inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
inf ng, fig scotland, sub 98
Test summary from TripleA, engine version: 2.5.22294, time: 4:33:08 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 armour moved from Greater Southern Germany to France
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
Combat - Germans
Combat Hit Differential Summary :
@aagamerz13 glhf again. scramble?
@aagamerz13 said in trulpen L+19 vs aagamerz13 BM#:
@aagamerz13 glhf again. scramble?
No scramble, thanks.
No attack on Yugo?
@trulpen not g1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 armour moved from Greater Southern Germany to France
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 7/11 hits, 6.67 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 4/20 hits, 6.33 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits
1 aaGun owned by the French, 6 infantry owned by the Germans and 3 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 3 : 7/14 hits, 5.33 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 3 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 1 artillery and 4 mech_infantrys in France, round 4 : 4/11 hits, 4.17 expected hits
French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Slovakia Hungary to Southern Italy
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 tactical_bomber moved from Poland to Western Germany
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Slovakia Hungary to Romania
2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 armour moved from Slovakia Hungary to Romania
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
Place Units - Germans
3 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
French regular : 0.67
Germans regular : -0.50
British regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Russia
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Caucasus to Rostov
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
4 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Siberia
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Siberia from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/7 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
1 fighter moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
2 fighters moved from Japan to Kwangsi
2 tactical_bombers moved from Japan to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 carriers and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 carriers and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 battleship
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Casualties for Germans: 1 battleship
Battle in 106 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
Germans and British reach a stalemate
. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
2 fighters moved from 106 Sea Zone to Quebec
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from 106 Sea Zone to Iceland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 transport moved from 109 Sea Zone to 119 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 119 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 aaGuns and 6 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
1 battleship, 1 cruiser and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
1 fighter moved from Burma to India
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,4,5,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
4 infantry and 1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 4 infantry and 1 marine
Combat Hit Differential Summary :
Chinese regular : 0,17
Italians regular : -0,33
Japanese regular : -0,33
Germans regular : 0,33
British regular : -3,17
I’ve said it before. Fucking dice.
@trulpen ouch 106 was tough. See what happens with that
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win, taking Trans-Jordan from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 3/4 hits, 1.33 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Turning off Edit Mode
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Slovakia Hungary
1 fighter moved from 93 Sea Zone to Holland Belgium
1 fighter moved from 93 Sea Zone to Greater Southern Germany
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
French regular : -1.83
Italians regular : 1.50
British regular : -0.33
For the first full round the dice has definitely been on your side. The good guys got quite some uphill to travel now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :