max scramble, SZ109
FMRommel (Ent) vs Entek (CP) 1914
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TripleA Turn Summary: Austria round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 1,3 and gets 0 hits Combat Move - Austria 1 heavy_gun and 3 infantry moved from Baranya to Bosnia 2 cavalrys, 5 field_guns and 7 infantry moved from Belgrade to Serbia 1 infantry moved from Trieste to Croatia 3 field_guns and 1 infantry moved from Trieste to Venice 2 heavy_guns and 3 infantry moved from Venice to Milan 2 field_guns moved from Venice to Milan 1 fighter moved from Transylvania to Serbia Purchase Units - Austria Austria buy 1 destroyer, 9 field_guns, 2 gass and 8 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat - Austria Battle in Bosnia Austria attack with 1 heavy_gun and 3 infantry Serbia defend with 1 field_gun Austria roll dice for 1 heavy_gun and 3 infantry in Bosnia, round 2 : 1/4 hits, 1.00 expected hits Serbia roll dice for 1 field_gun in Bosnia, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Serbia lost in Bosnia Austria win, taking Bosnia from Serbia with 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 4 Casualties for Serbia: 1 field_gun Battle in Serbia Austria attack with 2 cavalrys, 5 field_guns, 1 fighter and 7 infantry Serbia defend with 1 infantry Austria roll dice for 2 cavalrys, 5 field_guns, 1 fighter and 7 infantry in Serbia, round 2 : 4/15 hits, 5.33 expected hits Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 2 cavalrys, 5 field_guns, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Non Combat Move - Austria 1 fighter moved from Serbia to Belgrade 2 field_guns and 2 infantry moved from Transylvania to Galicia 3 infantry moved from Hungary to Transylvania 2 heavy_guns moved from Hungary to Transylvania Place Units - Austria 1 destroyer placed in Sea Zone 62 Adriatic Sea 2 field_guns and 2 infantry placed in Venice 3 field_guns and 2 infantry placed in Trieste 2 field_guns and 2 infantry placed in Belgrade 2 field_guns, 2 gass and 2 infantry placed in Hungary Turn Complete - Austria Austria collect 84 PUs; end with 85 PUsCombat Hit Differential Summary :
Serbia regular : -0.67 Austria regular : -1.33 -
TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 5,6,2 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover railwayGuns Purchase Units - Italy Italy buy 8 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italy 1 infantry moved from Latium to Tuscany 4 infantry moved from Rome to Latium 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean Place Units - Italy 3 infantry placed in Piedmont 5 infantry placed in Rome Turning on Edit Mode EDIT: Removing units owned by Italy from Rome: 1 infantry EDIT: Adding units owned by Italy to Rome: 1 field_gun EDIT: Changing PUs for Italy from 1 to 0 EDIT: Turning off Edit Mode Activate Technology - Italy Italy activating railwayGuns Turn Complete - Italy Italy collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4 Purchase Units - Arabia Arabia buy 3 Bedouins and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Arabia 4 Bedouins moved from Mecca to Arabia Place Units - Arabia 1 trench placed in Hejaz 3 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4 Research Technology - Turkey Turkey roll 1,1 and gets 0 hits Combat Move - Turkey 1 field_gun and 1 infantry moved from Jordan to Hejaz 1 field_gun and 1 heavy_gun moved from Palestine to Hejaz 2 fighters moved from Sinai to Hejaz 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 1 field_gun, 1 heavy_gun and 6 infantry moved from Bulgaria to Serbia 1 field_gun moved from Dardanelles to Bulgaria 1 infantry moved from Dardanelles to Bulgaria 1 field_gun and 1 infantry moved from Constantinople to Sea Zone 68 Aegean Sea 1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Bulgaria 2 field_guns and 2 infantry moved from Constantinople to Dardanelles 1 field_gun and 2 infantry moved from Baghdad to Lurs Purchase Units - Turkey Turkey buy 3 field_guns, 1 heavy_gun, 7 infantry, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 2 field_guns, 2 fighters, 1 heavy_gun and 1 infantry Arabia defend with 2 Bedouins and 1 trench Turkey roll dice for 2 field_guns, 2 fighters, 1 heavy_gun and 1 infantry in Hejaz, round 2 : 2/6 hits, 2.00 expected hits Arabia roll dice for 2 Bedouins and 1 trench in Hejaz, round 2 : 1/2 hits, 0.67 expected hits 1 trench owned by the Arabia and 1 infantry owned by the Turkey lost in Hejaz Turkey roll dice for 2 field_guns, 2 fighters and 1 heavy_gun in Hejaz, round 3 : 1/5 hits, 1.67 expected hits Arabia roll dice for 2 Bedouins in Hejaz, round 3 : 1/2 hits, 0.67 expected hits 1 Bedouin owned by the Arabia and 1 field_gun owned by the Turkey lost in Hejaz Turkey roll dice for 1 field_gun, 2 fighters and 1 heavy_gun in Hejaz, round 4 : 3/4 hits, 1.33 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 4 : 0/1 hits, 0.33 expected hits 1 Bedouin owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 1 field_gun, 2 fighters and 1 heavy_gun remaining. Battle score for attacker is 0 Casualties for Turkey: 1 field_gun and 1 infantry Casualties for Arabia: 2 Bedouins and 1 trench Non Combat Move - Turkey 2 fighters moved from Hejaz to Sinai 2 infantry moved from Damascus to Jordan 1 field_gun moved from Damascus to Jordan Place Units - Turkey 2 submarines placed in Sea Zone 68 Aegean Sea 3 trenchs placed in Georgia 3 field_guns and 3 infantry placed in Constantinople 1 heavy_gun and 2 infantry placed in Baghdad 2 infantry placed in Damascus Turn Complete - Turkey Turkey collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Arabia regular : 0.33 Turkey regular : 1.00 -
@entek G spent big on Pac fleet and trenches in Shangai and Dar Sal plus garrison. Yet G still had enough cash for troops in Berlin and Belg, altho not for Wurt, Bav or Mex (didn’t need it yet). France thanks you. Mex can be a big drain on G, more cost than income. And only USA spends against it. Which benefits the other Allies. Belg is safe for now, but G will be moving much of the garrison to Champ.
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TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,6,1 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover subwarfare Combat Move - Britain Britain loses 0 PUs for violating Bahrains neutrality. 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak 1 field_gun and 3 infantry moved from England to Sea Zone 24 Irish Sea 1 infantry moved from Scotland to Sea Zone 24 Irish Sea 1 field_gun, 4 infantry and 3 transports moved from Sea Zone 24 Irish Sea to Sea Zone 17 Norwegian Sea 1 field_gun and 4 infantry moved from Sea Zone 17 Norwegian Sea to Norway 1 fighter moved from England to Sea Zone 25 Mid Atlantic 1 fighter moved from Normandy to Sea Zone 25 Mid Atlantic 1 destroyer and 1 submarine moved from Sea Zone 32 Sargasso Sea to Sea Zone 25 Mid Atlantic 1 colonial and 1 field_gun moved from Newfoundland to Sea Zone 20 Labrador Sea 2 colonials moved from New Mexico to Chihuahua 1 cavalry moved from French Somaliland to Italian Somaliland Britain take British Somaliland from Germany 1 field_gun moved from Qatar to Sea Zone 72 Persian Gulf 1 field_gun moved from Sea Zone 72 Persian Gulf to Bahrain Britain take Bahrain from Neutral 1 colonial moved from Oman to Sea Zone 74 Gulf of Aden 1 colonial and 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 72 Persian Gulf 1 colonial moved from Sea Zone 72 Persian Gulf to Al-Dammam 1 battlecruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 2 cruisers moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden Purchase Units - Britain Britain buy 1 battleship, 1 cruiser, 1 field_gun, 3 infantry and 6 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Norway Britain attack with 1 field_gun and 4 infantry Neutral defend with 2 infantry Britain roll dice for 1 field_gun and 4 infantry in Norway, round 2 : 1/5 hits, 1.17 expected hits Neutral roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Norway Britain roll dice for 1 field_gun and 3 infantry in Norway, round 3 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Norway, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Norway Britain roll dice for 1 field_gun and 2 infantry in Norway, round 4 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Norway Britain loses 0 PUs for violating Norways neutrality. Britain win, taking Norway from Neutral with 1 field_gun and 2 infantry remaining. Battle score for attacker is 0 Casualties for Britain: 2 infantry Casualties for Neutral: 2 infantry Battle in Chihuahua Britain attack with 2 colonials Neutral defend with 1 infantry Britain roll dice for 2 colonials in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 2 colonials in Chihuahua, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Chihuahua Britain loses 0 PUs for violating Chihuahuas neutrality. Britain win, taking Chihuahua from Neutral with 1 colonial remaining. Battle score for attacker is 0 Casualties for Britain: 1 colonial Casualties for Neutral: 1 infantry Battle in Al-Dammam Britain attack with 1 colonial Turkey defend with 1 infantry Britain roll dice for 1 battlecruiser in Al-Dammam, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 colonial in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Al-Dammam, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 colonial in Al-Dammam, round 3 : 1/1 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Al-Dammam, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Al-Dammam Britain win, taking Al-Dammam from Turkey with 1 colonial remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Sea Zone 25 Mid Atlantic Britain attack with 1 destroyer, 2 fighters and 1 submarine Germany defend with 2 submarines Britain roll dice for 1 submarine in Sea Zone 25 Mid Atlantic, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germany lost in Sea Zone 25 Mid Atlantic Britain roll dice for 1 destroyer and 2 fighters in Sea Zone 25 Mid Atlantic, round 2 : 0/3 hits, 1.00 expected hits Germany roll dice for 1 submarine in Sea Zone 25 Mid Atlantic, round 2 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 submarine in Sea Zone 25 Mid Atlantic, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 destroyer and 2 fighters in Sea Zone 25 Mid Atlantic, round 3 : 2/3 hits, 1.00 expected hits Germany roll dice for 1 submarine in Sea Zone 25 Mid Atlantic, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Britain and 1 submarine owned by the Germany lost in Sea Zone 25 Mid Atlantic Britain win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 7 Casualties for Germany: 2 submarines Casualties for Britain: 1 submarine Battle in Sea Zone 13 Skagerrak Britain attack with 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines Germany defend with 1 destroyer Britain roll dice for 4 submarines in Sea Zone 13 Skagerrak, round 2 : 1/4 hits, 1.33 expected hits Germany roll dice for 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Britain 1 destroyer owned by the Germany lost in Sea Zone 13 Skagerrak Britain win with 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer and 4 submarines remaining. Battle score for attacker is 9 Casualties for Germany: 1 destroyer Non Combat Move - Britain 2 field_guns and 6 infantry moved from London to England 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 20 Labrador Sea to Sea Zone 18 North Atlantic 1 colonial moved from Quebec to Nova Scotia 1 colonial moved from Oregon to New Mexico 1 field_gun and 1 infantry moved from Tripolitania to Sea Zone 59 Central Mediterranean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez 1 cruiser and 1 destroyer moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 infantry moved from Chad to Western Sudan 1 infantry moved from Northern Rhodesia to German East Africa 1 infantry moved from Rwanda to German East Africa 1 colonial moved from Congo to Rwanda 1 field_gun and 3 infantry moved from Italian Somaliland to British East Africa 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Sindh 2 cavalrys and 1 colonial moved from Palau to Sea Zone 131 Pacific Ocean 1 battlecruiser, 2 cavalrys, 1 colonial, 4 cruisers, 1 destroyer, 1 submarine and 2 transports moved from Sea Zone 131 Pacific Ocean to Sea Zone 120 Arafura Sea 2 cavalrys and 1 colonial moved from Sea Zone 120 Arafura Sea to Papua 1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 111 Pacific Ocean 1 field_gun moved from Bombay to Gujarat 1 fighter moved from Sea Zone 25 Mid Atlantic to England 1 fighter moved from Sea Zone 25 Mid Atlantic to England Place Units - Britain 5 submarines placed in Sea Zone 16 North Sea 1 battleship and 1 cruiser placed in Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry placed in Bombay 2 infantry placed in Goa 1 submarine placed in Sea Zone 115 Tasman Sea Activate Technology - Britain Britain activating subwarfare Turn Complete - Britain Britain collect 99 PUs; end with 99 PUs 1 unit repaired.Combat Hit Differential Summary :
Germany regular : 1.33 Turkey regular : -0.67 Neutral regular : 1.00 Britain regular : -0.67 -
I was worried about the Med situation and the game in general, until I planned my UK moves and the dice were favorable in the important items: tech and UK on Chih. Actually, I wasn’t thinking that if Chih succeeded, that U.S. had a high chance of taking Mex. I was just thinking of sparing USA any loses in taking Chih. 2 G subs hit back at 1 and neutral Norway took out 2 of mine.
