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TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - British
British buy 1 battleship, 1 destroyer and 1 factory; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
1 destroyer moved from 12 Sea Zone to 2 Sea Zone
1 cruiser moved from 12 Sea Zone to 2 Sea Zone
1 bomber moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
1 armour moved from Eastern Canada to 9 Sea Zone
1 transport moved from 41 Sea Zone to 47 Sea Zone
1 destroyer moved from 41 Sea Zone to 47 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in 2 Sea Zone
British attack with 1 cruiser and 2 destroyers
Germans defend with 2 submarines
British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Norway
British attack with 1 bomber and 2 fighters
Germans defend with 1 fighter and 1 infantry
British roll dice for 1 bomber and 2 fighters in Norway, round 2 : 0/3 hits, 1.67 expected hits
Germans roll dice for 1 fighter and 1 infantry in Norway, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 bomber and 2 fighters in Norway, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 fighter and 1 infantry in Norway, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Norway
British roll dice for 1 bomber and 1 fighter in Norway, round 4 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Norway
British roll dice for 1 bomber in Norway, round 5 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Norway, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the British lost in Norway
Germans win with no units remaining. Battle score for attacker is -19
Casualties for British: 1 bomber and 2 fighters
Casualties for Germans: 1 fighter and 1 infantry
Non Combat Move - British
1 armour and 1 transport moved from 9 Sea Zone to 2 Sea Zone
Place Units - British
1 factory placed in India
1 battleship and 1 destroyer placed in 2 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.83
British regular : -3.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery moved from 15 Sea Zone to Trans-Jordan
1 battleship moved from 14 Sea Zone to 15 Sea Zone
2 cruisers moved from 14 Sea Zone to 15 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 infantry moved from Libya to Egypt
1 armour moved from Italy to France
2 infantry moved from Balkans to Bulgaria Romania
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.67
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Poland to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Finland
1 infantry moved from 5 Sea Zone to Finland
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo-Egypt Sudan from British
Germans take French Equatorial Africa from British
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 fighter moved from France to 12 Sea Zone
1 armour moved from Egypt to Persia
Germans take Persia from British
1 fighter moved from Poland to Finland
1 artillery moved from Egypt to 15 Sea Zone
1 artillery and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
1 artillery moved from 13 Sea Zone to Morocco Algeria
1 bomber moved from Libya to Morocco Algeria
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 artillery and 1 fighter in Finland, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 12 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Morocco Algeria
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco Algeria
Germans win, taking Morocco Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Morocco Algeria to Germany
1 fighter moved from 12 Sea Zone to France
1 fighter moved from Finland to Poland
2 armour moved from Bulgaria Romania to Poland
4 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
2 artilleries, 1 fighter and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans rolls : 0.00
Russians regular : -0.33
Germans regular : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Belorussia to Baltic States
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
1 armour moved from Caucasus to East Poland
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to East Poland
Combat - Russians
Battle in Persia
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Finland
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 3 infantry in Finland, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Place Units - Russians
1 armour and 1 bomber placed in Karelia S.S.R.
2 armour and 2 infantry placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 34 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.83
Russians regular : 2.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 factory, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery moved from Kwangtung to 61 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 infantry moved from Kiangsu to Hupeh
Japanese take Hupeh from Chinese
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
3 infantry moved from 63 Sea Zone to Soviet Far East
1 artillery moved from 63 Sea Zone to Soviet Far East
2 fighters moved from 62 Sea Zone to Soviet Far East
1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
2 infantry moved from 37 Sea Zone to Burma
1 artillery moved from 37 Sea Zone to Burma
2 infantry moved from French Indo-China Thailand to Burma
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 fighter moved from French Indo-China Thailand to Burma
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 carrier moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from Manchuria to 36 Sea Zone
1 cruiser moved from 61 Sea Zone to 63 Sea Zone
1 carrier moved from 37 Sea Zone to 48 Sea Zone
2 fighters moved from 37 Sea Zone to 48 Sea Zone
1 battleship moved from 50 Sea Zone to 48 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 cruiser in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 4 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Burma, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to French Indo-China Thailand
1 infantry moved from Kwangtung to French Indo-China Thailand
2 fighters moved from Soviet Far East to 63 Sea Zone
Place Units - Japanese
1 factory placed in Borneo
1 artillery, 1 bomber and 1 infantry placed in Japan
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 41 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
Japanese rolls : 0.00
Russians regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Australia to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 38 Sea Zone
1 destroyer moved from 47 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
British take East Indies from Japanese
1 battleship moved from 2 Sea Zone to 12 Sea Zone
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 cruiser moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Italian Africa
Combat - British
Battle in 12 Sea Zone
British attack with 1 battleship and 2 destroyers
Germans defend with 1 submarine
British roll dice for 1 battleship and 2 destroyers in 12 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship and 2 destroyers in 12 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 12 Sea Zone
British win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
Place Units - British
1 armour and 2 fighters placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Trans-Jordan to 15 Sea Zone
1 infantry moved from Trans-Jordan to 15 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Gibraltar
1 infantry moved from 13 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry; Americans defend with 1 bomber and 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
British win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Casualties for British: 2 infantry
Non Combat Move - Italians
2 infantry moved from Italy to Balkans
1 artillery moved from Italy to Balkans
1 armour moved from Balkans to Bulgaria Romania
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from France to Balkans
Place Units - Italians
1 fighter and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 cruiser moved from 56 Sea Zone to 52 Sea Zone
1 carrier moved from 53 Sea Zone to 48 Sea Zone
1 fighter moved from 53 Sea Zone to 48 Sea Zone
1 fighter moved from 53 Sea Zone to 48 Sea Zone
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 destroyer moved from 53 Sea Zone to 48 Sea Zone
1 bomber moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 48 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 48 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 48 Sea Zone
Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -50
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in New Guinea
Non Combat Move - Americans
1 infantry moved from Central United States to Western United States
Combat Move - Chinese
1 infantry moved from Yunnan to Hupeh
1 infantry moved from Yunnan to Hupeh
1 fighter moved from Yunnan to Hupeh
Combat - Chinese
Battle in Hupeh
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hupeh to Yunnan
Place Units - Americans
1 battleship, 1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : -2.33
Japanese regular : 1.00
you may need to adjust your Japanese units. I tried to make the right decisions, but my units preformed spectacularly bad.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 6 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 artillery moved from 5 Sea Zone to Baltic States
3 infantry moved from Poland to Baltic States
4 infantry moved from Poland to East Poland
2 armour moved from Czechoslovakia Hungary to East Poland
1 artillery moved from Morocco Algeria to 13 Sea Zone
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
1 artillery moved from 13 Sea Zone to Gibraltar
1 fighter moved from France to Gibraltar
1 bomber moved from Germany to Gibraltar
1 fighter moved from Poland to East Poland
1 fighter moved from Germany to Baltic States
4 armour moved from Poland to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 4 armour, 1 artillery, 1 fighter and 4 infantry
Russians defend with 4 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 4 armour, 1 artillery, 1 fighter and 4 infantry in Baltic States, round 2 : 3/10 hits, 3.67 expected hits
Russians roll dice for 4 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in East Poland
Germans attack with 2 armour, 1 fighter and 4 infantry
Russians defend with 2 armour and 3 infantry
Germans roll dice for 2 armour, 1 fighter and 4 infantry in East Poland, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 2 armour and 3 infantry in East Poland, round 2 : 1/5 hits, 2.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans roll dice for 2 armour, 1 fighter and 3 infantry in East Poland, round 3 : 2/6 hits, 2.00 expected hits
Russians roll dice for 2 armour and 1 infantry in East Poland, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland
Germans roll dice for 2 armour, 1 fighter and 1 infantry in East Poland, round 4 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in East Poland, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour and 3 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 bomber and 2 fighters
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 bomber and 2 fighters in Gibraltar, round 2 : 3/3 hits, 1.50 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Gibraltar
1 bomber owned by the Germans retreated
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 bomber and 1 fighter
Non Combat Move - Germans
1 bomber moved from Gibraltar to Germany
1 fighter moved from East Poland to Poland
1 fighter moved from Baltic States to Poland
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
4 infantry moved from Germany to Poland
Place Units - Germans
1 armour, 1 fighter and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -0.17
Germans regular : 1.17
British regular : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour, 1 artillery and 2 infantry moved from Persia to Trans-Jordan
1 armour moved from Caucasus to East Poland
1 armour moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 armour moved from Caucasus to East Poland
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 bomber moved from Karelia S.S.R. to East Poland
1 infantry moved from Russia to Belorussia
