ABH and crockett36, (A+69) tutor game

  • 2025 2024 '23 '22 '21 '20

    I’m depressing myself now…I guess we can hope for a Pacific miracle, but I don’t see it.

  • 2025 2024 '23 '22 '21 '20

    I guess one possible counter is to completely overwhelm Germany and force J to get 7 VCs. But a) I don’t think that will happen quick enough. b) If ANZAC dies, then getting 7 is just a few more turns.


  • @surfer Aren’t you double or even triple counting the Japanese force? You have them taking out my navy (which is going to sz 6), capturing India and taking over Sidney. the SZ 6 move is to delay the Calcutta crush, drawing all eyes north.


  • @crockett36 did you open up my practice turns?


  • @crockett36 Not really. Of course, they can’t do all of that next turn. But, anything the US sends to SZ6 goes to the bottom at a very bad TUV exchange. Moreover, Japan doesn’t have to send the entire force to sink it.

    So they are still in position to take India unless they turtle. So India will. Thus, with forces moved north to sink the us, J will finish off China.

    These events take pressure off Australia, but 2 of 4 groups in Pacific are compromised… and nothing was gained.

  • 2025 2024 '23 '22 '21 '20

    The goal of these exercise games is to find strategies that don’t involve massive losses for no gain

  • 2025 2024 '23 '22 '21 '20

    I’m fine losing the US fleet at a loss…IF the other allies can destroy the remainder of the fleet so that net TUV is close. The Allies should have more IPCs and can regrow quicker.


  • @crockett36 This is such a pivotal turn for the Allies in the Pacific. You might want to take your saved game and continue it on to the Japanese turn as you have three areas that are under threat (India, China, Pacific fleet). Confirm that your unit positions meet your strategic desires as certain battles could be game-changing.

  • 2025 2024 '23 '22 '19 '18

    This is a sacrificial move into sz 6 with a projection of power by my entire air force, 10 units, 12 hit points in second wave. I do not think he can shrug this off. I will play it through to J3. Sidney this turn will be at 12 units all with offensive punch when positioned in the south so that is almost out of reach for the Japanese unless they commit everything. They can’t afford to do everything with Yunnan still in our control and an attack and capture of Sz 6. By the time they reform, Anzac will be above 20.

    I consider Gibraltar annoying but a distraction.


  • @crockett36 I think I’m going to forgo the bombardment of Gibraltar and let the Brits handle Gib by moving the cruiser and destroyers to 106. Maybe. I’d love to kill those fighters, but can’t do it all.


  • @crockett36 so I think we ought to move the Burma force to yunnan and March to Hong Kong

  • 2025 2024 '23 '22 '21 '20

    if you tried that, what would protect India?
    At most you buy 4 inf + 5 existing = 9 guys.

    J is going to take India with 10 + 2 ftr + 2 tac from 2CVs. No counter for 2 turns so J can build in India.
    Still sending a large force to SZ6 to sink US since I won’t need aircraft to take India.

    China will rage, but push 7 + 3 buys to defend FIC next turn. FIC will stand since China can’t take. Kwangtung takes 2 turns go get to with slow moving Chinese and Brit forces. Maybe I can get there, but I’m on the coast and soon to be target practice for the Japanese. China needs to expand on the interior.

  • 2025 2024 '23 '22 '21 '20

    If you don’t get the factories, then losing India means the land war will be lost by the Chinese.

  • 2025 2024 '23 '22 '21 '20

    BTW, we don’t need all the Brit forces in Yunnan to hold. China can buy 4 guys+1 art. Move Szechwan in. Use the 2 guys in Shensi + ftr to take Kweichow. Keep
    Brit ftr + tac + 2 AA
    17 inf+ 3 art+ 1 ftr + Brits of (2 inf + 1 ftr+ 1 tac+2 AA) is 40/60 loser against the entire J airforce plus ground units.

    J wouldn’t be able to send all of those however, as many are heading to SZ6 to sink the US…

    Put the 5 guys back in India + 1 ftr + 1 AA, added to the 5 + 4 means that against 10 + 2ftr+2tac is a 50/50 ish (high variability) fight for India. I would put another ftr for comfort, especially considering that Yunnan is highly unlikely to be attacked


  • @crockett36 What 10 units + 12 hit pts are you talking about in the second wave?
    You have 4 units in Amur.
    The 2 ftrs + CV in SZ10 can’t attack SZ6 for 2 turns. (The ftrs could, if there was a CV to land on) but that still only 6 units.
    You could put the 2 ftrs on the CV in SZ6 in Amur instead, but that still only 8 and only 8 hit points

    J will have 3 CVs + 9 aircraft + other ships…not a good battle.

  • 2025 2024 '23 '22 '21 '20

    Giving up 21 IPCs worth of transports to defend India is tough to justify, but Brit2c move might be best option. Not sold on the idea of just trashing the US fleet. I feel like there is a better move than just putting it to the bottom.

    I would also leave the Brit aircraft in Yunnan. Better to defend there.

  • 2025 2024 '23 '22 '21 '20

    Leave Gibraltar alone. The bright spots we have are Yunnan and the Med.
    We don’t need to move through Gibraltar this turn, and sure it would be nice to get a ftr, but keeping the US forces as a threat to invade is more important.

    G will leave, and then take Gibraltar with US and Brits are free to move wherever.


  • @surfer suggestions taken into account. Here is a possible turn.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 1 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 101 Sea Zone to 118 Sea Zone
                  Americans take 106 Sea Zone from Germans
            1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to French Guiana
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Eastern United States to 8 Sea Zone
            1 carrier moved from 4 Sea Zone to 8 Sea Zone
            1 bomber moved from Alaska to 6 Sea Zone
            2 fighters moved from 4 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 mech_infantrys moved from British Columbia to Alaska
            1 mech_infantry moved from British Columbia to Western United States
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 2 fighters; Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 2 fighters in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 artillery
                Casualties for Germans: 1 fighter
            Battle in 118 Sea Zone
                Americans attack with 2 destroyers
                Germans defend with 1 submarine
                    Americans roll dice for 2 destroyers in 118 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 destroyers in 118 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 118 Sea Zone
                    Americans roll dice for 1 destroyer in 118 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 118 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 118 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 118 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 118 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 cruiser moved from 8 Sea Zone to 6 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
            1 bomber, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
            1 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Soviet Far East to Amur
            1 transport moved from 4 Sea Zone to 2 Sea Zone
            1 submarine moved from 24 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 artillery, 3 bombers and 1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 0.33
    Germans regular : 0.17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame

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