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 6,5,5 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover railwayGuns Combat Move - Russia 4 cavalrys moved from Caucasus to Novosibirsk 2 conscripts and 2 heavy_guns moved from Omsk to Novosibirsk 1 conscript moved from Buryatia to Novosibirsk 3 cavalrys moved from Irkutsk to Novosibirsk 2 conscripts and 1 heavy_gun moved from Minsk to Belarus 2 conscripts and 1 heavy_gun moved from Kiev to Odessa 4 conscripts, 1 field_gun and 1 heavy_gun moved from Primorsky to Khabarovsk Purchase Units - Russia Russia buy 5 cavalrys, 9 conscripts, 1 fighter, 4 heavy_guns, 4 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Novosibirsk Russia attack with 7 cavalrys, 3 conscripts and 2 heavy_guns Communists defend with 1 cavalry, 7 conscripts and 2 field_guns Russia roll dice for 7 cavalrys, 3 conscripts and 2 heavy_guns in Novosibirsk, round 2 : 2/11 hits, 2.17 expected hits Communists roll dice for 1 cavalry, 7 conscripts and 2 field_guns in Novosibirsk, round 2 : 1/10 hits, 2.00 expected hits 1 conscript owned by the Russia and 2 conscripts owned by the Communists lost in Novosibirsk Russia roll dice for 7 cavalrys, 2 conscripts and 2 heavy_guns in Novosibirsk, round 3 : 3/11 hits, 2.17 expected hits Communists roll dice for 1 cavalry, 5 conscripts and 2 field_guns in Novosibirsk, round 3 : 1/8 hits, 1.67 expected hits 1 conscript owned by the Russia and 3 conscripts owned by the Communists lost in Novosibirsk Russia roll dice for 7 cavalrys, 1 conscript and 2 heavy_guns in Novosibirsk, round 4 : 2/10 hits, 2.17 expected hits Communists roll dice for 1 cavalry, 2 conscripts and 2 field_guns in Novosibirsk, round 4 : 2/5 hits, 1.17 expected hits 1 conscript owned by the Russia, 1 cavalry owned by the Russia and 2 conscripts owned by the Communists lost in Novosibirsk Russia roll dice for 6 cavalrys and 2 heavy_guns in Novosibirsk, round 5 : 1/8 hits, 2.00 expected hits Communists roll dice for 1 cavalry and 2 field_guns in Novosibirsk, round 5 : 1/3 hits, 0.83 expected hits 1 cavalry owned by the Russia and 1 cavalry owned by the Communists lost in Novosibirsk Russia roll dice for 5 cavalrys and 2 heavy_guns in Novosibirsk, round 6 : 1/7 hits, 1.83 expected hits Communists roll dice for 2 field_guns in Novosibirsk, round 6 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Russia and 1 field_gun owned by the Communists lost in Novosibirsk Russia roll dice for 4 cavalrys and 2 heavy_guns in Novosibirsk, round 7 : 1/6 hits, 1.67 expected hits Communists roll dice for 1 field_gun in Novosibirsk, round 7 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Russia and 1 field_gun owned by the Communists lost in Novosibirsk Russia win, taking Novosibirsk from Communists with 3 cavalrys and 2 heavy_guns remaining. Battle score for attacker is 4 Casualties for Russia: 4 cavalrys and 3 conscripts Casualties for Communists: 1 cavalry, 7 conscripts and 2 field_guns Non Combat Move - Russia 3 conscripts moved from Vladivostok to Primorsky 1 conscript and 1 field_gun moved from Koryak to Magadan 1 conscript moved from Irkutsk to Buryatia 1 conscript moved from Norilsk to Western Siberian Lowlands 1 conscript moved from Evenkia to Norilsk 1 infantry moved from Latvia to Belarus 1 conscript moved from Don to Caucasus 1 conscript moved from Moscow to Don 2 conscripts moved from Moscow to Ryazan 1 conscript moved from St. Petersburg to Karelia 1 infantry moved from Pskov to Latvia 1 infantry moved from Pskov to Latvia 2 infantry moved from St. Petersburg to Pskov 1 conscript moved from Finland to Norway Place Units - Russia 5 conscripts and 1 heavy_gun placed in St. Petersburg 3 cavalrys placed in Moscow 3 infantry placed in Minsk 1 fighter, 1 heavy_gun and 1 infantry placed in Kiev 1 cavalry and 1 heavy_gun placed in Omsk 3 conscripts and 1 trench placed in Irkutsk 1 trench placed in Khabarovsk 1 cavalry, 1 conscript and 1 heavy_gun placed in Vladivostok Activate Technology - Russia Russia activating railwayGuns Turn Complete - Russia Russia collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Communists regular : 0.33 Russia regular : -2.00 -
The battle started out well, but the last 3 turns, I rolled poorly and you matched me hit for hit. The railway gun tech I just acquired, helps my many HGs.
