ABH and crockett36, (A+69) tutor game


  • Air to support Moscow is great. Only problem is that it’s a cost impacting other areas. Holding Cairo and Gibraltar is also key for the allied progress. Should be possible to find a sweet-spot.

    I think US should rather aim for z54 by Queensland as an outpost in the Pac. There will be a symbiosis there with ANZAC, pressuring important islands.

    This early US isn’t really a threat to J, but with eventual mobilization it will be. There are several different routes, like aiming for the DEI or z6 and Korea. The Carolines is a great spot for the USN, but just be careful not to get routed.

    What if it’s not a balloon, but a kettlebell?


  • @trulpen agree that the inn is serious. I was using Andrew’s metaphor. The problem with 54 is that it is convenient for the Japanese. They can dual use their navy to project power towards Sidney and Calcutta. Let’s take that off the table.

    I am interested in my navy threatening sz6 as soon as he drops that naval base in hainan. would like to shuttle my entire air force to Calcutta asap. I

  • 2025 2024 '23 '22 '19 '18

    …the ijn is serious…

  • 2025 2024 '23 '22 '19 '18

    Now from Calcutta they can head to Moscow. So my t1 build for USA would be replacement figs.

    Now we should be aware that this is what he wants. J1 is out of fashion. So this j1 is to give Germany a little room to breathe.

  • 2025 2024 '23 '22 '19 '18

    I have a plan. Assemble all us forces around Central America. Drop a naval base. T2 move to 92. T3 Egypt t4 we’re in sz6 80. Off Persia. We go half way around the world, squash Italy and meet the ijn in the indian ocean with a huge air force to clean and head to Moscow. .


  • @crockett36 co.mence firing but also tweaking

  • 2025 2024 '23 '22 '19 '18

    Australia will be garrisoned with 7 us units probably fighters from us t2 n 3

  • 2025 2024 '23 '22 '19 '18

    check this out. terrible luck. like battle for 109 luck. see what you guys think about these movements. ABH, sorry. I should have done a local game, but I’m watching tv with the family.

    triplea_37451_1jap.tsvg

  • 2025 2024 '23 '22 '19 '18

    So part of me wants to do a dead zone with China and part of me wants to make yunnan costly/hold it. If I held it I could run to Burma to help Calcutta. The naval base first turn made me think shallow penetration. Mostly amphibious Calcutta crush t3. I do not mind bugging out of India but towards China. In that scenario China has to rush Hong Kong.

  • 2025 2024 '23 '22 '19 '18

    The British turn is completely normal. Tobruk and taranto. 92 stack. 2 planes and destroyer for purchases. Ethiopia and buzz Iraq. I might back off of Ethiopia. Grab Persia. Being very cautious with my transports

  • 2025 2024 '23 '22 '19 '18

    I’ll confer with no limit and post the trio video tomorrow afternoon.

  • 2025 2024 '23 '22 '21 '20

    Tobruk + Taranto + SZ92 stack?

    Not sure this can all be done safely in one turn.
    Tobruk (2 inf + 2 art + tank + mech vs. 3 inf + 1 art + tank + mech) = loser. Needs ftr+ tac to be 90% battle. (80% with just tac)
    Could send transport to Tobruk to help, but sacrifices it. I would not recommend

    Taranto (SS + DD + CA + 1 ftr + 1 sb + 2ftr UK vs. BB+CA + 2ftr + tac) = 66% battle. So either add CV or take ftr from Malta that would attack Tobruk…

    SZ92 stack =? BB + 2CA + CV + 2 ftr?
    First gotta kill SZ96 DD. But can with 1 SS in SZ91 + ftr in Gibraltar
    The 2 ftrs (hopefully) come from the 2 Malta ftrs that go to Taranto…that lowered the Tobruk attack. However, if he doesn’t scramble in Taranto, then very likely 1 London ftr survives. Now the CV has to goto 97, and the SZ92 stack is destroyed by Italy.
    You could take the DD out of the Taranto attack and leave it in SZ94 to block the fleet, but now Taranto can fail.

    I like Tobruk, it marginalizes Italy. I think we have to pick between SZ92 and Taranto.

    If you really want to hit a guy while he’s down, attack Holland Belgium. Bring 2 inf + 4 ftr + sb + shore bombard and its 66% attack, but it will destroy a sb and further reduce the Luftwaffe. Even if he wins he’ll probably only have 1-2 ftrs.

    Or buy 1 CV and send 2 inf + 2 ftr+ sb against W. ger. Reduce his W Europe production off the bat.

    I like the CV buy, the home fleet is not threatened anymore by the Luftwaffe and you threaten the entire coast with invasions.


  • @surfer I did a mock turn and did all three


  • @crockett36 Of course. But what probability of success did you accept for the battles? If one of those drops down < 80%, the likelihood of all attacks succeeding (joint probability) drops to 50-60% range. A test turn can work, but not good estimate of success. Better is run calculator for each battle and then multiply the probability of each result to find total success rate.

    Even enough 90% battles will eventually fail somewhere.

    Regardless, I’m not sure what you consider stacking SZ92? is the CV part of the stack? If so, how do you attack Taranto?
    Maybe easier just post your test game move.


  • @surfer look at page five. It has a jap1 save file name under one of my posts


  • It’s a good analysis by surfer.

    I usually don’t like Taranto much, but in this situation it might actually be the best move. I haven’t studied the details, but there should not be so much danger of german retaliation by the crippled luftwaffe.

    Anyway, Taranto really shuts down Italy, which is golden. If UK is able to then save the remaining fleet, it’s magnificent. Still, wouldn’t count on it being possible, but now it atleast might get pretty costly to sink it.

    This however means that UK needs to get the ac into the fight. There is a risk of it having to be sacrificed, but it’s not so big.

    When doing it I’d prefer to have +90 % odds, so atleast 2-3 figs in there along with the tac and sb.

    An alternative is of course to try and save the ac, but then any air from UK has to get shot down. This limits the attack, which I think is bad.

  • 2025 2024 '23 '22 '19 '18

    Okay, I’ll back off of Tobruk.

    So the big plan is to cruise the US fleet through the med. 89-92-98-80-39. By that time, we dominate the med, make him fortify Rome, have British planes and ships in tandem. Some can fly ahead or divert to Moscow. Goal of this force is to do battle with the IJN and make the conditions right for a recapture of India. We will need to strengthen this force with bombers probably. It can also be a projection of power that chases it away and protects the ME.

    I am fortifying Sidney with US on the board and two turns of builds.

    I am fortifying Honolulu with this turns build. The transports will then go to central America to be used in a t 4 attack of Spain.

    The Russians are turtling except for their posturing in the south and their oil ventures. The Siberians are moving back into Amur as he moves south.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 harbour, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 cruiser moved from 101 Sea Zone to 89 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            1 bomber moved from Central United States to United Kingdom
            1 fighter moved from Eastern United States to 89 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Queensland
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 cruiser moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 infantry moved from Western United States to Mexico
            1 mech_infantry moved from Central United States to Western United States
            1 artillery moved from Western United States to Mexico
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from Eastern United States to Central United States
            1 infantry moved from Central United States to Western United States
            1 armour moved from Central United States to Western United States
            2 mech_infantrys moved from Central United States to Western United States
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 harbour placed in Southeast Mexico
            3 infantry placed in Western United States
            1 submarine and 3 transports placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 8 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 15 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 24 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 I like this. trap set for Honolulu. Garrisoning all the right areas.


  • @crockett36 It’s all non-coms so give someone give me an okay and I’ll go with it.

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