2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3

  • '15 '14

    Well, send him to Mariannas.


  • @jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:

    Well, send him to Mariannas.

    ok thanks, I’ll edit when I post Russia. as I’m about to post


  • TripleA Turn Summary: Russians round 32

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 32
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from French Indo China: 1 bomber
            EDIT: Adding units owned by Germans to Marianas: 1 bomber
            EDIT: Turning off Edit Mode
            2 aaGuns, 1 armour and 20 infantry moved from Buryatia to Yakut S.S.R.
            1 fighter moved from 54 Sea Zone to Java
            2 fighters moved from 54 Sea Zone to Queensland
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    @jdow @axis-dominion I took a break from A&A about 5 months ago and you guys were on round 15. This looks like it has been one intense game.

  • '15 '14

    @farmboy 5 months ago we were at turn 4.

  • '23 '22 '21 '20 '19 '18 '17

    @jdow I wasn’t being too precise. Last time I was checking was the end of May. But pleasantly surprised you guys are still fighting this one out.


  • @farmboy said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:

    @jdow I wasn’t being too precise. Last time I was checking was the end of May. But pleasantly surprised you guys are still fighting this one out.

    thanks farm boy, good to see you back!

  • '15 '14

    @axis-dominion Help me out. I want to attack the Mongols at Buyant Uhaa. The client doesn’t allow me to nor can I declare war on them or so.

    Although it was the Allies who crushed the neutrals, why shouldn’t I be allowed attack the Mongols? Is this what the rules say? If so where and why?
    Or is this a bug in tripleA?


  • @jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:

    @axis-dominion Help me out. I want to attack the Mongols at Buyant Uhaa. The client doesn’t allow me to nor can I declare war on them or so.

    Although it was the Allies who crushed the neutrals, why shouldn’t I be allowed attack the Mongols? Is this what the rules say? If so where and why?
    Or is this a bug in tripleA?

    I’m not sure, I don’t think I’ve ever tried that!

  • '15 '14

    I definitely recall that someone did this vs me some time ago and it makes perfect sense as I want to strike first when I walk into Amur.

    Ill ask Gamerman.

  • '15 '14

    I asked gamerman.
    My turn is basically mapped out and main ideas won’t change. Once I know I can execute the turn.
    Let’s see if Gamerman replies swiftly.

    farmboy, would you know? Or any other spectator? Would Adam know?

  • '23 '22 '21 '20 '19 '18 '17

    @jdow I don’t and I’m foggy on how attacks on neutrals impact on Mongolia. But if the allies declared war on the neutrals, maybe the game is assuming you can walk in as an ncm?

  • '15 '14

    @farmboy No, I can’t do that. My understanding of the rules is that I can attack them and it is a slip in tripleA that prevents me from doing it.
    I would find it illogical if any unit on the board would be entirely off-limit. Never heard about that.

  • '19

    @jdow you can attack as you want. If TripleA doesnt allow it, its a bug. Good summary can be found here - https://www.axisandallies.org/forums/topic/20494/mongolia-and-neutrals-rules-summarized-here

  • '19

    @jdow if you walk into Amur at the same time then everything in Mongolia will turn red.

    If you dont walk into border territory, they just turn pro allied until you do. Nothing happens elsewhere since there are no strict neutrals left anymore.

    I would just run a mock combat to simulate the attack. Then run the rest of your turn without the attack but with the walk in to border territories and that will turn everything russian. Then just edit the results of the mock attack in.

    I think thats the cleanest way forward.

  • '15 '14

    @ksmckay thanks, thought so and will proceed as suggested.

  • '15 '14

    @axis-dominion I will do the following:
    My plan is to attack with 3 inf and 3 bombers.

    I will open the map, combat move 3 mech and 3 bombers to Kweichow and simulate the battle this way and then edit the results in.