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4 Research Technology - Communists Communists roll 6,3 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover mustardGas Combat Move - Communists 1 cavalry moved from Krasnoyarsk to Vologda Communists take Perm from Russia Communists take Vologda from Russia 1 cavalry moved from Krasnoyarsk to Kazan Communists take Kazan from Russia 1 cavalry moved from Tiksi to Evenkia 6 conscripts, 2 field_guns and 2 infantry moved from Bratsk to Novosibirsk Purchase Units - Communists Communists buy 2 conscripts, 2 field_guns, 1 gas and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Evenkia Communists attack with 1 cavalry Russia defend with 1 conscript Communists roll dice for 1 cavalry in Evenkia, round 2 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Evenkia, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Evenkia, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Evenkia, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Evenkia, round 5 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Evenkia, round 5 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Evenkia, round 6 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Evenkia, round 6 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Evenkia, round 7 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Evenkia, round 7 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Evenkia, round 8 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Evenkia, round 8 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Communists retreated to Tiksi Battle in Novosibirsk Communists attack with 6 conscripts, 2 field_guns and 2 infantry Russia defend with 3 cavalrys and 2 heavy_guns Communists roll dice for 6 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 2 : 1/6 hits, 1.33 expected hits Russia roll dice for 3 cavalrys and 2 heavy_guns in Novosibirsk, round 2 : 1/5 hits, 2.17 expected hits 1 cavalry owned by the Russia and 1 conscript owned by the Communists lost in Novosibirsk Communists roll dice for 5 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 3 : 1/6 hits, 1.33 expected hits Russia roll dice for 2 cavalrys and 2 heavy_guns in Novosibirsk, round 3 : 3/4 hits, 2.00 expected hits 1 cavalry owned by the Russia and 3 conscripts owned by the Communists lost in Novosibirsk Communists roll dice for 2 conscripts, 2 field_guns and 2 infantry in Novosibirsk, round 4 : 2/6 hits, 1.33 expected hits Russia roll dice for 1 cavalry and 2 heavy_guns in Novosibirsk, round 4 : 3/3 hits, 1.83 expected hits 1 heavy_gun owned by the Russia, 1 cavalry owned by the Russia, 1 infantry owned by the Communists and 2 conscripts owned by the Communists lost in Novosibirsk Communists roll dice for 2 field_guns and 1 infantry in Novosibirsk, round 5 : 2/3 hits, 1.00 expected hits Russia roll dice for 1 heavy_gun in Novosibirsk, round 5 : 1/1 hits, 0.83 expected hits 1 heavy_gun owned by the Russia and 1 infantry owned by the Communists lost in Novosibirsk Communists winRussia win with 1 conscript remaining, taking Novosibirsk from Russia with 2 field_guns remaining. Battle score for attacker is 4 Casualties for Communists: 6 conscripts and 2 infantry Casualties for Russia: 3 cavalrys and 2 heavy_guns Non Combat Move - Communists 1 conscript, 2 field_guns and 2 infantry moved from Aldan to Bratsk 2 field_guns moved from Yakutsk to Aldan 3 conscripts moved from Yakutsk to Aldan 2 infantry moved from Yakutsk to Aldan 2 conscripts moved from Yakutsk to Aldan Place Units - Communists 2 conscripts, 2 field_guns, 1 gas and 4 infantry placed in Yakutsk Activate Technology - Communists Communists activating mustardGas Turn Complete - Communists Communists collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Communists regular : -0.17 Russia regular : 0.00 -
TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 4 Research Technology - USA USA spend 0 on tech rolls USA roll 2,1 and gets 0 hits Combat Move - USA 1 cavalry moved from New Mexico to Mexico City 1 cavalry moved from Texas to Mexico City 1 gas moved from Louisiana to Mexico City 1 gas moved from Texas to Mexico City Purchase Units - USA USA buy 1 cruiser, 2 field_guns, 2 infantry, 3 late_fighters and 2 transports; Remaining resources: 1 PUs; 2 techTokens; Combat - USA Battle in Mexico City USA attack with 2 cavalrys and 2 gass Germany defend with 1 Factory and 1 field_gun USA roll dice for 2 gass in Mexico City, round 2 : 1/2 hits, 1.33 expected hits 1 field_gun owned by the Germany lost in Mexico City 2 gass owned by the USA lost in Mexico City USA win, taking Mexico City from Germany with 2 cavalrys remaining. Battle score for attacker is -4 Casualties for Germany: 1 field_gun Casualties for USA: 2 gass Non Combat Move - USA 1 infantry moved from Texas to Chihuahua 2 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 2 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 cavalry moved from San Francisco to New Mexico 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 30 Mid Atlantic 3 late_fighters moved from San Francisco to Chihuahua Place Units - USA Turning on Edit Mode EDIT: Removing units owned by Neutral from Azores: 1 infantry EDIT: Changing ownership of Azores from Neutral to USA EDIT: Removing units owned by USA from Sea Zone 32 Sargasso Sea: 1 field_gun, 3 infantry and 2 transports EDIT: Adding units owned by USA to Sea Zone 32 Sargasso Sea: 2 transports EDIT: Adding units owned by USA to Azores: 1 field_gun and 3 infantry EDIT: Turning off Edit Mode 1 field_gun, 1 infantry and 1 late_fighter placed in Charleston 1 cruiser placed in Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 late_fighter placed in New York 1 transport placed in Sea Zone 29 Mid Atlantic 1 late_fighter placed in San Francisco 1 transport placed in Sea Zone 147 Gulf of California Turn Complete - USA USA collect 72 PUs; end with 73 PUsCombat Hit Differential Summary :
USA regular : -0.33 -
I was so excited by taking Mex, that I forgot to attack Azore, before NCM. I opened a new game and did the battle dice. They will document that I took Azores without loss. So ignore the second round of tech dice. I edited the Azores result into the first game.
