@The_Good_Captain Nice, I’ll stay tunned!
Guam Group YGTE 2nd trial
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 7 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 2 artilleries Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 7 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 8 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 12 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 12 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 artilleries Battle in Kwangsi Chinese attack with 1 fighter and 8 infantry Japanese defend with 3 mech_infantrys Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Kiangsi 1 artillery and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 0.33
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 artillery and 4 infantry moved from Bessarabia to Romania 1 artillery moved from Eastern Poland to Romania 1 artillery moved from Eastern Poland to Romania 4 infantry moved from Eastern Poland to Slovakia Hungary 12 infantry moved from Eastern Poland to Romania 1 armour moved from Ukraine to Romania 1 armour moved from Western Ukraine to Romania 1 tactical_bomber moved from Novgorod to Romania 1 tactical_bomber moved from Russia to Romania 1 fighter moved from Novgorod to Slovakia Hungary 1 artillery and 1 infantry moved from Novosibirsk to Kansu 1 fighter moved from Tsinghai to Kansu 1 mech_infantry moved from Tsinghai to Kansu 2 armour, 2 infantry and 1 mech_infantry moved from Tsinghai to Shensi Combat - Russians Russians creates battle in territory 110 Sea Zone Battle in Romania Russians attack with 2 armour, 3 artilleries, 16 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 factory_minor and 10 infantry Russians roll dice for 2 armour, 3 artilleries, 16 infantry and 2 tactical_bombers in Romania, round 2 : 6/23 hits, 6.50 expected hits Germans roll dice for 1 armour and 10 infantry in Romania, round 2 : 5/11 hits, 3.83 expected hits 5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Romania Russians roll dice for 2 armour, 3 artilleries, 11 infantry and 2 tactical_bombers in Romania, round 3 : 6/18 hits, 5.67 expected hits Germans roll dice for 1 armour and 4 infantry in Romania, round 3 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Russians, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 armour, 3 artilleries, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 6 infantry Casualties for Germans: 1 armour and 10 infantry Battle in Kansu Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kansu, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 cruiser and 9 transports Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 carrier, 1 cruiser and 9 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Slovakia Hungary Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Slovakia Hungary, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Shensi Russians attack with 2 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Shensi, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Kansu to Tsinghai 1 fighter moved from Slovakia Hungary to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 aaGun moved from Eastern Poland to Romania 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Volgograd to Rostov 4 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 aaGun moved from Western Ukraine to Bessarabia 1 aaGun moved from Novosibirsk to Kansu 1 tactical_bomber moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia Place Units - Russians 3 armour placed in Ukraine 1 armour, 1 artillery and 1 infantry placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.00 Russians regular : 3.17
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands Combat - Americans Battle in Marshall Islands Battle in 110 Sea Zone Americans attack with 1 armour, 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 2 infantry and 2 transports Germans defend with 1 carrier, 1 cruiser and 9 transports Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Germans roll dice for 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 transports in 110 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 9 transports in 110 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 carrier owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 2 transports in 110 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 cruiser and 9 transports in 110 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone 9 transports owned by the Germans lost in 110 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 71 Casualties for Americans: 1 bomber and 1 destroyer Casualties for Germans: 1 carrier, 1 cruiser and 9 transports Battle in 108 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 battleship and 1 destroyer placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery, 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2.17 Germans regular : 0.67
