dice slaughter continues
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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@Martin Nice combination attack on the Borneo transport.
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 1 destroyer, 2 infantry and 4 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 fighters and 3 tactical_bombers moved from Northern Italy to 97 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea ZoneCombat Hit Differential Summary :
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@Martin Scramble to save what’s left of the Home Fleet? Or stay in your Nissan huts drinking tea and listening to Vera Lynn on the wireless?

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@flyingbadger thanks - but let’s see if the fighter survives its adventure…
Having a look at the pro Axis Neutrals in Africa, I wonder how BM shall increase the odds for the Allies. Is BM screaming for “kill Italy first”?
It is a pity that Russia’s national objective for Italian territories in Africa was cancelled. I liked it quite a bit. I will then try to find some other new juicy bonus IPCs :-)
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger thanks - but let’s see if the fighter survives its adventure…
Having a look at the pro Axis Neutrals in Africa, I wonder how BM shall increase the odds for the Allies. Is BM screaming for “kill Italy first”?
It is a pity that Russia’s national objective for Italian territories in Africa was cancelled. I liked it quite a bit. I will then try to find some other new juicy bonus IPCs :-)
Is that a yes to scrambling to SZ110?
With the French territories going neutral, they are easier for Italy to capture, but the Allies can now get income from them if they take them (unlike if they had stayed French). I think the Vichy favours the Axis for the first couple of turns, then it favours the Allies, so probably balances out.
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@flyingbadger Thank you.
I did not see any query for scrambling - can you please post it (again)?
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@FlyingBadger I just saw it :-) Give me two minutes
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@flyingbadger nice picture :grin:
As it hardly makes any difference in the battle outcome, I prefer to listen to Vera :man_dancing: :ear: :lips:
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 1 destroyer, 2 infantry and 4 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 fighters and 3 tactical_bombers moved from Northern Italy to 97 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship and 2 destroyers Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits British roll dice for 1 battleship and 2 destroyers in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 2 destroyers Battle in 97 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 1 carrier, 1 destroyer and 1 fighter Germans roll dice for 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits British roll dice for 1 carrier, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Germans 1 fighter moved from 97 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Egypt 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Poland 6 armour moved from France to Germany 1 armour moved from Yugoslavia to Romania 2 mech_infantrys moved from France to Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 2 artilleries moved from Yugoslavia to Romania 1 artillery moved from Slovakia Hungary to Romania 2 artilleries moved from Slovakia Hungary to Poland 5 infantry moved from Bulgaria to Romania 3 infantry moved from Yugoslavia to Romania 10 infantry moved from Slovakia Hungary to Poland 3 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 1 artillery moved from France to Western Germany 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from France to Western Germany 3 infantry moved from Norway to Finland 2 bombers moved from 110 Sea Zone to Western Germany 2 aaGuns moved from Slovakia Hungary to Poland 1 aaGun moved from Slovakia Hungary to Romania Place Units - Germans 1 infantry placed in France 8 artilleries and 1 infantry placed in Germany 3 submarines placed in 110 Sea Zone 1 destroyer and 1 submarine placed in 112 Sea Zone Germans undo move 3. 1 submarine placed in 112 Sea Zone 2 submarines placed in 110 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans regular : -0.17 British regular : 0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries and 7 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 3 armour moved from Novgorod to Bryansk 5 infantry moved from Novgorod to Belarus 3 armour moved from Ukraine to Bryansk 4 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Smolensk to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 armour moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus Place Units - Russians 1 artillery and 2 mech_infantrys placed in Ukraine 1 artillery and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
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@FlyingBadger after a quick first round, I need to slow down the game. I can finish this round most likely only tomorrow evening, and I will be travelling from Friday to Sunday, so my following turn will only be on Sunday evening.
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@martin That’s fine, it’ll give me some time to reflect on what to do next with Japan. Hadn’t really planned beyond J1 :confused:
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 2 submarines moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Kwangsi to India 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 artilleries and 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Anhwe 5 infantry moved from Jehol to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to GuamCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 2 submarines moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from Kwangsi to India 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 artilleries and 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Anhwe 5 infantry moved from Jehol to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 cruiser; ANZAC defend with 1 transport Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 45 Sea Zone 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Guam from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine Casualties for British: 1 cruiser Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport British defend with 1 transport; ANZAC defend with 1 cruiser Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser Casualties for British: 1 transport Battle in Java Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Java Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 4/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 fighter in Borneo, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from Jehol to Anhwe 1 bomber moved from India to French Indo China Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 47 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Japanese regular : 1.67 UK_Pacific AA : 0.67 UK_Pacific regular : 0.00 British regular : 0.00 -
@Martin You’re making it a tough fight to take all the Dutch East Indies.
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@flyingbadger I surely hope so :-)
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Germany 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in Morocco Americans attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 42 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 2/8 hits, 4,00 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1,50 expected hitsCombat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -2,00 Germans AA : -0,17 Neutral_Axis regular : -0,67 -
@FlyingBadger what are your losses in battle round 2? And forther OOL?

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@martin I’ll lose the destroyer and 1 tactical bomber. Then see what hits there are in round 3.
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@flyingbadger well, I didn’t hit further, and you demolished me…





