ABH and crockett36, (A+69) tutor game

  • 2025 2024 '23 '22 '19 '18

    Okay, I’ll back off of Tobruk.

    So the big plan is to cruise the US fleet through the med. 89-92-98-80-39. By that time, we dominate the med, make him fortify Rome, have British planes and ships in tandem. Some can fly ahead or divert to Moscow. Goal of this force is to do battle with the IJN and make the conditions right for a recapture of India. We will need to strengthen this force with bombers probably. It can also be a projection of power that chases it away and protects the ME.

    I am fortifying Sidney with US on the board and two turns of builds.

    I am fortifying Honolulu with this turns build. The transports will then go to central America to be used in a t 4 attack of Spain.

    The Russians are turtling except for their posturing in the south and their oil ventures. The Siberians are moving back into Amur as he moves south.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 harbour, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 cruiser moved from 101 Sea Zone to 89 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            1 bomber moved from Central United States to United Kingdom
            1 fighter moved from Eastern United States to 89 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Queensland
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 cruiser moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry moved from Western United States to Mexico
            1 mech_infantry moved from Central United States to Western United States
            1 artillery moved from Western United States to Mexico
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from Eastern United States to Central United States
            1 infantry moved from Central United States to Western United States
            1 armour moved from Central United States to Western United States
            2 mech_infantrys moved from Central United States to Western United States
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 harbour placed in Southeast Mexico
            3 infantry placed in Western United States
            1 submarine and 3 transports placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 8 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 15 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 24 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 I like this. trap set for Honolulu. Garrisoning all the right areas.


  • @crockett36 It’s all non-coms so give someone give me an okay and I’ll go with it.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    I think that’s solid. Yunnan as a dead zone

  • 2025 2024 '23 '22 '19 '18

    20210919_172225.jpg

  • 2025 2024 '23 '22 '19 '18

    20210919_172237.jpg


  • @crockett36 this is 90 percent. Worst case lose Egypt for a turn. Recapture t2

  • 2025 2024 '23 '22 '19 '18

    20210919_172254.jpg

  • '22 '21

    @crockett36 Iiiii like it!!!

  • 2025 2024 '23 '22 '19 '18

    Tobruk n 97 are 100

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Combat Move - British
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Tobruk
            1 fighter moved from Malta to Tobruk
            2 artilleries moved from Alexandria to Tobruk
            2 infantry moved from Alexandria to Tobruk
            1 armour moved from Alexandria to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from India to Iraq
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 87 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            3 infantry moved from Malaya to Shan State
            2 infantry moved from Burma to Shan State
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 what do you all think?

  • '22 '21

    @crockett36 Offhand it looks good!


  • @nolimit Thanks No Limit!


  • Sorry, have to be honest and won’t use any silk lining. I think that with the JDOW1 it’s suicide to leave the Pac. J will simply explode into a frenzy Godzilla. The fleet has far less use in the Atlantic right now, especially since the threats are low there. Since UK shuts down Italy, there’s no crucial need of US stepping in with more than necessary.

    US really needs to get in there and suppress Japan before it’s too late. Remember, if you let J run amok, it’s game over. Axis only need 6 VC in the Pacific theatre.

    I believe you have enough force to stack in z54 right off the bat.

    Leaving a tr exposed in z26 is not a trap, it’s just a lost tr. US should rather protect their trannies. Takes a lot of time getting units into the Pac, especially amphi-forces, so that tempo is worth quite a lot.

    Doing both Taranto and Tobruk is brave, but if you can pull it off it’s great! I’m thinking that it might be a bit too much though.

    What we really want here is to make the crucial attacks as solid as possible. I’d say the main focus is to take out the italian navy and limit the possibilities of amphibious attacks.

    The attack on Tobruk is not as crucial, but taking out that force can wait. I believe the fig and tac have better use in z97. Think the chance of a scramble is low with the current setup, but with the tac you’re on power 24 and can expect 4 hits. A scramble is then definitely out of the question. If no tac Italy has a 5 IPC better outcome with a scramble than no scramble.

    I suggest the fig from Gibraltar to boost the attack on z96 and land on Malta. One fig from Scotland can replace it in z97.

    I think it’s better to take out Ethiopia this turn with 2 inf, 1 art, 1 mech, 1 fig, 1 cr.

    Definitely do not attack Iraq this turn. Especially not via an amphi, since the offloaded land-units are locked into the battle. That means they can’t retreat and you’ll either lose them or take Iraq, which we prefer to hand over to the ruskijs. Annexing Persia in NCM also gives 2 IPC income and also boosts with 2 inf, preparing the attack for next turn.

    I’ll post the suggested changes.


  • The thing with z97 is that UK would prefer not having to take any hits on the ac, so this makes things shakier than what the calculator suggests.


  • You also do not want to move away the air from Calcutta, if possible. It will be needed when contesting J in the area.

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