@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsPtV Nikola1975 (axis+6) vs Malmessi74
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Just to check if I haver to go on or it has no sense
You must own and keep 6 VC in the pacific front, you have KIANGSU MANILA MALAYA TOKYO HAWAII KWANGTUNG and you are going to take SYDNEY, am I right ?
Now I understand why you oklaced an Ic in MALAYA and just produced without moving units…
:confounded:
I need to take KWANG back now and then another VC once you have taken SYDNAY ?
Rematch ?How the war is won
The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round. -
@malmessi74 If I am right, the change was made in PtV, Japan needs 7 victory cities instead of 6, because one more VC was added.
So, with Sydney, it will be 7. You would need to take one city back BEFORE the next Japan turn. So, if you can take Kwangtung in next UK/Chinese round, that would mean you are not losing. As you can see, I am preparing for that attack, lots of planes will land there soon :blush:
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 40 Sea Zone to 42 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs Purchase Units - French French repair damage of 3x factory_minor; Remaining resources: 10 PUs; French buy 3 infantry; Remaining resources: 1 PUs; Combat Move - French Non Combat Move - French 1 destroyer moved from 40 Sea Zone to 42 Sea Zone Place Units - French 3 infantry placed in France Turn Complete - French French collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Eastern Poland to Northern Belarus 2 artilleries moved from Eastern Poland to Northern Belarus 3 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Eastern Poland to Northern Belarus 1 artillery moved from Eastern Poland to Northern Belarus 1 infantry moved from Eastern Poland to Northern Belarus 1 artillery moved from Eastern Poland to Northern Belarus 1 artillery and 1 infantry moved from Rostov to Stalingrad 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 5 armour moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Northern Caucasus Germans take Northern Caucasus from Russians 2 mech_infantrys moved from Rostov to Northern Caucasus 3 armour moved from Rostov to Northern Caucasus 1 artillery and 8 infantry moved from Rostov to Northern Caucasus 1 armour and 1 mech_infantry moved from Rostov to Northern Caucasus 1 armour moved from Western Ukraine to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 infantry moved from Romania to Bessarabia 1 armour moved from Germany to Western Germany 1 artillery moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 mech_infantry moved from Germany to Western Germany 2 infantry moved from Germany to Western Germany 2 armour moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Western Germany 1 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Western Germany Combat - Germans Battle in Northern Belarus Germans attack with 4 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 8 infantry in Northern Belarus, round 2 : 5/12 hits, 3.33 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Stalingrad, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Western Germany 1 artillery and 7 infantry placed in Western Germany 1 artillery and 2 infantry placed in Romania 2 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Italians 1 infantry moved from Leningrad to Archangel Russians take Archangel from Germans 1 infantry moved from Kursk to Tambov Russians take Tambov from Germans 2 infantry moved from Samara to Stalingrad 1 fighter and 1 tactical_bomber moved from Southern Caucasus to Stalingrad 1 fighter moved from Russia to Stalingrad 1 infantry moved from Novgorod to Vologda Russians take Vologda from Germans Combat - Russians Battle in Stalingrad Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Stalingrad, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 13 infantry moved from Southern Caucasus to Northwest Persia 2 fighters and 1 tactical_bomber moved from Stalingrad to Russia 2 infantry moved from Urals to Samara 10 infantry moved from Russia to Samara 1 infantry moved from Bryansk to Kursk 1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Smolensk 10 infantry moved from Bryansk to Smolensk 4 infantry moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 2 aaGuns, 7 artilleries and 68 infantry moved from Bryansk to Kursk 8 infantry moved from Kansu to Tsinghai Place Units - Russians 8 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 1,00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 artillery and 1 infantry moved from Dutch New Guinea to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone 3 artilleries and 7 infantry moved from New Guinea to 55 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 55 Sea Zone to 64 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone 4 artilleries, 8 infantry and 1 marine moved from 64 Sea Zone to New South Wales 1 infantry moved from Queensland to New South Wales 2 bombers moved from Dutch New Guinea to New South Wales 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New South Wales 1 battleship moved from 55 Sea Zone to 64 Sea Zone 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to New South Wales 2 artilleries and 2 infantry moved from Caroline Islands to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from 64 Sea Zone to New South Wales 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to New South Wales 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to New South Wales 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 tactical_bomber moved from Kwangtung to French Indo China 1 submarine moved from 1 Sea Zone to 11 Sea Zone 1 carrier moved from 14 Sea Zone to 27 Sea Zone 1 battleship, 3 carriers, 5 destroyers, 1 fighter, 1 marine and 3 tactical_bombers moved from 14 Sea Zone to 27 Sea Zone 1 cruiser moved from 35 Sea Zone to 64 Sea Zone 1 mech_infantry