TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 9 aaGuns; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Japanese
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
1 infantry moved from Java to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Anhwe to Hunan
2 fighters moved from Kiangsu to Hopei
2 fighters moved from Kiangsu to Kweichow
2 bombers moved from Kiangsu to Shensi
2 tactical_bombers moved from Kiangsu to Kiangsi
5 tactical_bombers moved from Kiangsu to Kwangsi
2 fighters moved from Kiangsu to Kwangsi
3 armour moved from Kiangsu to Kiangsi
4 infantry moved from Korea to Amur
6 infantry moved from Manchuria to Amur
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 7 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in South Australia
Battle in 45 Sea Zone
Japanese attack with 1 transport
UK_Pacific defend with 1 infantry and 1 transport
UK_Pacific and Japanese reach a stalemate
Battle in Kweichow
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese roll dice for 2 fighters in Kweichow, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in Kweichow, round 3 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kweichow
Japanese win, taking South Australia from UK_Pacific with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 mech_infantry
UK_Pacific defend with 3 fighters
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 3 fighters in Hunan, round 2 : 2/3 hits, 2.00 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Japanese attack with 10 infantry
Russians defend with 2 aaGuns and 18 infantry
Japanese roll dice for 10 infantry in Amur, round 2 : 1/10 hits, 1.67 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6.00 expected hits
6 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 4 infantry in Amur, round 3 : 3/4 hits, 0.67 expected hits
Russians roll dice for 1 aaGun and 18 infantry in Amur, round 3 : 4/18 hits, 6.00 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
Russians win with 16 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 10 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Hopei
Japanese attack with 2 fighters
Russians defend with 1 infantry
Japanese roll dice for 2 fighters in Hopei, round 2 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 infantry
UK_Pacific defend with 3 fighters
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 3 fighters in Dutch New Guinea, round 2 : 2/3 hits, 2.00 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Dutch win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 armour and 2 tactical_bombers
UK_Pacific defend with 1 mech_infantry
Japanese roll dice for 3 armour and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the UK_Pacific and 1 armour owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from UK_Pacific with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for UK_Pacific: 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters
Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
2 fighters owned by the Japanese lost in 26 Sea Zone
Americans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fighters
Battle in Kwangsi
Japanese attack with 2 fighters and 5 tactical_bombers
Chinese defend with 5 infantry; UK_Pacific defend with 3 infantry
Japanese roll dice for 2 fighters and 5 tactical_bombers in Kwangsi, round 2 : 4/7 hits, 3.83 expected hits
Chinese roll dice for 8 infantry in Kwangsi, round 2 : 2/8 hits, 2.67 expected hits
3 infantry owned by the UK_Pacific, 2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 3/5 hits, 2.83 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangsi, round 4 : 3/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 3 tactical_bombers
Casualties for Chinese: 5 infantry
Casualties for UK_Pacific: 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 7 destroyers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 7 destroyers and 1 transport in 25 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 7 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 fighter and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers
Russians defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.67 expected hits
1 mech_infantry owned by the Russians and 2 bombers owned by the Japanese lost in Shensi
Chinese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 2 bombers
Casualties for Russians: 1 mech_infantry
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Hawaiian Islands
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers could not land in Kwangsi and were removed
2 tactical_bombers could not land in Kiangsi and were removed
2 fighters could not land in Kweichow and were removed
2 fighters could not land in Hopei and were removed
Place Units - Japanese
3 aaGuns placed in Kiangsu
6 aaGuns placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : 2.00
Japanese regular : 4.17
UK_Pacific regular : 0.67
Russians regular : -2.00
Dutch regular : 0.00
Savegame