TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV

  • '22

    TripleA Move Summary: Americans round 20

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria
            2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Southern Manchuria
            1 bomber moved from Marianas to Southern Manchuria
            1 destroyer moved from 100 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 armour moved from Iraq to Northwest Persia
                  Americans take Northwest Persia from Germans
    

    Savegame

  • '22

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria
            2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Southern Manchuria
            1 bomber moved from Marianas to Southern Manchuria
            1 destroyer moved from 100 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 armour moved from Iraq to Northwest Persia
                  Americans take Northwest Persia from Germans
    
        Combat - Americans
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 98 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Southern Manchuria
                Americans attack with 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers
                Japanese defend with 1 aaGun, 3 artilleries and 13 infantry
                    Japanese roll AA dice in Southern Manchuria : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers in Southern Manchuria, round 2 : 24/33 hits, 18.33 expected hits
                    Japanese roll dice for 1 aaGun, 3 artilleries and 13 infantry in Southern Manchuria, round 2 : 6/16 hits, 5.33 expected hits
                    13 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Southern Manchuria
                Americans win with 15 fighters and 12 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 bomber, 2 infantry and 3 tactical_bombers
                Casualties for Japanese: 1 aaGun, 3 artilleries and 13 infantry
    
        Non Combat Move - Americans
            15 fighters and 12 tactical_bombers moved from Southern Manchuria to 20 Sea Zone
            15 carriers, 1 cruiser, 3 destroyers, 1 marine, 29 submarines and 1 transport moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            1 destroyer moved from 20 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 90 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 90 Sea Zone
            1 tactical_bomber moved from Eastern United States to 90 Sea Zone
            1 carrier, 3 destroyers and 6 submarines moved from 104 Sea Zone to 90 Sea Zone
            1 artillery and 1 infantry moved from 90 Sea Zone to French Guiana
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone
            2 infantry moved from New Britain to 48 Sea Zone
            2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Johnston Island
            1 infantry moved from Morocco to Algeria
            2 submarines moved from 20 Sea Zone to 7 Sea Zone
            1 submarine moved from 20 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            1 destroyer and 9 submarines placed in 104 Sea Zone
            1 submarine placed in 104 Sea Zone
            3 destroyers placed in 11 Sea Zone
            Americans undo move 1.
            1 submarine placed in 11 Sea Zone
            1 destroyer and 8 submarines placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 5.17
    Japanese regular : 0.67
    Japanese AA : -0.50
    Germans regular : -0.17
    

    Savegame

  • '22

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Anhwe to Hopei
            4 infantry moved from Anhwe to Kiangsi
            1 fighter moved from Anhwe to Inner Mongolia
            1 infantry moved from Kansu to Inner Mongolia
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kiangsi, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 3 infantry in Kiangsi, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Inner Mongolia to Anhwe
            6 infantry moved from Shantung to Anhwe
            1 infantry moved from Eastern Sinkiang to Northern Sinkiang
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Japanese regular : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 4 destroyers and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            15 fighters and 15 tactical_bombers moved from 7 Sea Zone to Southern Manchuria
            2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Southern Manchuria
            1 bomber moved from Marianas to Southern Manchuria
            1 destroyer moved from 100 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 armour moved from Iraq to Northwest Persia
                  Americans take Northwest Persia from Germans
    
        Combat - Americans
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 98 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Southern Manchuria
                Americans attack with 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers
                Japanese defend with 1 aaGun, 3 artilleries and 13 infantry
                    Japanese roll AA dice in Southern Manchuria : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber, 15 fighters, 2 infantry and 15 tactical_bombers in Southern Manchuria, round 2 : 24/33 hits, 18.33 expected hits
                    Japanese roll dice for 1 aaGun, 3 artilleries and 13 infantry in Southern Manchuria, round 2 : 6/16 hits, 5.33 expected hits
                    13 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 aaGun owned by the Japanese, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Southern Manchuria
                Americans win with 15 fighters and 12 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 bomber, 2 infantry and 3 tactical_bombers
                Casualties for Japanese: 1 aaGun, 3 artilleries and 13 infantry
    
        Non Combat Move - Americans
            15 fighters and 12 tactical_bombers moved from Southern Manchuria to 20 Sea Zone
            15 carriers, 1 cruiser, 3 destroyers, 1 marine, 29 submarines and 1 transport moved from 7 Sea Zone to 20 Sea Zone
            1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            1 destroyer moved from 20 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 90 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 91 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 90 Sea Zone
            1 tactical_bomber moved from Eastern United States to 90 Sea Zone
            1 carrier, 3 destroyers and 6 submarines moved from 104 Sea Zone to 90 Sea Zone
            1 artillery and 1 infantry moved from 90 Sea Zone to French Guiana
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 100 Sea Zone
            2 infantry moved from New Britain to 48 Sea Zone
            2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Johnston Island
            1 infantry moved from Morocco to Algeria
            2 submarines moved from 20 Sea Zone to 7 Sea Zone
            1 submarine moved from 20 Sea Zone to 7 Sea Zone
    
        Place Units - Americans
            1 destroyer and 9 submarines placed in 104 Sea Zone
            1 submarine placed in 104 Sea Zone
            3 destroyers placed in 11 Sea Zone
            Americans undo move 1.
            1 submarine placed in 11 Sea Zone
            1 destroyer and 8 submarines placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Anhwe to Hopei
            4 infantry moved from Anhwe to Kiangsi
            1 fighter moved from Anhwe to Inner Mongolia
            1 infantry moved from Kansu to Inner Mongolia
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kiangsi, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 3 infantry in Kiangsi, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Inner Mongolia to Anhwe
            6 infantry moved from Shantung to Anhwe
            1 infantry moved from Eastern Sinkiang to Northern Sinkiang
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 destroyers and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Iraq to Syria
            1 fighter moved from Iraq to Syria
            3 tactical_bombers moved from 100 Sea Zone to Syria
            2 fighters moved from 100 Sea Zone to Syria
            2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Crete
            1 fighter and 2 tactical_bombers moved from Egypt to Crete
            2 infantry moved from Egypt to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Crete
    
        Combat - British
            Battle in Crete
                British attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Crete, round 2 : 4/8 hits, 3.83 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Syria
                British attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Germans defend with 1 infantry
                    British roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Syria, round 2 : 5/8 hits, 3.83 expected hits
                    Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Syria
                British win, taking Syria from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            9 artilleries moved from Southern Persia to Northwest Persia
            2 artilleries moved from Iraq to Northwest Persia
            2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            24 infantry moved from Southern Persia to Northwest Persia
            22 infantry moved from Iraq to Trans-Jordan
            11 infantry moved from Iraq to Northwest Persia
            3 fighters and 3 tactical_bombers moved from Syria to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from Crete to 100 Sea Zone
            2 fighters and 2 tactical_bombers moved from Crete to Egypt
            1 destroyer moved from 109 Sea Zone to 93 Sea Zone
            2 fighters moved from United Kingdom to Morocco
            2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 destroyers placed in 100 Sea Zone
            1 infantry placed in Egypt
            3 infantry placed in Southern Persia
            3 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4,1,6,2,1,3,4,4,3,2,1,3,3,6,3,6,6,2,3,6,4,4,6,1,5,6,1
            British collect 37 PUs (1 lost to blockades); end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Americans regular : 5.17
    Italians regular : -0.33
    Japanese regular : 1.67
    Japanese AA : -0.50
    Germans regular : -0.50
    British regular : 1.33
    

    Savegame

  • '19 '17

    @drakemortis We’re conceding, good game and well played! Do we have to say the result anywhere?


  • good game guys!

    my first full experience of ptv…

    I have to admit, I’m in utter disbelief at how this turned out, after all of those smashings the axis delivered to the allies in the early rounds:

    • failed taranto

    • wiping out of ALL the British ships (except maybe a transport or dd somewhere far off of Southern Africa)

    • destroying a substantial Russian stack in Norway

    • mass wiping of india (90+ tuv score)

    • a flawless and complete bombing of Moscow

    and probably more that I’m not remembering…

    all I can say is that ptv is definitely nothing like bm3 in that regard… apparently allies can take a huge beating and still win it.

    not sure how I feel about that… I think it’s a bit too much for my taste.


  • @axis-dominion Great game and very well played! Having played all the versions of Axis and Allies released in the last 20 years, I must say PTV is hands down the most balanced. In all the examples you gave, we were able to overcome them through a higher income. While the “crushing” of the Russian and Indian stacks of units may have seemed like the final nail(s) in the allied coffin, it put units out of position to hit other strategic locations the following turn while allowing us to maintain a high economy. I really liked what you did with Italy/Germany in the Med, but I’ve found allowing Russia to live anywhere around 30 IPCs/turn puts a Europe victory out of reach. Similarly, if China is not completely removed and allowed to push the coast, a Pacific victory for Japan is also unachievable. It’s a difficult balancing act for sure, but far better then other versions where a $60+ bid does nothing and the allies simply loose always to German bombers. Just my 2 cents. Again, great game gentlemen! Cheers.


  • @adam514 good game Adam and thank you for making what I feel is the best version of Axis and Allies to date. I’m uncertain if you need to post the results or if it even matters. Do Andy and I actually win anything other than bragging rights?

  • '19 '17

    @drakemortis This is a tournament game in the end, though it’s been so long since we started I’m not sure what’s going on with it.


  • @drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:

    @axis-dominion Great game and very well played! Having played all the versions of Axis and Allies released in the last 20 years, I must say PTV is hands down the most balanced. In all the examples you gave, we were able to overcome them through a higher income. While the “crushing” of the Russian and Indian stacks of units may have seemed like the final nail(s) in the allied coffin, it put units out of position to hit other strategic locations the following turn while allowing us to maintain a high economy. I really liked what you did with Italy/Germany in the Med, but I’ve found allowing Russia to live anywhere around 30 IPCs/turn puts a Europe victory out of reach. Similarly, if China is not completely removed and allowed to push the coast, a Pacific victory for Japan is also unachievable. It’s a difficult balancing act for sure, but far better then other versions where a $60+ bid does nothing and the allies simply loose always to German bombers. Just my 2 cents. Again, great game gentlemen! Cheers.

    In terms of balance, I feel bm4 with allies having a bid between 15-20 is about as good as I’ve seen.

    After this first experience with ptv, it seems like axis would need a larger bid, or else maybe stick to a very narrow set of options that are feasible and nothing else (e.g., not try with German/italian navy).

    anyway, I’d be down for a rematch if Adam and you guys are down.


  • @axis-dominion Well played all around. My hats off to you Adam and Kyd for making this masterpiece. I think it’s well balanced and well tested. Both of you are incredibly challenging players and Drake and I would be happy to play you a rematch:). Just send us a bid when ready any version of global is fine with us.


  • wow, what a game guys. was fun to watch. and well played on both sides.

  • '19 '17

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @generaldisarray Game is up with the bid.


  • TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            2 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
    

    Savegame


  • @drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            2 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
    

    Savegame

    scramble requests.


  • full scramble 113 and 114


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            2 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 114 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Battle in 113 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 0/5 hits, 2.83 expected hits
                    British roll dice for 1 battleship and 3 fighters in 113 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                British win with 1 battleship and 3 fighters remaining. Battle score for attacker is -42
                Casualties for Germans: 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                Casualties for British: 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -5.83
    British regular : -0.67
    

    Savegame


  • @drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            2 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 114 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Battle in 113 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 0/5 hits, 2.83 expected hits
                    British roll dice for 1 battleship and 3 fighters in 113 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                British win with 1 battleship and 3 fighters remaining. Battle score for attacker is -42
                Casualties for Germans: 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                Casualties for British: 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -5.83
    British regular : -0.67
    

    Savegame

    wow… so order of loss sea zone 114. 2 hits.


  • @drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:

    @drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 submarine moved from 120 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 114 Sea Zone
            1 submarine moved from 121 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 tactical_bomber moved from Western Germany to 114 Sea Zone
            1 bomber moved from Germany to 114 Sea Zone
            1 battleship moved from 116 Sea Zone to 114 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 113 Sea Zone
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Germany to Normandy Bordeaux
            2 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
            3 armour and 3 mech_infantrys moved from Austria to France
            2 artilleries and 6 infantry moved from Austria to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 114 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 109 Sea Zone
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 transport
            Battle in 113 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 0/5 hits, 2.83 expected hits
                    British roll dice for 1 battleship and 3 fighters in 113 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                British win with 1 battleship and 3 fighters remaining. Battle score for attacker is -42
                Casualties for Germans: 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
                Casualties for British: 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -5.83
    British regular : -0.67
    

    Savegame

    wow… so order of loss sea zone 114. 2 hits.

    assumed max defense in 113. horrible…

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