@crockett36 It says I need to download it so I do and then it says map not found, missing map.
ABH and crockett36, (A+69) tutor game
-
@crockett36 should be one more plane in Iraq. Other than that I like everything about this. Pac vc win is fading from the view as Sidney grows stronger. Calcutta has a reserve force. Yunnan will be costly to take.
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 submarine; French defend with 1 cruiser and 1 destroyer 1 submarine owned by the British submerged Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 97 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Southern Italy 2 fighters moved from 97 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 armour moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Romania 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 3 infantry moved from Libya to Tunisia 1 aaGun moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 10 PUs (3 lost to blockades); end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : -0.83 Italians regular : 0.33
-
Europe is doing well with total control of the Med and good strength in Africa. Killing the German wolfpack puts an end to their menace. The huge number of British planes will be problematic for the Germans, especially with the devastation inflicted on the German air force. Killing those two fighters was a smart move. You probably should have built a factory in Egypt and a factory in Persia to start pumping even more units into the Middle East. That would have been more valuable than 3 fighters.
Asia on the other hand is a mess. Odds are that Japan will get a +100 TUV turn next round, destroying that weak American navy with virtually no casualties, and destroy that irreplaceable Chinese stacks. That is too much of a loss for the Allies.
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from New South Wales to South Australia 1 cruiser moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 60 Sea Zone to 75 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from New South Wales to South Australia 1 cruiser moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 60 Sea Zone to 75 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
in the interest of community interest, I did an audible on Anzac and France.
-
@crockett36 germany’s up
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 5 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 bomber moved from Southern Italy to Baltic States 1 mech_infantry moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 1 armour and 1 mech_infantry moved from Poland to Eastern Poland 1 artillery moved from Southern France to France 1 artillery moved from Normandy Bordeaux to France 1 mech_infantry moved from Germany to Baltic States 7 armour and 2 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Baltic States Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 8 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 1 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 5/12 hits, 4.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Bessarabia 3 aaGuns, 5 artilleries and 24 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 3 armour moved from Greece to Romania 3 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Western Germany to Northern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 2 infantry moved from Norway to Finland Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 bomber and 2 fighters placed in Western Germany 3 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.33
-
Russia’s up.
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 3 infantry moved from Novgorod to Archangel 2 artilleries and 12 infantry moved from Ukraine to Bryansk 4 infantry moved from Belarus to Bryansk 8 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Caucasus to Iraq 2 fighters and 1 tactical_bomber moved from Caucasus to Iraq 7 infantry moved from Amur to Korea Russians take Korea from Japanese 5 infantry moved from Amur to Korea 5 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Timguska Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in Iraq Russians attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 2 infantry Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 3.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 3.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 2 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus 2 aaGuns moved from Amur to Korea 2 aaGuns moved from Ukraine to Bryansk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 Russians regular : -1.83 Neutral_Axis regular : -1.00
-
japan s up
-
I thought Russia’s moves were undebatable.
-
@crockett36
Um Why didn’t we take Korea with US? That would put more people there+allow US to build somewhere useful.Then the Russian move would be much more powerful.
Why not kill the sub in SZ123? Then 1 ftr could protect it. Becomes a 0/95/5 fight for the Germans, rather than 1 SS vs. 1DD (in the case where one DD dies, like here)
Why not buy 1 art with Chinese. Won’t always have Yunnan…
Why did we sacrifice 2 French ships in the Med? We could have stayed put, convoying Italy — especially given the US lucky hits in Gibraltar, because the Germans were going to have no more planes to attack with…
The battles I’m understanding your thoughts… the NCM part of the turns are causing me pause, and since you don’t stop to ask. I don’t see how I can help.
-
@surfer questions answered.
because I wanted to keep the transport and encourage more Japanese units to move north. This is a diversion. Only thtee planes can reach Korea. I get a shot at every one AND those planes don’t participate in the Sz 6 battle. Also I have a small second wave if he doesn’t take Amur. This is huge and will cause him headaches as he has to send grounders north or build them in Japan. -
What sub in 123? No sub on my map.
ABH just told me he’s going to have a 100 TUV round. I expect Yunnan to be attacked. I want him to suffer.
-
@crockett36 Lastly Task force ginger was always suppose to go to 98. I am pulling his navy apart and opposing his operations in the Indian Ocean.
His German purchase made it clear that Moscow is off the table. We can almost start to be aggressive there. He must have a late sealion in mind as a hail mary. That’s one of the reasons I wanted the Italian attention in 97. So he didn’t tag team 91.
-
@crockett36 Reverse Moscow calculator 35 infantry if he waits til turn 7., 13 mech, 18 tanks for grounders. He’ll add more tanks from the factories. Assume 6 tanks turn 5 and 3 turn 6. plus a Berlin build of 8 next turn. so 35 tanks. 7 German air if he doesn’t work them to death. turn 5 berlin build will be dive bombers so 5. bringing air to 12. Bomber build turn 6. five if he can get away with it. (Let’s not let him) 17 air. So 35/13, 5, 35, 17. 105 units if we don’t make him build the atlantic wall.
-
Haven’t studied the map, but I have a feeling that the true danger right now is the japanese expansion. Seems they will explode now. If Axis wins in the Pac, all beautiful efforts in EU won’t make an impact.
-
Russian def: 80 units currently, From Moscow 30 more 110. 10 more ipcs this turn, 4 more next. Maybe 4 extra as I lose territory but pick up tobruk. at that point in time I’m not sure I want more cash. I might just want to send that army group south home. So 110 plus 4 and 4. Optimistically I’m calling it 105 units vs 118.
Tanks built in Berlin next turn can’t reach Moscow until 7. nor can the Finns. t6 is out.
-
@trulpen You might want to study the map commander. He can’t take Sidney without 100 commitment which would leave the home island in danger of being fire bombed. the china is a quagmire and the brits have a reserve force to reinforce the Indians. And the fleet in 98 could either oppose a divided IJN or threaten the soft underbelly. Moscow is definitely turn 7 with plenty of allied planes that could reinforce. Hawaii is being reinforced. He currently has only two factories and is double or triple counting planes and men.