No scramble
trulpen L+19 vs aagamerz13 BM#
-
@aagamerz13 I just saw your post. everything is set. 3 ships next to italy and 3 next to italy fleet in Africa. latest save updated with bomber in s italy. game continues
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Tambov 1 armour moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Tambov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Bryansk 2 mech_infantrys moved from Ukraine to Bryansk 2 armour moved from Ukraine to Bryansk 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Southern France to Normandy Bordeaux Place Units - Italians 1 airfield placed in Bryansk 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6 Italians collect 11 PUs (6 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.33 -
@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@aagamerz13 I just saw your post. everything is set. 3 ships next to italy and 3 next to italy fleet in Africa. latest save updated with bomber in s italy. game continues
Yes, my bad. Then it looks like there will be a lot of dead UK-fleet soon.
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from South Australia to New South Wales 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Queensland to New South Wales 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from South Australia to New South Wales 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Queensland to New South Wales 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Szechwan to Russia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 22 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from South Australia to New South Wales 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Queensland to New South Wales 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Szechwan to Russia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Bryansk to Samara 1 fighter moved from Western Germany to 97 Sea Zone 1 fighter moved from Ukraine to 96 Sea Zone 1 fighter moved from Bryansk to 96 Sea Zone 1 fighter moved from Bryansk to 96 Sea Zone 1 fighter moved from Bryansk to 97 Sea Zone 1 fighter moved from Novgorod to Samara 1 fighter moved from Novgorod to Samara 1 infantry moved from Urals to Vologda 2 tactical_bombers moved from Bryansk to 96 Sea Zone 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 3 bombers moved from Novgorod to 97 Sea Zone Combat - Germans Battle in Samara Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 96 Sea Zone Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 carrier and 1 fighter; Americans defend with 1 fighter Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 carrier and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 96 Sea Zone Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 carrier and 1 fighter Casualties for Americans: 1 fighter Battle in 97 Sea Zone Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers; Italians loiter and taunt British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/7 hits, 4.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Non Combat Move - GermansCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.17 British regular : -0.17 -
@aagamerz13 it took fighter with 3 movement instead of one movement in italy sea. will edit
-
@aagamerz13 nm just land it in italy
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Bryansk to Samara 1 fighter moved from Western Germany to 97 Sea Zone 1 fighter moved from Ukraine to 96 Sea Zone 1 fighter moved from Bryansk to 96 Sea Zone 1 fighter moved from Bryansk to 96 Sea Zone 1 fighter moved from Bryansk to 97 Sea Zone 1 fighter moved from Novgorod to Samara 1 fighter moved from Novgorod to Samara 1 infantry moved from Urals to Vologda 2 tactical_bombers moved from Bryansk to 96 Sea Zone 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 3 bombers moved from Novgorod to 97 Sea Zone Combat - Germans Battle in Samara Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 96 Sea Zone Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 carrier and 1 fighter; Americans defend with 1 fighter Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 carrier and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 96 Sea Zone Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 carrier and 1 fighter Casualties for Americans: 1 fighter Battle in 97 Sea Zone Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers; Italians loiter and taunt British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/7 hits, 4.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Greece: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from 96 Sea Zone to Libya 1 fighter moved from 96 Sea Zone to Libya 1 fighter moved from 96 Sea Zone to Libya 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to Libya 1 bomber moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 2 armour moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 infantry moved from Romania to Bulgaria 2 infantry moved from Novgorod to Belarus 2 fighters moved from Samara to Bryansk 1 fighter moved from Greece to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 3 fighters placed in Novgorod 1 fighter placed in Western Germany 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 3 infantry placed in Volgograd 2 mech_infantrys placed in Western Germany 1 armour placed in Germany Germans undo move 1. Germans undo move 3. 1 fighter and 2 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 aaGun and 1 armour EDIT: Adding units owned by Germans to Ukraine: 1 aaGun and 1 armour EDIT: Turning off Edit Mode 2 fighters and 1 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 2 infantry EDIT: Adding units owned by Germans to Archangel: 2 infantry EDIT: Removing units owned by Germans from Ukraine: 1 aaGun and 1 armour EDIT: Adding units owned by Germans to Bryansk: 1 aaGun and 1 armour EDIT: Turning off Edit Mode Germans undo move 7. Germans undo move 6. 3 fighters placed in Novgorod 3 infantry placed in Ukraine Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.17 British regular : -0.17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Bryansk to Samara 1 fighter moved from Western Germany to 97 Sea Zone 1 fighter moved from Ukraine to 96 Sea Zone 1 fighter moved from Bryansk to 96 Sea Zone 1 fighter moved from Bryansk to 96 Sea Zone 1 fighter moved from Bryansk to 97 Sea Zone 1 fighter moved from Novgorod to Samara 1 fighter moved from Novgorod to Samara 1 infantry moved from Urals to Vologda 2 tactical_bombers moved from Bryansk to 96 Sea Zone 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 3 bombers moved from Novgorod to 97 Sea Zone Combat - Germans Battle in Samara Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 96 Sea Zone Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 carrier and 1 fighter; Americans defend with 1 fighter Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 carrier and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 96 Sea Zone Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 carrier and 1 fighter Casualties for Americans: 1 fighter Battle in 97 Sea Zone Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers; Italians loiter and taunt British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/7 hits, 4.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 97 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Greece: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from 96 Sea Zone to Libya 1 fighter moved from 96 Sea Zone to Libya 1 fighter moved from 96 Sea Zone to Libya 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to Libya 1 bomber moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 2 armour moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 infantry moved from Romania to Bulgaria 2 infantry moved from Novgorod to Belarus 2 fighters moved from Samara to Bryansk 1 fighter moved from Greece to Southern Italy 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 3 fighters placed in Novgorod 1 fighter placed in Western Germany 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 3 infantry placed in Volgograd 2 mech_infantrys placed in Western Germany 1 armour placed in Germany Germans undo move 1. Germans undo move 3. 1 fighter and 2 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 aaGun and 1 armour EDIT: Adding units owned by Germans to Ukraine: 1 aaGun and 1 armour EDIT: Turning off Edit Mode 2 fighters and 1 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 2 infantry EDIT: Adding units owned by Germans to Archangel: 2 infantry EDIT: Removing units owned by Germans from Ukraine: 1 aaGun and 1 armour EDIT: Adding units owned by Germans to Bryansk: 1 aaGun and 1 armour EDIT: Turning off Edit Mode Germans undo move 7. Germans undo move 6. 3 fighters placed in Novgorod 3 infantry placed in Ukraine Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 4.17 British regular : -0.17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Tambov 1 fighter owned by the Russians retreated Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 aaGun and 11 infantry moved from Evenkiyskiy to Urals 1 aaGun and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : 0,50 Germans regular : -1,33 Russians regular : 0,50 -
Still an interesting game.
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 fighters, 12 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 2 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Suiyuyan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Tsagaan Olom to Kansu 1 armour moved from Tsagaan Olom to Olgiy Japanese take Olgiy from Russians 2 infantry moved from Dzavhan to Olgiy 1 mech_infantry moved from Dzavhan to Suiyuyan 1 mech_infantry moved from Chahar to Shensi 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Chahar to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Kwangtung to Kweichow 1 bomber moved from Malaya to Kweichow 3 infantry moved from Malaya to Shan State 1 fighter moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 42 Sea Zone to 34 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan Combat - Japanese Battle in Marshall Islands Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win, taking Marshall Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kweichow Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 infantry moved from French Indo China to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 2 bombers moved from Kweichow to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Dzavhan to Suiyuyan 1 aaGun, 2 artilleries and 8 infantry moved from Yakut S.S.R. to Yenisey 2 submarines moved from 42 Sea Zone to 39 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 infantry, 4 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Kwangsi 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Manchuria 3 infantry placed in Kiangsu 3 fighters and 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Manchuria: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -1.33 UK_Pacific regular : 1.00 -
@aagamerz13 yeah, the blitzkreig makes axis roll early. See if they can hold on.
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 10 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Shensi 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 22 Sea Zone to 32 Sea Zone 1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Marshall Islands 1 submarine moved from 22 Sea Zone to 32 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands Combat - Americans Battle in 32 Sea Zone Americans attack with 1 submarine and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Shensi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -14 Casualties for Americans: 1 bomber Battle in Marshall Islands Americans attack with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers in Marshall Islands, round 2 : 5/11 hits, 4,83 expected hits Japanese roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 5 fighters and 2 tactical_bombers moved from Marshall Islands to 32 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 22 Sea Zone to 32 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone Place Units - Americans 2 artilleries and 8 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone Americans undo move 5. 1 destroyer placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Americans undo move 5. 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 4 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : -2,67 Japanese regular : 1,00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 10 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Shensi 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 22 Sea Zone to 32 Sea Zone 1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Marshall Islands 1 submarine moved from 22 Sea Zone to 32 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Marshall Islands Combat - Americans Battle in 32 Sea Zone Americans attack with 1 submarine and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Shensi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -14 Casualties for Americans: 1 bomber Battle in Marshall Islands Americans attack with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers in Marshall Islands, round 2 : 5/11 hits, 4,83 expected hits Japanese roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 5 fighters and 2 tactical_bombers moved from Marshall Islands to 32 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 22 Sea Zone to 32 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 4 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone Place Units - Americans 2 artilleries and 8 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone Americans undo move 5. 1 destroyer placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Americans undo move 5. 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 4 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from India to Hunan 2 infantry moved from Yunnan to Hunan 1 fighter moved from India to Shan State Combat - British Battle in Hunan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan 1 aaGun moved from Yunnan to Burma 2 aaGuns moved from Yunnan to Szechwan 5 infantry moved from Yunnan to Szechwan 6 infantry moved from India to Burma 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 cruiser and 1 marine moved from 76 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Eastern Persia 1 aaGun and 3 infantry moved from Trans-Jordan to Iraq 2 artilleries and 4 infantry moved from Iraq to Northwest Persia 1 aaGun moved from India to Burma 1 fighter moved from Egypt to Eastern Persia 1 bomber moved from Egypt to India 2 submarines moved from 98 Sea Zone to 80 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Algeria to Morocco 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 2 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Tobruk: 1 infantry EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Egypt 1 destroyer placed in 71 Sea Zone 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,1,3 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : -2,67 Americans regular : -0,50 Japanese regular : 1,00 British regular : 0,83 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Libya to Tobruk Italians take Tobruk from British 1 armour moved from Tobruk to Libya Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 armour moved from Tambov to Caucasus 3 armour, 1 bomber and 3 mech_infantrys moved from Bryansk to Caucasus Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 22 Sea Zone to 32 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :





