@oysteilo
any scramble?
trulpen L+19 vs aagamerz13 BM#
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@trulpen 50% chance they go either way.
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya Italians take Libya from French Combat - Italians Non Combat Move - Italians 1 fighter moved from Bessarabia to Southern Italy 3 infantry moved from Southern France to Normandy Bordeaux 1 aaGun and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Northern Italy to Southern Italy 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea ZoneCombat Hit Differential Summary :
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@aagamerz13 have to attack destroyer with bomber
bomber [dice 1d6]
destroyer [dice 1d6] -
1d6: 3
1d6: 4 -
@aagamerz13 bomber hits destroyer misses
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya Italians take Libya from French Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter moved from Bessarabia to Southern Italy 3 infantry moved from Southern France to Normandy Bordeaux 1 aaGun and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Northern Italy to Southern Italy 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk 2 armour and 2 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Yugoslavia to Albania Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Kweichow 3 fighters moved from Yunnan to Kweichow 1 submarine moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow ANZAC win, taking Kweichow from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kweichow to Yunnan 2 fighters moved from Kweichow to Szechwan 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Yunnan to Szechwan 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Yunnan to Kweichow 3 fighters moved from Yunnan to Kweichow 1 submarine moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kweichow ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow ANZAC win, taking Kweichow from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kweichow to Yunnan 2 fighters moved from Kweichow to Szechwan 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Yunnan to Szechwan 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French 1 infantry moved from Syria to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory_minor, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov 3 fighters moved from Bryansk to Russia 1 fighter moved from Bessarabia to Russia 1 fighter moved from Bessarabia to Russia 3 bombers moved from Bryansk to Russia Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Cleaning up after air battles Non Combat Move - Germans 3 fighters moved from Russia to Novgorod 2 fighters moved from Russia to Bryansk 1 mech_infantry moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 fighter moved from Tobruk to Ukraine 1 infantry moved from Ukraine to Bryansk 2 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 tactical_bomber moved from Bessarabia to Western Germany 1 tactical_bomber moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Novgorod to Western Germany 2 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Belarus to Bryansk 2 bombers moved from Russia to Novgorod 2 armour moved from Poland to Western Ukraine 1 bomber moved from Western Germany to Novgorod 1 fighter moved from Eastern Poland to Bryansk 3 submarines moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 1 factory_minor placed in Western Ukraine 3 infantry placed in Ukraine 1 fighter and 2 infantry placed in Novgorod 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Russians AA : 0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 15 PUs; Russians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Samara 2 fighters moved from Russia to Vologda 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Yenisey to Evenkiyskiy 1 aaGun moved from Yenisey to Evenkiyskiy 3 infantry moved from Yenisey to Evenkiyskiy 1 aaGun and 12 infantry moved from Yenisey to Timguska 8 infantry moved from Yenisey to Evenkiyskiy 1 fighter moved from Tambov to Russia Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -0,67 Germans regular : 0,33 Russians regular : 1,17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 10 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 armour moved from Ulaanbaatar to Suiyuyan Japanese take Central Mongolia from Russians 1 artillery moved from Hopei to Kweichow 1 armour moved from Chahar to Hopei 1 mech_infantry moved from Manchuria to Chahar 1 armour moved from Anhwe to Hunan 2 bombers moved from Kwangtung to Kweichow 1 artillery and 1 infantry moved from Malaya to Shan State 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 2 battleships and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from Philippines to 42 Sea Zone 4 carriers moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 mech_infantry moved from Manchuria to Chahar 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 3 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 armour moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State Combat - Japanese Battle in Dutch New Guinea Battle in Kweichow Japanese attack with 1 artillery and 2 bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 2 bombers in Kweichow, round 2 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Kweichow Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 44 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kwangsi Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 fighter and 3 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Japan 1 fighter moved from Kwangtung to 6 Sea Zone 1 bomber moved from Kweichow to Malaya 1 bomber moved from Kweichow to Kwangtung 1 mech_infantry moved from Yakut S.S.R. to Dzavhan 1 mech_infantry moved from Yakut S.S.R. to Tsagaan Olom 1 mech_infantry moved from Yakut S.S.R. to Dzavhan 1 infantry moved from Yakut S.S.R. to Dzavhan 1 infantry moved from Yakut S.S.R. to Dzavhan Place Units - Japanese 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone 3 infantry placed in Malaya 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -3.33 UK_Pacific regular : 0.67 ANZAC regular : -0.33 -
@trulpen said in trulpen L+19 vs aagamerz13 BM#:
TripleA Turn Summary: UK_Pacific round 4
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by British to Italian Somaliland: 1 infantryDid a NCM-change with UK earlier, which I hope is ok to keep. I trust it is, but no biggie if it isn’t.
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@trulpen that’s ok
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 54 Sea Zone to 45 Sea Zone EDIT: 1 infantry moved from Anglo Egyptian Sudan to Italian Somaliland 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Battle in Paulau Island Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Paulau Island from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 transports moved from 91 Sea Zone to 90 Sea Zone 1 aaGun and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 transports moved from 90 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from 54 Sea Zone to Hawaiian Islands 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone EDIT: 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 23 Sea Zone EDIT: Americans undo move 16. EDIT: Americans undo move 15. EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 23 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas EDIT: 1 infantry and 1 transport moved from 23 Sea Zone to 22 Sea Zone 4 carriers moved from 54 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 22 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 22 Sea Zone 1 bomber moved from Egypt to Gibraltar 1 bomber moved from Egypt to India Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 2 fighters and 1 tactical_bomber placed in Western United States 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Combat Move - British Turning on Edit Mode EDIT: Americans takes 93 Sea Zone from Italians EDIT: Turning off Edit Mode EDIT: 3 submarines moved from 91 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Persia to 97 Sea Zone 1 fighter moved from Egypt to 97 Sea Zone 1 fighter moved from Scotland to 97 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from Yunnan to French Indo China Combat - British British creates battle in territory 109 Sea ZoneCombat Hit Differential Summary :
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@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@trulpen that’s ok
Thanks!
Decided a delayed Taranto is prudent. Count on it being a success, even though I know my dice, so move in 3 american subs to z93.
Anyway, scramble to z97?
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Will only move 2 US-subs, keeping one in reserve.
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@trulpen yes scramble both italy fighters. Germany will mop up any surviving fleet.
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Combat Move - British Turning on Edit Mode EDIT: Americans takes 93 Sea Zone from Italians EDIT: Turning off Edit Mode EDIT: 3 submarines moved from 91 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Persia to 97 Sea Zone 1 fighter moved from Egypt to 97 Sea Zone 1 fighter moved from Scotland to 97 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 artillery moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from Yunnan to French Indo China Combat - British British creates battle in territory 109 Sea Zone Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow British win, taking 109 Sea Zone from Germans, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French Indo China British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China 1 fighter owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/8 hits, 3,83 expected hitsCombat Hit Differential Summary :
Japanese regular : -0,83 British regular : -2,33