  • '15 '14

    You now have some dice for Kweichow in your inbox that simulates the battle at Buyant-Uhaa, I hit and both dudes whiffed. I will edit the results later

  • '15 '14

    TripleA Turn Summary: Japanese round 32

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 32
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 fighter moved from Anhwe to Kweichow
            3 fighters moved from French Indo China to Kweichow
            1 mech_infantry moved from Yunnan to Szechwan
            2 fighters moved from French Indo China to Szechwan
            1 tactical_bomber moved from French Indo China to Szechwan
            1 fighter moved from French Indo China to Kweichow
            1 mech_infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            5 infantry moved from West India to Eastern Persia
            1 artillery moved from West India to Eastern Persia
            1 infantry moved from West India to Afghanistan
                  Japanese take Afghanistan from British
            1 fighter moved from Borneo to 42 Sea Zone
            1 fighter moved from 22 Sea Zone to 21 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 tactical_bomber moved from Japan to Iwo Jima
            1 fighter moved from Japan to Iwo Jima
            1 artillery moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Korea to Guam
            1 infantry moved from Marianas to 22 Sea Zone
            1 artillery moved from Marianas to 22 Sea Zone
            1 fighter moved from French Indo China to Philippines
            1 fighter moved from French Indo China to Philippines
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 armour moved from Marianas to 22 Sea Zone
            3 artilleries moved from Marianas to 22 Sea Zone
            1 marine moved from Marianas to 22 Sea Zone
            7 fighters moved from 22 Sea Zone to Caroline Islands
            7 tactical_bombers moved from 22 Sea Zone to Caroline Islands
            4 infantry moved from Marianas to 22 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 12 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 1 marine, 3 submarines and 5 transports moved from 22 Sea Zone to 33 Sea Zone
            4 fighters moved from 33 Sea Zone to Caroline Islands
            4 infantry moved from 33 Sea Zone to Caroline Islands
            3 artilleries moved from 33 Sea Zone to Caroline Islands
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 armour moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Wake Island
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Midway
            Battle in Caroline Islands
                Japanese attack with 1 armour, 4 artilleries, 11 fighters, 5 infantry, 1 marine and 7 tactical_bombers
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Caroline Islands
                Japanese win, taking Midway from Americans, taking Caroline Islands from Americans with 1 armour, 4 artilleries, 11 fighters, 5 infantry, 1 marine and 7 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Guam
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 0/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 3 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Iwo Jima
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/4 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 2/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kweichow
                Japanese attack with 5 fighters, 1 infantry and 1 mech_infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/7 hits, 2,83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 1 artillery and 5 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery and 5 infantry in Eastern Persia, round 2 : 3/6 hits, 1,33 expected hits
                    British roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
            EDIT: Changing ownership of Buyant-Uhaa from Russians to Japanese
            EDIT: Turning off Edit Mode
            2 infantry moved from West India to Afghanistan
            2 infantry moved from India to West India
            1 fighter moved from Eastern Poland to Novgorod
            1 fighter moved from Eastern Poland to Germany
            2 fighters moved from Szechwan to Caucasus
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            1 aaGun, 4 armour and 27 mech_infantrys moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            3 infantry moved from Manchuria to Buyant-Uhaa
            8 infantry moved from Korea to Amur
            5 infantry moved from Manchuria to Jehol
            2 infantry moved from Manchuria to Jehol
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from 22 Sea Zone to Marianas
            1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            3 bombers moved from Korea to French Indo China
            1 tactical_bomber moved from Szechwan to French Indo China
            5 fighters moved from Kweichow to French Indo China
            2 fighters moved from Philippines to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to Sumatra
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            3 tactical_bombers moved from Japan to 33 Sea Zone
            11 fighters moved from Caroline Islands to 33 Sea Zone
            6 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from Korea to 33 Sea Zone
            1 fighter moved from Korea to French Indo China
            1 fighter moved from Borneo to French Indo China
            1 bomber moved from Guam to Formosa
            1 infantry moved from Manchuria to Buyant-Uhaa
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 36 Sea Zone
            1 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in India
            1 infantry and 1 mech_infantry placed in Korea
            1 carrier and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Korea: 1 infantry
            EDIT: Adding units owned by Japanese to Amur: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Amur: 1 infantry
            EDIT: Adding units owned by Japanese to Jehol: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Korea: 1 infantry
            EDIT: Adding units owned by Japanese to Amur: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to Korea: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Formosa: 1 bomber
            EDIT: Adding units owned by Japanese to Kwangtung: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : -1,67
    Japanese regular : 2,00
    British regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 32

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 32
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

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