No scramble
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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@flyingbadger it appears that the Japanese took Russia’s declaration of war really personal ;-)
Purchasing 6 tanks with Russia in round one - it went well a few times, and I was punished a few times for that - let’s see…
I hope to play the US, China, and the UK in the early morning. I will go to the office, tomorrow and on Thursday and will otherwise only be able to make turns in the evenings.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to Western United States 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Central United States to United Kingdom 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 4/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 1,00 -
TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Combat Move - British 2 fighters moved from United Kingdom to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone Combat - BritishCombat Hit Differential Summary :
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@FlyingBadger do you scramble to SZ97? How?

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@martin Scramble all 3 fighters. Bring it on!
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@flyingbadger good stuff :-) You will lose these fighters at around 8pm UK time, today…
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to Western United States 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Central United States to United Kingdom 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States 1 artillery and 1 infantry moved from Eastern United States to Central United States Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 4/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 3,17 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26 Casualties for British: 1 cruiser, 2 fighters and 1 tactical_bomber Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 transport Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone British roll dice for 1 fighter and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 transport in 96 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone Italians and British reach a stalemate . Battle score for attacker is -14 Casualties for British: 1 cruiser and 1 fighter Casualties for Italians: 1 destroyer Battle in Tobruk British attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/8 hits, 2,67 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2,17 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 3 : 1/6 hits, 2,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 2/3 hits, 1,17 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Tobruk British roll dice for 2 armour and 2 artilleries in Tobruk, round 4 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in 110 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 37 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 destroyer Casualties for Japanese: 1 cruiser Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 fighter moved from Shan State to Burma 3 aaGuns moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 1 bomber moved from 97 Sea Zone to Malta 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 3 infantry moved from India to Burma 1 destroyer moved from 71 Sea Zone to 58 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to British Guiana 1 artillery and 1 infantry moved from Ontario to Quebec 1 fighter moved from 110 Sea Zone to United Kingdom 1 battleship moved from 111 Sea Zone to 110 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 cruiser moved from 39 Sea Zone to 45 Sea Zone Place Units - British 1 artillery, 1 fighter and 2 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 submarineCombat Hit Differential Summary :
Chinese regular : 1,33 Italians regular : 2,00 Japanese regular : 1,00 Germans regular : -0,33 British regular : -2,33 -
@martin You were let down by the Brits there.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Egypt Italians attack with 2 artilleries and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 armour moved from Northern Italy to Romania 1 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria 1 bomber moved from Northern Italy to Southern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 9 PUs (5 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians regular : 2.33 British regular : 0.00 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone British loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Borneo 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone British loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Borneo 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@Martin Nice combination attack on the Borneo transport.
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 1 destroyer, 2 infantry and 4 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 fighters and 3 tactical_bombers moved from Northern Italy to 97 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea ZoneCombat Hit Differential Summary :
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@Martin Scramble to save what’s left of the Home Fleet? Or stay in your Nissan huts drinking tea and listening to Vera Lynn on the wireless?

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@flyingbadger thanks - but let’s see if the fighter survives its adventure…
Having a look at the pro Axis Neutrals in Africa, I wonder how BM shall increase the odds for the Allies. Is BM screaming for “kill Italy first”?
It is a pity that Russia’s national objective for Italian territories in Africa was cancelled. I liked it quite a bit. I will then try to find some other new juicy bonus IPCs :-)
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger thanks - but let’s see if the fighter survives its adventure…
Having a look at the pro Axis Neutrals in Africa, I wonder how BM shall increase the odds for the Allies. Is BM screaming for “kill Italy first”?
It is a pity that Russia’s national objective for Italian territories in Africa was cancelled. I liked it quite a bit. I will then try to find some other new juicy bonus IPCs :-)
Is that a yes to scrambling to SZ110?
With the French territories going neutral, they are easier for Italy to capture, but the Allies can now get income from them if they take them (unlike if they had stayed French). I think the Vichy favours the Axis for the first couple of turns, then it favours the Allies, so probably balances out.
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@flyingbadger Thank you.
I did not see any query for scrambling - can you please post it (again)?
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@FlyingBadger I just saw it :-) Give me two minutes
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@flyingbadger nice picture :grin:
As it hardly makes any difference in the battle outcome, I prefer to listen to Vera :man_dancing: :ear: :lips:





