That went perfectly!
L21 PtV Nikola1975 (axis+9) vs aagamerz13 (Allies)
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@nikola1975 that went better than anzac fight. Uk might have enough to defend any germany attack
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@aagamerz13 Hm, I hope not. Germans should have enough to mock it up
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 27 Sea Zone to 7 Sea Zone Turn Complete - ANZACCombat Hit Differential Summary :
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@aagamerz13 Did you forget to finish the French round?
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 27 Sea Zone to 7 Sea Zone Turn Complete - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@aagamerz13 Hm, I was asking about the scramble for the amphibious landing, but I am reading now that this is not possible?
Land Scramble: An airfield may scramble up to three planes to adjacent land battles in which there are already defending units (i.e., no scramble option for otherwise uncontested territories).
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@nikola1975 i can scramble to stop the amphib by the normal sea scramble
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@aagamerz13 These air units can be scrambled to help
friendly units in adjacent sea zones that have come under
attack. They can also be scrambled to resist amphibious
assaults from adjacent sea zones, whether or not the
territory being assaulted is the territory containing the
air base. They may defend against the enemy ships
conducting the amphibious assault even if friendly ships
are not present. Air units belo -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Southern Caucasus to Northwest Persia 1 artillery and 1 infantry moved from Southern Caucasus to Northern Caucasus 1 armour moved from Southern Caucasus to Northwest Persia 1 submarine moved from 113 Sea Zone to 107 Sea Zone 3 fighters and 2 tactical_bombers moved from 113 Sea Zone to 107 Sea Zone 1 fighter moved from 115 Sea Zone to 107 Sea Zone 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers moved from Alexandria to Egypt 2 bombers moved from Yugoslavia to Egypt 2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt Combat - Germans Battle in 107 Sea Zone Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 107 Sea Zone Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Northwest Persia Germans attack with 2 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Caucasus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Germans attack with 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers British defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 3 artilleries, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Egypt, round 2 : 8/16 hits, 7.67 expected hits British roll dice for 3 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 9/13 hits, 7.17 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 2 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 3 armour owned by the British lost in Egypt Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 3 : 0/7 hits, 3.67 expected hits British roll dice for 5 fighters in Egypt, round 3 : 3/5 hits, 3.33 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Egypt, round 4 : 0/4 hits, 1.83 expected hits British roll dice for 5 fighters in Egypt, round 4 : 2/5 hits, 3.33 expected hits 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated British win with 5 fighters remaining. Battle score for attacker is -55 Casualties for Germans: 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers Casualties for British: 3 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 artillery and 5 infantry moved from Poland to Baltic States 4 fighters and 2 tactical_bombers moved from 107 Sea Zone to 113 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Western Germany 1 aaGun and 8 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria 14 armour, 1 artillery, 12 infantry and 3 mech_infantrys moved from Tambov to Rostov 1 mech_infantry moved from Southern Caucasus to Rostov 1 carrier moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 1 factory_minor placed in Ukraine 1 artillery and 2 infantry placed in Yugoslavia 1 carrier placed in 115 Sea Zone 1 fighter and 1 tactical_bomber placed in 115 Sea Zone 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -5.50 British regular : 0.50 -
@nikola1975 Well, you defended :( This was very cruel. 0 hits in rounds 3 and 4, out of 11 die.
