• TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 110 Sea Zone
                Americans attack with 1 armour, 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 2 infantry and 2 transports
                Germans defend with 1 carrier, 1 cruiser and 9 transports
                    Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 2 transports in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    1 carrier owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber and 2 transports in 110 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 cruiser and 9 transports in 110 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    9 transports owned by the Germans lost in 110 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 71
                Casualties for Americans: 1 bomber and 1 destroyer
                Casualties for Germans: 1 carrier, 1 cruiser and 9 transports
            Battle in 108 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 108 Sea Zone
                Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 battleship and 1 destroyer placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery, 1 bomber and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 3
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 fighter moved from France to Egypt
            2 tactical_bombers moved from Normandy Bordeaux to Germany
            1 fighter moved from Western Germany to Egypt
            1 mech_infantry moved from Holland Belgium to France
            7 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            3 infantry moved from Poland to Baltic States
            2 armour moved from Poland to Baltic States
            1 mech_infantry moved from Germany to Poland
            2 mech_infantrys moved from Germany to Slovakia Hungary
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
            5 infantry moved from Western Germany to Greater Southern Germany
            2 artilleries moved from Western Germany to Greater Southern Germany
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 tactical_bomber moved from France to Slovakia Hungary
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                Americans defend with 1 battleship and 2 transports
                    Germans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Americans lost in 110 Sea Zone
                    2 transports owned by the Americans lost in 110 Sea Zone
                Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 34
                Casualties for Americans: 1 battleship and 2 transports
            Battle in Baltic States
                Germans attack with 2 armour and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            7 armour moved from Germany to Greater Southern Germany
            2 bombers moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from Slovakia Hungary to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            7 armour, 1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : -1.00
    Germans regular : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 cruiser, 2 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - UK_Pacific
            1 mech_infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Iraq to Egypt
            5 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Persia to Egypt
            1 infantry moved from Kenya to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            2 mech_infantrys moved from Eastern Persia to Iraq
            1 mech_infantry moved from Siam to Kwangsi
            3 infantry moved from Siam to French Indo China
            1 tactical_bomber moved from French Indo China to Kiangsu
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
            1 infantry moved from Burma to India
            3 fighters moved from Hunan to Kwangsi
    
        Combat - UK_Pacific
            Battle in Egypt
                UK_Pacific attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Germans defend with 2 fighters; Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    UK_Pacific roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Egypt, round 2 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Egypt, round 2 : 0/5 hits, 2.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                    UK_Pacific roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Egypt, round 3 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 2 fighters in Egypt, round 3 : 1/3 hits, 1.67 expected hits
                    1 infantry owned by the UK_Pacific and 1 artillery owned by the Italians lost in Egypt
                    UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in Egypt, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 2 fighters in Egypt, round 4 : 0/2 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in Egypt, round 5 : 3/3 hits, 0.83 expected hits
                    Italians roll dice for 2 fighters in Egypt, round 5 : 1/2 hits, 1.33 expected hits
                    1 mech_infantry owned by the UK_Pacific and 2 fighters owned by the Germans lost in Egypt
                UK_Pacific win, taking Egypt from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Italians: 2 artilleries and 1 infantry
                Casualties for UK_Pacific: 1 infantry and 1 mech_infantry
                Casualties for Germans: 2 fighters
            Battle in Kiangsu
                UK_Pacific attack with 1 tactical_bomber
                Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    UK_Pacific roll dice for 1 tactical_bomber in Kiangsu, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 6/6 hits, 3.00 expected hits
                    1 tactical_bomber owned by the UK_Pacific lost in Kiangsu
                Japanese win with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for UK_Pacific: 1 tactical_bomber
    
        Non Combat Move - UK_Pacific
            1 infantry moved from 76 Sea Zone to British Somaliland
            1 infantry moved from 76 Sea Zone to British Somaliland
            1 fighter moved from Egypt to Trans-Jordan
    
