ABH and crockett36, (A+69) tutor game

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            7 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            9 infantry moved from Russia to Bryansk
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
            2 infantry moved from Caucasus to Rostov
            2 aaGuns and 12 infantry moved from Buryatia to Sakha
            2 aaGuns moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 Gentlemen,
    This is my proposal for R2


  • @crockett36 you all have 12 hours. Seems pretty vanilla.

    The movement back to sakha is supposed to draw Japan’s gaze north, pinning troops in Manchuria. Obviously they are intended to join up with the marines in SFE.


  • @surfer didn’t see your post. appreciate the analysis. I’m inclined to turtle, but am open to aggression. The weakness caused by the combination of the high bid and the bad luck in 111 opens up potentialities that need to be explored.


  • @crockett36 I agree. Be defensive in Russia, and look for the cracks to open elsewhere.


  • Despite the crippled Luftwaffe, the nazis still has a lot of spunk. Go turtle.


  • I haven’t studied the map yet, but usually anything you stack in Leningrad R2 is dead. Advisable therefore to stack in Belarus and maybe build 3 inf in Leningrad.


  • @trulpen we need to study map. He won’t have the force multipliers in the attacks. Defense will be more deadly

  • 2025 2024 '23 '22 '19 '18

    I need to do the Moscow calculator tooalt text


  • @crockett36 how about this. I think i can keep leningrad, ukraine for one more turn. and let the russian figs defend yunnan. All of that and still turtle back to Moscow? Am I right?

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Russians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
    
        Non Combat Move - Russians
            6 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
            1 artillery and 6 infantry moved from Western Ukraine to Ukraine
            9 infantry moved from Russia to Bryansk
            2 infantry moved from Caucasus to Rostov
            2 fighters moved from Kazakhstan to Yunnan
            1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kazakhstan to Caucasus
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            6 infantry placed in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
    
        Non Combat Move - Russians
            6 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
            1 artillery and 6 infantry moved from Western Ukraine to Ukraine
            9 infantry moved from Russia to Bryansk
            2 infantry moved from Caucasus to Rostov
            2 fighters moved from Kazakhstan to Yunnan
            1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kazakhstan to Caucasus
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            6 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Vologda: 8 infantry
            EDIT: Adding units owned by Russians to Vologda: 85 infantry
            EDIT: Adding units owned by Russians to Vologda: 4 aaGuns
            EDIT: Adding units owned by Russians to Vologda: 5 artilleries
            EDIT: Adding units owned by Russians to Vologda: 2 armour, 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Smolensk: 26 infantry
            EDIT: Adding units owned by Germans to Smolensk: 13 mech_infantrys
            EDIT: Adding units owned by Germans to Smolensk: 15 armour
            EDIT: Adding units owned by Germans to Smolensk: 2 bombers and 2 tactical_bombers
            EDIT: Adding units owned by Germans to Smolensk: 3 armour
            EDIT: Adding units owned by Germans to Smolensk: 8 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Smolensk: 6 tactical_bombers
            EDIT: Adding units owned by Germans to Smolensk: 5 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Smolensk: 5 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    So this is what I estimate the battle for Moscow to look like if we turtle. Smolensk vs Vologda.


  • @crockett36 we win btw


  • @crockett36 what is the estimated battle?



  • @crockett36 smolensk vs Vologda


  • @crockett36 said in ABH and crockett36, (A+69) tutor game:

    @crockett36 smolensk vs Vologda

    8 tanks, 1 mech next turn, all dive bombers turn after, all bombers turn after. Sound correct?


  • @crockett36 sorry, that was projected German purchases. Russian man spam.


  • @crockett36 said in ABH and crockett36, (A+69) tutor game:

    @crockett36 how about this. I think i can keep leningrad, ukraine for one more turn. and let the russian figs defend yunnan. All of that and still turtle back to Moscow? Am I right?

    It basically looks good. I reiterate. Would by only inf saving 2 IPC. Means R will be able to build 13 inf instead of 12 next turn.

    Italy can’t can-open the Baltic now, which is good.

    I would prefer to keep stuff in Belarus and W Ukraine, keeping pressure on E Poland. This is not so important though, since R can’t force the hand anyway if/when G stacks there.

    However, Ukraine is rather safe and if G wants to trade 2 mech, 1 tank for 3 inf, then it’s good for us.

    The air to Yunnan might be good, but not sure it’s needed. J has positive odds, but negative TUV, anyway. Think the air might be better in Caucasus, helping with the crush of Iraq.

    UK will be able to swing in 4 inf, 2 fig, 1 sb for a strafe. Maybe want to take that down to 4 inf, 1 fig, 1 sb to avoid killing all the inf.

    I’d move the sub to z110 in order to salvage it and join it with the allied fleet later. It will make a bigger impact then as convoy disrupter in the Med and possible can-opener than becoming fish food next turn.

    Regarding the battle expectation for Moscow I still think it’s too early to extrapolate. I mean, it’s not really constructive since it may change a lot. Time is better invested in boiling down the overall strategy.

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