Not sure Germans will be able to survive this Luftwaffe disaster… -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Korea to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Tula to Kursk Russians take Kursk from Germans 1 infantry moved from Saratov to Tambov Russians take Tambov from Germans 1 armour moved from Leningrad to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Leningrad Combat - Russians Non Combat Move - Russians 1 infantry moved from Northern Belarus to Leningrad 1 armour moved from Yaroslavl to Leningrad 1 artillery moved from Samara to Stalingrad 1 artillery moved from Samara to Stalingrad 1 infantry moved from Samara to Stalingrad 1 infantry moved from Samara to Stalingrad 2 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Yaroslavl 6 infantry moved from Russia to Samara 1 artillery moved from Samara to Stalingrad 1 infantry moved from Samara to Stalingrad 1 infantry moved from Siberia to Amur 2 armour and 2 mech_infantrys moved from Siberia to Korea Place Units - Russians 10 infantry placed in Russia 1 destroyer placed in 5 Sea Zone 2 infantry placed in Siberia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from New South Wales to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Gilbert Islands 1 transport moved from 64 Sea Zone to 59 Sea Zone 2 armour moved from French Indo China to Malaya Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 fighter moved from 6 Sea Zone to Japan 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Hunan 1 fighter moved from French Indo China to Hunan 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 transport moved from 21 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 transport moved from 21 Sea Zone to 35 Sea Zone 4 carriers moved from 64 Sea Zone to 35 Sea Zone 1 cruiser moved from 64 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 64 Sea Zone to 35 Sea Zone 1 submarine moved from 64 Sea Zone to 35 Sea Zone 4 fighters and 3 tactical_bombers moved from 64 Sea Zone to 35 Sea Zone 1 submarine moved from 7 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Japan 1 tactical_bomber moved from 35 Sea Zone to Japan Combat - Japanese Battle in Gilbert Islands Battle in 18 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 18 Sea Zone Japanese win, taking Gilbert Islands from UK_Pacific with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Hunan, round 6 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 2 armour ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour in Malaya, round 2 : 0/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour in Malaya, round 3 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 armour remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Hunan to French Indo China 1 destroyer moved from 50 Sea Zone to 35 Sea Zone 1 fighter moved from 18 Sea Zone to Japan 2 infantry moved from 43 Sea Zone to Java Place Units - Japanese 1 armour and 2 artilleries placed in Southern Manchuria 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in New South Wales 1 artillery, 3 infantry and 3 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,4,1,1,3,1,1,3,6,2,1,1,1,4,4,1,3,5,4,3,6,4,5,3,6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5 Japanese collect 40 PUs (9 lost to blockades); end with 40 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -2.00 UK_Pacific regular : -0.67 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 7 Sea Zone Non Combat Move - Americans 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 8 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 7 Sea Zone Non Combat Move - Americans 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 8 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Yunnan to Kwangtung 3 infantry moved from Honan to Shansi 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Honan to Shansi Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kiangsi, round 3 : 4/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Yunnan 3 infantry moved from Honan to Anhwe Place Units - Chinese 1 infantry placed in Honan 1 infantry placed in Kiangsi 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -1.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 7 Sea Zone Non Combat Move - Americans 1 submarine moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 8 Sea Zone to 26 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 2 marines, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Yunnan to Kwangtung 3 infantry moved from Honan to Shansi 5 infantry moved from Anhwe to Kiangsi 1 infantry moved from Honan to Shansi Combat - Chinese Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shansi, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kiangsi, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kiangsi, round 3 : 4/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Yunnan 3 infantry moved from Honan to Anhwe Place Units - Chinese 1 infantry placed in Honan 1 infantry placed in Kiangsi 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Kweichow to Hunan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kweichow 1 destroyer moved from 109 Sea Zone to 93 Sea Zone Combat - British Battle in Hunan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Korea: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Korea: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 destroyer moved from 81 Sea Zone to 40 Sea Zone 1 infantry moved from Burma to Shan State 4 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from Iraq to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 fighter moved from Gibraltar to Egypt Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,6,6,1 British collect 33 PUs (1 lost to blockades); end with 34 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India UK_Pacific undo move 1. Turning on Edit Mode EDIT: Removing units owned by British from Eastern India: 7 infantry EDIT: Adding units owned by British to Burma: 7 infantry EDIT: Turning off Edit Mode 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in Eastern India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -2.00 British regular : 0.50 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 5 transports moved from 100 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to Alexandria Place Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - ANZAC 1 cruiser moved from 7 Sea Zone to 26 Sea Zone 1 fighter moved from Yunnan to Eastern India Non Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - ANZAC 1 cruiser moved from 7 Sea Zone to 26 Sea Zone 1 fighter moved from Yunnan to Eastern India Non Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French 1 destroyer moved from 81 Sea Zone to 40 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 9 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 2 armour, 5 artilleries and 28 infantry moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Northern Caucasus to Rostov 2 infantry moved from Poland to Baltic States 6 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 armour moved from Northwest Persia to Iraq Germans take Iraq from British 1 armour moved from Iraq to Southern Persia Germans take Southern Persia from British 1 armour moved from Northwest Persia to Northeast Persia Germans take Northeast Persia from British 1 armour moved from Northeast Persia to Southern Persia 1 mech_infantry moved from Northwest Persia to Southern Persia 1 fighter moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Non Combat Move - Germans 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria 1 aaGun moved from Baltic States to Northern Belarus 1 aaGun moved from Poland to Baltic States Place Units - Germans 2 artilleries and 1 infantry placed in Yugoslavia 2 artilleries and 1 infantry placed in Western Germany 1 transport placed in 115 Sea Zone 2 tactical_bombers placed in Western Germany 3 infantry placed in Ukraine 4 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :





