Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 1,3 and gets 0 hits
Combat Move - Austria
1 heavy_gun and 3 infantry moved from Baranya to Bosnia
2 cavalrys, 5 field_guns and 7 infantry moved from Belgrade to Serbia
1 infantry moved from Trieste to Croatia
3 field_guns and 1 infantry moved from Trieste to Venice
2 heavy_guns and 3 infantry moved from Venice to Milan
2 field_guns moved from Venice to Milan
1 fighter moved from Transylvania to Serbia
Purchase Units - Austria
Austria buy 1 destroyer, 9 field_guns, 2 gass and 8 infantry; Remaining resources: 1 PUs; 2 techTokens;
Combat - Austria
Battle in Bosnia
Austria attack with 1 heavy_gun and 3 infantry
Serbia defend with 1 field_gun
Austria roll dice for 1 heavy_gun and 3 infantry in Bosnia, round 2 : 1/4 hits, 1.00 expected hits
Serbia roll dice for 1 field_gun in Bosnia, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Serbia lost in Bosnia
Austria win, taking Bosnia from Serbia with 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 4
Casualties for Serbia: 1 field_gun
Battle in Serbia
Austria attack with 2 cavalrys, 5 field_guns, 1 fighter and 7 infantry
Serbia defend with 1 infantry
Austria roll dice for 2 cavalrys, 5 field_guns, 1 fighter and 7 infantry in Serbia, round 2 : 4/15 hits, 5.33 expected hits
Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Serbia
Austria win, taking Serbia from Serbia with 2 cavalrys, 5 field_guns, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Non Combat Move - Austria
1 fighter moved from Serbia to Belgrade
2 field_guns and 2 infantry moved from Transylvania to Galicia
3 infantry moved from Hungary to Transylvania
2 heavy_guns moved from Hungary to Transylvania
Place Units - Austria
1 destroyer placed in Sea Zone 62 Adriatic Sea
2 field_guns and 2 infantry placed in Venice
3 field_guns and 2 infantry placed in Trieste
2 field_guns and 2 infantry placed in Belgrade
2 field_guns, 2 gass and 2 infantry placed in Hungary
Turn Complete - Austria
Austria collect 84 PUs; end with 85 PUs
Combat Hit Differential Summary :
Serbia regular : -0.67
Austria regular : -1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4
Research Technology - Italy
Italy spend 0 on tech rolls
Italy roll 5,6,2 and gets 1 hit
Italy removing all Technology Tokens after successful research.
Italy discover railwayGuns
Purchase Units - Italy
Italy buy 8 infantry; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Italy
1 infantry moved from Latium to Tuscany
4 infantry moved from Rome to Latium
1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
Place Units - Italy
3 infantry placed in Piedmont
5 infantry placed in Rome
Turning on Edit Mode
EDIT: Removing units owned by Italy from Rome: 1 infantry
EDIT: Adding units owned by Italy to Rome: 1 field_gun
EDIT: Changing PUs for Italy from 1 to 0
EDIT: Turning off Edit Mode
Activate Technology - Italy
Italy activating railwayGuns
Turn Complete - Italy
Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4
Purchase Units - Arabia
Arabia buy 3 Bedouins and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Arabia
4 Bedouins moved from Mecca to Arabia
Place Units - Arabia
1 trench placed in Hejaz
3 Bedouins placed in Mecca
Turn Complete - Arabia
Arabia collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4
Research Technology - Turkey
Turkey roll 1,1 and gets 0 hits
Combat Move - Turkey
1 field_gun and 1 infantry moved from Jordan to Hejaz
1 field_gun and 1 heavy_gun moved from Palestine to Hejaz
2 fighters moved from Sinai to Hejaz
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
1 field_gun, 1 heavy_gun and 6 infantry moved from Bulgaria to Serbia
1 field_gun moved from Dardanelles to Bulgaria
1 infantry moved from Dardanelles to Bulgaria
1 field_gun and 1 infantry moved from Constantinople to Sea Zone 68 Aegean Sea
1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Bulgaria
2 field_guns and 2 infantry moved from Constantinople to Dardanelles
1 field_gun and 2 infantry moved from Baghdad to Lurs
Purchase Units - Turkey
Turkey buy 3 field_guns, 1 heavy_gun, 7 infantry, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Hejaz
Turkey attack with 2 field_guns, 2 fighters, 1 heavy_gun and 1 infantry
Arabia defend with 2 Bedouins and 1 trench
Turkey roll dice for 2 field_guns, 2 fighters, 1 heavy_gun and 1 infantry in Hejaz, round 2 : 2/6 hits, 2.00 expected hits
Arabia roll dice for 2 Bedouins and 1 trench in Hejaz, round 2 : 1/2 hits, 0.67 expected hits
1 trench owned by the Arabia and 1 infantry owned by the Turkey lost in Hejaz
Turkey roll dice for 2 field_guns, 2 fighters and 1 heavy_gun in Hejaz, round 3 : 1/5 hits, 1.67 expected hits
Arabia roll dice for 2 Bedouins in Hejaz, round 3 : 1/2 hits, 0.67 expected hits
1 Bedouin owned by the Arabia and 1 field_gun owned by the Turkey lost in Hejaz
Turkey roll dice for 1 field_gun, 2 fighters and 1 heavy_gun in Hejaz, round 4 : 3/4 hits, 1.33 expected hits
Arabia roll dice for 1 Bedouin in Hejaz, round 4 : 0/1 hits, 0.33 expected hits
1 Bedouin owned by the Arabia lost in Hejaz
Turkey win, taking Hejaz from Arabia with 1 field_gun, 2 fighters and 1 heavy_gun remaining. Battle score for attacker is 0
Casualties for Turkey: 1 field_gun and 1 infantry
Casualties for Arabia: 2 Bedouins and 1 trench
Non Combat Move - Turkey
2 fighters moved from Hejaz to Sinai
2 infantry moved from Damascus to Jordan
1 field_gun moved from Damascus to Jordan
Place Units - Turkey
2 submarines placed in Sea Zone 68 Aegean Sea
3 trenchs placed in Georgia
3 field_guns and 3 infantry placed in Constantinople
1 heavy_gun and 2 infantry placed in Baghdad
2 infantry placed in Damascus
Turn Complete - Turkey
Turkey collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Arabia regular : 0.33
Turkey regular : 1.00
@entek G spent big on Pac fleet and trenches in Shangai and Dar Sal plus garrison. Yet G still had enough cash for troops in Berlin and Belg, altho not for Wurt, Bav or Mex (didn’t need it yet). France thanks you. Mex can be a big drain on G, more cost than income. And only USA spends against it. Which benefits the other Allies. Belg is safe for now, but G will be moving much of the garrison to Champ.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 6,6,1 and gets 2 hits
Britain removing all Technology Tokens after successful research.
Britain discover subwarfare
Combat Move - Britain
Britain loses 0 PUs for violating Bahrains neutrality.
2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
1 field_gun and 3 infantry moved from England to Sea Zone 24 Irish Sea
1 infantry moved from Scotland to Sea Zone 24 Irish Sea
1 field_gun, 4 infantry and 3 transports moved from Sea Zone 24 Irish Sea to Sea Zone 17 Norwegian Sea
1 field_gun and 4 infantry moved from Sea Zone 17 Norwegian Sea to Norway
1 fighter moved from England to Sea Zone 25 Mid Atlantic
1 fighter moved from Normandy to Sea Zone 25 Mid Atlantic
1 destroyer and 1 submarine moved from Sea Zone 32 Sargasso Sea to Sea Zone 25 Mid Atlantic
1 colonial and 1 field_gun moved from Newfoundland to Sea Zone 20 Labrador Sea
2 colonials moved from New Mexico to Chihuahua
1 cavalry moved from French Somaliland to Italian Somaliland
Britain take British Somaliland from Germany
1 field_gun moved from Qatar to Sea Zone 72 Persian Gulf
1 field_gun moved from Sea Zone 72 Persian Gulf to Bahrain
Britain take Bahrain from Neutral
1 colonial moved from Oman to Sea Zone 74 Gulf of Aden
1 colonial and 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 72 Persian Gulf
1 colonial moved from Sea Zone 72 Persian Gulf to Al-Dammam
1 battlecruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
2 cruisers moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden
Purchase Units - Britain
Britain buy 1 battleship, 1 cruiser, 1 field_gun, 3 infantry and 6 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Norway
Britain attack with 1 field_gun and 4 infantry
Neutral defend with 2 infantry
Britain roll dice for 1 field_gun and 4 infantry in Norway, round 2 : 1/5 hits, 1.17 expected hits
Neutral roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Norway
Britain roll dice for 1 field_gun and 3 infantry in Norway, round 3 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Norway
Britain roll dice for 1 field_gun and 2 infantry in Norway, round 4 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Norway
Britain loses 0 PUs for violating Norways neutrality.
Britain win, taking Norway from Neutral with 1 field_gun and 2 infantry remaining. Battle score for attacker is 0
Casualties for Britain: 2 infantry
Casualties for Neutral: 2 infantry
Battle in Chihuahua
Britain attack with 2 colonials
Neutral defend with 1 infantry
Britain roll dice for 2 colonials in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 2 colonials in Chihuahua, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 3 : 1/1 hits, 0.33 expected hits
1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Chihuahua
Britain loses 0 PUs for violating Chihuahuas neutrality.
Britain win, taking Chihuahua from Neutral with 1 colonial remaining. Battle score for attacker is 0
Casualties for Britain: 1 colonial
Casualties for Neutral: 1 infantry
Battle in Al-Dammam
Britain attack with 1 colonial
Turkey defend with 1 infantry
Britain roll dice for 1 battlecruiser in Al-Dammam, round 2 : 0/1 hits, 0.67 expected hits
Britain roll dice for 1 colonial in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial in Al-Dammam, round 3 : 1/1 hits, 0.33 expected hits
Turkey roll dice for 1 infantry in Al-Dammam, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Al-Dammam
Britain win, taking Al-Dammam from Turkey with 1 colonial remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Battle in Sea Zone 25 Mid Atlantic
Britain attack with 1 destroyer, 2 fighters and 1 submarine
Germany defend with 2 submarines
Britain roll dice for 1 submarine in Sea Zone 25 Mid Atlantic, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germany lost in Sea Zone 25 Mid Atlantic
Britain roll dice for 1 destroyer and 2 fighters in Sea Zone 25 Mid Atlantic, round 2 : 0/3 hits, 1.00 expected hits
Germany roll dice for 1 submarine in Sea Zone 25 Mid Atlantic, round 2 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 submarine in Sea Zone 25 Mid Atlantic, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 destroyer and 2 fighters in Sea Zone 25 Mid Atlantic, round 3 : 2/3 hits, 1.00 expected hits
Germany roll dice for 1 submarine in Sea Zone 25 Mid Atlantic, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Britain and 1 submarine owned by the Germany lost in Sea Zone 25 Mid Atlantic
Britain win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germany: 2 submarines
Casualties for Britain: 1 submarine
Battle in Sea Zone 13 Skagerrak
Britain attack with 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines
Germany defend with 1 destroyer
Britain roll dice for 4 submarines in Sea Zone 13 Skagerrak, round 2 : 1/4 hits, 1.33 expected hits
Germany roll dice for 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Britain
1 destroyer owned by the Germany lost in Sea Zone 13 Skagerrak
Britain win with 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines remaining. Battle score for attacker is 9
Casualties for Germany: 1 destroyer
Non Combat Move - Britain
2 field_guns and 6 infantry moved from London to England
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 20 Labrador Sea to Sea Zone 18 North Atlantic
1 colonial moved from Quebec to Nova Scotia
1 colonial moved from Oregon to New Mexico
1 field_gun and 1 infantry moved from Tripolitania to Sea Zone 59 Central Mediterranean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
1 cruiser and 1 destroyer moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
1 infantry moved from Chad to Western Sudan
1 infantry moved from Northern Rhodesia to German East Africa
1 infantry moved from Rwanda to German East Africa
1 colonial moved from Congo to Rwanda
1 field_gun and 3 infantry moved from Italian Somaliland to British East Africa
1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea
1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Sindh
2 cavalrys and 1 colonial moved from Palau to Sea Zone 131 Pacific Ocean
1 battlecruiser, 2 cavalrys, 1 colonial, 4 cruisers, 1 destroyer, 1 submarine and 2 transports moved from Sea Zone 131 Pacific Ocean to Sea Zone 120 Arafura Sea
2 cavalrys and 1 colonial moved from Sea Zone 120 Arafura Sea to Papua
1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 111 Pacific Ocean
1 field_gun moved from Bombay to Gujarat
1 fighter moved from Sea Zone 25 Mid Atlantic to England
1 fighter moved from Sea Zone 25 Mid Atlantic to England
Place Units - Britain
5 submarines placed in Sea Zone 16 North Sea
1 battleship and 1 cruiser placed in Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 infantry placed in Bombay
2 infantry placed in Goa
1 submarine placed in Sea Zone 115 Tasman Sea
Activate Technology - Britain
Britain activating subwarfare
Turn Complete - Britain
Britain collect 99 PUs; end with 99 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germany regular : 1.33
Turkey regular : -0.67
Neutral regular : 1.00
Britain regular : -0.67
I was worried about the Med situation and the game in general, until I planned my UK moves and the dice were favorable in the important items: tech and UK on Chih. Actually, I wasn’t thinking that if Chih succeeded, that U.S. had a high chance of taking Mex. I was just thinking of sparing USA any loses in taking Chih. 2 G subs hit back at 1 and neutral Norway took out 2 of mine.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4
Research Technology - Russia
Russia spend 0 on tech rolls
Russia roll 6,5,5 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover railwayGuns
Combat Move - Russia
4 cavalrys moved from Caucasus to Novosibirsk
2 conscripts and 2 heavy_guns moved from Omsk to Novosibirsk
1 conscript moved from Buryatia to Novosibirsk
3 cavalrys moved from Irkutsk to Novosibirsk
2 conscripts and 1 heavy_gun moved from Minsk to Belarus
2 conscripts and 1 heavy_gun moved from Kiev to Odessa
4 conscripts, 1 field_gun and 1 heavy_gun moved from Primorsky to Khabarovsk
Purchase Units - Russia
Russia buy 5 cavalrys, 9 conscripts, 1 fighter, 4 heavy_guns, 4 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Novosibirsk
Russia attack with 7 cavalrys, 3 conscripts and 2 heavy_guns
Communists defend with 1 cavalry, 7 conscripts and 2 field_guns
Russia roll dice for 7 cavalrys, 3 conscripts and 2 heavy_guns in Novosibirsk, round 2 : 2/11 hits, 2.17 expected hits
Communists roll dice for 1 cavalry, 7 conscripts and 2 field_guns in Novosibirsk, round 2 : 1/10 hits, 2.00 expected hits
1 conscript owned by the Russia and 2 conscripts owned by the Communists lost in Novosibirsk
Russia roll dice for 7 cavalrys, 2 conscripts and 2 heavy_guns in Novosibirsk, round 3 : 3/11 hits, 2.17 expected hits
Communists roll dice for 1 cavalry, 5 conscripts and 2 field_guns in Novosibirsk, round 3 : 1/8 hits, 1.67 expected hits
1 conscript owned by the Russia and 3 conscripts owned by the Communists lost in Novosibirsk
Russia roll dice for 7 cavalrys, 1 conscript and 2 heavy_guns in Novosibirsk, round 4 : 2/10 hits, 2.17 expected hits
Communists roll dice for 1 cavalry, 2 conscripts and 2 field_guns in Novosibirsk, round 4 : 2/5 hits, 1.17 expected hits
1 conscript owned by the Russia, 1 cavalry owned by the Russia and 2 conscripts owned by the Communists lost in Novosibirsk
Russia roll dice for 6 cavalrys and 2 heavy_guns in Novosibirsk, round 5 : 1/8 hits, 2.00 expected hits
Communists roll dice for 1 cavalry and 2 field_guns in Novosibirsk, round 5 : 1/3 hits, 0.83 expected hits
1 cavalry owned by the Russia and 1 cavalry owned by the Communists lost in Novosibirsk
Russia roll dice for 5 cavalrys and 2 heavy_guns in Novosibirsk, round 6 : 1/7 hits, 1.83 expected hits
Communists roll dice for 2 field_guns in Novosibirsk, round 6 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the Russia and 1 field_gun owned by the Communists lost in Novosibirsk
Russia roll dice for 4 cavalrys and 2 heavy_guns in Novosibirsk, round 7 : 1/6 hits, 1.67 expected hits
Communists roll dice for 1 field_gun in Novosibirsk, round 7 : 1/1 hits, 0.33 expected hits
1 cavalry owned by the Russia and 1 field_gun owned by the Communists lost in Novosibirsk
Russia win, taking Novosibirsk from Communists with 3 cavalrys and 2 heavy_guns remaining. Battle score for attacker is 4
Casualties for Russia: 4 cavalrys and 3 conscripts
Casualties for Communists: 1 cavalry, 7 conscripts and 2 field_guns
Non Combat Move - Russia
3 conscripts moved from Vladivostok to Primorsky
1 conscript and 1 field_gun moved from Koryak to Magadan
1 conscript moved from Irkutsk to Buryatia
1 conscript moved from Norilsk to Western Siberian Lowlands
1 conscript moved from Evenkia to Norilsk
1 infantry moved from Latvia to Belarus
1 conscript moved from Don to Caucasus
1 conscript moved from Moscow to Don
2 conscripts moved from Moscow to Ryazan
1 conscript moved from St. Petersburg to Karelia
1 infantry moved from Pskov to Latvia
1 infantry moved from Pskov to Latvia
2 infantry moved from St. Petersburg to Pskov
1 conscript moved from Finland to Norway
Place Units - Russia
5 conscripts and 1 heavy_gun placed in St. Petersburg
3 cavalrys placed in Moscow
3 infantry placed in Minsk
1 fighter, 1 heavy_gun and 1 infantry placed in Kiev
1 cavalry and 1 heavy_gun placed in Omsk
3 conscripts and 1 trench placed in Irkutsk
1 trench placed in Khabarovsk
1 cavalry, 1 conscript and 1 heavy_gun placed in Vladivostok
Activate Technology - Russia
Russia activating railwayGuns
Turn Complete - Russia
Russia collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Communists regular : 0.33
Russia regular : -2.00
The battle started out well, but the last 3 turns, I rolled poorly and you matched me hit for hit. The railway gun tech I just acquired, helps my many HGs.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4
Research Technology - Communists
Communists roll 6,3 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover mustardGas
Combat Move - Communists
1 cavalry moved from Krasnoyarsk to Vologda
Communists take Perm from Russia
Communists take Vologda from Russia
1 cavalry moved from Krasnoyarsk to Kazan
Communists take Kazan from Russia
1 cavalry moved from Tiksi to Evenkia
6 conscripts, 2 field_guns and 2 infantry moved from Bratsk to Novosibirsk
Purchase Units - Communists
Communists buy 2 conscripts, 2 field_guns, 1 gas and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Evenkia
Communists attack with 1 cavalry
Russia defend with 1 conscript
Communists roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 6 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 6 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 7 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 7 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 cavalry in Evenkia, round 8 : 0/1 hits, 0.17 expected hits
Russia roll dice for 1 conscript in Evenkia, round 8 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Communists retreated to Tiksi
Battle in Novosibirsk
Communists attack with 6 conscripts, 2 field_guns and 2 infantry
Russia defend with 3 cavalrys and 2 heavy_guns
Communists roll dice for 6 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 2 : 1/6 hits, 1.33 expected hits
Russia roll dice for 3 cavalrys and 2 heavy_guns in Novosibirsk, round 2 : 1/5 hits, 2.17 expected hits
1 cavalry owned by the Russia and 1 conscript owned by the Communists lost in Novosibirsk
Communists roll dice for 5 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 3 : 1/6 hits, 1.33 expected hits
Russia roll dice for 2 cavalrys and 2 heavy_guns in Novosibirsk, round 3 : 3/4 hits, 2.00 expected hits
1 cavalry owned by the Russia and 3 conscripts owned by the Communists lost in Novosibirsk
Communists roll dice for 2 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 4 : 2/6 hits, 1.33 expected hits
Russia roll dice for 1 cavalry and 2 heavy_guns in Novosibirsk, round 4 : 3/3 hits, 1.83 expected hits
1 heavy_gun owned by the Russia, 1 cavalry owned by the Russia, 1 infantry owned by the Communists and 2 conscripts owned by the Communists lost in Novosibirsk
Communists roll dice for 2 field_guns and 1 infantry in Novosibirsk, round 5 : 2/3 hits, 1.00 expected hits
Russia roll dice for 1 heavy_gun in Novosibirsk, round 5 : 1/1 hits, 0.83 expected hits
1 heavy_gun owned by the Russia and 1 infantry owned by the Communists lost in Novosibirsk
Communists winRussia win with 1 conscript remaining, taking Novosibirsk from Russia with 2 field_guns remaining. Battle score for attacker is 4
Casualties for Communists: 6 conscripts and 2 infantry
Casualties for Russia: 3 cavalrys and 2 heavy_guns
Non Combat Move - Communists
1 conscript, 2 field_guns and 2 infantry moved from Aldan to Bratsk
2 field_guns moved from Yakutsk to Aldan
3 conscripts moved from Yakutsk to Aldan
2 infantry moved from Yakutsk to Aldan
2 conscripts moved from Yakutsk to Aldan
Place Units - Communists
2 conscripts, 2 field_guns, 1 gas and 4 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating mustardGas
Turn Complete - Communists
Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Communists regular : -0.17
Russia regular : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4
Research Technology - USA
USA spend 0 on tech rolls
USA roll 2,1 and gets 0 hits
Combat Move - USA
1 cavalry moved from New Mexico to Mexico City
1 cavalry moved from Texas to Mexico City
1 gas moved from Louisiana to Mexico City
1 gas moved from Texas to Mexico City
Purchase Units - USA
USA buy 1 cruiser, 2 field_guns, 2 infantry, 3 late_fighters and 2 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat - USA
Battle in Mexico City
USA attack with 2 cavalrys and 2 gass
Germany defend with 1 Factory and 1 field_gun
USA roll dice for 2 gass in Mexico City, round 2 : 1/2 hits, 1.33 expected hits
1 field_gun owned by the Germany lost in Mexico City
2 gass owned by the USA lost in Mexico City
USA win, taking Mexico City from Germany with 2 cavalrys remaining. Battle score for attacker is -4
Casualties for Germany: 1 field_gun
Casualties for USA: 2 gass
Non Combat Move - USA
1 infantry moved from Texas to Chihuahua
2 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
2 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 cavalry moved from San Francisco to New Mexico
1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 30 Mid Atlantic
3 late_fighters moved from San Francisco to Chihuahua
Place Units - USA
Turning on Edit Mode
EDIT: Removing units owned by Neutral from Azores: 1 infantry
EDIT: Changing ownership of Azores from Neutral to USA
EDIT: Removing units owned by USA from Sea Zone 32 Sargasso Sea: 1 field_gun, 3 infantry and 2 transports
EDIT: Adding units owned by USA to Sea Zone 32 Sargasso Sea: 2 transports
EDIT: Adding units owned by USA to Azores: 1 field_gun and 3 infantry
EDIT: Turning off Edit Mode
1 field_gun, 1 infantry and 1 late_fighter placed in Charleston
1 cruiser placed in Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 late_fighter placed in New York
1 transport placed in Sea Zone 29 Mid Atlantic
1 late_fighter placed in San Francisco
1 transport placed in Sea Zone 147 Gulf of California
Turn Complete - USA
USA collect 72 PUs; end with 73 PUs
Combat Hit Differential Summary :
USA regular : -0.33
I was so excited by taking Mex, that I forgot to attack Azore, before NCM. I opened a new game and did the battle dice. They will document that I took Azores without loss. So ignore the second round of tech dice. I edited the Azores result into the first game.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Germany
Germany spend 0 on tech rolls
Germany roll 1,5,6,6 and gets 2 hits
Germany removing all Technology Tokens after successful research.
Germany discover armour
Combat Move - Germany
3 submarines moved from Sea Zone 56 Gulf of Lyon to Sea Zone 58 Tyrrhenian Sea
1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean
1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean
1 infantry moved from Sea Zone 131 Pacific Ocean to Palau
Germany take Palau from Britain
1 field_gun and 3 infantry moved from Sweden to Stockholm
1 field_gun and 2 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 field_gun, 2 infantry and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
1 field_gun and 2 infantry moved from Sea Zone 10 Baltic Sea to Stockholm
1 field_gun and 2 infantry moved from Belgium to Picardy
1 fighter moved from Champagne to Picardy
1 field_gun, 1 fighter and 1 infantry moved from Champagne to Franche-Comte
Purchase Units - Germany
Germany buy 1 cruiser, 1 destroyer, 8 field_guns, 2 heavy_guns, 11 infantry, 10 stormtruppens, 1 submarine and 1 trench; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Picardy
Germany attack with 1 field_gun, 1 fighter and 2 infantry
France defend with 1 field_gun and 1 infantry
Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 2 : 0/4 hits, 1.33 expected hits
France roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 3 : 1/4 hits, 1.33 expected hits
France roll dice for 1 field_gun and 1 infantry in Picardy, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the France lost in Picardy
Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 4 : 1/4 hits, 1.33 expected hits
France roll dice for 1 field_gun in Picardy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 field_gun owned by the France lost in Picardy
Germany win, taking Picardy from France with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for France: 1 field_gun and 1 infantry
Casualties for Germany: 1 infantry
Battle in Franche-Comte
Germany attack with 1 field_gun, 1 fighter and 1 infantry
France defend with 1 colonial and 1 infantry
Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Franche-Comte, round 2 : 1/3 hits, 1.00 expected hits
France roll dice for 1 colonial and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte
Germany roll dice for 1 field_gun and 1 fighter in Franche-Comte, round 3 : 1/2 hits, 0.67 expected hits
France roll dice for 1 colonial in Franche-Comte, round 3 : 0/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Franche-Comte
Germany win, taking Franche-Comte from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Casualties for France: 1 colonial and 1 infantry
Battle in Stockholm
Germany attack with 2 field_guns and 5 infantry
Neutral defend with 3 infantry
Germany roll dice for 2 field_guns and 5 infantry in Stockholm, round 2 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Stockholm
Germany roll dice for 2 field_guns and 4 infantry in Stockholm, round 3 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 1 infantry in Stockholm, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Stockholm
Germany loses 0 PUs for violating Stockholms neutrality.
Germany win, taking Stockholm from Neutral with 2 field_guns and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry
Casualties for Neutral: 3 infantry
Non Combat Move - Germany
7 stormtruppens moved from Rhine to Champagne
1 fighter moved from Franche-Comte to Champagne
1 fighter moved from Picardy to Champagne
10 stormtruppens moved from Westphalia to Rhine
10 stormtruppens moved from Saxony to Westphalia
1 heavy_gun moved from Warsaw to Eastern Poland
9 stormtruppens moved from Berlin to Saxony
1 gas moved from Berlin to Rhine
Place Units - Germany
1 cruiser, 1 destroyer and 1 submarine placed in Sea Zone 12 Baltic Sea
1 field_gun and 2 infantry placed in Mecklenburg
1 trench placed in Dar es Salaam
1 heavy_gun and 1 infantry placed in German New Guinea
1 field_gun, 1 heavy_gun and 1 infantry placed in Belgium
1 field_gun and 1 infantry placed in Wurttemburg
1 field_gun and 1 infantry placed in Warsaw
2 field_guns and 2 infantry placed in Wurttemburg
10 stormtruppens placed in Berlin
2 field_guns and 3 infantry placed in Bavaria
Activate Technology - Germany
Germany activating armour
Trigger GermanyT5: buytank added to productionGermany
Turn Complete - Germany
Germany collect 135 PUs; end with 135 PUs
Combat Hit Differential Summary :
Germany regular : -2.17
France regular : -0.67
Neutral regular : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - France
France spend 10 on tech rolls
France roll 2,4,1 and gets 0 hits
Combat Move - France
1 cavalry, 2 field_guns, 1 fighter, 1 gas, 6 heavy_guns and 32 infantry moved from Paris to Champagne
1 cavalry moved from Rhone to Champagne
2 infantry moved from Burgundy to Champagne
1 colonial, 1 infantry and 1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 53 Mid Atlantic
1 colonial and 1 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands
1 cruiser moved from Sea Zone 120 Arafura Sea to Sea Zone 131 Pacific Ocean
Purchase Units - France
France buy 4 colonials, 3 heavy_guns, 11 infantry and 1 trench; Remaining resources: 0 PUs; 3 techTokens;
Combat - France
Battle in Sea Zone 131 Pacific Ocean
France attack with 1 cruiser
Germany defend with 1 transport
1 transport owned by the Germany lost in Sea Zone 131 Pacific Ocean
France win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Germany: 1 transport
Battle in Champagne
France attack with 2 cavalrys, 2 field_guns, 1 fighter, 1 gas, 6 heavy_guns and 34 infantry
Germany defend with 2 field_guns, 2 fighters, 1 heavy_gun, 20 infantry and 7 stormtruppens
France roll dice for 1 gas in Champagne, round 2 : 0/1 hits, 0.67 expected hits
1 gas owned by the France lost in Champagne
France roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 6 heavy_guns and 34 infantry in Champagne, round 2 : 12/45 hits, 10.50 expected hits
Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun, 20 infantry and 7 stormtruppens in Champagne, round 2 : 8/32 hits, 11.33 expected hits
12 infantry owned by the Germany and 8 infantry owned by the France lost in Champagne
France roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 6 heavy_guns and 26 infantry in Champagne, round 3 : 9/37 hits, 9.17 expected hits
Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun, 8 infantry and 7 stormtruppens in Champagne, round 3 : 6/20 hits, 7.33 expected hits
1 stormtruppen owned by the Germany, 8 infantry owned by the Germany, 5 infantry owned by the France and 1 cavalry owned by the France lost in Champagne
France roll dice for 1 cavalry, 2 field_guns, 1 fighter, 6 heavy_guns and 21 infantry in Champagne, round 4 : 10/31 hits, 8.17 expected hits
Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun and 6 stormtruppens in Champagne, round 4 : 4/11 hits, 4.33 expected hits
6 stormtruppens owned by the Germany, 2 field_guns owned by the Germany, 2 fighters owned by the Germany and 4 infantry owned by the France lost in Champagne
1 fighter owned by the France retreated
6 heavy_guns owned by the France, 2 field_guns owned by the France, 1 cavalry owned by the France and 17 infantry owned by the France retreated to Paris
Germany win with 1 heavy_gun remaining. Battle score for attacker is 48
Casualties for France: 1 cavalry, 1 gas and 17 infantry
Casualties for Germany: 2 field_guns, 2 fighters, 20 infantry and 7 stormtruppens
Battle in Canary Islands
France attack with 1 colonial and 1 infantry
Neutral defend with 1 infantry
France roll dice for 1 colonial and 1 infantry in Canary Islands, round 2 : 0/2 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits
France roll dice for 1 colonial and 1 infantry in Canary Islands, round 3 : 1/2 hits, 0.50 expected hits
Neutral roll dice for 1 infantry in Canary Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Canary Islands
France loses 0 PUs for violating Canary Islandss neutrality.
France win, taking Canary Islands from Neutral with 1 colonial and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Non Combat Move - France
1 fighter moved from Champagne to Paris
2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
1 destroyer and 3 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
4 cavalrys moved from Cyrenaica to Tripoli
1 infantry moved from Western Sudan to Cyrenaica
1 gas moved from Laos to Annam
1 gas moved from Burma to Annam
2 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 136 East China Sea
1 colonial moved from Latium to Apulia
2 infantry moved from Marseilles to Piedmont
3 infantry moved from Brittany to Burgundy
1 infantry moved from Marseilles to Rhone
Place Units - France
3 infantry placed in Brittany
3 infantry placed in Marseilles
2 colonials placed in Algiers
2 colonials placed in Tobruk
3 heavy_guns, 5 infantry and 1 trench placed in Paris
Turning on Edit Mode
EDIT: Removing units owned by France from Rhone: 1 field_gun and 2 infantry
EDIT: Removing units owned by Germany from Franche-Comte: 1 field_gun
EDIT: Changing ownership of Franche-Comte from Germany to France
EDIT: Adding units owned by France to Franche-Comte: 1 field_gun and 1 infantry
EDIT: Removing units owned by France from Franche-Comte: 1 infantry
EDIT: Adding units owned by France to Rhone: 1 infantry
EDIT: Turning off Edit Mode
Activate Technology - France
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germany regular : -5.00
France regular : 2.50
Neutral regular : -0.67
Couldn’t have asked for better dice. I didn’t want to take Champ, even tho I had good odds. Because you had many units to counterattack with. First 2 rounds went so well, that I gambled on a third round. If I rolled great, I would take Champ with enough units surviving to make your counterattack questionable. I rolled just right, leaving 1 defender and I retreated. I forgot to move combat to FranC. So started new game and did just that battle so you would get the Marti dice. I attacked with an inf & FG, but edited based on 2 inf and FG. So had to re-edit.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Combat Move - Serbia
1 fighter moved from Albania to Sea Zone 62 Adriatic Sea
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 4 infantry; Remaining resources: 8 PUs;
Combat - Serbia
Battle in Sea Zone 62 Adriatic Sea
Serbia attack with 1 fighter
Austria defend with 1 destroyer and 1 transport
Serbia roll dice for 1 fighter in Sea Zone 62 Adriatic Sea, round 2 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 destroyer and 1 transport in Sea Zone 62 Adriatic Sea, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Serbia lost in Sea Zone 62 Adriatic Sea
Austria win with 1 destroyer and 1 transport remaining. Battle score for attacker is -9
Casualties for Serbia: 1 fighter
Non Combat Move - Serbia
5 infantry moved from Greece to Macedonia
2 infantry moved from Albania to Macedonia
1 cavalry moved from Montenegro to Macedonia
1 infantry moved from Montenegro to Albania
Place Units - Serbia
1 heavy_gun and 4 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 13 PUs; end with 21 PUs
Combat Hit Differential Summary :
Serbia regular : -0.33
Austria regular : 0.67
It was worth the gamble to sink the A DD and tt with Serb F. 40% chance of sinking the DD and tt; and 60% chance of sinking the DD but not the tt. Alas, I was blown out of the sky.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Research Technology - Austria
Austria roll 5,2 and gets 0 hits
Combat Move - Austria
1 cavalry moved from Serbia to Montenegro
Austria take Montenegro from Serbia
1 cavalry moved from Montenegro to Albania
1 cavalry moved from Serbia to Albania
1 fighter moved from Belgrade to Albania
Purchase Units - Austria
Austria buy 1 destroyer, 10 field_guns, 1 gas, 1 heavy_gun and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Austria
Battle in Albania
Austria attack with 2 cavalrys and 1 fighter
Serbia defend with 1 infantry
Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 2 : 0/3 hits, 0.83 expected hits
Serbia roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 3 : 0/3 hits, 0.83 expected hits
Serbia roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 4 : 2/3 hits, 0.83 expected hits
Serbia roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Albania
Austria win, taking Albania from Serbia with 2 cavalrys and 1 fighter remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Non Combat Move - Austria
1 fighter moved from Albania to Serbia
1 heavy_gun and 3 infantry moved from Bosnia to Serbia
2 field_guns and 2 infantry moved from Belgrade to Serbia
2 heavy_guns and 3 infantry moved from Transylvania to Galicia
2 infantry moved from Hungary to Transylvania
2 field_guns moved from Hungary to Transylvania
3 field_guns and 2 infantry moved from Trieste to Venice
3 field_guns and 3 infantry moved from Venice to Milan
6 gass moved from Hungary to Trieste
1 infantry moved from Croatia to Trieste
Place Units - Austria
1 destroyer placed in Sea Zone 62 Adriatic Sea
2 field_guns and 2 infantry placed in Venice
2 field_guns, 1 heavy_gun and 2 infantry placed in Trieste
2 field_guns and 2 infantry placed in Belgrade
4 field_guns and 3 infantry placed in Hungary
1 gas placed in Vienna
Turn Complete - Austria
Austria collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Serbia regular : -1.00
Austria regular : -0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Purchase Units - Italy
Italy buy 3 infantry and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - Italy
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
2 battlecruisers and 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
4 infantry moved from Latium to Tuscany
1 field_gun and 4 infantry moved from Rome to Latium
Place Units - Italy
3 infantry and 3 trenchs placed in Piedmont
2 trenchs placed in Tuscany
Turn Complete - Italy
Italy collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5
Purchase Units - Arabia
Arabia buy 3 Bedouins and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Arabia
2 Bedouins moved from Mecca to Arabia
Place Units - Arabia
3 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :