@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
jkeller x vs crockett36 l +45 oob
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 armour moved from 96 Sea Zone to Malta 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 submarine and 2 transports British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 submarine and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 99 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Malta Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 aaGun, 1 bomber and 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 0/2 hits, 0.50 expected hits 1 aaGun owned by the British, 1 bomber owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 20 Casualties for British: 1 aaGun, 1 bomber and 1 infantry Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from 99 Sea Zone to Southern Italy 1 artillery moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 9 PUs (4 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
French regular : -0.67 Italians regular : 0.33 British regular : -0.67 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to Western Australia 1 cruiser moved from 63 Sea Zone to 31 Sea Zone 1 destroyer moved from 62 Sea Zone to 48 Sea Zone 2 fighters moved from New Zealand to Western Australia Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC EDIT: Changing PUs for ANZAC from 15 to 20 EDIT: Turning off Edit Mode Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone Combat - French Battle in Southern France French attack with 1 artillery and 1 infantry Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the French lost in Southern France French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -4 Casualties for French: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in 96 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 submarine and 2 transports French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Italians: 1 submarine and 2 transports Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -0.50 French regular : 1.17 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 armour and 4 mech_infantrys moved from France to Yugoslavia 3 infantry moved from Bulgaria to Romania 5 infantry moved from Yugoslavia to Slovakia Hungary 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 armour moved from France to Yugoslavia 2 infantry moved from Bulgaria to Romania 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 artilleries moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Germany to Poland 6 artilleries moved from Germany to Poland Combat - Germans Battle in 96 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Germans 2 bombers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 artillery moved from France to Western Germany 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
French regular : 0.17 Germans regular : 2.00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 submarine moved from 111 Sea Zone to 105 Sea Zone Non Combat Move - Russians 2 aaGuns, 1 artillery and 11 infantry moved from Karelia to Novgorod 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 8 infantry moved from Novgorod to Belarus 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 6 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 armour and 1 mech_infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Turkmenistan to Caucasus 1 artillery moved from Caucasus to Rostov 1 mech_infantry moved from Turkmenistan to Caucasus 1 tactical_bomber moved from Kazakhstan to Sikang 2 fighters moved from Kazakhstan to Sikang 1 armour moved from Sikang to Szechwan 1 mech_infantry moved from Sikang to Szechwan 1 tactical_bomber moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 1 mech_infantry moved from Turkmenistan to Caucasus Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese EDIT: Turning off Edit Mode Japanese buy 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Siam to Shan State 3 infantry moved from Hunan to Yunnan 5 tactical_bombers moved from Kwangsi to Shan State 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Anhwe to Kwangtung 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan 6 fighters moved from Kwangsi to Shan State 2 fighters moved from Kwangsi to Yunnan 3 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 fighter moved from Yunnan to 39 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery and 2 mech_infantrys in Kwangtung, round 3 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 2 infantry Battle in 39 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 39 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 battleship in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 battleship owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 8/11 hits, 5.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Shan State Japanese attack with 6 fighters, 2 infantry and 6 tactical_bombers British defend with 5 infantry Japanese roll dice for 6 fighters, 2 infantry and 6 tactical_bombers in Shan State, round 2 : 10/14 hits, 7.33 expected hits UK_Pacific roll dice for 5 infantry in Shan State, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for British: 5 infantry Battle in Malaya Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shan State to 39 Sea Zone 5 fighters moved from Shan State to Kwangsi 1 fighter and 5 tactical_bombers moved from Shan State to Kwangsi 2 tactical_bombers moved from Yunnan to 36 Sea Zone 2 fighters moved from Yunnan to 36 Sea Zone 2 fighters moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 2 artilleries and 5 infantry moved from Anhwe to Hunan 1 artillery moved from Chahar to Anhwe 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe 1 armour moved from Korea to Jehol 4 infantry moved from Manchuria to Jehol 3 infantry moved from Korea to Manchuria 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 6.33 UK_Pacific regular : 1.00 British regular : 0.33 -
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - BritishCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 1 fighter and 1 tactical_bomber moved from British Somaliland to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 3 mech_infantrys moved from India to Burma 1 mech_infantry moved from India to Burma Combat - BritishCombat Hit Differential Summary :
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@jkeller scramble
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@crockett36 no scramble thank you