moved from Malaya to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry; French defend with 1 factory_minor Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 2/4 hits, 1.83 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in New South Wales Japanese attack with 6 artilleries, 2 bombers, 5 fighters, 14 infantry, 1 marine and 5 tactical_bombers ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 8 fighters, 1 harbour and 10 infantry ANZAC roll AA dice in New South Wales : 3/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese lost in New South Wales Japanese roll dice for 1 battleship and 2 cruisers in New South Wales, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 6 artilleries, 5 fighters, 14 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 8/30 hits, 10.83 expected hits ANZAC roll dice for 2 aaGuns, 2 artilleries, 8 fighters and 10 infantry in New South Wales, round 2 : 10/20 hits, 9.33 expected hits 10 infantry owned by the Japanese, 7 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 6 artilleries, 5 fighters, 4 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 : 11/20 hits, 8.83 expected hits ANZAC roll dice for 2 artilleries, 8 fighters and 3 infantry in New South Wales, round 3 : 8/13 hits, 7.00 expected hits 4 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 6 fighters owned by the ANZAC, 3 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 5 fighters, 1 marine and 4 tactical_bombers in New South Wales, round 4 : 5/12 hits, 6.17 expected hits ANZAC roll dice for 2 fighters in New South Wales, round 4 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales Japanese captures 6PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 5 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Japanese: 5 artilleries, 2 bombers, 14 infantry and 1 tactical_bomber Casualties for ANZAC: 2 aaGuns, 2 artilleries, 8 fighters and 10 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 tactical_bomber moved from New South Wales to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 1 tactical_bomber moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung 1 carrier moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 cruiser moved from 7 Sea Zone to 21 Sea Zone 3 infantry and 3 mech_infantrys moved from Japan to 7 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 7 Sea Zone to 21 Sea Zone 3 infantry and 3 mech_infantrys moved from 21 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 5 fighters moved from Japan to Kwangtung 1 marine moved from Soviet Far East to Siberia 1 fighter and 2 tactical_bombers moved from French Indo China to Kwangtung 1 carrier moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - Japanese 2 armour and 1 mech_infantry placed in Kwangtung 1 airfield placed in Kwangtung 1 factory_minor placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in Malaya 2 transports placed in 7 Sea Zone 1 artillery and 3 infantry placed in Japan 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2,3,4,2,3,2,4 Japanese collect 65 PUs (3 lost to blockades); end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 94 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
French regular : 0.67 Japanese regular : -2.33 ANZAC AA : 2.00 ANZAC regular : 1.33 -
TripleA Manual Gamesave Post: Chinese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries and 29 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Tsinghai to Honan 1 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Honan Combat - Chinese Battle in Kwangtung Chinese attack with 7 artilleries and 29 infantry Japanese defend with 1 aaGun, 1 airfield, 8 armour, 5 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 11 infantry, 8 mech_infantrys and 3 tactical_bombers Chinese roll dice for 7 artilleries and 29 infantry in Kwangtung, round 2 : 4/36 hits, 8,33 expected hits Japanese roll dice for 1 aaGun, 8 armour, 5 artilleries, 7 fighters, 11 infantry, 8 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 22/42 hits, 19,50 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 22 infantry owned by the Chinese lost in Kwangtung 7 infantry owned by the Chinese and 7 artilleries owned by the Chinese retreated to Kwangsi Japanese win with 8 armour, 5 artilleries, 7 fighters, 8 infantry, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -52 Casualties for Chinese: 22 infantry Casualties for Japanese: 1 aaGun and 3 infantryCombat Hit Differential Summary :
Chinese regular : -4,33 Japanese regular : 2,50 -
@malmessi74 said in PtV Nikola1975 (axis+6) vs Malmessi74:
Combat Hit Differential Summary :
Chinese regular : -4,33
Japanese regular : 2,50Ah ah ah Game Over ah ah
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@malmessi74 Yes. This was unfortunate, but the difference was too big. Chinese expected hits 8 and Japanese expected hits 19.
Shall we call it an end? My rematch successful? :)
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@nikola1975
Yes but I’d like to have the rematch of the rematch, and I’ll have to pay attention to the VC rules… -
@nikola1975
Do I have to post something in the league thread ? -
@malmessi74 Yes, please, check it out how the others are doing. We can have a rematch. Shall I take allies again? Maybe we can try without a bid for next two games, as in both cases axis won? Maybe there is no advantage here for allies, or two of us are better at playing axis?
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@nikola1975
Allies are in advantage in PtV, no doubt.
Let’s try with me allies but without any bid,
can you please setup the game ?
I’ll go on the league thrread and post my surrender :blush: -
@malmessi74 Hm, in that case, I would still like a bid. Stay at 6?
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@nikola1975
Ok playing the Allies with a +6 bid for you as Axis.
Choose where to place it and I’ll wait for Ger1 scramble request
:blush:





