Belochai v Bretters G40 Balanced Mod 3


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            3 fighters moved from Eastern United States to 89 Sea Zone
            1 submarine moved from 10 Sea Zone to 89 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from Midway to 25 Sea Zone
            1 armour, 4 artilleries, 4 battleships, 3 carriers, 4 cruisers, 5 destroyers, 5 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from 6 Sea Zone to Korea
            1 bomber and 1 fighter moved from Midway to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,6
            Battle in 6 Sea Zone
                Americans attack with 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 5 transports
                Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines, 3 tactical_bombers and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 14/21 hits, 10.67 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/19 hits, 9.50 expected hits
                Units damaged: 4 battleships owned by the Americans
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 4 destroyers owned by the Japanese and 7 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 4 destroyers, 6 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 13/20 hits, 10.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 6 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 7/15 hits, 8.17 expected hits
                    3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 4 cruisers, 1 destroyer, 4 fighters and 5 transports in 6 Sea Zone, round 4 : 8/14 hits, 7.67 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports remaining. Battle score for attacker is 169
                Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines, 3 tactical_bombers and 1 transport
            Battle in 89 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Korea
    
        Non Combat Move - Americans
            3 fighters moved from 89 Sea Zone to Eastern United States
            1 bomber moved from 6 Sea Zone to Midway
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,2
            Americans collect 51 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 7.67
    Japanese regular : -5.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            13 infantry moved from Jehol to Manchuria
            1 fighter moved from Anhwe to Manchuria
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Manchuria
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 1 aaGun, 3 fighters, 9 infantry and 3 tactical_bombers
                    Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 13 infantry in Manchuria, round 2 : 2/14 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun, 3 fighters, 9 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/15 hits, 6.50 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria
                    Chinese roll dice for 1 fighter and 8 infantry in Manchuria, round 3 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 3 fighters, 8 infantry and 3 tactical_bombers in Manchuria, round 3 : 10/14 hits, 6.17 expected hits
                    1 infantry owned by the Japanese, 8 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria
                Japanese win, taking Yunnan from Japanese with 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is -38
                Casualties for Chinese: 1 fighter and 13 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            6 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Japanese regular : 2.33
    Japanese AA : -0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            3 fighters moved from Eastern United States to 89 Sea Zone
            1 submarine moved from 10 Sea Zone to 89 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from Midway to 25 Sea Zone
            1 armour, 4 artilleries, 4 battleships, 3 carriers, 4 cruisers, 5 destroyers, 5 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from 6 Sea Zone to Korea
            1 bomber and 1 fighter moved from Midway to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,6
            Battle in 6 Sea Zone
                Americans attack with 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 5 transports
                Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines, 3 tactical_bombers and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 2 : 14/21 hits, 10.67 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/19 hits, 9.50 expected hits
                Units damaged: 4 battleships owned by the Americans
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 4 destroyers owned by the Japanese and 7 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 3 carriers, 4 cruisers, 4 destroyers, 6 fighters, 1 tactical_bomber and 5 transports in 6 Sea Zone, round 3 : 13/20 hits, 10.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 6 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 7/15 hits, 8.17 expected hits
                    3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 4 cruisers, 1 destroyer, 4 fighters and 5 transports in 6 Sea Zone, round 4 : 8/14 hits, 7.67 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports remaining. Battle score for attacker is 169
                Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines, 3 tactical_bombers and 1 transport
            Battle in 89 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Korea
    
        Non Combat Move - Americans
            3 fighters moved from 89 Sea Zone to Eastern United States
            1 bomber moved from 6 Sea Zone to Midway
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 carrier, 3 destroyers and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,2
            Americans collect 51 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            13 infantry moved from Jehol to Manchuria
            1 fighter moved from Anhwe to Manchuria
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Manchuria
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 1 aaGun, 3 fighters, 9 infantry and 3 tactical_bombers
                    Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 13 infantry in Manchuria, round 2 : 2/14 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun, 3 fighters, 9 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/15 hits, 6.50 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Manchuria
                    Chinese roll dice for 1 fighter and 8 infantry in Manchuria, round 3 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 3 fighters, 8 infantry and 3 tactical_bombers in Manchuria, round 3 : 10/14 hits, 6.17 expected hits
                    1 infantry owned by the Japanese, 8 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria
                Japanese win, taking Yunnan from Japanese with 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is -38
                Casualties for Chinese: 1 fighter and 13 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            6 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 22 PUs
    
        Purchase Units - British
            British repair damage of 4x harbour; Remaining resources: 24 PUs; 
            British buy 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from West India to India
            1 fighter and 3 mech_infantrys moved from Eastern Persia to India
            1 submarine moved from 106 Sea Zone to 88 Sea Zone
                  British take 106 Sea Zone from Germans
            2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            2 artilleries and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 mech_infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
            Battle in 88 Sea Zone
                British attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 88 Sea Zone
                British win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in India
                British attack with 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
                    British roll dice for 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/15 hits, 3.67 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry in India, round 2 : 3/15 hits, 5.17 expected hits
                    4 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                    British roll dice for 2 fighters, 2 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 2/12 hits, 3.17 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry in India, round 3 : 5/11 hits, 3.83 expected hits
                    2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 2 infantry owned by the British lost in India
                1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
                4 mech_infantrys owned by the British retreated to West India
                Japanese win with 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for British: 5 infantry and 3 mech_infantrys
                Casualties for Japanese: 6 infantry
            Battle in Trans-Jordan
                British attack with 2 artilleries and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from India to Eastern Persia
            3 aaGuns moved from West India to Eastern Persia
            1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,5,6,2,3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
            British collect 29 PUs (6 lost to blockades); end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : 7.67
    Italians regular : -0.67
    Japanese regular : -3.83
    Japanese AA : -0.17
    British regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 artillery and 4 infantry moved from Bessarabia to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 armour moved from Novgorod to Eastern Poland
            1 bomber moved from Greece to Southern Italy
            1 fighter moved from 97 Sea Zone to Libya
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Bessarabia to Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            1 infantry moved from Yugoslavia to Albania
            1 infantry moved from Yugoslavia to Albania
            1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry and 1 tactical_bomber placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 63 PUs; 
            Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery moved from British Guiana to Brazil
            1 infantry moved from British Guiana to Brazil
            1 tactical_bomber moved from 91 Sea Zone to Brazil
            1 fighter moved from 91 Sea Zone to Brazil
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 fighters moved from Belarus to Archangel
            1 tactical_bomber moved from Belarus to Archangel
            1 tactical_bomber moved from Belarus to Archangel
            1 bomber moved from Novgorod to Russia
            1 fighter moved from Belarus to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            1 bomber moved from Western Germany to Bryansk
            1 armour moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            4 mech_infantrys moved from Eastern Poland to Belarus
            2 artilleries and 6 infantry moved from Bessarabia to Ukraine
    