        Place Units - UK_Pacific
            1 cruiser placed in 39 Sea Zone
            1 armour, 2 infantry and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 27 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3.00
    Italians regular : -4.67
    UK_Pacific regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Borneo to 43 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangtung to Kiangsu
            2 armour moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Kiangsu to Anhwe
            2 bombers moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            5 fighters moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in Java
            Battle in Celebes
            Battle in Kiangsi
                Japanese attack with 2 armour and 5 fighters
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour and 5 fighters in Kiangsi, round 2 : 4/7 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Kiangsi from Chinese with 2 armour and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            5 fighters moved from Kiangsi to Kiangsu
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Kenya
            1 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 artillery moved from Eastern United States to New Brunswick Nova Scotia
    
        Non Combat Move - British
    
        Place Units - British
            1 cruiser and 1 destroyer placed in 98 Sea Zone
            1 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 cruisers moved from 95 Sea Zone to 98 Sea Zone
            1 battleship moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
            1 bomber moved from Libya to Morocco
            2 fighters moved from Libya to Egypt
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            2 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
            1 armour moved from Southern France to Yugoslavia
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                British defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 12
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in Egypt
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry; UK_Pacific defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Egypt
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 mech_infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the UK_Pacific and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
                Casualties for UK_Pacific: 1 mech_infantry
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 artillery and 2 infantry
                Neutral_Allies defend with 3 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 3 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour and 1 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Anglo Egyptian Sudan
                British win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for British: 1 infantry
            Trigger Axis Africa Objective: Setting switch to true for conditionAttachment_Axis_Africa_Objective_Switch attached to Germans
    
        Non Combat Move - Italians
            2 fighters moved from Egypt to Alexandria
            1 infantry moved from Albania to Yugoslavia
            1 bomber moved from Morocco to Libya
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Axis have achieved a Victory Objective - The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : 1.67
    Neutral_Allies regular : 0.67
    British regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 8 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 artillery moved from Kansu to Suiyuyan
            1 mech_infantry moved from Kansu to Shensi
            1 infantry moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 infantry moved from Eastern Poland to Poland
            1 armour moved from Romania to Poland
            1 fighter moved from Bessarabia to Baltic States
            1 tactical_bomber moved from Bessarabia to Poland
            1 tactical_bomber moved from Bessarabia to Baltic States
            2 artilleries and 4 infantry moved from Belarus to Baltic States
            1 armour moved from Novgorod to Vyborg
            1 armour moved from Vyborg to Finland
                  Russians take Finland from Germans
    
        Combat - Russians
            Battle in Poland
                Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Poland, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 3 infantry
                    Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/8 hits, 2.83 expected hits
                    Germans roll dice for 2 armour and 3 infantry in Baltic States, round 2 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 4/7 hits, 2.67 expected hits
                    Germans roll dice for 2 armour and 2 infantry in Baltic States, round 3 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 armour and 3 infantry
            Trigger Allies Pro-Axis Objective: Setting switch to true for conditionAttachment_Allies_Pro-Axis_Objective_Switch attached to UK_Pacific
    
        Non Combat Move - Russians
            1 fighter moved from Baltic States to Novgorod
            1 tactical_bomber moved from Poland to Romania
            1 aaGun moved from Bessarabia to Romania
            1 infantry moved from Bessarabia to Romania
            1 armour moved from Ukraine to Romania
            1 armour moved from Ukraine to Romania
            1 armour moved from Ukraine to Romania
            1 armour moved from Romania to Greece
                  Russians take Greece from Neutral_Allies
            1 tactical_bomber moved from Baltic States to Novgorod
            4 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Rostov to Ukraine
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Bessarabia to Eastern Poland
            1 fighter moved from Tsinghai to Romania
            1 aaGun moved from Kansu to Suiyuyan
    
        Place Units - Russians
            2 armour placed in Romania
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            1 tactical_bomber placed in Romania
            3 mech_infantrys placed in Ukraine
            1 infantry placed in Russia
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Allies have achieved a Victory Objective - The Allied powers control Warsaw and all 3 original pro-axis neutral territories on the board.
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Russians collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Removing units owned by Russians from Novgorod: 1 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 3 destroyers, 2 infantry and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Marshall Islands to 32 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 cruiser and 1 destroyer moved from 108 Sea Zone to 110 Sea Zone
            1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Germans defend with 1 destroyer
                    Americans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 1 cruiser remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 2 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery and 2 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 cruiser and 2 destroyers placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.33
    Japanese regular : 1.00
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour, 2 artilleries and 5 infantry moved from Greater Southern Germany to Yugoslavia
            5 armour moved from Western Germany to Poland
            1 armour moved from Western Germany to Yugoslavia
            1 armour moved from Western Germany to France
            1 fighter moved from Western Germany to Yugoslavia
            1 infantry moved from Western Germany to Germany
            1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
            10 infantry moved from Germany to Poland
            3 tactical_bombers moved from Germany to Yugoslavia
            2 bombers moved from Western Germany to Poland
            1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            2 bombers moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in Poland
                Germans attack with 5 armour and 10 infantry
                Russians defend with 1 armour and 1 infantry
                    Germans roll dice for 5 armour and 10 infantry in Poland, round 2 : 3/15 hits, 4.17 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Poland, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greater Southern Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Slovakia Hungary: 1 mech_infantry
            EDIT: Turning off Edit Mode
            2 bombers moved from Eastern Poland to Germany
    
        Place Units - Germans
            4 armour, 1 artillery and 5 infantry placed in Germany
            Germans undo move 1.
            4 armour, 1 artillery and 3 infantry placed in Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : -1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 bombers; Remaining resources: 8 PUs; 
    
        Politics - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 1 artillery
            EDIT: Removing units owned by UK_Pacific from Trans-Jordan: 5 infantry
            EDIT: Changing ownership of Egypt from Italians to British
            EDIT: Adding units owned by UK_Pacific to Egypt: 99 bombers and 99 fighters
            EDIT: Removing units owned by UK_Pacific from Egypt: 99 bombers and 99 fighters
            EDIT: Adding units owned by UK_Pacific to Egypt: 7 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Ethiopia from Italians to British
            EDIT: Adding units owned by UK_Pacific to Ethiopia: 1 infantry
            EDIT: Removing units owned by UK_Pacific from British Somaliland: 1 infantry
            EDIT: Removing units owned by UK_Pacific from British Somaliland: 1 infantry
            EDIT: Removing units owned by UK_Pacific from 76 Sea Zone: 1 transport
            EDIT: Adding units owned by UK_Pacific to 81 Sea Zone: 1 transport
            EDIT: Removing units owned by UK_Pacific from Anglo Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by UK_Pacific to Egypt: 1 mech_infantry
            EDIT: Removing units owned by UK_Pacific from Iraq: 1 mech_infantry
            EDIT: Removing units owned by UK_Pacific from Iraq: 1 mech_infantry
            EDIT: Adding units owned by UK_Pacific to Syria: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Kiangsi: 2 armour
            EDIT: Removing units owned by UK_Pacific from Kwangsi: 1 mech_infantry
            EDIT: Changing ownership of Kiangsi from Japanese to UK_Pacific
            EDIT: Adding units owned by UK_Pacific to Kiangsi: 1 mech_infantry
            EDIT: Removing units owned by UK_Pacific from Kwangsi: 3 fighters
            EDIT: Adding units owned by UK_Pacific to Hunan: 3 fighters
            EDIT: Removing units owned by UK_Pacific from French Indo China: 3 infantry
            EDIT: Adding units owned by UK_Pacific to Kwangsi: 3 infantry
            EDIT: Removing units owned by UK_Pacific from New South Wales: 3 fighters
            EDIT: Adding units owned by UK_Pacific to Dutch New Guinea: 3 fighters
            EDIT: Removing units owned by UK_Pacific from India: 1 tactical_bomber
            EDIT: Adding units owned by UK_Pacific to Syria: 1 tactical_bomber
            EDIT: Removing units owned by UK_Pacific from Trans-Jordan: 1 fighter
            EDIT: Adding units owned by UK_Pacific to Romania: 1 fighter
    
        Combat Move - UK_Pacific
            EDIT: Resetting and Giving Bonus Movement to Units
    
        Non Combat Move - UK_Pacific
            EDIT: Cleaning up during movement phase
            EDIT: 1 armour moved from India to Yunnan
            EDIT: 2 cruisers moved from 39 Sea Zone to 36 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
    
        Place Units - UK_Pacific
            2 bombers placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 37 PUs
            Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 42 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 9 aaGuns; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Japanese
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            1 infantry moved from Java to 42 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to South Australia
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 mech_infantry moved from Anhwe to Hunan
            2 fighters moved from Kiangsu to Hopei
            2 fighters moved from Kiangsu to Kweichow
            2 bombers moved from Kiangsu to Shensi
            2 tactical_bombers moved from Kiangsu to Kiangsi
            5 tactical_bombers moved from Kiangsu to Kwangsi
            2 fighters moved from Kiangsu to Kwangsi
            3 armour moved from Kiangsu to Kiangsi
            4 infantry moved from Korea to Amur
            6 infantry moved from Manchuria to Amur
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to 26 Sea Zone
            1 artillery, 1 carrier, 7 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Battle in South Australia
            Battle in 45 Sea Zone
                Japanese attack with 1 transport
                UK_Pacific defend with 1 infantry and 1 transport
                UK_Pacific and Japanese reach a stalemate
            Battle in Kweichow
                Japanese attack with 2 fighters
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters in Kweichow, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in Kweichow, round 3 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kweichow
                Japanese win, taking South Australia from UK_Pacific with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 1 mech_infantry
                UK_Pacific defend with 3 fighters
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 3 fighters in Hunan, round 2 : 2/3 hits, 2.00 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win with 3 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Amur
                Japanese attack with 10 infantry
                Russians defend with 2 aaGuns and 18 infantry
                    Japanese roll dice for 10 infantry in Amur, round 2 : 1/10 hits, 1.67 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6.00 expected hits
                    6 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 4 infantry in Amur, round 3 : 3/4 hits, 0.67 expected hits
                    Russians roll dice for 1 aaGun and 18 infantry in Amur, round 3 : 4/18 hits, 6.00 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
                Russians win with 16 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 10 infantry
                Casualties for Russians: 2 aaGuns and 2 infantry
            Battle in Hopei
                Japanese attack with 2 fighters
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters in Hopei, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                Japanese win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 infantry
                UK_Pacific defend with 3 fighters
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 3 fighters in Dutch New Guinea, round 2 : 2/3 hits, 2.00 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                Dutch win with 3 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 3 armour and 2 tactical_bombers
                UK_Pacific defend with 1 mech_infantry
                    Japanese roll dice for 3 armour and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the UK_Pacific and 1 armour owned by the Japanese lost in Kiangsi
                Japanese win, taking Kiangsi from UK_Pacific with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for UK_Pacific: 1 mech_infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
                    2 fighters owned by the Japanese lost in 26 Sea Zone
                Americans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -20
                Casualties for Japanese: 2 fighters
            Battle in Kwangsi
                Japanese attack with 2 fighters and 5 tactical_bombers
                Chinese defend with 5 infantry; UK_Pacific defend with 3 infantry
                    Japanese roll dice for 2 fighters and 5 tactical_bombers in Kwangsi, round 2 : 4/7 hits, 3.83 expected hits
                    Chinese roll dice for 8 infantry in Kwangsi, round 2 : 2/8 hits, 2.67 expected hits
                    3 infantry owned by the UK_Pacific, 2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 3/5 hits, 2.83 expected hits
                    Chinese roll dice for 4 infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangsi, round 4 : 3/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 tactical_bombers
                Casualties for Chinese: 5 infantry
                Casualties for UK_Pacific: 3 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 7 destroyers and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 7 destroyers and 1 transport in 25 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 7 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 artillery, 1 fighter and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers
                Russians defend with 2 armour and 2 mech_infantrys
                    Japanese roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits
                    Chinese roll dice for 2 armour and 2 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians and 2 bombers owned by the Japanese lost in Shensi
                Chinese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -20
                Casualties for Japanese: 2 bombers
                Casualties for Russians: 1 mech_infantry
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Hawaiian Islands
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers could not land in Kwangsi and were removed
            2 tactical_bombers could not land in Kiangsi and were removed
            2 fighters could not land in Kweichow and were removed
            2 fighters could not land in Hopei and were removed
    
