I don’t think the Italian tac is allowed to land on Syria
L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 104 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Western United States to Alaska 1 infantry moved from British Columbia to Alaska Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in Soviet Far East Battle in 6 Sea Zone Americans attack with 1 destroyer and 4 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate , taking Soviet Far East from Japanese. Battle score for attacker is -2 Casualties for Americans: 1 destroyer and 3 submarines Casualties for Japanese: 1 carrier and 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 submarines moved from 104 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 fighter and 3 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 bomber moved from Malta to Southern Italy 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Tobruk to Libya British take Libya from Italians 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Yunnan to Hopei Chinese take Hopei from Japanese 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 44 Sea Zone 1 submarine moved from 79 Sea Zone to 39 Sea Zone Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Southern Italy causes 0 damage total. Non Combat Move - British 1 bomber moved from Northern Italy to Malta 2 infantry moved from Yunnan to Burma 2 aaGuns moved from Yunnan to Burma 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 armour moved from Yunnan to Burma 1 artillery moved from India to Burma 2 fighters moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 aaGun moved from Yunnan to Burma 1 mech_infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 armour moved from Trans-Jordan to Northwest Persia 2 artilleries moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Caucasus to Russia Place Units - British 1 transport placed in 106 Sea Zone 1 transport placed in 110 Sea Zone 1 transport placed in 71 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries, 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 2,67 Americans regular : 0,00 Japanese regular : 0,67 Italians AA : 0,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 15 PUs; Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Romania to Ukraine 2 fighters moved from Romania to Ukraine 1 infantry moved from Romania to Bessarabia 4 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Ukraine Italians attack with 1 bomber, 2 fighters and 3 mech_infantrys British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.17 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Ukraine Italians roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Ukraine, round 3 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Ukraine Italians win, taking Ukraine from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Ukraine to Romania 1 bomber moved from Ukraine to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,4 Italians collect 7 PUs (5 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -1.00
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@feltmarskal welcome back :-) I will do my turn, now.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Syria to Iraq Turn Complete - French
Combat Hit Differential Summary :
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@feltmarskal I just had a look again at round 5. Russia has indeed attacked Japan in a territory adjacent to Mongolia, when the to infantrists conquered Kansu.
This means that you could enter Amur without consequence. Please feel free to edit your move to Amur as well as correcting the IPCs for Japan and Russia by 1.
It is a pity that there is no indication within TripleA sjowing if the Mongolian rule is still intact or not…
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@feltmarskal I will be away over the weekend. I can do another move today and potentially tomorrow (Friday) during the day. After that, it will be Sunday evening.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Novgorod to Belarus 5 infantry moved from Baltic States to Belarus 2 mech_infantrys moved from Western Ukraine to Rostov 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov 1 bomber moved from Western Germany to Belarus 2 bombers moved from Western Germany to Rostov 4 armour, 8 artilleries and 14 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 5 mech_infantrys moved from Eastern Poland to Bryansk Combat - Germans Battle in Rostov Germans attack with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 artilleries and 1 infantry Germans roll dice for 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 3.50 expected hits Russians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Belarus Germans attack with 1 bomber and 8 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 8 infantry in Belarus, round 2 : 2/9 hits, 2.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Germany 1 aaGun moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 3 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Romania to Bessarabia 1 infantry moved from Poland to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Poland to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to France 2 infantry moved from Norway to Finland 1 bomber moved from Rostov to Yugoslavia 1 bomber moved from Rostov to Bessarabia 1 bomber moved from Rostov to Bessarabia 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine Place Units - Germans 3 infantry placed in Western Germany 1 carrier and 1 submarine placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Adding units owned by Germans to Slovakia Hungary: 1 bomber EDIT: Removing units owned by Germans from Yugoslavia: 1 bomber EDIT: Removing units owned by Japanese from Manchuria: 3 infantry EDIT: Changing ownership of Amur from Russians to Japanese EDIT: Adding units owned by Japanese to Amur: 3 infantry EDIT: Changing PUs for Japanese from 45 to 46 EDIT: Changing PUs for Russians from 34 to 33 EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 50 PUs (7 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 aaGun, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Russians Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry 2 fighters owned by the Germans forced to land in Western Germany Non Combat Move - Russians 2 infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 aaGun, 1 artillery and 2 infantry moved from Vologda to Russia 1 aaGun moved from Novosibirsk to Vologda 4 infantry moved from Novosibirsk to Vologda 1 infantry moved from Russia to Tambov 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Place Units - Russians 1 aaGun, 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : -0,50 Germans regular : -2,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Amur to Buryatia 1 infantry moved from Manchuria to Amur 2 mech_infantrys moved from Chahar to Hopei 2 mech_infantrys moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour and 1 mech_infantry moved from Siam to Malaya 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Siam to Hopei 1 fighter and 1 tactical_bomber moved from Japan to Buryatia 1 fighter moved from Japan to Anhwe 1 tactical_bomber moved from Japan to Kiangsi 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Siam to Kwangsi 1 mech_infantry moved from Siam to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from Siam to Malaya 1 bomber moved from Siam to Borneo 1 fighter moved from Kwangtung to Yunnan 1 artillery moved from French Indo China to Yunnan 1 mech_infantry moved from Siam to Kwangsi 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Siam to Malaya 1 fighter moved from Kwangtung to 43 Sea Zone 1 tactical_bomber moved from Kwangtung to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 43 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Borneo Japanese attack with 1 bomber and 2 infantry British defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Buryatia Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Buryatia, round 3 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Hopei Japanese attack with 1 bomber and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Kiangsi Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 2 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 3 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Malaya Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/8 hits, 2.83 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/9 hits, 3.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Buryatia to Amur 1 bomber moved from Hopei to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Kiangsi to Kwangtung 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber moved from Borneo to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to 37 Sea Zone Place Units - Japanese 2 infantry placed in Kiangsu 1 destroyer placed in 19 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 1 fighter placed in Japan 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3 Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 2.17 UK_Pacific regular : 0.00 ANZAC regular : 0.67 Russians regular : -1.00 British regular : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 112 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone 1 transport owned by the Americans retreated to 110 Sea Zone Germans win with 1 carrier, 2 fighters and 1 submarine remaining. Battle score for attacker is -43 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Germans: 1 destroyer Battle in 43 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 fighters moved from Western United States to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 Japanese regular : 1,00 Germans regular : 1,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Hunan to Yunnan 1 infantry moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 112 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone Combat - Americans Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone 1 transport owned by the Americans retreated to 110 Sea Zone Germans win with 1 carrier, 2 fighters and 1 submarine remaining. Battle score for attacker is -43 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Germans: 1 destroyer Battle in 43 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 fighters moved from Western United States to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone Americans undo move 1. 1 destroyer placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Hunan to Yunnan 1 infantry moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Yunnan, round 2 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 artillery, 3 destroyers and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 artillery and 1 infantry moved from Burma to Shan State 1 bomber moved from Malta to Gibraltar Combat - British Battle in Norway Battle in 37 Sea Zone British attack with 2 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports British roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the British and 2 fighters owned by the British lost in 37 Sea Zone British roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 37 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the British lost in 37 Sea Zone Japanese win, taking Norway from Germans with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -8 Casualties for British: 2 fighters, 2 submarines and 1 tactical_bomber Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter owned by the Japanese forced to land in Malaya Non Combat Move - British 4 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 aaGun moved from Burma to Yunnan 1 armour moved from Northwest Persia to Rostov 2 mech_infantrys moved from Northwest Persia to Rostov 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 2 artilleries moved from Iraq to Northwest Persia 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from United Kingdom to Scotland 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Malta to Trans-Jordan Place Units - British 1 artillery placed in United Kingdom 3 destroyers and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 38 PUs Place Units - UK_Pacific 1 destroyer and 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Combat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : -2,00 Japanese regular : 0,83 Germans regular : 1,67 British regular : 2,50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Tunisia to Libya 1 infantry moved from British Somaliland to Italian Somaliland 2 mech_infantrys moved from Ukraine to Tambov 2 fighters moved from Romania to Tambov 1 bomber moved from Southern Italy to Tambov Combat - Italians Battle in Libya Italians attack with 1 artillery British defend with 1 artillery Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Tambov Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Tambov, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Tambov, round 3 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 fighters moved from Tambov to Bryansk 1 bomber moved from Tambov to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 3 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry and 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,3,6,4,6 Italians collect 7 PUs (7 lost to blockades); end with 7 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 Russians regular : 0.00 British regular : -0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 26 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 battleship and 2 transports ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 34 Casualties for Japanese: 1 battleship and 2 transports Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 43 Sea Zone ANZAC attack with 2 destroyers and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 destroyers and 1 transport in 43 