        Combat - Germans
            Germans creates battle in territory 101 Sea Zone
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total. 
            Battle in 101 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 carrier, 3 destroyers, 2 fighters and 1 submarine
                    Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 101 Sea Zone
                Americans win with 1 carrier, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Bryansk
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                Russians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Brazil
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Neutral_Allies defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Brazil, round 2 : 1/4 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 3 infantry in Brazil, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Brazil
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Brazil, round 3 : 2/3 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 2 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 artillery owned by the Germans lost in Brazil
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Neutral_Allies: 3 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter moved from Brazil to British Guiana
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Brazil to British Guiana
            1 fighter moved from Western Germany to Novgorod
            1 tactical_bomber moved from Western Germany to Novgorod
            1 fighter moved from Archangel to Novgorod
            1 tactical_bomber moved from Archangel to Novgorod
            1 fighter moved from Archangel to Belarus
            1 tactical_bomber moved from Archangel to Belarus
            1 fighter moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            1 bomber moved from Bryansk to Novgorod
            2 aaGuns moved from Belarus to Novgorod
            1 bomber moved from Russia to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            2 armour and 1 infantry placed in Novgorod
            1 destroyer and 1 submarine placed in 110 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Neutral_Allies regular : 0.33
    Russians regular : 2.67
    Germans regular : -2.17
    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 29 PUs; 
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 31 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Belarus
            1 artillery moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 armour, 32 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 aaGuns, 11 armour, 5 artilleries, 1 fighter, 22 infantry, 15 mech_infantrys and 1 tactical_bomber
                    Germans roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 2 armour, 32 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 28/66 hits, 23.00 expected hits
                    Germans roll dice for 2 aaGuns, 11 armour, 5 artilleries, 1 fighter, 22 infantry, 15 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 24/55 hits, 20.67 expected hits
                    24 infantry owned by the Russians, 2 aaGuns owned by the Germans, 22 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 2 armour, 32 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 13/42 hits, 15.00 expected hits
                    Germans roll dice for 11 armour, 5 artilleries, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 13/29 hits, 12.00 expected hits
                    2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 2 artilleries owned by the Germans, 8 artilleries owned by the Russians and 11 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 2 armour, 24 artilleries, 2 fighters and 1 tactical_bomber in Belarus, round 4 : 13/29 hits, 10.67 expected hits
                    Germans roll dice for 11 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 6/16 hits, 7.67 expected hits
                    3 artilleries owned by the Germans, 6 artilleries owned by the Russians and 10 armour owned by the Germans lost in Belarus
                    Russians roll dice for 2 armour, 18 artilleries, 2 fighters and 1 tactical_bomber in Belarus, round 5 : 6/23 hits, 8.67 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 2/3 hits, 1.67 expected hits
                    2 artilleries owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 armour, 16 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 90
                Casualties for Russians: 16 artilleries, 27 infantry and 2 mech_infantrys
                Casualties for Germans: 2 aaGuns, 11 armour, 5 artilleries, 1 fighter, 22 infantry, 15 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            1 aaGun moved from Smolensk to Bryansk
            1 aaGun moved from Smolensk to Archangel
            2 aaGuns moved from Smolensk to Russia
            1 artillery and 1 infantry moved from Tambov to Russia
            2 mech_infantrys moved from Volgograd to Russia
            1 infantry moved from Russia to Smolensk
            2 aaGuns and 18 infantry moved from Amur to Korea
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.50
    Germans regular : 3.00
    Russians regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 carrier, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Manchuria to Japan
            1 fighter moved from Kwangtung to Japan
            1 tactical_bomber moved from Kwangtung to Japan
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 artillery moved from Kwangtung to Kwangsi
            1 destroyer moved from 39 Sea Zone to 45 Sea Zone
            1 bomber moved from French Indo China to 45 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Yunnan
    
        Combat - Japanese
            Battle in Kwangsi
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
            EDIT: Adding units owned by Japanese to Ceylon: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 bomber moved from 45 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 fighter moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 36 Sea Zone
            1 fighter placed in French Indo China
            1 airfield placed in French Indo China
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,4,4,1,5,3,4,6,6,6,6,4,3,2
            Japanese collect 39 PUs (8 lost to blockades); end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.17
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 carrier, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Manchuria to Japan
            1 fighter moved from Kwangtung to Japan
            1 tactical_bomber moved from Kwangtung to Japan
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 artillery moved from Kwangtung to Kwangsi
            1 destroyer moved from 39 Sea Zone to 45 Sea Zone
            1 bomber moved from French Indo China to 45 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to Yunnan
    