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 3 Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 fighter moved from France to Egypt 2 tactical_bombers moved from Normandy Bordeaux to Germany 1 fighter moved from Western Germany to Egypt 1 mech_infantry moved from Holland Belgium to France 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 infantry moved from Poland to Baltic States 2 armour moved from Poland to Baltic States 1 mech_infantry moved from Germany to Poland 2 mech_infantrys moved from Germany to Slovakia Hungary 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 5 infantry moved from Western Germany to Greater Southern Germany 2 artilleries moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Germany to Slovakia Hungary 1 tactical_bomber moved from France to Slovakia Hungary Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers and 1 destroyer Americans defend with 1 battleship and 2 transports Germans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 battleship and 2 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 110 Sea Zone 2 transports owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 34 Casualties for Americans: 1 battleship and 2 transports Battle in Baltic States Germans attack with 2 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 7 armour moved from Germany to Greater Southern Germany 2 bombers moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from Slovakia Hungary to Germany Place Units - Germans 10 infantry placed in Germany 7 armour, 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -1.00 Germans regular : 1.00
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 cruiser, 2 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - UK_Pacific 1 mech_infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Iraq to Egypt 5 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Persia to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 2 mech_infantrys moved from Eastern Persia to Iraq 1 mech_infantry moved from Siam to Kwangsi 3 infantry moved from Siam to French Indo China 1 tactical_bomber moved from French Indo China to Kiangsu 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 infantry moved from Burma to India 3 fighters moved from Hunan to Kwangsi Combat - UK_Pacific Battle in Egypt UK_Pacific attack with 1 fighter, 1 infantry and 2 mech_infantrys Germans defend with 2 fighters; Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry UK_Pacific roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Egypt, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Egypt, round 2 : 0/5 hits, 2.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt UK_Pacific roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Egypt, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 fighters in Egypt, round 3 : 1/3 hits, 1.67 expected hits 1 infantry owned by the UK_Pacific and 1 artillery owned by the Italians lost in Egypt UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in Egypt, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 2 fighters in Egypt, round 4 : 0/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in Egypt, round 5 : 3/3 hits, 0.83 expected hits Italians roll dice for 2 fighters in Egypt, round 5 : 1/2 hits, 1.33 expected hits 1 mech_infantry owned by the UK_Pacific and 2 fighters owned by the Germans lost in Egypt UK_Pacific win, taking Egypt from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 24 Casualties for Italians: 2 artilleries and 1 infantry Casualties for UK_Pacific: 1 infantry and 1 mech_infantry Casualties for Germans: 2 fighters Battle in Kiangsu UK_Pacific attack with 1 tactical_bomber Japanese defend with 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers UK_Pacific roll dice for 1 tactical_bomber in Kiangsu, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kiangsu, round 2 : 6/6 hits, 3.00 expected hits 1 tactical_bomber owned by the UK_Pacific lost in Kiangsu Japanese win with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for UK_Pacific: 1 tactical_bomber Non Combat Move - UK_Pacific 1 infantry moved from 76 Sea Zone to British Somaliland 1 infantry moved from 76 Sea Zone to British Somaliland 1 fighter moved from Egypt to Trans-Jordan Place Units - UK_Pacific 1 cruiser placed in 39 Sea Zone 1 armour, 2 infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 27 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 3.00 Italians regular : -4.67 UK_Pacific regular : 1.83
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Borneo to 43 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangtung to Kiangsu 2 armour moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Anhwe 2 bombers moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe 5 fighters moved from Kiangsu to Kiangsi Combat - Japanese Battle in Java Battle in Celebes Battle in Kiangsi Japanese attack with 2 armour and 5 fighters Chinese defend with 2 infantry Japanese roll dice for 2 armour and 5 fighters in Kiangsi, round 2 : 4/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Kiangsi from Chinese with 2 armour and 5 fighters remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Anhwe Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu 5 fighters moved from Kiangsi to Kiangsu Place Units - Japanese 3 armour placed in Kiangsu 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -0.50
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - British British buy 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Kenya 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 artillery moved from Eastern United States to New Brunswick Nova Scotia Non Combat Move - British Place Units - British 1 cruiser and 1 destroyer placed in 98 Sea Zone 1 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 cruisers moved from 95 Sea Zone to 98 Sea Zone 1 battleship moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Libya to Morocco 2 fighters moved from Libya to Egypt 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 2 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 armour moved from Southern France to Yugoslavia Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 12 Casualties for Italians: 1 destroyer Casualties for British: 1 cruiser and 1 destroyer Battle in Egypt Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry; UK_Pacific defend with 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Egypt Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the UK_Pacific and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Casualties for UK_Pacific: 1 mech_infantry Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/4 hits, 1.33 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 3 : 1/3 hits, 1.17 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 armour and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Anglo Egyptian Sudan British win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 1 infantry Casualties for British: 1 infantry Trigger Axis Africa Objective: Setting switch to true for conditionAttachment_Axis_Africa_Objective_Switch attached to Germans Non Combat Move - Italians 2 fighters moved from Egypt to Alexandria 1 infantry moved from Albania to Yugoslavia 1 bomber moved from Morocco to Libya Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Axis have achieved a Victory Objective - The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt. Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
French regular : -0.67 Italians regular : 1.67 Neutral_Allies regular : 0.67 British regular : 2.17
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 8 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery moved from Kansu to Suiyuyan 1 mech_infantry moved from Kansu to Shensi 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 infantry moved from Eastern Poland to Poland 1 armour moved from Romania to Poland 1 fighter moved from Bessarabia to Baltic States 1 tactical_bomber moved from Bessarabia to Poland 1 tactical_bomber moved from Bessarabia to Baltic States 2 artilleries and 4 infantry moved from Belarus to Baltic States 1 armour moved from Novgorod to Vyborg 1 armour moved from Vyborg to Finland Russians take Finland from Germans Combat - Russians Battle in Poland Russians attack with 1 armour, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Poland, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 armour and 3 infantry Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/8 hits, 2.83 expected hits Germans roll dice for 2 armour and 3 infantry in Baltic States, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 4/7 hits, 2.67 expected hits Germans roll dice for 2 armour and 2 infantry in Baltic States, round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour and 3 infantry Trigger Allies Pro-Axis Objective: Setting switch to true for conditionAttachment_Allies_Pro-Axis_Objective_Switch attached to UK_Pacific Non Combat Move - Russians 1 fighter moved from Baltic States to Novgorod 1 tactical_bomber moved from Poland to Romania 1 aaGun moved from Bessarabia to Romania 1 infantry moved from Bessarabia to Romania 1 armour moved from Ukraine to Romania 1 armour moved from Ukraine to Romania 1 armour moved from Ukraine to Romania 1 armour moved from Romania to Greece Russians take Greece from Neutral_Allies 1 tactical_bomber moved from Baltic States to Novgorod 4 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Rostov to Ukraine 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Tsinghai to Romania 1 aaGun moved from Kansu to Suiyuyan Place Units - Russians 2 armour placed in Romania 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 tactical_bomber placed in Romania 3 mech_infantrys placed in Ukraine 1 infantry placed in Russia 1 infantry placed in Russia Turn Complete - Russians Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Allies have achieved a Victory Objective - The Allied powers control Warsaw and all 3 original pro-axis neutral territories on the board. Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Russians collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Removing units owned by Russians from Novgorod: 1 infantry EDIT: Adding units owned by Russians to Novgorod: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.83
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 cruiser, 3 destroyers, 2 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from Marshall Islands to 32 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 cruiser and 1 destroyer moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 110 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Battle in Gibraltar Americans attack with 1 artillery and 2 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 cruiser and 2 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 Japanese regular : 1.00 Germans regular : 0.67
