@crockett36 It says I need to download it so I do and then it says map not found, missing map.
ABH and crockett36, (A+69) tutor game
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 fighter moved from Western United States to 4 Sea Zone 2 fighters moved from Hawaiian Islands to 4 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Central United States to Alaska 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 24 Sea Zone 1 cruiser moved from 26 Sea Zone to 15 Sea Zone 1 infantry moved from Central United States to Western United States 3 mech_infantrys moved from Central United States to British Columbia 1 fighter moved from Eastern United States to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from Central United States to Eastern United States 1 cruiser moved from 15 Sea Zone to 8 Sea Zone Non Combat Move - Americans 2 fighters moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 infantry moved from 4 Sea Zone to Soviet Far East 1 tactical_bomber moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to Eastern United States: 2 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan 1 artillery and 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 8 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Yunnan, round 2 : 5/11 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 2 fighters moved from Scotland to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 cruiser moved from 80 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 armour moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia 2 artilleries moved from Alexandria to Egypt 1 bomber moved from United Kingdom to 97 Sea Zone 3 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 fighter moved from India to Yunnan 5 infantry moved from India to Burma 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Ethiopia British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Ethiopia British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/6 hits, 1.67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 submarine Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 9 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 fighter moved from 96 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 2 fighters moved from 97 Sea Zone to Malta 1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 transport moved from 109 Sea Zone to 92 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec 2 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 3 aaGuns moved from India to Burma 1 infantry moved from Alexandria to Egypt Place Units - British 2 fighters placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3,3,2 British collect 28 PUs (3 lost to blockades); end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : 2.17 Italians regular : -1.83 Japanese regular : 0.33 British regular : 0.33
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So my luck continues. zero casualties.
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@crockett36 ABH Italy up.
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low luck anyone?
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@crockett36 I wish…
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 8:21:01 PM
Savegame -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Tobruk to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 95 Sea Zone to 94 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 bomber moved from Northern Italy to 92 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Yugoslavia, round 2 : 3/6 hits, 2.33 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 3 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 92 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 battleship, 1 cruiser and 1 transport Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 92 Sea Zone Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 transport owned by the British lost in 92 Sea Zone Italians win with 1 bomber, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 31 Casualties for Italians: 1 destroyer Casualties for British: 1 battleship, 1 cruiser and 1 transport Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour; Americans defend with 1 fighter Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 fighter Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy 1 artillery and 3 infantry moved from Tobruk to Libya 1 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria 2 aaGuns moved from Northern Italy to Yugoslavia 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3,5,3,2,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 2 PUs (11 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 3.33 Neutral_Allies regular : 0.00 British regular : 0.17
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top priority for Italy was to make sure they have can openers heading to Russia to support the German advance. With the outcome of the Med, it has proven hopeless to ever do much else. Africa is also a hopeless mess.
Getting Gibraltar was a key accomplishment as there are no transports that can reclaim it next round. The UK should have had a safer place for their ships and had an extra fighter support the American one in Gibraltar as this was a significant setback in value with almost a 40 PU swing in those two fights.
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missed the transport in Brazil. Likely Gibraltar can be reclaimed, but no guarantee
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I will comment on Turn 1 decisions after Anzac goes as there are some tough choices on what to do with their units.
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Sorry guys. I didn’t want to weaken England and I should have taken at least one infantry.
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I was going to ask for input on the noncom s and just choose to move on. My apologies.
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I think the 97 fleet is going to survive. Or take a lot of Luftwaffe down with it. So I’d like to steam the Anzac ships towards suez
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And garrison Australia
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@crockett36 said in ABH and crockett36, (A+69) tutor game:
Sorry guys. I didn’t want to weaken England and I should have taken at least one infantry.
My suggestion was 2 inf and a sb to Gibraltar, but didn’t look closely at the situation in London.
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@crockett36 Definitely run the numbers for Sealion each UK turn to evaluate options. Currently Germany only had one transport and five planes that could reach, and some of the planes would have been required in SZ110 to clear a path for the amphibious landing. Very few defenders are currently required in London to protect on UK2, and it would have been unlikely that I would have been lured into a big Sea Lion build for a UK3 attack after that disasterous first round for the Axis.
Bringing 2 inf and another plane to Gibraltar would have been very helpful. You also could have built an airbase in Gibraltar to have supported the adjacent fleets. That spot is so critical to dominating the Atlantic and the Med. It should be the main focus are for the Allies in the early game, assuming London and Egypt are safe.
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@arthur-bomber-harris NOTE TO SELF: DEBATE THE NONCOMS. BOLSTER GIBRALTAR OR BLOCK 92 T1
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Suggestions for Anzac and France. Obviously bring French into 97
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@crockett36 anfran.tsvg
stack 97 with Brits, stack s aust normal other stuff -
french troops in europe