ABH and crockett36, (A+69) tutor game


  • I don’t give up games readily, but when looking at the map I’d throw in the towel here. Japan is more or less unstoppable and with their economy running amok it will likely be a swift kill.

    I don’t understand though why J didn’t grab more territories in China? This is OOB, so no guerilla.

    Also, without having calculated anything, I also don’t understand why retreating from z6 was better? The plan should be to purchase solid fleet that can keep the navy safe. Also the 6 kamikaze are still live. Now J stays with 2 dmg bs that won’t get repaired next turn and also no possibility to scramble air. Seems like a pretty bad move, sorry to say. But please correct me if I’m wrong.


  • R can go in with full force in Manchuria and then US can attack the fleet with 1 dmg bs, 6 fig, 1 tac. It’s a shady battle, but must be best to follow through.


  • @trulpen almost all of the US planes can reach SZ6 so it was getting to be dicey. I didn’t want the USA to have a desperation attack that could change the game when Japan was in such a solid position. That battleship is in trouble anyway.

    Good point that I should have taken more Chinese territories. I forgot the OOB rules since I haven’t played this for so long.

    With Germany in such a bad position, I am not sure if it is time to throw in the towel yet, but it isn’t looking good.


  • @trulpen said in ABH and crockett36, (A+69) tutor game:

    R can go in with full force in Manchuria and then US can attack the fleet with 1 dmg bs, 6 fig, 1 tac. It’s a shady battle, but must be best to follow through.

    Still have the desperation attack, but without kamikaze.

  • 2025 2024 '23 '22 '19 '18

    commanders,

    my apologies. my turn was a sample that you were suppose to advise on. But it’s all seems to be working out. EXCEPT Korea. In one of my iterations I did capture Korea with the US force. I didn’t know the rule distinction. It would have been the easiest thing to do. NOTE TO SELF: have US take KOREA.

    I have noted above desiring to make the Yunnan a deadzone. The commanders wanted to garrison. The difference being that I was unwilling to put the figs in the defense because I wanted to fly them to Moscow.

    I prefer my Calcutta defense to stay in Burma for as long as possible, but there was a concern for Calcutta this turn.

    Other than that, What are your ideas for US


  • Always do the sample turns in local mode. I believe you usually do that. Also point out that it’s not a final post, and when it is call it finalized or such. Perhaps MARTI will be keen to us.

    US has almost no fighting naval prescence. Lots of trannies, but they have to huddle. You need to change that. Destroyers are badly needed. Carriers for the air. Subs. The battleship is dead, but bad economy to build more of those.


  • @crockett36 my apologies if the Russian turn was not supposed to be your final one. We probably can do edits in Amur/Korea that don’t affect any major dice rolls for Japan, or we can redo Russia and Japan entirely as this is just a tutor game.

    At any time you can go back to an early stage in this match and redo decisions if you want to explore other options if you see major mistakes that are costing you the game.


  • @arthur-bomber-harris no problem. I"m fine with continuing on.

    As for the positives. I control sz6. I made Japan purchase navy. I made Japan purchase air force. I am not kidding to say that those are goals of mine. J still has only two factories. CALCUTTA is safe for two rounds at least. Probably 3. Sidney cannot be taken before round 6. Mostly likely never if they just build 3/turn.

    The J army north is exposed and can be taken by an air raid. The Japanese in China are spread out and can be raided by the many US and British air forces.

    I can still sb Japan. OOB rules for scrambling make it just as dangerous to scramble for the fighters as for the bombers. With Korea in hand I could station my figs there escort. 20 ipc per turn. We can start this turn if we want to risk my carrier.


  • @crockett36 So I propose we surge back into burma. we shouldn’t have left. Note to self: stay in burma until attacking calcutta is the only attack j can make.

    I propose as many air forces as possible head to w china. we raid stray jap infantry units. Instead we could take all my US af and attack Amur. Instead of that we could sb Japan and take two figs in to escort. The strongest move is to move the US air force to Korea and bomb Japan into the stone age.

  • 2025 2024 '23 '22 '19 '18

    The problem was that no one was even opening the files to look at them. They just read the Axis moves. So local didn’t seem to be getting any attention.


  • @crockett36 One comment back to the original bid. If you are planning on holding onto Yunnan through J3, you should bid something like the following for units that all could be in Yunnan prior to Japan’s third turn:

    Chinese artillery in Kweichow, Szechwan, Shenshi (12 PUs)
    UK Burma artillery and India, mech in W India (12 PUs)
    Russian tanks in Caucasus and Volgograd and Moscow (18 PUs);
    maybe a Russian mech in Bryansk

    That would add up to 42 of the bid, leaving a little for the European theater for things like a Scottish fighter and a Med sub, or another Russian fighter.

    You could have seven Russian tanks/mechs in Yunnan that have Russian air support . Add in attack power from the India + China, and Japan will be struggling to defend their territories in Asia. The self sufficiency of India/China/ANZAC in the Pacific allow USA to focus 100% on kill Germany First.

    With your heavy bid in the European side of the board, you could have spent more heavily in the Pacific on USA1, such as 3 carriers which can be sitting in Carolines on USA 3. That forces Japan to divert forces to protect the money islands and the homeland. Germany was not going to conquer Moscow anytime soon in this match.


  • @arthur-bomber-harris
    I believe you are correct that a pac build would nearly completely take care of the Pac for Americans.

    There are so many ways to play the bid. Fascinating. The pressure from the community is to effect turn 1. People want cookie cutter. I don’t believe that is necessary. In oob, the stuff could all happen tragically like usual and a well placed bid could support the back 9 so to speak.

  • 2025 2024 '23 '22 '19 '18

    I’ve slept on it. I want to confer with the commanders. Would you all like to go back to the “sample?”


  • I think with a hefty bid like this, my suggestion of a fig in Moscow and Stalingrad respectively has high merit along with an inf in Yunnan and art in Szechwan. It makes JDOW1 very fishy, almost impossible, and seriously contests Yunnan from the bat. J can’t hope to gain control of it from the start and the chinese will be able to start pumping out art as well. This should quench the japanese expansion early on.

  • 2025 2024 '23 '22 '19 '18

    commanders if you don’t want to reset to US 3, what do you suggest for US 4? I wonder about a raid on Amur and set up to fire bomb Japan US 5.


  • What I saw the ruskijs should take Manchuria with the full force and US can attack the JN with all it got.


  • @trulpen Americans are up now. This round there are only four units that can attack the IJN. I think the Russian units in Korea or Manchuria will be slaughtered next round even if they get reinforced by the Americans as they are in range of 12 infantry and around 18 japanese planes.


  • @crockett36 I think your idea certainly is a reasonable option. If you are lucky, you will only lose a couple of planes.

  • 2025 2024 '23 '22 '19 '18


  • @crockett36 I agree. Bombers could hit Japan from SFE.

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