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 4 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 armour, 2 artilleries and 5 infantry moved from Greater Southern Germany to Yugoslavia 5 armour moved from Western Germany to Poland 1 armour moved from Western Germany to Yugoslavia 1 armour moved from Western Germany to France 1 fighter moved from Western Germany to Yugoslavia 1 infantry moved from Western Germany to Germany 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany 10 infantry moved from Germany to Poland 3 tactical_bombers moved from Germany to Yugoslavia 2 bombers moved from Western Germany to Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 2 bombers moved from Poland to Eastern Poland Combat - Germans Battle in Poland Germans attack with 5 armour and 10 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 5 armour and 10 infantry in Poland, round 2 : 3/15 hits, 4.17 expected hits Russians roll dice for 1 armour and 1 infantry in Poland, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 5 armour and 9 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Eastern Poland Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Greater Southern Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Slovakia Hungary: 1 mech_infantry EDIT: Turning off Edit Mode 2 bombers moved from Eastern Poland to Germany Place Units - Germans 4 armour, 1 artillery and 5 infantry placed in Germany Germans undo move 1. 4 armour, 1 artillery and 3 infantry placed in Germany 2 infantry placed in France Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -1.67
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - UK_Pacific UK_Pacific buy 2 bombers; Remaining resources: 8 PUs; Politics - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 artillery EDIT: Removing units owned by UK_Pacific from Trans-Jordan: 5 infantry EDIT: Changing ownership of Egypt from Italians to British EDIT: Adding units owned by UK_Pacific to Egypt: 99 bombers and 99 fighters EDIT: Removing units owned by UK_Pacific from Egypt: 99 bombers and 99 fighters EDIT: Adding units owned by UK_Pacific to Egypt: 7 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Ethiopia from Italians to British EDIT: Adding units owned by UK_Pacific to Ethiopia: 1 infantry EDIT: Removing units owned by UK_Pacific from British Somaliland: 1 infantry EDIT: Removing units owned by UK_Pacific from British Somaliland: 1 infantry EDIT: Removing units owned by UK_Pacific from 76 Sea Zone: 1 transport EDIT: Adding units owned by UK_Pacific to 81 Sea Zone: 1 transport EDIT: Removing units owned by UK_Pacific from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by UK_Pacific to Egypt: 1 mech_infantry EDIT: Removing units owned by UK_Pacific from Iraq: 1 mech_infantry EDIT: Removing units owned by UK_Pacific from Iraq: 1 mech_infantry EDIT: Adding units owned by UK_Pacific to Syria: 1 mech_infantry EDIT: Removing units owned by Japanese from Kiangsi: 2 armour EDIT: Removing units owned by UK_Pacific from Kwangsi: 1 mech_infantry EDIT: Changing ownership of Kiangsi from Japanese to UK_Pacific EDIT: Adding units owned by UK_Pacific to Kiangsi: 1 mech_infantry EDIT: Removing units owned by UK_Pacific from Kwangsi: 3 fighters EDIT: Adding units owned by UK_Pacific to Hunan: 3 fighters EDIT: Removing units owned by UK_Pacific from French Indo China: 3 infantry EDIT: Adding units owned by UK_Pacific to Kwangsi: 3 infantry EDIT: Removing units owned by UK_Pacific from New South Wales: 3 fighters EDIT: Adding units owned by UK_Pacific to Dutch New Guinea: 3 fighters EDIT: Removing units owned by UK_Pacific from India: 1 tactical_bomber EDIT: Adding units owned by UK_Pacific to Syria: 1 tactical_bomber EDIT: Removing units owned by UK_Pacific from Trans-Jordan: 1 fighter EDIT: Adding units owned by UK_Pacific to Romania: 1 fighter Combat Move - UK_Pacific EDIT: Resetting and Giving Bonus Movement to Units Non Combat Move - UK_Pacific EDIT: Cleaning up during movement phase EDIT: 1 armour moved from India to Yunnan EDIT: 2 cruisers moved from 39 Sea Zone to 36 Sea Zone EDIT: 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone Place Units - UK_Pacific 2 bombers placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 37 PUs Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 42 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 9 aaGuns; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Axis To War With TrueNeutrals Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Japanese EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode 1 infantry moved from Java to 42 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 mech_infantry moved from Anhwe to Hunan 2 fighters moved from Kiangsu to Hopei 2 fighters moved from Kiangsu to Kweichow 2 bombers moved from Kiangsu to Shensi 2 tactical_bombers moved from Kiangsu to Kiangsi 5 tactical_bombers moved from Kiangsu to Kwangsi 2 fighters moved from Kiangsu to Kwangsi 3 armour moved from Kiangsu to Kiangsi 4 infantry moved from Korea to Amur 6 infantry moved from Manchuria to Amur 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 fighters moved from 6 Sea Zone to 26 Sea Zone 1 artillery, 1 carrier, 7 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway Combat - Japanese Battle in South Australia Battle in 45 Sea Zone Japanese attack with 1 transport UK_Pacific defend with 1 