2 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Soviet Far East
6 infantry moved from Buryatia S.S.R. to Soviet Far East
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 armour and 4 infantry
Italians defend with 1 armour and 2 infantry
Russians roll dice for 1 armour and 4 infantry in Bulgaria Romania, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Bulgaria Romania
Russians roll dice for 1 armour and 3 infantry in Bulgaria Romania, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bulgaria Romania
Russians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Bulgaria Romania
Russians roll dice for 1 armour in Bulgaria Romania, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Bulgaria Romania, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 4 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Trans-Jordan
Russians attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Soviet Far East
Russians attack with 7 infantry
Japanese defend with 1 artillery and 3 infantry
Russians roll dice for 7 infantry in Soviet Far East, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Soviet Far East, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Soviet Far East
Russians roll dice for 5 infantry in Soviet Far East, round 3 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in East Poland
Russians attack with 2 armour and 1 bomber
Germans defend with 2 armour
Russians roll dice for 2 armour and 1 bomber in East Poland, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 2 armour in East Poland, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in East Poland
Russians roll dice for 1 bomber in East Poland, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in East Poland, round 3 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Russians and 1 armour owned by the Germans lost in East Poland
Germans win with no units remaining. Battle score for attacker is -12
Casualties for Russians: 2 armour and 1 bomber
Casualties for Germans: 2 armour
Non Combat Move - Russians
Place Units - Russians
1 bomber placed in Russia
2 armour placed in Karelia S.S.R.
1 armour and 3 infantry placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Italians regular : -1.00
Germans regular : 3.17
Russians regular : 1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 transports moved from 63 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from French Madagascar to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 infantry moved from Burma to 37 Sea Zone
1 artillery moved from Burma to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to East Indies
1 infantry moved from 38 Sea Zone to East Indies
1 fighter moved from French Indo-China Thailand to Burma
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 63 Sea Zone to 60 Sea Zone
2 fighters moved from 60 Sea Zone to 52 Sea Zone
1 submarine moved from 62 Sea Zone to 52 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 fighter moved from 36 Sea Zone to East Indies
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 artillery moved from 60 Sea Zone to Okinawa
1 infantry moved from 60 Sea Zone to Okinawa
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 38 Sea Zone
1 transport owned by the Japanese retreated to 37 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 52 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 52 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser in 52 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in East Indies
Japanese attack with 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 fighter in East Indies, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in East Indies
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by British to East Indies: 1 infantry
EDIT: Removing units owned by Japanese from East Indies: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 battleship moved from 48 Sea Zone to 37 Sea Zone
2 fighters moved from 52 Sea Zone to 60 Sea Zone
1 bomber moved from Japan to Borneo
1 fighter moved from New Guinea to 36 Sea Zone
1 fighter moved from New Guinea to Kiangsu
1 infantry moved from Manchuria to Kiangsu
Place Units - Japanese
2 artilleries and 2 infantry placed in Borneo
1 carrier and 1 destroyer placed in 62 Sea Zone
1 factory placed in Manchuria
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 0.67
Japanese rolls : 0.00
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 fighters and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 armour and 1 transport moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 cruiser moved from 3 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
1 armour moved from 7 Sea Zone to France
1 fighter moved from India to Belgian Congo
1 armour, 1 artillery, 1 fighter and 3 infantry moved from India to Burma
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
British take New Guinea from Japanese
1 destroyer moved from 38 Sea Zone to 48 Sea Zone
1 battleship and 2 destroyers moved from 12 Sea Zone to 7 Sea Zone
Combat - British
Battle in Burma
British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 fighter and 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Burma, round 4 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Burma, round 5 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in Burma, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 3 infantry
Battle in France
British attack with 1 armour and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Burma to India
Place Units - British
2 fighters placed in India
1 armour placed in United Kingdom
1 transport placed in 7 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33
Germans regular : 0.33
British regular : -2.50
The battle in Gibraltar didn’t roll for my other cruiser. I did a roll dice function and rolled a 2, taking our the USA fighter.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Balkans to France
1 infantry moved from Italy to France
1 transport moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
1 fighter moved from Italy to France
1 fighter moved from Italy to France
Combat - Italians
Battle in France
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 armour
Italians roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in France
Italians win, taking France from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Gibraltar
Italians attack with 2 infantry
Americans defend with 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Italians to Gibraltar: 2 infantry
EDIT: Changing ownership of Gibraltar from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from France to 14 Sea Zone
2 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Balkans to Bulgaria Romania
Place Units - Italians
1 carrier placed in 14 Sea Zone
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
Non Combat Move - Americans
Combat Move - Chinese
1 infantry moved from Hupeh to Suiyuan
Chinese take Suiyuan from Japanese
1 infantry moved from Yunnan to Fukien
1 infantry moved from Yunnan to Fukien
1 infantry moved from Yunnan to Fukien
1 fighter moved from Yunnan to Fukien
Combat - Chinese
Battle in Fukien
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 7 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Chinese win, taking Fukien from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Fukien to Sikang
Place Units - Americans
1 armour, 2 fighters and 1 infantry placed in Western United States
1 cruiser and 1 transport placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 38 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -4.17
Japanese regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 bomber and 9 infantry; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 artillery moved from Baltic States to Karelia S.S.R.