        Combat - Japanese
            Battle in Kwangsi
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
            EDIT: Adding units owned by Japanese to Ceylon: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 bomber moved from 45 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 fighter moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 36 Sea Zone
            1 fighter placed in French Indo China
            1 airfield placed in French Indo China
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,4,4,1,5,3,4,6,6,6,6,4,3,2
            Japanese collect 39 PUs (8 lost to blockades); end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 39 Sea Zone: 2 artilleries, 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.17
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 artilleries and 13 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Kweichow to Hunan
    
        Place Units - Chinese
            7 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Korea to Manchuria
            3 fighters moved from 6 Sea Zone to Manchuria
            1 bomber moved from Midway to Manchuria
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry
                Japanese defend with 5 infantry
                    Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Manchuria, round 2 : 3/10 hits, 4.17 expected hits
                    Japanese roll dice for 5 infantry in Manchuria, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 3 artilleries, 1 bomber and 3 fighters in Manchuria, round 3 : 5/7 hits, 3.17 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 3 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - Americans
            1 bomber and 3 fighters moved from Manchuria to Korea
            4 battleships, 2 carriers, 3 cruisers, 1 fighter and 5 transports moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from Eastern United States to Western United States
            1 mech_infantry moved from Eastern United States to Western United States
            1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer and 1 submarine moved from 89 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Korea
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 artilleries and 13 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Kweichow to Hunan
    
        Place Units - Chinese
            7 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
    
        Combat - British
    
        Non Combat Move - British
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery, 1 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
            3 infantry and 3 mech_infantrys moved from Iraq to 80 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 80 Sea Zone to 79 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 79 Sea Zone to West India
            2 fighters moved from Eastern Persia to 80 Sea Zone
            1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            2 mech_infantrys moved from Trans-Jordan to Persia
            3 aaGuns, 1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India
            2 artilleries moved from Trans-Jordan to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 submarine moved from 88 Sea Zone to 101 Sea Zone
    
        Place Units - British
            1 carrier placed in 80 Sea Zone
            British undo move 1.
            1 carrier placed in 80 Sea Zone
            1 infantry and 1 mech_infantry placed in Iraq
            2 infantry placed in Union of South Africa
            British undo move 2.
            British undo move 2.
            2 infantry placed in Iraq
            1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,1,3,1,5,1,4,5,5
            British collect 30 PUs (6 lost to blockades); end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from 96 Sea Zone to Tobruk
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Ukraine to Bryansk
            1 armour, 1 artillery and 3 infantry moved from Ukraine to Rostov
            1 armour moved from Eastern Poland to Ukraine
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Tobruk
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/7 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 3 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Ukraine
            1 fighter moved from Libya to Southern Italy
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : -0.67
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from 96 Sea Zone to Tobruk
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Ukraine to Bryansk
            1 armour, 1 artillery and 3 infantry moved from Ukraine to Rostov
            1 armour moved from Eastern Poland to Ukraine
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Tobruk
                Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/7 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 1 armour, 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 3 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Ukraine
            1 fighter moved from Libya to Southern Italy
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : -0.67
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            3 fighters moved from Queensland to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 45 Sea Zone to Dutch New Guinea
            1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 78 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 armour moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Volgograd
            1 fighter moved from Ukraine to Volgograd
            2 bombers moved from Novgorod to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            2 fighters and 2 tactical_bombers moved from Novgorod to Volgograd
            1 armour moved from Novgorod to Poland
            1 armour moved from Novgorod to Poland
            1 submarine moved from 116 Sea Zone to 123 Sea Zone
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Volgograd
                Germans attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 5/9 hits, 5.00 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Novgorod to Karelia
            1 aaGun moved from Novgorod to Vyborg
            1 fighter moved from British Guiana to 110 Sea Zone
            1 tactical_bomber moved from British Guiana to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            2 submarines moved from 109 Sea Zone to 110 Sea Zone
            1 bomber moved from Volgograd to Ukraine
            1 bomber moved from Volgograd to Ukraine
            1 tactical_bomber moved from Volgograd to Ukraine
            1 fighter moved from Volgograd to Ukraine
            1 tactical_bomber moved from Volgograd to Rostov
            1 fighter moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            1 fighter moved from Volgograd to Rostov
            5 artilleries and 6 infantry moved from Ukraine to Rostov
            1 fighter moved from Western Germany to Poland
            1 tactical_bomber moved from Western Germany to Poland
    
