@simon33 - Yes, All 3 fighters
L21 #2 malmessi74 (X+6) vs trulpen (A) P2V
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Philippines.
The edits are in the last post, but feel free to move them if you prefer that.
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@trulpen
yes, I am simulating a lot, wanted to attack your fleet in Med and also take Alg in order to finish the job with Luftwaffe but Vichy makes S.Fra as neutral Axis and I cannot fly over it :angry: -
I think that Axis are allowed to fly over vichy areas. Not sure, but check the notes.
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@trulpen
Sh*tFly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
means that TripleA won’t allow me (I checked) but will be allowed to edit ?
In teh meantime I played a ITA1 coming soon -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 1/6 hits, 2,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 1/5 hits, 2,17 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 4 : 3/5 hits, 2,17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Alexandria 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2,4,3,4 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1,67 Neutral_Allies regular : -1,00
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@trulpen
Honestly, I do not play for league success, you understood my initial idea, and now you have my alternative ITA1, what do you think it’s better ?
Naval battle is very dangerous, 1 or 2 round of bad luck as in GRE and Mussolini will be out of the war after 1 turn !! -
Haven’t looked, but what I understand Italy would sacrifice its navy in order for Germany to mop up the left-overs. It should be risky.
If the italian attack fails, it’s expended without gain. Don’t think the situation is that desperate yet.
On the other hand it’s nice to be able to do something with the navy before it’s eventually destroyed. On the other other hand, it’s important to try and defend the convoy area for as long as possible.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo-Egyptian Sudan Combat - ANZAC Battle in Anglo-Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan ANZAC win, taking Anglo-Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from Malaya to Shan State 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 ANZAC regular : 1,67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo-Egyptian Sudan Combat - ANZAC Battle in Anglo-Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo-Egyptian Sudan ANZAC win, taking Anglo-Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from Malaya to Shan State 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 17 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 cruiser moved from 113 Sea Zone to 94 Sea Zone 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0,33 ANZAC regular : 1,67
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I also think G had too little air to be able to follow through. Only 3 fig, 2 tac, 2 sb (@3). If UK just keeps enough fleet it’s a suicide mission.
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@trulpen said in L21 #2 malmessi74 (X+6) vs trulpen (A) P2V:
Haven’t looked, but what I understand Italy would sacrifice its navy in order for Germany to mop up the left-overs. It should be risky.
If the italian attack fails, it’s expended without gain. Don’t think the situation is that desperate yet.
DOING TO KILL PART OF YOUR FLEET BEFORE JOINING THE CANADIAN ONE, BEFORE IT’S TOO LATEOn the other hand it’s nice to be able to do something with the navy before it’s eventually destroyed. On the other other hand, it’s important to try and defend the convoy area for as long as possible.
IF I KILL YOUR FLEET MED CONVOY SZs ARE SAFE FOR 3 OR 4 TURNS AT LEAST… -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 109 Sea Zone to 120 Sea Zone 1 submarine moved from 120 Sea Zone to 121 Sea Zone 1 submarine moved from 109 Sea Zone to 126 Sea Zone Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 fighter moved from Southern Italy to Alexandria 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 3 armour moved from Yugoslavia to Slovakia Hungary 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Slovakia Hungary to Poland 5 infantry moved from Bulgaria to Romania 2 infantry moved from Western Germany to Germany 5 armour and 4 mech_infantrys moved from France to Germany 2 artilleries moved from France to Western Germany 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 2 bombers and 3 tactical_bombers moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 infantry moved from Norway to Finland 2 submarines moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone Place Units - Germans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 115 Sea Zone 2 infantry placed in Western Germany 1 artillery and 6 infantry placed in Germany Germans undo move 3. 1 infantry placed in France 1 artillery and 5 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 artillery and 1 infantry moved from Smolensk to Northern Belarus 3 artilleries moved from Leningrad to Northern Belarus 1 armour and 1 mech_infantry moved from Kursk to Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 aaGuns moved from Bryansk to Kursk 2 infantry moved from Northern Caucasus to Rostov 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 5 infantry moved from Russia to Smolensk 4 infantry moved from Leningrad to Northern Belarus 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 aaGun moved from Leningrad to Northern Belarus 3 infantry moved from Siberia to Amur 1 aaGun moved from Siberia to Amur 6 infantry moved from Sakha to Amur Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Ukraine 9 infantry placed in Russia Russians undo move 3. 3 infantry placed in Stalingrad Russians undo move 3. 9 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Jehol to Chahar Combat - Japanese Non Combat Move - Japanese 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 7 Sea Zone to 23 Sea Zone 1 infantry moved from Marianas to 23 Sea Zone 1 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone 1 infantry moved from Paulau to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Shantung 2 aaGuns moved from Kyushu to Japan 2 infantry moved from Korea to Southern Manchuria 1 armour moved from Kwangsi to Kweichow 2 artilleries and 4 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Shansi to Kiangsi 1 artillery and 1 infantry moved from Shansi to Anhwe 1 infantry moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Shansi 2 infantry moved from Kwangsi to Hunan 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 bomber moved from Caroline Islands to Kwangsi 1 fighter moved from Jehol to Anhwe 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 tactical_bomber moved from Kwangsi to Anhwe 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 aaGun moved from Southern Manchuria to Jehol 2 carriers moved from 37 Sea Zone to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from Kwangsi to 38 Sea Zone 1 fighter moved from Kwangsi to 38 Sea Zone 1 fighter moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from Kwangsi to 38 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone 2 artilleries and 2 infantry moved from 21 Sea Zone to Fukien 1 tactical_bomber moved from Kwangsi to Anhwe Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 submarines placed in 7 Sea Zone 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 aaGuns moved from Eastern United States to Central United States 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 marines and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 50 Sea Zone to 55 Sea Zone 1 fighter moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Wake Island to 55 Sea Zone 2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier and 1 destroyer placed in 11 Sea Zone Americans undo move 3. 1 carrier placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone Americans undo move 4. 1 destroyer placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Honan 1 fighter moved from Tsinghai to Honan 11 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Inner Mongolia, round 2 : 1/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Kansu 1 fighter moved from Kansu to Northern Sinkiang Place Units - Chinese 3 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 aaGuns moved from Eastern United States to Central United States 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 marines and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 50 Sea Zone to 55 Sea Zone 1 fighter moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Wake Island to 55 Sea Zone 2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier and 1 destroyer placed in 11 Sea Zone Americans undo move 3. 1 carrier placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone Americans undo move 4. 1 destroyer placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Honan 1 fighter moved from Tsinghai to Honan 11 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Inner Mongolia, round 2 : 1/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Kansu 1 fighter moved from Kansu to Northern Sinkiang Place Units - Chinese 3 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 121 Sea Zone British take 109 Sea Zone from Germans 1 fighter moved from 109 Sea Zone to 121 Sea Zone 1 fighter moved from United Kingdom to 121 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 2 fighters moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 marine moved from Eastern India to 40 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 battleship and 1 marine moved from 40 Sea Zone to 74 Sea Zone 1 marine moved from 74 Sea Zone to French Madagascar 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Southern Persia to Iraq 2 fighters and 1 tactical_bomber moved from Eastern India to Iraq Combat - British Battle in Algeria Battle in French Madagascar Battle in 96 Sea Zone British attack with 1 bomber and 2 fighters Italians defend with 1 destroyer British roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win, taking Algeria from Neutral_Axis, taking French Madagascar from Neutral_Axis with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Battle in Iraq British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 3,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2,83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in 121 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 121 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 121 Sea Zone to United Kingdom 1 fighter moved from 96 Sea Zone to 94 Sea Zone 1 bomber moved from 96 Sea Zone to Gibraltar 2 artilleries and 4 infantry moved from Egypt to Anglo-Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Iraq to Southern Persia 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 cruiser and 2 destroyers moved from 74 Sea Zone to 83 Sea Zone 2 infantry moved from Shan State to Burma 4 infantry moved from Eastern India to Burma 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery and 1 infantry moved from Ontario to Quebec 1 carrier moved from 109 Sea Zone to 92 Sea Zone Place Units - British 1 factory_minor placed in Southern Persia 1 destroyer placed in 113 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5,4,4,2 British collect 31 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 21 PUs Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50 Italians regular : 0,67 Japanese regular : 0,33 Germans regular : -0,17 Neutral_Axis regular : 1,33 British regular : -2,00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 aaGuns moved from Eastern United States to Central United States 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 marines and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 50 Sea Zone to 55 Sea Zone 1 fighter moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Wake Island to 55 Sea Zone 2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier and 1 destroyer placed in 11 Sea Zone Americans undo move 3. 1 carrier placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone Americans undo move 4. 