@crockett36 It says I need to download it so I do and then it says map not found, missing map.
ABH and crockett36, (A+69) tutor game
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@crockett36 I think I’m going to forgo the bombardment of Gibraltar and let the Brits handle Gib by moving the cruiser and destroyers to 106. Maybe. I’d love to kill those fighters, but can’t do it all.
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@crockett36 so I think we ought to move the Burma force to yunnan and March to Hong Kong
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if you tried that, what would protect India?
At most you buy 4 inf + 5 existing = 9 guys.J is going to take India with 10 + 2 ftr + 2 tac from 2CVs. No counter for 2 turns so J can build in India.
Still sending a large force to SZ6 to sink US since I won’t need aircraft to take India.China will rage, but push 7 + 3 buys to defend FIC next turn. FIC will stand since China can’t take. Kwangtung takes 2 turns go get to with slow moving Chinese and Brit forces. Maybe I can get there, but I’m on the coast and soon to be target practice for the Japanese. China needs to expand on the interior.
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If you don’t get the factories, then losing India means the land war will be lost by the Chinese.
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BTW, we don’t need all the Brit forces in Yunnan to hold. China can buy 4 guys+1 art. Move Szechwan in. Use the 2 guys in Shensi + ftr to take Kweichow. Keep
Brit ftr + tac + 2 AA
17 inf+ 3 art+ 1 ftr + Brits of (2 inf + 1 ftr+ 1 tac+2 AA) is 40/60 loser against the entire J airforce plus ground units.J wouldn’t be able to send all of those however, as many are heading to SZ6 to sink the US…
Put the 5 guys back in India + 1 ftr + 1 AA, added to the 5 + 4 means that against 10 + 2ftr+2tac is a 50/50 ish (high variability) fight for India. I would put another ftr for comfort, especially considering that Yunnan is highly unlikely to be attacked
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@crockett36 What 10 units + 12 hit pts are you talking about in the second wave?
You have 4 units in Amur.
The 2 ftrs + CV in SZ10 can’t attack SZ6 for 2 turns. (The ftrs could, if there was a CV to land on) but that still only 6 units.
You could put the 2 ftrs on the CV in SZ6 in Amur instead, but that still only 8 and only 8 hit pointsJ will have 3 CVs + 9 aircraft + other ships…not a good battle.
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Giving up 21 IPCs worth of transports to defend India is tough to justify, but Brit2c move might be best option. Not sold on the idea of just trashing the US fleet. I feel like there is a better move than just putting it to the bottom.
I would also leave the Brit aircraft in Yunnan. Better to defend there.
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Leave Gibraltar alone. The bright spots we have are Yunnan and the Med.
We don’t need to move through Gibraltar this turn, and sure it would be nice to get a ftr, but keeping the US forces as a threat to invade is more important.G will leave, and then take Gibraltar with US and Brits are free to move wherever.
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@surfer suggestions taken into account. Here is a possible turn.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 1 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 118 Sea Zone Americans take 106 Sea Zone from Germans 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to French Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 8 Sea Zone 1 carrier moved from 4 Sea Zone to 8 Sea Zone 1 bomber moved from Alaska to 6 Sea Zone 2 fighters moved from 4 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from British Columbia to Alaska 1 mech_infantry moved from British Columbia to Western United States Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Germans defend with 2 fighters; Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 fighters in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery Casualties for Germans: 1 fighter Battle in 118 Sea Zone Americans attack with 2 destroyers Germans defend with 1 submarine Americans roll dice for 2 destroyers in 118 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 destroyers in 118 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 118 Sea Zone Americans roll dice for 1 destroyer in 118 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 118 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 118 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 cruiser moved from 8 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 bomber, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Amur 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 submarine moved from 24 Sea Zone to 6 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 1 artillery, 3 bombers and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 0.33 Germans regular : 0.17
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 1 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 118 Sea Zone Americans take 106 Sea Zone from Germans 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to French Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 8 Sea Zone 1 carrier moved from 4 Sea Zone to 8 Sea Zone 1 bomber moved from Alaska to 6 Sea Zone 2 fighters moved from 4 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from British Columbia to Alaska 1 mech_infantry moved from British Columbia to Western United States Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Germans defend with 2 fighters; Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 2 fighters in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery Casualties for Germans: 1 fighter Battle in 118 Sea Zone Americans attack with 2 destroyers Germans defend with 1 submarine Americans roll dice for 2 destroyers in 118 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 destroyers in 118 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 118 Sea Zone Americans roll dice for 1 destroyer in 118 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 118 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 118 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 cruiser moved from 8 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 bomber, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Amur 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 submarine moved from 24 Sea Zone to 6 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 1 artillery, 3 bombers and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 123 Sea Zone 1 fighter moved from United Kingdom to 123 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 bomber moved from Malta to Gibraltar 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 92 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from 97 Sea Zone to Iraq 1 armour and 1 mech_infantry moved from Ethiopia to Kenya 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from Persia to Iraq 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Ethiopia to Kenya 1 transport moved from 76 Sea Zone to 98 Sea Zone 2 fighters moved from Malta to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to West India 5 infantry moved from Burma to India Combat - British Battle in Gibraltar British attack with 1 bomber and 2 fighters Germans defend with 1 fighter; Italians defend with 1 harbour British roll dice for 1 bomber and 2 fighters in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Gibraltar British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 fighter Battle in 92 Sea Zone British attack with 1 cruiser, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser, 1 submarine and 1 transport Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 cruiser Casualties for Italians: 1 cruiser, 1 submarine and 1 transport Battle in Iraq British attack with 2 fighters and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis, 1 fighter owned by the British and 2 infantry owned by the British lost in Iraq 1 fighter owned by the British retreated Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -13 Casualties for British: 1 fighter and 2 infantry Casualties for Neutral_Axis: 1 infantry Battle in 123 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kenya British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from 123 Sea Zone to Scotland 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to Morocco 1 tactical_bomber moved from 92 Sea Zone to Morocco 1 fighter moved from Iraq to Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 3 infantry moved from 79 Sea Zone to West India 2 aaGuns moved from Burma to India 1 aaGun moved from Burma to Yunnan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Trans-Jordan Place Units - British 3 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.50 Japanese regular : -0.33 Italians regular : -0.33 Germans regular : 0.00 Neutral_Axis regular : 2.00 British regular : -1.83
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@crockett36 should be one more plane in Iraq. Other than that I like everything about this. Pac vc win is fading from the view as Sidney grows stronger. Calcutta has a reserve force. Yunnan will be costly to take.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 submarine; French defend with 1 cruiser and 1 destroyer 1 submarine owned by the British submerged Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 97 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Southern Italy 2 fighters moved from 97 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 armour moved from Romania to Bessarabia 1 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Romania 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 3 infantry moved from Libya to Tunisia 1 aaGun moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 10 PUs (3 lost to blockades); end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : -0.83 Italians regular : 0.33
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Europe is doing well with total control of the Med and good strength in Africa. Killing the German wolfpack puts an end to their menace. The huge number of British planes will be problematic for the Germans, especially with the devastation inflicted on the German air force. Killing those two fighters was a smart move. You probably should have built a factory in Egypt and a factory in Persia to start pumping even more units into the Middle East. That would have been more valuable than 3 fighters.
Asia on the other hand is a mess. Odds are that Japan will get a +100 TUV turn next round, destroying that weak American navy with virtually no casualties, and destroy that irreplaceable Chinese stacks. That is too much of a loss for the Allies.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from New South Wales to South Australia 1 cruiser moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 60 Sea Zone to 75 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries moved from New South Wales to South Australia 1 cruiser moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 60 Sea Zone to 75 Sea Zone Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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in the interest of community interest, I did an audible on Anzac and France.
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@crockett36 germany’s up
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 5 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 bomber moved from Southern Italy to Baltic States 1 mech_infantry moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 1 armour and 1 mech_infantry moved from Poland to Eastern Poland 1 artillery moved from Southern France to France 1 artillery moved from Normandy Bordeaux to France 1 mech_infantry moved from Germany to Baltic States 7 armour and 2 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Baltic States Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 8 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 1 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 5/12 hits, 4.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Bessarabia 3 aaGuns, 5 artilleries and 24 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 3 armour moved from Greece to Romania 3 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Western Germany to Northern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 2 infantry moved from Norway to Finland Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 bomber and 2 fighters placed in Western Germany 3 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.33