        Place Units - Japanese
            3 aaGuns placed in Kiangsu
            6 aaGuns placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : 2.00
    Japanese regular : 4.17
    UK_Pacific regular : 0.67
    Russians regular : -2.00
    Dutch regular : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 bomber and 1 infantry; Remaining resources: 13 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Russia from Russians to British
            EDIT: Changing ownership of Germany from Germans to British
            EDIT: Removing units owned by Germans from Germany: 3 aaGuns, 4 armour, 1 artillery, 2 bombers and 4 infantry
            EDIT: Removing units owned by British from Germany: 1 factory_major
            EDIT: Adding units owned by British to Germany: 99 armour, 99 artilleries, 99 fighters, 99 infantry and 99 mech_infantrys
            EDIT: Changing ownership of Japan from Japanese to British
            EDIT: Removing units owned by British from Japan: 1 airfield, 1 factory_major and 1 harbour
            EDIT: Removing units owned by Japanese from Japan: 9 aaGuns, 1 artillery and 4 infantry
            EDIT: Changing ownership of Eastern United States from Americans to British
            EDIT: Changing ownership of Central United States from Americans to British
            EDIT: Changing ownership of Western United States from Americans to British
            EDIT: Changing ownership of Western Germany from Germans to Chinese
            EDIT: Changing ownership of Greater Southern Germany from Germans to Chinese
            EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
            EDIT: Removing units owned by Chinese from Western Germany: 1 airfield, 1 factory_major and 1 harbour
            EDIT: Adding units owned by Chinese to Western Germany: 99 armour, 99 artilleries, 99 bombers, 99 fighters, 99 infantry, 99 mech_infantrys and 99 tactical_bombers
            EDIT: Editing Political Relationship for Chinese and British from Allied to War
            EDIT: Editing Political Relationship for Chinese and French from Allied to War
            EDIT: Editing Political Relationship for Chinese and Americans from Allied to War
            EDIT: Editing Political Relationship for Chinese and UK_Pacific from Allied to War
            EDIT: Editing Political Relationship for Chinese and Russians from Allied to War
            EDIT: Changing ownership of Anhwe from Japanese to Chinese
            EDIT: Changing ownership of Shantung from Japanese to Chinese
            EDIT: Changing ownership of 19 Sea Zone from Japanese to Chinese
            EDIT: Adding units owned by Chinese to 19 Sea Zone: 99 battleships, 99 carriers, 99 cruisers, 99 destroyers, 99 fighters, 99 submarines, 99 tactical_bombers and 99 transports
            EDIT: Adding units owned by Chinese to Shantung: 99 armour and 99 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 99 armour, 99 artilleries and 99 infantry
            EDIT: Changing ownership of Brazil from Americans to Chinese
            EDIT: Adding units owned by Chinese to Brazil: 99 aaGuns, 99 armour and 99 bombers
            EDIT: Adding units owned by Chinese to 86 Sea Zone: 99 battleships, 99 destroyers and 99 transports
            EDIT: Adding units owned by Dutch to Suriname: 99 armour, 99 artilleries, 99 infantry and 99 mech_infantrys
            EDIT: Changing ownership of Holland Belgium from Germans to Germans
            EDIT: Changing ownership of Holland Belgium from Germans to Dutch
            EDIT: Adding units owned by Dutch to Holland Belgium: 99 armour, 99 artilleries, 99 bombers, 99 fighters, 99 infantry and 99 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Combat - British
            Trigger Allies Supremacy Objective: Setting switch to true for conditionAttachment_Allies_Supremacy_Objective_Switch attached to UK_Pacific
            triggerJapaneseDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Japanese
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            3 fighters could not land in Hunan and were removed
    
        Place Units - British
            1 bomber and 1 infantry placed in Egypt
    
        Turn Complete - British
            Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Allies have achieved a Victory Objective - The Allied powers control Berlin and/or Tokyo.
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,3
            British collect 84 PUs (3 lost to blockades); end with 97 PUs
            Objective British Commonwealth: British met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 35 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 52 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            99 infantry moved from Shantung to Kiangsu
            1 armour moved from Shantung to Kiangsi
            98 armour moved from Shantung to Kiangsi
            99 infantry moved from Tsinghai to Shensi
            99 artilleries moved from Tsinghai to Shensi
            99 armour moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kwangtung
            Battle in Kiangsu
                Chinese attack with 99 infantry
                Japanese defend with 3 aaGuns and 1 factory_minor
                    3 aaGuns owned by the Japanese lost in Kiangsu
                Chinese win, taking Kwangtung from UK_Pacific, taking Kiangsu from Japanese with 99 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 3 aaGuns
            Battle in Shensi
                Chinese attack with 99 artilleries and 99 infantry
                Russians defend with 2 armour and 1 mech_infantry
                    Chinese roll dice for 99 artilleries and 99 infantry in Shensi, round 2 : 56/198 hits, 66.00 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 99 artilleries and 98 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 fighter
                UK_Pacific defend with 1 armour
                    Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the UK_Pacific and 1 fighter owned by the Chinese lost in Yunnan
                UK_Pacific win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 fighter
                Casualties for UK_Pacific: 1 armour
            Battle in Kiangsi
                Chinese attack with 99 armour
                Japanese defend with 2 armour
                    Chinese roll dice for 99 armour in Kiangsi, round 2 : 55/99 hits, 49.50 expected hits
                    Japanese roll dice for 2 armour in Kiangsi, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 99 armour remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 armour
            Battle in Suiyuyan
                Chinese attack with 99 armour
                Russians defend with 1 aaGun, 1 artillery and 1 infantry
                    Chinese roll dice for 99 armour in Suiyuyan, round 2 : 49/99 hits, 49.50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Suiyuyan
                Chinese win with 99 armour remaining. Battle score for attacker is 12
                Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangtung
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 34 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.50
    Japanese regular : -1.00
    UK_Pacific regular : 0.50
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 destroyers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Java to 42 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 7 destroyers, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Anhwe to Kiangsi
            2 armour moved from Kiangsu to Hunan
            7 tactical_bombers moved from Kiangsu to Hunan
            2 bombers moved from Kiangsu to Hunan
            6 fighters moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                UK_Pacific defend with 1 infantry and 1 transport
                    1 infantry owned by the UK_Pacific and 1 transport owned by the UK_Pacific lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for UK_Pacific: 1 infantry and 1 transport
            Battle in Sumatra
            Battle in Hunan
                Japanese attack with 2 armour, 2 bombers, 6 fighters and 7 tactical_bombers
                UK_Pacific defend with 3 fighters
                    Japanese roll dice for 2 armour, 2 bombers, 6 fighters and 7 tactical_bombers in Hunan, round 2 : 13/17 hits, 10.00 expected hits
                    Chinese roll dice for 3 fighters in Hunan, round 2 : 1/3 hits, 2.00 expected hits
                    3 fighters owned by the UK_Pacific and 1 fighter owned by the Japanese lost in Hunan
                Japanese win, taking Sumatra from Dutch, taking Hunan from Chinese with 2 armour, 2 bombers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 fighter
                Casualties for UK_Pacific: 3 fighters
            Battle in 33 Sea Zone
                Japanese attack with 1 artillery, 1 carrier, 7 destroyers, 2 fighters, 1 infantry and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 carrier, 7 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 2/9 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 carrier, 7 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Kiangsi
                Japanese attack with 1 mech_infantry
                UK_Pacific defend with 1 mech_infantry
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Japanese
            7 tactical_bombers moved from Hunan to Kiangsu
            2 bombers moved from Hunan to Kiangsu
            5 fighters moved from Hunan to Kiangsu
            1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 infantry placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 44 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.33
    Japanese regular : 1.50
    UK_Pacific regular : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 2 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Non Combat Move - British
    
        Place Units - British
            3 transports placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5
            British collect 26 PUs (3 lost to blockades); end with 27 PUs
            Objective British Commonwealth: British met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 cruisers moved from 98 Sea Zone to 95 Sea Zone
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 carrier moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Alexandria to 95 Sea Zone
            1 bomber moved from Libya to Southern Italy
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 battleship moved from 98 Sea Zone to 95 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Northern Italy
            1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Russians regular : -0.33
    

    Savegame

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