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 16 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 23 Sea Zone to 16 Sea Zone 3 submarines moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 27 Sea Zone 1 bomber moved from Wake Island to Midway 3 fighters and 1 tactical_bomber moved from Wake Island to Midway 2 bombers moved from Central United States to Midway 1 fighter moved from Central United States to 101 Sea Zone 1 fighter moved from Southeast Mexico to 101 Sea Zone 3 infantry moved from 64 Sea Zone to Southeast Mexico 1 artillery moved from 64 Sea Zone to Southeast Mexico 1 infantry moved from Mexico to Southeast Mexico Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 3 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 2 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 1 fighter and 1 tactical_bomber moved from British Somaliland to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 3 mech_infantrys moved from India to Burma 1 mech_infantry moved from India to Burma Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Alexandria British attack with 2 artilleries and 1 infantry Italians defend with 1 artillery British roll dice for 2 artilleries and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Northern Italy from Italians, taking Alexandria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - British 2 destroyers placed in 98 Sea Zone 1 armour placed in Egypt 2 artilleries and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,2 British collect 27 PUs (7 lost to blockades); end with 27 PUs Place Units - UK_Pacific 7 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Adding units owned by UK_Pacific to India: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,2,1,3,3,1,6 UK_Pacific collect 7 PUs (4 lost to blockades); end with 9 PUs Some Units in India change ownership: 1 aaGun and 7 infantryCombat Hit Differential Summary :
Chinese regular : 1.83 Italians regular : -0.33 Japanese regular : 0.00 British regular : 1.17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone 1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 armour moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 2 fighters British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Italians 2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 92 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 92 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits British roll dice for 1 battleship and 2 fighters in 92 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 cruiser owned by the Italians, 1 battleship owned by the British and 2 fighters owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 48 Casualties for Italians: 1 cruiser and 2 destroyers Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Battle in Libya Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 0/6 hits, 1.67 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 3 : 2/6 hits, 1.67 expected hits French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Ethiopia from British to Italians EDIT: Removing units owned by Italians from Kenya: 1 infantry EDIT: Adding units owned by Italians to Ethiopia: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Southern France 2 infantry moved from Albania to Yugoslavia Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
French regular : -0.67 Italians regular : 0.17 British regular : -1.50 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Western Australia to 37 Sea Zone 1 fighter moved from New South Wales to Western Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 1 cruiser moved from 31 Sea Zone to 16 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship, 1 cruiser and 1 transport ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 fighter owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 19 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : 1.50 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 5 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 9 artilleries and 17 infantry moved from Poland to Eastern Poland 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Greece 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 7 armour moved from Yugoslavia to Greece 1 mech_infantry moved from Yugoslavia to Greece 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in Greece Germans attack with 7 armour and 3 mech_infantrys Neutral_Allies defend with 4 infantry Germans roll dice for 7 armour and 3 mech_infantrys in Greece, round 2 : 5/10 hits, 4.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 mech_infantrys owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Neutral_Allies: 4 infantry Battle in 95 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Germans 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 bomber moved from 95 Sea Zone to Western Germany 1 bomber moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Yugoslavia to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland 3 aaGuns moved from Poland to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Normandy Bordeaux to France 1 artillery moved from Western Germany to Germany 1 artillery moved from France to Western Germany Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Neutral_Allies regular : 0.67 Germans regular : 1.50 British regular : 1.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 9 infantry moved from Belarus to Bryansk 1 artillery and 12 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Rostov to Bryansk 8 infantry moved from Russia to Bryansk 3 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 submarine moved from 105 Sea Zone to 112 Sea Zone 2 infantry moved from Novgorod to Karelia 1 artillery and 2 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Vyborg 1 armour and 1 mech_infantry moved from Szechwan to Burma 2 fighters and 1 tactical_bomber moved from Szechwan to Caucasus 1 armour moved from Turkmenistan to Persia 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Karelia, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Karelia, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Karelia, round 5 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Baltic States, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Baltic States, round 3 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 1 submarine and 1 transport Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Vyborg Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vyborg Russians roll dice for 1 artillery and 2 infantry in Vyborg, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Vyborg, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vyborg Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Vyborg, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Belarus to Bryansk 1 aaGun moved from Novgorod to Archangel Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Novgorod 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -0.17 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 fighter moved from 39 Sea Zone to 72 Sea Zone 2 bombers moved from Kwangsi to India 3 fighters moved from Kwangsi to Shan State 2 fighters moved from 36 Sea Zone to Yunnan 2 tactical_bombers moved from 36 Sea Zone to Yunnan 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 3 fighters moved from Kwangsi to Shan State 3 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 mech_infantry moved from 44 Sea Zone to Celebes Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in 72 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 72 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Borneo Battle in Sumatra Battle in Celebes Battle in Yunnan Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 3/11 hits, 5.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Yunnan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/11 hits, 5.67 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 fighter Casualties for British: 2 infantry Non Combat Move - Japanese 1 carrier moved from 39 Sea Zone to 75 Sea Zone 1 fighter moved from 72 Sea Zone to 75 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 75 Sea Zone 1 battleship moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 aaGun, 2 artilleries and 6 infantry moved from Anhwe to Kweichow 3 infantry moved from Hunan to Kweichow 2 artilleries moved from Hunan to Kweichow 1 armour moved from Jehol to Kweichow 4 infantry moved from Jehol to Anhwe 1 artillery moved from Hunan to Kweichow 2 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun moved from Kwangsi to Hunan 2 fighters moved from Yunnan to Kwangsi 3 infantry moved from Manchuria to Jehol 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi 1 bomber moved from India to Kwangsi 1 bomber moved from India to Kwangsi 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 tactical_bomber moved from Shan State to 41 Sea Zone 5 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi Place Units - Japanese 5 submarines and 1 transport placed in 6 Sea Zone 3 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -3.83 UK_Pacific AA : -0.33 UK_Pacific regular : -1.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 3 transports moved from 10 Sea Zone to 89 Sea Zone 3 submarines moved from 7 Sea Zone to 16 Sea Zone 1 cruiser moved from 64 Sea Zone to 89 Sea Zone 2 transports moved from 64 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 2 transports placed in 10 Sea Zone 1 artillery placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 7 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 11 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 : 3/12 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 3 transports moved from 10 Sea Zone to 89 Sea Zone 3 submarines moved from 7 Sea Zone to 16 Sea Zone 1 cruiser moved from 64 Sea Zone to 89 Sea Zone 2 transports moved from 64 Sea Zone to 89 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 2 transports placed in 10 Sea Zone 1 artillery placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 7 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 11 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 : 3/12 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Purchase Units - British British buy 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 8x factory_major; Remaining resources: 1 PUs; UK_Pacific buy nothing; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 3 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Tanganyika Territory to Kenya 2 infantry moved from Persia to Iraq 1 cruiser and 4 destroyers moved from 98 Sea Zone to 92 Sea Zone 3 infantry moved from Burma to Yunnan 4 mech_infantrys moved from Burma to Shan State 1 fighter moved from Burma to Shan State 2 armour moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Combat - British Battle in 92 Sea Zone British attack with 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship and 1 cruiser British roll dice for 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/7 hits, 3.00 expected hits Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone British roll dice for 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits Italians roll dice for 1 battleship in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 battleship owned by the Italians lost in 92 Sea Zone British win with 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 2 destroyers Casualties for Italians: 1 battleship and 1 cruiser Battle in Iraq British attack with 2 armour and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 armour and 2 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq British roll dice for 2 armour in Iraq, round 3 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in Iraq 1 armour owned by the British retreated to Persia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 2 infantry Casualties for Neutral_Axis: 2 infantry Battle in 112 Sea Zone British attack with 1 submarine Germans defend with 1 cruiser and 1 transport British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 112 Sea Zone 1 transport owned by the Germans lost in 112 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in Shan State British attack with 1 fighter and 4 mech_infantrys Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 4 mech_infantrys in Shan State, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter and 4 mech_infantrys in Shan State, round 3 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from 92 Sea Zone to Algeria 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 aaGuns moved from Burma to Yunnan 1 fighter moved from Shan State to West India 1 artillery and 1 infantry moved from 79 Sea Zone to West India 2 artilleries moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt Place Units - British 3 mech_infantrys placed in Egypt 1 destroyer and 1 submarine placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5 British collect 27 PUs (3 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Italians regular : 0.17 Japanese regular : 0.33 Neutral_Axis regular : 0.33 British regular : -0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern France to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 2 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 cruiser and 2 destroyers Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the British and 2 fighters owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 92 Sea Zone British win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber and 2 fighters Casualties for British: 1 cruiser and 2 destroyers Battle in Tunisia Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 1.67 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 4 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
French regular : -0.67 Italians regular : 1.00 British regular : 1.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 bomber moved from New South Wales to 37 Sea Zone 1 fighter moved from Western Australia to 37 Sea Zone 2 infantry moved from Egypt to Alexandria 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 bomber and 1 fighter Japanese defend with 1 battleship, 1 cruiser and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 fighter owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship and 1 cruiser Non Combat Move - ANZAC 1 bomber moved from 37 Sea Zone to Shan State 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.83