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TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 1,5,6,6 and gets 2 hits Germany removing all Technology Tokens after successful research. Germany discover armour Combat Move - Germany 3 submarines moved from Sea Zone 56 Gulf of Lyon to Sea Zone 58 Tyrrhenian Sea 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean 1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau Germany take Palau from Britain 1 field_gun and 3 infantry moved from Sweden to Stockholm 1 field_gun and 2 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 1 field_gun and 2 infantry moved from Sea Zone 10 Baltic Sea to Stockholm 1 field_gun and 2 infantry moved from Belgium to Picardy 1 fighter moved from Champagne to Picardy 1 field_gun, 1 fighter and 1 infantry moved from Champagne to Franche-Comte Purchase Units - Germany Germany buy 1 cruiser, 1 destroyer, 8 field_guns, 2 heavy_guns, 11 infantry, 10 stormtruppens, 1 submarine and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Picardy Germany attack with 1 field_gun, 1 fighter and 2 infantry France defend with 1 field_gun and 1 infantry Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 2 : 0/4 hits, 1.33 expected hits France roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 3 : 1/4 hits, 1.33 expected hits France roll dice for 1 field_gun and 1 infantry in Picardy, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the France lost in Picardy Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 4 : 1/4 hits, 1.33 expected hits France roll dice for 1 field_gun in Picardy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 field_gun owned by the France lost in Picardy Germany win, taking Picardy from France with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for France: 1 field_gun and 1 infantry Casualties for Germany: 1 infantry Battle in Franche-Comte Germany attack with 1 field_gun, 1 fighter and 1 infantry France defend with 1 colonial and 1 infantry Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Franche-Comte, round 2 : 1/3 hits, 1.00 expected hits France roll dice for 1 colonial and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte Germany roll dice for 1 field_gun and 1 fighter in Franche-Comte, round 3 : 1/2 hits, 0.67 expected hits France roll dice for 1 colonial in Franche-Comte, round 3 : 0/1 hits, 0.33 expected hits 1 colonial owned by the France lost in Franche-Comte Germany win, taking Franche-Comte from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Casualties for France: 1 colonial and 1 infantry Battle in Stockholm Germany attack with 2 field_guns and 5 infantry Neutral defend with 3 infantry Germany roll dice for 2 field_guns and 5 infantry in Stockholm, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Stockholm Germany roll dice for 2 field_guns and 4 infantry in Stockholm, round 3 : 1/6 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Stockholm, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Stockholm Germany loses 0 PUs for violating Stockholms neutrality. Germany win, taking Stockholm from Neutral with 2 field_guns and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry Casualties for Neutral: 3 infantry Non Combat Move - Germany 7 stormtruppens moved from Rhine to Champagne 1 fighter moved from Franche-Comte to Champagne 1 fighter moved from Picardy to Champagne 10 stormtruppens moved from Westphalia to Rhine 10 stormtruppens moved from Saxony to Westphalia 1 heavy_gun moved from Warsaw to Eastern Poland 9 stormtruppens moved from Berlin to Saxony 1 gas moved from Berlin to Rhine Place Units - Germany 1 cruiser, 1 destroyer and 1 submarine placed in Sea Zone 12 Baltic Sea 1 field_gun and 2 infantry placed in Mecklenburg 1 trench placed in Dar es Salaam 1 heavy_gun and 1 infantry placed in German New Guinea 1 field_gun, 1 heavy_gun and 1 infantry placed in Belgium 1 field_gun and 1 infantry placed in Wurttemburg 1 field_gun and 1 infantry placed in Warsaw 2 field_guns and 2 infantry placed in Wurttemburg 10 stormtruppens placed in Berlin 2 field_guns and 3 infantry placed in Bavaria Activate Technology - Germany Germany activating armour Trigger GermanyT5: buytank added to productionGermany Turn Complete - Germany Germany collect 135 PUs; end with 135 PUsCombat Hit Differential Summary :
Germany regular : -2.17 France regular : -0.67 Neutral regular : -0.33 -
