ABH and crockett36, (A+69) tutor game

  • 2025 2024 '23 '22 '19 '18

    So my luck continues. zero casualties.


  • @crockett36 ABH Italy up.

  • 2025 2024 '23 '22 '19 '18

    low luck anyone?


  • @crockett36 I wish…


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 8:21:01 PM
    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour moved from Tobruk to Tunisia
            1 mech_infantry moved from Tobruk to Tunisia
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser moved from 95 Sea Zone to 94 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 cruiser moved from 94 Sea Zone to 92 Sea Zone
            1 bomber moved from Northern Italy to 92 Sea Zone
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Neutral_Allies defend with 3 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Yugoslavia, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 3 infantry
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 battleship, 1 cruiser and 1 transport
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 92 Sea Zone
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in 92 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 transport owned by the British lost in 92 Sea Zone
                Italians win with 1 bomber, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 31
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 battleship, 1 cruiser and 1 transport
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 harbour; Americans defend with 1 fighter
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            1 fighter moved from Yugoslavia to Southern Italy
            1 fighter moved from Yugoslavia to Southern Italy
            1 artillery and 3 infantry moved from Tobruk to Libya
            1 armour moved from Albania to Romania
            2 infantry moved from Albania to Bulgaria
            2 aaGuns moved from Northern Italy to Yugoslavia
            1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3,5,3,2,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 2 PUs (11 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 3.33
    Neutral_Allies regular : 0.00
    British regular : 0.17
    

    Savegame


  • top priority for Italy was to make sure they have can openers heading to Russia to support the German advance. With the outcome of the Med, it has proven hopeless to ever do much else. Africa is also a hopeless mess.

    Getting Gibraltar was a key accomplishment as there are no transports that can reclaim it next round. The UK should have had a safer place for their ships and had an extra fighter support the American one in Gibraltar as this was a significant setback in value with almost a 40 PU swing in those two fights.


  • missed the transport in Brazil. Likely Gibraltar can be reclaimed, but no guarantee


  • I will comment on Turn 1 decisions after Anzac goes as there are some tough choices on what to do with their units.

  • 2025 2024 '23 '22 '19 '18

    Sorry guys. I didn’t want to weaken England and I should have taken at least one infantry.

  • 2025 2024 '23 '22 '19 '18

    I was going to ask for input on the noncom s and just choose to move on. My apologies.

  • 2025 2024 '23 '22 '19 '18

    I think the 97 fleet is going to survive. Or take a lot of Luftwaffe down with it. So I’d like to steam the Anzac ships towards suez

  • 2025 2024 '23 '22 '19 '18

    And garrison Australia


  • @crockett36 said in ABH and crockett36, (A+69) tutor game:

    Sorry guys. I didn’t want to weaken England and I should have taken at least one infantry.

    My suggestion was 2 inf and a sb to Gibraltar, but didn’t look closely at the situation in London.


  • @crockett36 Definitely run the numbers for Sealion each UK turn to evaluate options. Currently Germany only had one transport and five planes that could reach, and some of the planes would have been required in SZ110 to clear a path for the amphibious landing. Very few defenders are currently required in London to protect on UK2, and it would have been unlikely that I would have been lured into a big Sea Lion build for a UK3 attack after that disasterous first round for the Axis.

    Bringing 2 inf and another plane to Gibraltar would have been very helpful. You also could have built an airbase in Gibraltar to have supported the adjacent fleets. That spot is so critical to dominating the Atlantic and the Med. It should be the main focus are for the Allies in the early game, assuming London and Egypt are safe.


  • @arthur-bomber-harris NOTE TO SELF: DEBATE THE NONCOMS. BOLSTER GIBRALTAR OR BLOCK 92 T1

  • 2025 2024 '23 '22 '19 '18

    Suggestions for Anzac and France. Obviously bring French into 97


  • @crockett36 anfran.tsvg
    stack 97 with Brits, stack s aust normal other stuff

  • 2025 2024 '23 '22 '19 '18

    french troops in europe


  • @crockett36 i’m home today. will do anFran around noon. Do I attack with my french troops?

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