1 destroyer placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Honan 1 fighter moved from Tsinghai to Honan 11 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Inner Mongolia, round 2 : 1/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Kansu 1 fighter moved from Kansu to Northern Sinkiang Place Units - Chinese 3 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 121 Sea Zone British take 109 Sea Zone from Germans 1 fighter moved from 109 Sea Zone to 121 Sea Zone 1 fighter moved from United Kingdom to 121 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 2 fighters moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 marine moved from Eastern India to 40 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 battleship and 1 marine moved from 40 Sea Zone to 74 Sea Zone 1 marine moved from 74 Sea Zone to French Madagascar 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Southern Persia to Iraq 2 fighters and 1 tactical_bomber moved from Eastern India to Iraq Combat - British Battle in Algeria Battle in French Madagascar Battle in 96 Sea Zone British attack with 1 bomber and 2 fighters Italians defend with 1 destroyer British roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win, taking Algeria from Neutral_Axis, taking French Madagascar from Neutral_Axis with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Battle in Iraq British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 3,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2,83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in 121 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 121 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 121 Sea Zone to United Kingdom 1 fighter moved from 96 Sea Zone to 94 Sea Zone 1 bomber moved from 96 Sea Zone to Gibraltar 2 artilleries and 4 infantry moved from Egypt to Anglo-Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Iraq to Southern Persia 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 cruiser and 2 destroyers moved from 74 Sea Zone to 83 Sea Zone 2 infantry moved from Shan State to Burma 4 infantry moved from Eastern India to Burma 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery and 1 infantry moved from Ontario to Quebec 1 carrier moved from 109 Sea Zone to 92 Sea Zone Place Units - British 1 factory_minor placed in Southern Persia 1 destroyer placed in 113 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5,4,4,2 British collect 31 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 21 PUs Some Units in Eastern India change ownership: 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 94 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50 Italians regular : 0,67 Japanese regular : 0,33 Germans regular : -0,17 Neutral_Axis regular : 1,33 British regular : -2,00
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Keep a fig instead of the sb.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 aaGuns moved from Eastern United States to Central United States 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 marines and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 50 Sea Zone to 55 Sea Zone 1 fighter moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Wake Island to 55 Sea Zone 2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 carrier and 1 destroyer placed in 11 Sea Zone Americans undo move 3. 1 carrier placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone Americans undo move 4. 1 destroyer placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Honan 1 fighter moved from Tsinghai to Honan 11 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Inner Mongolia, round 2 : 1/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Kansu 1 fighter moved from Kansu to Northern Sinkiang Place Units - Chinese 3 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 121 Sea Zone British take 109 Sea Zone from Germans 1 fighter moved from 109 Sea Zone to 121 Sea Zone 1 fighter moved from United Kingdom to 121 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 2 fighters moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Gibraltar to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 marine moved from Eastern India to 40 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 battleship and 1 marine moved from 40 Sea Zone to 74 Sea Zone 1 marine moved from 74 Sea Zone to French Madagascar 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Southern Persia to Iraq 2 fighters and 1 tactical_bomber moved from Eastern India to Iraq Combat - British Battle in Algeria Battle in French Madagascar Battle in 96 Sea Zone British attack with 1 bomber and 2 fighters Italians defend with 1 destroyer British roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win, taking Algeria from Neutral_Axis, taking French Madagascar from Neutral_Axis with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Battle in Iraq British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 3,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2,83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in 121 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 121 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 121 Sea Zone to United Kingdom 1 fighter moved from 96 Sea Zone to 94 Sea Zone 1 bomber moved from 96 Sea Zone to Gibraltar 2 artilleries and 4 infantry moved from Egypt to Anglo-Egyptian Sudan 2 fighters and 1 tactical_bomber moved from Iraq to Southern Persia 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 cruiser and 2 destroyers moved from 74 Sea Zone to 83 Sea Zone 2 infantry moved from Shan State to Burma 4 infantry moved from Eastern India to Burma 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery and 1 infantry moved from Ontario to Quebec 1 carrier moved from 109 Sea Zone to 92 Sea Zone Place Units - British 1 factory_minor placed in Southern Persia 1 destroyer placed in 113 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5,4,4,2 British collect 31 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 5 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 21 PUs Some Units in Eastern India change ownership: 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 94 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Tanganyika Territory: 2 infantry EDIT: Adding units owned by British to Belgian Congo: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,50 Italians regular : 0,67 Japanese regular : 0,33 Germans regular : -0,17 Neutral_Axis regular : 1,33 British regular : -2,00