@WILD:
Bardoly, I don’t really like powers getting extra $ for taking away supply routes from other nations chalking it up to morale. I do like just getting a bonus for certain sz’s for each power. This could be used w/out NO’s or in other versions of AA. I like getting more $ into the game rather then penalizing, resulting in less units. Maybe up to 5 ipc/power payable in the collect income phase. Assign 4 sz to each power and give them 1 ipc for each of these sz that are clear of enemy war ships & subs (transp not included) at the end of their turn. If you have all 4 sz clear at the end of your turn you get an additional 1 ipc for a total of 5 ipc’s.
Possible sz in AA50:
*Russia-sz 3,4,63 and either 16 or 34.
*Uk-sz 1,2,8 & 9 keeping supplies coming from US & Canada.(could just go with 2,8 and commonwealth zones like Au 41 & SA 27)
*US-sz 10,18,56 & 53-supply Hawaii
*Germany- sz 5 (counts for 2) along with 14 & 13 (the med was very important for Germany to supply N Africa.(I know its double dipping but Germany is like that lol)
*Italy-13,14,15 only, no extra bonus for all sz’s.(This should help balance out above)
*Japan-62,61,36 supplies to and from main land,& 49-oil.
Well that’s it in a nut shell what do you think.
I like that a lot better.
I think several of the people who have responded to my posts, have NOT understand my reasoning. The whole reason to put convoy zones in the game is to better model the war. i.e. The Battle for the Atlantic is completely missing in AA50. So, how do you put it in? By adding convoy zones. Now that that has been decided, on to the hard part. How do you emplement it and yet stay as SIMPLE and as close to the OOB rules as possible? The game already is set up to add IPCs and then spend them, so my idea of gaining IPCs (and lowering the opponents IPCs likewise) is actually pretty close to the OOB rules. I’m NOT trying to do anything completely unhistorical. Quite the opposite. I’m just trying to Keep it simple. Once again, below is my original post in the thread.
@Bardoly:
To keep it simple, why not just give an IPC value to a sea zone?
The sea zone would have an original controller, and an attacker who moved a warship (subs included) into the sea zone would place a control marker on the sea zone, and would then be in control of the sea zone and would collect the IPC from the sea zone. (Perhaps if the warship leaves the sea zone or is destroyed, then control of the sea zone reverts back to the original controller.)
That said, I think that WILD BILL is on the right track.