infantry and 1 transport UK_Pacific and Japanese reach a stalemate Battle in Kweichow Japanese attack with 2 fighters Russians defend with 1 infantry Japanese roll dice for 2 fighters in Kweichow, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in Kweichow, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking South Australia from UK_Pacific with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 mech_infantry UK_Pacific defend with 3 fighters Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 fighters in Hunan, round 2 : 2/3 hits, 2.00 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win with 3 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Amur Japanese attack with 10 infantry Russians defend with 2 aaGuns and 18 infantry Japanese roll dice for 10 infantry in Amur, round 2 : 1/10 hits, 1.67 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6.00 expected hits 6 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 4 infantry in Amur, round 3 : 3/4 hits, 0.67 expected hits Russians roll dice for 1 aaGun and 18 infantry in Amur, round 3 : 4/18 hits, 6.00 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Russians win with 16 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 10 infantry Casualties for Russians: 2 aaGuns and 2 infantry Battle in Hopei Japanese attack with 2 fighters Russians defend with 1 infantry Japanese roll dice for 2 fighters in Hopei, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 infantry UK_Pacific defend with 3 fighters Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits Dutch roll dice for 3 fighters in Dutch New Guinea, round 2 : 2/3 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Dutch win with 3 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kiangsi Japanese attack with 3 armour and 2 tactical_bombers UK_Pacific defend with 1 mech_infantry Japanese roll dice for 3 armour and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the UK_Pacific and 1 armour owned by the Japanese lost in Kiangsi Japanese win, taking Kiangsi from UK_Pacific with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for UK_Pacific: 1 mech_infantry Battle in 26 Sea Zone Japanese attack with 2 fighters Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Americans Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits 2 fighters owned by the Japanese lost in 26 Sea Zone Americans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -20 Casualties for Japanese: 2 fighters Battle in Kwangsi Japanese attack with 2 fighters and 5 tactical_bombers Chinese defend with 5 infantry; UK_Pacific defend with 3 infantry Japanese roll dice for 2 fighters and 5 tactical_bombers in Kwangsi, round 2 : 4/7 hits, 3.83 expected hits Chinese roll dice for 8 infantry in Kwangsi, round 2 : 2/8 hits, 2.67 expected hits 3 infantry owned by the UK_Pacific, 2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 3/5 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangsi, round 4 : 3/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 3 tactical_bombers Casualties for Chinese: 5 infantry Casualties for UK_Pacific: 3 infantry Battle in 25 Sea Zone Japanese attack with 1 carrier, 7 destroyers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 7 destroyers and 1 transport in 25 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 carrier, 7 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 fighter and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Shensi Japanese attack with 2 bombers Russians defend with 2 armour and 2 mech_infantrys Japanese roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits Chinese roll dice for 2 armour and 2 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Russians and 2 bombers owned by the Japanese lost in Shensi Chinese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -20 Casualties for Japanese: 2 bombers Casualties for Russians: 1 mech_infantry 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Hawaiian Islands Non Combat Move - Japanese 2 fighters and 2 tactical_bombers could not land in Kwangsi and were removed 2 tactical_bombers could not land in Kiangsi and were removed 2 fighters could not land in Kweichow and were removed 2 fighters could not land in Hopei and were removed Place Units - Japanese 3 aaGuns placed in Kiangsu 6 aaGuns placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : 2.00 Japanese regular : 4.17 UK_Pacific regular : 0.67 Russians regular : -2.00 Dutch regular : 0.00
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - British British buy 1 bomber and 1 infantry; Remaining resources: 13 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Russia from Russians to British EDIT: Changing ownership of Germany from Germans to British EDIT: Removing units owned by Germans from Germany: 3 aaGuns, 4 armour, 1 artillery, 2 bombers and 4 infantry EDIT: Removing units owned by British from Germany: 1 factory_major EDIT: Adding units owned by British to Germany: 99 armour, 99 artilleries, 99 fighters, 99 infantry and 99 mech_infantrys EDIT: Changing ownership of Japan from Japanese to British EDIT: Removing units owned by British from Japan: 1 airfield, 1 factory_major and 1 harbour EDIT: Removing units owned by Japanese from Japan: 9 aaGuns, 1 artillery and 4 infantry EDIT: Changing ownership