4 armour moved from Baltic States to Karelia S.S.R.
1 bomber moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.
Battle in Karelia S.S.R.
Germans attack with 4 armour, 2 artilleries and 4 infantry
Russians defend with 1 aaGun, 3 armour, 1 factory and 4 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Karelia S.S.R., round 2 : 4/10 hits, 3.67 expected hits
Russians roll dice for 3 armour and 4 infantry in Karelia S.S.R., round 2 : 3/7 hits, 2.83 expected hits
4 infantry owned by the Russians, 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 4 armour, 2 artilleries and 1 infantry in Karelia S.S.R., round 3 : 2/7 hits, 3.00 expected hits
Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 3 armour and 4 infantry
Non Combat Move - Germans
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to East Poland
1 fighter moved from Poland to Baltic States
1 fighter moved from Poland to East Poland
3 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
2 infantry moved from Germany to Poland
1 fighter moved from Germany to France
1 armour moved from Germany to East Poland
1 armour moved from French Equatorial Africa to Egypt
1 aaGun moved from Germany to France
1 bomber moved from United Kingdom to Germany
Place Units - Germans
1 bomber and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans rolls : 0.00
Russians regular : 1.17
Germans regular : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Ukraine
2 infantry moved from Ukraine to Bulgaria Romania
1 armour moved from Caucasus to Bulgaria Romania
1 armour moved from Trans-Jordan to Caucasus
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 armour and 2 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Romania
Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Bulgaria Romania
Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Romania
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 1 armour and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Buryatia S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 2 infantry in Buryatia S.S.R., round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Egypt
Russians win, taking Egypt from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 infantry moved from Belorussia to Archangel
1 infantry moved from Caucasus to Ukraine
Place Units - Russians
3 armour and 3 infantry placed in Russia
Russians undo move 1.
4 armour and 1 infantry placed in Russia
1 armour and 2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : 1.50
Russians regular : 1.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 fighter, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to East Indies
1 infantry moved from 38 Sea Zone to East Indies
1 infantry moved from Okinawa to 60 Sea Zone
1 artillery moved from Okinawa to 60 Sea Zone
1 bomber moved from Borneo to 53 Sea Zone
2 fighters moved from 60 Sea Zone to 53 Sea Zone
1 cruiser moved from 60 Sea Zone to 53 Sea Zone
1 carrier moved from 60 Sea Zone to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone
1 artillery moved from Borneo to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 infantry moved from 61 Sea Zone to Fukien
1 artillery moved from 61 Sea Zone to Fukien
1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
1 fighter moved from Kiangsu to Burma
1 artillery moved from 37 Sea Zone to Burma
1 infantry moved from 37 Sea Zone to Burma
2 fighters moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from New Zealand to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Fukien
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 48 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 48 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser and 2 fighters
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport
Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 53 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport
Battle in East Indies
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in East Indies
Japanese win, taking East Indies from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 48 Sea Zone to 38 Sea Zone
1 bomber moved from 53 Sea Zone to Caroline Islands
1 fighter moved from 53 Sea Zone to Caroline Islands
1 fighter moved from Burma to French Indo-China Thailand
Place Units - Japanese
4 infantry placed in Borneo
3 infantry placed in Manchuria
1 fighter and 1 submarine placed in 62 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.83
Japanese regular : 0.17
Japanese rolls : 0.00
British regular : -1.17