TripleA Turn Summary: France round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5 Research Technology - France France spend 10 on tech rolls France roll 2,4,1 and gets 0 hits Combat Move - France 1 cavalry, 2 field_guns, 1 fighter, 1 gas, 6 heavy_guns and 32 infantry moved from Paris to Champagne 1 cavalry moved from Rhone to Champagne 2 infantry moved from Burgundy to Champagne 1 colonial, 1 infantry and 1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 colonial and 1 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands 1 cruiser moved from Sea Zone 120 Arafura Sea to Sea Zone 131 Pacific Ocean Purchase Units - France France buy 4 colonials, 3 heavy_guns, 11 infantry and 1 trench; Remaining resources: 0 PUs; 3 techTokens; Combat - France Battle in Sea Zone 131 Pacific Ocean France attack with 1 cruiser Germany defend with 1 transport 1 transport owned by the Germany lost in Sea Zone 131 Pacific Ocean France win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Germany: 1 transport Battle in Champagne France attack with 2 cavalrys, 2 field_guns, 1 fighter, 1 gas, 6 heavy_guns and 34 infantry Germany defend with 2 field_guns, 2 fighters, 1 heavy_gun, 20 infantry and 7 stormtruppens France roll dice for 1 gas in Champagne, round 2 : 0/1 hits, 0.67 expected hits 1 gas owned by the France lost in Champagne France roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 6 heavy_guns and 34 infantry in Champagne, round 2 : 12/45 hits, 10.50 expected hits Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun, 20 infantry and 7 stormtruppens in Champagne, round 2 : 8/32 hits, 11.33 expected hits 12 infantry owned by the Germany and 8 infantry owned by the France lost in Champagne France roll dice for 2 cavalrys, 2 field_guns, 1 fighter, 6 heavy_guns and 26 infantry in Champagne, round 3 : 9/37 hits, 9.17 expected hits Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun, 8 infantry and 7 stormtruppens in Champagne, round 3 : 6/20 hits, 7.33 expected hits 1 stormtruppen owned by the Germany, 8 infantry owned by the Germany, 5 infantry owned by the France and 1 cavalry owned by the France lost in Champagne France roll dice for 1 cavalry, 2 field_guns, 1 fighter, 6 heavy_guns and 21 infantry in Champagne, round 4 : 10/31 hits, 8.17 expected hits Germany roll dice for 2 field_guns, 2 fighters, 1 heavy_gun and 6 stormtruppens in Champagne, round 4 : 4/11 hits, 4.33 expected hits 6 stormtruppens owned by the Germany, 2 field_guns owned by the Germany, 2 fighters owned by the Germany and 4 infantry owned by the France lost in Champagne 1 fighter owned by the France retreated 6 heavy_guns owned by the France, 2 field_guns owned by the France, 1 cavalry owned by the France and 17 infantry owned by the France retreated to Paris Germany win with 1 heavy_gun remaining. Battle score for attacker is 48 Casualties for France: 1 cavalry, 1 gas and 17 infantry Casualties for Germany: 2 field_guns, 2 fighters, 20 infantry and 7 stormtruppens Battle in Canary Islands France attack with 1 colonial and 1 infantry Neutral defend with 1 infantry France roll dice for 1 colonial and 1 infantry in Canary Islands, round 2 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits France roll dice for 1 colonial and 1 infantry in Canary Islands, round 3 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Canary Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Canary Islands France loses 0 PUs for violating Canary Islandss neutrality. France win, taking Canary Islands from Neutral with 1 colonial and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - France 1 fighter moved from Champagne to Paris 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 destroyer and 3 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 4 cavalrys moved from Cyrenaica to Tripoli 1 infantry moved from Western Sudan to Cyrenaica 1 gas moved from Laos to Annam 1 gas moved from Burma to Annam 2 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 136 East China Sea 1 colonial moved from Latium to Apulia 2 infantry moved from Marseilles to Piedmont 3 infantry moved from Brittany to Burgundy 1 infantry moved from Marseilles to Rhone Place Units - France 3 infantry placed in Brittany 3 infantry placed in Marseilles 2 colonials placed in Algiers 2 colonials placed in Tobruk 3 heavy_guns, 5 infantry and 1 trench placed in Paris Turning on Edit Mode EDIT: Removing units owned by France from Rhone: 1 field_gun and 2 infantry EDIT: Removing units owned by Germany from Franche-Comte: 1 field_gun EDIT: Changing ownership of Franche-Comte from Germany to France EDIT: Adding units owned by France to Franche-Comte: 1 field_gun and 1 infantry EDIT: Removing units owned by France from Franche-Comte: 1 infantry EDIT: Adding units owned by France to Rhone: 1 infantry EDIT: Turning off Edit Mode Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Germany regular : -5.00 France regular : 2.50 Neutral regular : -0.67 -
Couldn’t have asked for better dice. I didn’t want to take Champ, even tho I had good odds. Because you had many units to counterattack with. First 2 rounds went so well, that I gambled on a third round. If I rolled great, I would take Champ with enough units surviving to make your counterattack questionable. I rolled just right, leaving 1 defender and I retreated. I forgot to move combat to FranC. So started new game and did just that battle so you would get the Marti dice. I attacked with an inf & FG, but edited based on 2 inf and FG. So had to re-edit.
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TripleA Turn Summary: Serbia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5 Combat Move - Serbia 1 fighter moved from Albania to Sea Zone 62 Adriatic Sea Purchase Units - Serbia Serbia buy 1 heavy_gun and 4 infantry; Remaining resources: 8 PUs; Combat - Serbia Battle in Sea Zone 62 Adriatic Sea Serbia attack with 1 fighter Austria defend with 1 destroyer and 1 transport Serbia roll dice for 1 fighter in Sea Zone 62 Adriatic Sea, round 2 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 destroyer and 1 transport in Sea Zone 62 Adriatic Sea, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Serbia lost in Sea Zone 62 Adriatic Sea Austria win with 1 destroyer and 1 transport remaining. Battle score for attacker is -9 Casualties for Serbia: 1 fighter Non Combat Move - Serbia 5 infantry moved from Greece to Macedonia 2 infantry moved from Albania to Macedonia 1 cavalry moved from Montenegro to Macedonia 1 infantry moved from Montenegro to Albania Place Units - Serbia 1 heavy_gun and 4 infantry placed in Greece Turn Complete - Serbia Serbia collect 13 PUs; end with 21 PUsCombat Hit Differential Summary :
Serbia regular : -0.33 Austria regular : 0.67 -
It was worth the gamble to sink the A DD and tt with Serb F. 40% chance of sinking the DD and tt; and 60% chance of sinking the DD but not the tt. Alas, I was blown out of the sky.
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TripleA Turn Summary: Austria round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5 Research Technology - Austria Austria roll 5,2 and gets 0 hits Combat Move - Austria 1 cavalry moved from Serbia to Montenegro Austria take Montenegro from Serbia 1 cavalry moved from Montenegro to Albania 1 cavalry moved from Serbia to Albania 1 fighter moved from Belgrade to Albania Purchase Units - Austria Austria buy 1 destroyer, 10 field_guns, 1 gas, 1 heavy_gun and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Battle in Albania Austria attack with 2 cavalrys and 1 fighter Serbia defend with 1 infantry Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 2 : 0/3 hits, 0.83 expected hits Serbia roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 3 : 0/3 hits, 0.83 expected hits Serbia roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits Austria roll dice for 2 cavalrys and 1 fighter in Albania, round 4 : 2/3 hits, 0.83 expected hits Serbia roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Albania Austria win, taking Albania from Serbia with 2 cavalrys and 1 fighter remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Non Combat Move - Austria 1 fighter moved from Albania to Serbia 1 heavy_gun and 3 infantry moved from Bosnia to Serbia 2 field_guns and 2 infantry moved from Belgrade to Serbia 2 heavy_guns and 3 infantry moved from Transylvania to Galicia 2 infantry moved from Hungary to Transylvania 2 field_guns moved from Hungary to Transylvania 3 field_guns and 2 infantry moved from Trieste to Venice 3 field_guns and 3 infantry moved from Venice to Milan 6 gass moved from Hungary to Trieste 1 infantry moved from Croatia to Trieste Place Units - Austria 1 destroyer placed in Sea Zone 62 Adriatic Sea 2 field_guns and 2 infantry placed in Venice 2 field_guns, 1 heavy_gun and 2 infantry placed in Trieste 2 field_guns and 2 infantry placed in Belgrade 4 field_guns and 3 infantry placed in Hungary 1 gas placed in Vienna Turn Complete - Austria Austria collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Serbia regular : -1.00 Austria regular : -0.50 -
TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5 Purchase Units - Italy Italy buy 3 infantry and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italy 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 2 battlecruisers and 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 4 infantry moved from Latium to Tuscany 1 field_gun and 4 infantry moved from Rome to Latium Place Units - Italy 3 infantry and 3 trenchs placed in Piedmont 2 trenchs placed in Tuscany Turn Complete - Italy Italy collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 5 Purchase Units - Arabia Arabia buy 3 Bedouins and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Arabia 2 Bedouins moved from Mecca to Arabia Place Units - Arabia 3 Bedouins and 1 trench placed in Mecca Turn Complete - Arabia Arabia collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :





