no thank you!
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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TripleA Manual Gamesave Post: ANZAC round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 battleship, 1 carrier and 1 transport ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hitsCombat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,00 -
@FlyingBadger do you say farewell to the carrier or to the battleship?

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@Martin Can I make a couple of edits to the Italians please?
I’d like to keep 1 AA and 2 Infantry in N.Italy and have the destroyer and an extra sub in SZ95. -
@martin Wow, you really hate that fleet. Keep the battleship, sink the carrier :disappointed_relieved:
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@flyingbadger sure, no problem
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 battleship, 1 carrier and 1 transport ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 16 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 battleship and 1 carrier Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -1,50 ANZAC regular : -0,50 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 battleship, 1 carrier and 1 transport ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 16 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 battleship and 1 carrier Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 42 Sea Zone Combat - French Battle in 42 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone French win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1,50 ANZAC regular : -0,50 -
@FlyingBadger thanks to a concerted international effort I finally managed to sink that be-hated Japanese fleet. But the next one is already approaching…
It’s time to find some sleep. I should be able to make Russia’s move tomorrow during the day and then the rest on Sunday evening.
Good night!
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 2 artilleries and 11 infantry moved from Poland to Eastern Poland 2 armour, 3 artilleries and 11 infantry moved from Romania to Eastern Poland 6 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone 8 artilleries and 1 infantry moved from Germany to Poland 1 artillery moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy EDIT: 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone EDIT: 2 infantry moved from Southern Italy to Northern Italy EDIT: Germans undo move 22. EDIT: Germans undo move 20. EDIT: 2 infantry moved from Southern Italy to Northern Italy 2 fighters and 2 tactical_bombers moved from Egypt to Southern ItalyCombat Hit Differential Summary :
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@martin Intercept over England?

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@flyingbadger no thank you. And the Russian sub submerges.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 2 artilleries and 11 infantry moved from Poland to Eastern Poland 2 armour, 3 artilleries and 11 infantry moved from Romania to Eastern Poland 6 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone 8 artilleries and 1 infantry moved from Germany to Poland 1 artillery moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy EDIT: 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone EDIT: 2 infantry moved from Southern Italy to Northern Italy EDIT: Germans undo move 22. EDIT: Germans undo move 20. EDIT: 2 infantry moved from Southern Italy to Northern Italy 2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 2/2 hits, 0.33 expected hits 2 bombers killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in Eire Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to 109 Sea Zone 2 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Romania to Eastern Poland Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 marines placed in Normandy Bordeaux 1 destroyer placed in 112 Sea Zone 3 mech_infantrys placed in Germany 1 infantry placed in France 1 artillery placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
British AA : 1.67 -
@Martin Curse the superior English and their handsome AA gunners!
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 4 infantry moved from Bessarabia to Romania 2 mech_infantrys moved from Ukraine to Romania 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Romania Combat - Russians Battle in Romania Russians attack with 1 fighter, 4 infantry and 2 mech_infantrys Italians defend with 1 armour Russians roll dice for 1 fighter, 4 infantry and 2 mech_infantrys in Romania, round 2 : 2/7 hits, 1,50 expected hits Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Karelia Russians attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 fighter moved from Vyborg to Bryansk 1 tactical_bomber moved from Karelia to Bryansk 1 fighter moved from Romania to Ukraine 1 aaGun moved from Western Ukraine to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 2 armour moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 2 infantry moved from Belarus to Baltic States 1 artillery moved from Belarus to Bryansk 8 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Baltic States 6 infantry moved from Yenisey to Timguska 1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey 1 cruiser moved from 113 Sea Zone to 114 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans regular : 0,83 Russians regular : -0,17 -
@FlyingBadger the Russian Navy failed bitterly…
To be continued from my side, on Sunday evening - have a good weekend!
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@FlyingBadger I noticed that you haven’t played for Japan yet. That’s in my favor, as I was a bit hung over, yesterday :face_with_head_bandage: :grinning:
Take your time - I can play the US etc., tomorrow.
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I noticed that you haven’t played for Japan yet. That’s in my favor, as I was a bit hung over, yesterday :face_with_head_bandage: :grinning:
Take your time - I can play the US etc., tomorrow.
Sounds like you are taking role playing as Stalin too seriously :tumbler_glass: :tumbler_glass: :tumbler_glass:
I forgot to take my turn! I’ll play Japan later this evening.
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 6 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 mech_infantry moved from Anhwe to YunnanCombat Hit Differential Summary :
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@Martin You dare take Yunnan…

Feel free to take as much time as you want to contemplate order of loses, happy to wait until your head is free of cobwebs, then I will start the battle. -
@flyingbadger I strongly believe in my 10% chance! :-)
Please apply the following OOL:
3 AAA
all Chinese Inf
all British Inf
British Mech Inf
British Tactical Bomber
Chinese Fighter
British FighterLong live Yunnan!






