@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to 37 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to New Zealand
1 fighter and 1 infantry moved from Northern Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from 37 Sea Zone to Malaya
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 60 Sea Zone to 40 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -2.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Vyborg to Leningrad
2 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Northern Belarus
1 bomber moved from Germany to Northern Belarus
3 artilleries moved from Baltic States to Leningrad
3 infantry moved from Baltic States to Leningrad
2 armour, 3 artilleries and 15 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
13 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour moved from Germany to Eastern Poland
1 submarine moved from 127 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Southern Italy to Alexandria
Combat - Germans
Battle in Northern Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Northern Belarus, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 16 armour, 3 artilleries, 15 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 16 armour, 3 artilleries, 15 infantry and 5 mech_infantrys in Ukraine, round 2 : 18/39 hits, 13.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 16 armour, 3 artilleries, 15 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 3 artilleries and 6 infantry
Russians defend with 1 airfield, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries and 6 infantry in Leningrad, round 2 : 4/9 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 5 submarines in 113 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 113 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 bomber moved from 113 Sea Zone to Western Germany
1 bomber moved from Northern Belarus to Yugoslavia
1 aaGun moved from Baltic States to Leningrad
1 aaGun moved from Baltic States to Eastern Poland
1 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 destroyer and 1 transport placed in 99 Sea Zone
1 artillery placed in Yugoslavia
1 destroyer and 1 submarine placed in 116 Sea Zone
Germans undo move 3.
1 destroyer and 1 submarine placed in 115 Sea Zone
2 infantry placed in Western Germany
1 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 7.50
British regular : -0.33
@nikola1975 egypt fight went my way which was good. two pacific island fights not so much
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 17 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Southern Belarus
1 fighter moved from Russia to Southern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Vologda to Archangel
1 submarine moved from 109 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Southern Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Southern Belarus to Russia
1 infantry moved from Samara to Stalingrad
1 infantry moved from Rostov to Kursk
1 artillery moved from Rostov to Stalingrad
5 infantry moved from Rostov to Stalingrad
10 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Yaroslavl
3 artilleries moved from Smolensk to Russia
1 aaGun moved from Smolensk to Russia
2 infantry moved from Novgorod to Smolensk
2 infantry moved from Siberia to Amur
1 infantry moved from Smolensk to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Stalingrad
3 infantry placed in Urals
1 infantry placed in Siberia
Turn Complete - Russians
Russians collect 38 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.67
@aagamerz13 Yes, I saw two disasters in the Pacific. Mussolini is not sure how to handle Egypt. He would like to have it, that would be a restoration of the Roman Empire, but…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 carriers moved from 34 Sea Zone to 55 Sea Zone
3 fighters moved from 34 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 marine moved from New Britain to 48 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to New Guinea
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 battleship and 1 marine moved from 34 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Dutch New Guinea
1 cruiser and 1 marine moved from 48 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Solomon Islands
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 cruiser moved from 34 Sea Zone to 55 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
1 bomber moved from Caroline Islands to 43 Sea Zone
1 carrier moved from 7 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Anhwe to Honan
1 infantry moved from Shansi to Honan
1 infantry moved from Chahar to Shansi
1 armour moved from Southern Manchuria to Chahar
1 infantry moved from Southern Manchuria to Jehol
1 infantry moved from Hopei to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Kiangsi to Honan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangtung to Hunan
1 artillery moved from Kiangsi to Hunan
1 artillery moved from Kwangtung to Kiangsi
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 submarine moved from 7 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in New Guinea
Battle in Dutch New Guinea
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking Dutch New Guinea from Dutch with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Solomon Islands
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Solomon Islands from ANZAC, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Honan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Honan, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Southern Manchuria to Jehol
1 artillery and 2 infantry moved from 35 Sea Zone to Caroline Islands
1 bomber moved from 43 Sea Zone to Davao
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from 26 Sea Zone to Gilbert Islands
Place Units - Japanese
1 armour and 1 infantry placed in French Indo China
1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Manchuria
1 artillery and 1 fighter placed in Japan
2 transports placed in 7 Sea Zone
1 carrier and 1 submarine placed in 7 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Gilbert Islands: 1 bomber
EDIT: Adding units owned by Japanese to Iwo Jima: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.83
UK_Pacific regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 6 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 transport moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from British Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 artillery moved from Western United States to 11 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
3 fighters moved from Queensland to New South Wales
2 fighters moved from Gibraltar to Egypt
1 carrier, 1 destroyer and 1 fighter moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
4 fighters placed in Eastern United States
1 carrier and 1 submarine placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 6 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 transport moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from British Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 artillery moved from Western United States to 11 Sea Zone
1 marine moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
3 fighters moved from Queensland to New South Wales
2 fighters moved from Gibraltar to Egypt
1 carrier, 1 destroyer and 1 fighter moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
4 fighters placed in Eastern United States
1 carrier and 1 submarine placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Tsinghai
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
2 infantry moved from Malaya to Shan State
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Kweichow
Combat - British
Battle in Kweichow
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from Eastern India to Yunnan
1 infantry moved from Burma to Eastern India
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
3 fighters moved from United Kingdom to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 82 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
Place Units - British
1 airfield, 1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,3,4
British collect 27 PUs (3 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
2 transports moved from 100 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
Place Units - Italians
1 transport placed in 99 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Zealand to New South Wales
2 aaGuns, 1 fighter and 3 infantry moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 65 Sea Zone to 27 Sea Zone
1 fighter moved from Malaya to Yunnan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,6,1,4,1,5,4,2,3,4,5,4,3,3,6,2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Zealand to New South Wales
2 aaGuns, 1 fighter and 3 infantry moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 65 Sea Zone to 27 Sea Zone
1 fighter moved from Malaya to Yunnan
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,6,1,4,1,5,4,2,3,4,5,4,3,3,6,2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 93 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 destroyer moved from 40 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine to Kursk
9 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
5 armour and 5 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
5 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 bomber moved from Western Germany to Southern Belarus
1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus
1 artillery and 2 infantry moved from Leningrad to Archangel
1 infantry moved from Leningrad to Archangel
1 armour moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
5 infantry moved from Germany to Poland
5 armour moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Kursk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kursk, round 3 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Southern Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Belarus, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Germans roll dice for 1 artillery and 1 bomber in Southern Belarus, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern Belarus
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 16 armour, 2 artilleries, 14 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 2 artilleries, 14 infantry and 5 mech_infantrys in Rostov, round 2 : 19/37 hits, 13.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 16 armour, 2 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Southern Belarus to Yugoslavia
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
1 artillery and 1 infantry moved from Yugoslavia to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 carrier placed in 115 Sea Zone
1 fighter and 1 tactical_bomber placed in 115 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 4.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Belarus to Northern Belarus
Russians take Northern Belarus from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Stalingrad to Tambov
1 artillery and 12 infantry moved from Stalingrad to Samara
3 infantry moved from Urals to Samara
11 infantry moved from Russia to Samara
3 artilleries moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia
1 aaGun moved from Smolensk to Russia
2 mech_infantrys moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
1 aaGun moved from Smolensk to Novgorod
25 infantry moved from Smolensk to Novgorod
1 infantry moved from Siberia to Amur
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Stalingrad
3 infantry placed in Urals
2 infantry placed in Siberia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 marine moved from New Guinea to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 64 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
1 marine moved from Solomon Islands to 55 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Shan State to Sumatra
1 tactical_bomber moved from Sumatra to 55 Sea Zone
1 fighter moved from Caroline Islands to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 55 Sea Zone
2 marines moved from 55 Sea Zone to New Guinea
1 artillery moved from Caroline Islands to 35 Sea Zone
3 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from Caroline Islands to New Guinea
2 submarines moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 carrier moved from 7 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from Davao to New Guinea
1 bomber moved from Iwo Jima to New Guinea
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Honan to Kiangsi
1 mech_infantry moved from Southern Manchuria to Anhwe
1 armour moved from Chahar to Anhwe
1 artillery moved from Hunan to Kiangsi
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Japan to 7 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Southern Manchuria
Place Units - Japanese
1 fighter placed in Japan
3 infantry placed in French Indo China
1 airfield placed in New Guinea
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in Southern Manchuria
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
UK_Pacific regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gilbert Islands from Japanese to UK_Pacific
EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 bomber moved from Hawaiian Islands to New South Wales
1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 49 Sea Zone
1 artillery and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Solomon Islands
1 cruiser and 1 marine moved from 49 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Gilbert Islands
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from British Guiana to 90 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 fighters moved from Eastern United States to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 104 Sea Zone
3 infantry placed in Eastern United States
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Western United States
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gilbert Islands from Japanese to UK_Pacific
EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 bomber moved from Hawaiian Islands to New South Wales
1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 49 Sea Zone
1 artillery and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Solomon Islands
1 cruiser and 1 marine moved from 49 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Gilbert Islands
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from British Guiana to 90 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 fighters moved from Eastern United States to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 104 Sea Zone
3 infantry placed in Eastern United States
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Western United States
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gilbert Islands from Japanese to UK_Pacific
EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 bomber moved from Hawaiian Islands to New South Wales
1 carrier, 2 fighters and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 cruiser and 1 marine moved from 27 Sea Zone to 49 Sea Zone
1 artillery and 1 transport moved from 27 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Solomon Islands
1 cruiser and 1 marine moved from 49 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Gilbert Islands
2 transports moved from 93 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 90 Sea Zone
1 infantry moved from British Guiana to 90 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 fighters moved from Eastern United States to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 104 Sea Zone
3 infantry placed in Eastern United States
1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Western United States
1 fighter placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Tsinghai to Honan
1 infantry moved from Tsinghai to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Honan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Southern Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
12 infantry moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 bomber moved from United Kingdom to Gibraltar
Place Units - British
2 infantry placed in Egypt
1 destroyer placed in 113 Sea Zone
1 carrier placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4,3
British collect 30 PUs (3 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : 0.00
Neutral_Axis regular : -1.33
British regular : 1.50