@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
@axis-dominion
Well. Apparently moving the fig to novo was too late :-)
@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
@axis-dominion
Well. Apparently moving the fig to novo was too late :-)
ahh ok, thought you meant novos. so I moved it there. go ahead and adjust back.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 31
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 2 bombers and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 bombers moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Italians
1 artillery and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,2,5,1,2,1,6
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 31
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Java to 56 Sea Zone
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
2 armour and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun and 4 infantry moved from South Australia to Queensland
1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
6 fighters moved from 54 Sea Zone to Queensland
1 bomber moved from Caroline Islands to Queensland
1 fighter moved from Iraq to Saudi Arabia
1 fighter moved from Iraq to Egypt
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 33 Sea Zone to 27 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
Test summary from TripleA, engine version: 2.5.22294, time: 16:04:33
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 32
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 68 PUs;
Germans buy 8 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
4 bombers moved from Southern Italy to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 armour moved from Sweden to Finland
2 bombers moved from Turkey to Syria
10 bombers moved from Southern Italy to Syria
2 mech_infantrys moved from Turkey to Syria
1 bomber moved from French Indo China to 35 Sea Zone
Combat - Germans
Battle in 35 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 6 bombers, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 6 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 6/9 hits, 4,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Syria
Germans attack with 12 bombers and 2 mech_infantrys
British defend with 3 infantry
Germans roll dice for 12 bombers and 2 mech_infantrys in Syria, round 2 : 7/14 hits, 8,33 expected hits
British roll dice for 3 infantry in Syria, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Syria
Germans win with 12 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 5 armour and 43 mech_infantrys moved from Turkey to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
12 bombers moved from Syria to Southern Italy
1 bomber moved from 35 Sea Zone to French Indo China
12 armour and 46 mech_infantrys moved from Western Germany to Germany
1 fighter moved from Finland to Germany
3 bombers moved from Holland Belgium to Western Germany
3 bombers and 1 fighter moved from Holland Belgium to Southern Italy
2 fighters moved from Finland to Western Germany
3 fighters moved from Southern Italy to Western Germany
3 mech_infantrys moved from Novgorod to Finland
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Timguska to Novosibirsk
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
8 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,6,4,4,3,3,1
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67
Germans regular : -0,17
British regular : 1,00
I may move the German bomber to a different position in the Pacific, but should not affect Russia at all.
@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
I may move the German bomber to a different position in the Pacific, but should not affect Russia at all.
well I do have 3 Russian figs, so where I move them might affect your decision on that bomber. could you decide soon before I finish Russia?
@axis-dominion True, forgot about those suckers:D
Let me take a look
Well, send him to Mariannas.
@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
Well, send him to Mariannas.
ok thanks, I’ll edit when I post Russia. as I’m about to post
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 32
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from French Indo China: 1 bomber
EDIT: Adding units owned by Germans to Marianas: 1 bomber
EDIT: Turning off Edit Mode
2 aaGuns, 1 armour and 20 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from 54 Sea Zone to Java
2 fighters moved from 54 Sea Zone to Queensland
Turn Complete - Russians
Combat Hit Differential Summary :
@jdow @axis-dominion I took a break from A&A about 5 months ago and you guys were on round 15. This looks like it has been one intense game.
@farmboy 5 months ago we were at turn 4.
@jdow I wasn’t being too precise. Last time I was checking was the end of May. But pleasantly surprised you guys are still fighting this one out.
@farmboy said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
@jdow I wasn’t being too precise. Last time I was checking was the end of May. But pleasantly surprised you guys are still fighting this one out.
thanks farm boy, good to see you back!
@axis-dominion Help me out. I want to attack the Mongols at Buyant Uhaa. The client doesn’t allow me to nor can I declare war on them or so.
Although it was the Allies who crushed the neutrals, why shouldn’t I be allowed attack the Mongols? Is this what the rules say? If so where and why?
Or is this a bug in tripleA?
@jdow said in 2020 Playoff Semi: JDOW vs axis-dominion (Allies +22) BM3:
@axis-dominion Help me out. I want to attack the Mongols at Buyant Uhaa. The client doesn’t allow me to nor can I declare war on them or so.
Although it was the Allies who crushed the neutrals, why shouldn’t I be allowed attack the Mongols? Is this what the rules say? If so where and why?
Or is this a bug in tripleA?
I’m not sure, I don’t think I’ve ever tried that!
I definitely recall that someone did this vs me some time ago and it makes perfect sense as I want to strike first when I walk into Amur.
Ill ask Gamerman.
I asked gamerman.
My turn is basically mapped out and main ideas won’t change. Once I know I can execute the turn.
Let’s see if Gamerman replies swiftly.
farmboy, would you know? Or any other spectator? Would Adam know?