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 2 destroyers and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -1,67 ANZAC regular : 1,50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 26 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 battleship and 2 transports ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 34 Casualties for Japanese: 1 battleship and 2 transports Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 43 Sea Zone ANZAC attack with 2 destroyers and 1 transport Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 destroyers and 1 transport in 43 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 2 destroyers and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,67 ANZAC regular : 1,50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Finland to Norway 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to 125 Sea Zone 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 4 mech_infantrys moved from Novgorod to Archangel 6 infantry moved from Belarus to Bryansk 3 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Rostov 3 artilleries moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy 2 bombers moved from Bessarabia to Rostov 3 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 3 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Slovakia Hungary to Rostov 1 bomber moved from Germany to Rostov Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Norway Germans attack with 1 fighter and 4 infantry British defend with 2 infantry Germans roll dice for 1 fighter and 4 infantry in Norway, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Germans roll dice for 1 fighter and 1 infantry in Norway, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for British: 2 infantry Battle in Archangel Germans attack with 1 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 infantry and 6 mech_infantrys in Archangel, round 2 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 artilleries, 4 bombers and 3 infantry British defend with 1 armour and 2 mech_infantrys; Russians defend with 2 infantry Germans roll dice for 3 artilleries, 4 bombers and 3 infantry in Rostov, round 2 : 4/10 hits, 4.67 expected hits Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 1.83 expected hits 2 infantry owned by the Russians, 2 mech_infantrys owned by the British and 3 infantry owned by the Germans lost in Rostov Germans roll dice for 3 artilleries and 4 bombers in Rostov, round 3 : 5/7 hits, 3.67 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Germans win, taking Rostov from Russians with 3 artilleries and 4 bombers remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for British: 1 armour and 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Southern Italy 1 bomber moved from Rostov to Southern Italy 1 bomber moved from Rostov to Yugoslavia 1 bomber moved from Rostov to Western Ukraine 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to France Place Units - Germans 3 mech_infantrys placed in Novgorod 1 fighter and 1 tactical_bomber placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone 3 infantry placed in France 1 artillery placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,3,2,2,6,6 Germans collect 57 PUs (4 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.83 British regular : 1.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Samara 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 2 fighters and 2 tactical_bombers moved from Russia to Western Ukraine 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Russians Battle in Tambov Russians attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Samara Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 tactical_bombers Germans defend with 1 bomber and 1 infantry; Italians defend with 1 bomber Russians roll dice for 2 fighters and 2 tactical_bombers in Western Ukraine, round 2 : 4/4 hits, 2,33 expected hits Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 0,67 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Germans, 1 bomber owned by the Germans and 1 bomber owned by the Italians lost in Western Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 1 tactical_bomber Casualties for Italians: 1 bomber Casualties for Germans: 1 bomber and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 3 infantry moved from Vologda to Russia 1 aaGun moved from Vologda to Russia 3 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Russia to Kazakhstan Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 Germans regular : 0,00 Russians regular : 1,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 39 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from Malaya to 43 Sea Zone 1 artillery and 2 mech_infantrys moved from Malaya to Shan State 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia to Sakha Japanese take Sakha from Russians 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsi to Hopei 1 bomber moved from Kiangsu to Hopei 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 fighter moved from French Indo China to Shan State 1 fighter moved from Kiangsu to 6 Sea Zone 1 mech_infantry moved from Kwangsi to Shan State 1 mech_infantry moved from Kwangsi to Shan State Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 2 destroyers and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 transport owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 43 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for ANZAC: 2 destroyers and 1 transport Battle in 6 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 3 destroyers; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 3 destroyers Battle in 39 Sea Zone Japanese attack with 1 bomber British defend with 1 destroyer and 1 transport Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Hopei Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Hopei, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 4 mech_infantrys British defend with 1 artillery and 1 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 1 fighter and 4 mech_infantrys in Shan State, round 2 : 3/6 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 artillery and 1 infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 1 bomber moved from 39 Sea Zone to French Indo China 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Hopei to Kwangtung 1 fighter moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Amur to Manchuria 1 infantry moved from Buryatia to Amur 1 mech_infantry moved from Kwangsi to Anhwe 1 fighter moved from Shan State to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 infantry placed in French Indo China 1 mech_infantry placed in Kwangtung 1 infantry placed in Kiangsu 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1 Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.67 Japanese regular : 2.17 UK_Pacific regular : 0.67 ANZAC regular : -0.67 British regular : -0.33