        Place Units - Germans
            3 infantry placed in Ukraine
            2 armour and 8 mech_infantrys placed in Germany
            Germans undo move 1.
            1 infantry placed in Novgorod
            2 infantry and 1 mech_infantry placed in Ukraine
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 artillery moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Belarus to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Smolensk to Archangel
            2 mech_infantrys moved from Russia to Volgograd
            1 artillery moved from Belarus to Archangel
            1 armour and 1 artillery moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Volgograd
            1 artillery moved from Belarus to Novgorod
            2 artilleries and 2 infantry moved from Russia to Bryansk
            1 artillery moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour and 3 artilleries
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 armour and 3 artilleries in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 2 artilleries and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            10 artilleries moved from Belarus to Smolensk
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            5 infantry and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -0.33
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to French Indo China
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery moved from Ceylon to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 artillery and 3 infantry moved from Kwangsi to French Indo China
            2 fighters and 1 tactical_bomber moved from French Indo China to India
            1 tactical_bomber moved from Japan to French Indo China
            1 bomber moved from French Indo China to India
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 submarine placed in 36 Sea Zone
            3 infantry placed in India
            1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 units repaired.
            4 battleships, 2 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 bomber and 3 fighters moved from Korea to 6 Sea Zone
            3 fighters moved from Western United States to 6 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters
                Japanese defend with 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports
                    Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 2 : 8/16 hits, 8.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits
                Units damaged: 2 carriers owned by the Americans and 4 battleships owned by the Americans
                    3 carriers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 3 : 10/16 hits, 8.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits
                    5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 4/10 hits, 5.67 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 4 battleships, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 94
                Casualties for Japanese: 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports
                Casualties for Americans: 2 carriers, 2 cruisers and 7 fighters
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                Americans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 artilleries moved from Manchuria to Korea
            2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            3 transports moved from 25 Sea Zone to 10 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            1 artillery and 5 infantry placed in Western United States
            3 fighters placed in Korea
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -1.00
    Germans regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            19 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            7 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 units repaired.
            4 battleships, 2 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 bomber and 3 fighters moved from Korea to 6 Sea Zone
            3 fighters moved from Western United States to 6 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 119 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters
                Japanese defend with 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports
                    Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 2 : 8/16 hits, 8.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits
                Units damaged: 2 carriers owned by the Americans and 4 battleships owned by the Americans
                    3 carriers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 3 : 10/16 hits, 8.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits
                    5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 4 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 4/10 hits, 5.67 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 4 battleships, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 94
                Casualties for Japanese: 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports
                Casualties for Americans: 2 carriers, 2 cruisers and 7 fighters
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                Americans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 artilleries moved from Manchuria to Korea
            2 transports moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            3 transports moved from 25 Sea Zone to 10 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            1 artillery and 5 infantry placed in Western United States
            3 fighters placed in Korea
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            19 infantry moved from Hunan to Yunnan
    
        Place Units - Chinese
            7 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from 80 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from West India to 39 Sea Zone
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            1 carrier moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Persia to Iraq
            1 armour and 11 mech_infantrys moved from West India to Persia
            3 aaGuns, 1 artillery and 3 infantry moved from West India to Eastern Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from West India to Eastern Persia
            1 tactical_bomber moved from 39 Sea Zone to West India
            4 transports moved from 79 Sea Zone to 72 Sea Zone
            1 destroyer moved from 79 Sea Zone to 72 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            1 factory_minor placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,5,6,3,2,3
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -1.00
    Germans regular : -1.17
    

    Savegame

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