of Eastern United States from Americans to British EDIT: Changing ownership of Central United States from Americans to British EDIT: Changing ownership of Western United States from Americans to British EDIT: Changing ownership of Western Germany from Germans to Chinese EDIT: Changing ownership of Greater Southern Germany from Germans to Chinese EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns EDIT: Removing units owned by Chinese from Western Germany: 1 airfield, 1 factory_major and 1 harbour EDIT: Adding units owned by Chinese to Western Germany: 99 armour, 99 artilleries, 99 bombers, 99 fighters, 99 infantry, 99 mech_infantrys and 99 tactical_bombers EDIT: Editing Political Relationship for Chinese and British from Allied to War EDIT: Editing Political Relationship for Chinese and French from Allied to War EDIT: Editing Political Relationship for Chinese and Americans from Allied to War EDIT: Editing Political Relationship for Chinese and UK_Pacific from Allied to War EDIT: Editing Political Relationship for Chinese and Russians from Allied to War EDIT: Changing ownership of Anhwe from Japanese to Chinese EDIT: Changing ownership of Shantung from Japanese to Chinese EDIT: Changing ownership of 19 Sea Zone from Japanese to Chinese EDIT: Adding units owned by Chinese to 19 Sea Zone: 99 battleships, 99 carriers, 99 cruisers, 99 destroyers, 99 fighters, 99 submarines, 99 tactical_bombers and 99 transports EDIT: Adding units owned by Chinese to Shantung: 99 armour and 99 infantry EDIT: Adding units owned by Chinese to Tsinghai: 99 armour, 99 artilleries and 99 infantry EDIT: Changing ownership of Brazil from Americans to Chinese EDIT: Adding units owned by Chinese to Brazil: 99 aaGuns, 99 armour and 99 bombers EDIT: Adding units owned by Chinese to 86 Sea Zone: 99 battleships, 99 destroyers and 99 transports EDIT: Adding units owned by Dutch to Suriname: 99 armour, 99 artilleries, 99 infantry and 99 mech_infantrys EDIT: Changing ownership of Holland Belgium from Germans to Germans EDIT: Changing ownership of Holland Belgium from Germans to Dutch EDIT: Adding units owned by Dutch to Holland Belgium: 99 armour, 99 artilleries, 99 bombers, 99 fighters, 99 infantry and 99 mech_infantrys EDIT: Turning off Edit Mode Combat - British Trigger Allies Supremacy Objective: Setting switch to true for conditionAttachment_Allies_Supremacy_Objective_Switch attached to UK_Pacific triggerJapaneseDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Japanese triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 3 fighters could not land in Hunan and were removed Place Units - British 1 bomber and 1 infantry placed in Egypt Turn Complete - British Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Allies have achieved a Victory Objective - The Allied powers control Berlin and/or Tokyo. Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,3 British collect 84 PUs (3 lost to blockades); end with 97 PUs Objective British Commonwealth: British met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Italians Italians buy nothing; Remaining resources: 35 PUs; Combat Move - Italians Turn Complete - Italians Italians collect 17 PUs; end with 52 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 99 infantry moved from Shantung to Kiangsu 1 armour moved from Shantung to Kiangsi 98 armour moved from Shantung to Kiangsi 99 infantry moved from Tsinghai to Shensi 99 artilleries moved from Tsinghai to Shensi 99 armour moved from Tsinghai to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kwangtung Battle in Kiangsu Chinese attack with 99 infantry Japanese defend with 3 aaGuns and 1 factory_minor 3 aaGuns owned by the Japanese lost in Kiangsu Chinese win, taking Kwangtung from UK_Pacific, taking Kiangsu from Japanese with 99 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 3 aaGuns Battle in Shensi Chinese attack with 99 artilleries and 99 infantry Russians defend with 2 armour and 1 mech_infantry Chinese roll dice for 99 artilleries and 99 infantry in Shensi, round 2 : 56/198 hits, 66.00 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Chinese lost in Shensi Chinese win with 99 artilleries and 98 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter UK_Pacific defend with 1 armour Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the UK_Pacific and 1 fighter owned by the Chinese lost in Yunnan UK_Pacific win with no units remaining. Battle score for attacker is -4 Casualties for Chinese: 1 fighter Casualties for UK_Pacific: 1 armour Battle in Kiangsi Chinese attack with 99 armour Japanese defend with 2 armour Chinese roll dice for 99 armour in Kiangsi, round 2 : 55/99 hits, 49.50 expected hits Japanese roll dice for 2 armour in Kiangsi, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 99 armour remaining. Battle score for attacker is 12 Casualties for Japanese: 2 armour Battle in Suiyuyan Chinese attack with 99 armour Russians defend with 1 aaGun, 1 artillery and 1 infantry Chinese roll dice for 99 armour in Suiyuyan, round 2 : 49/99 hits, 49.50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Suiyuyan Chinese win with 99 armour remaining. Battle score for attacker is 12 Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangtung Turn Complete - Chinese Chinese collect 32 PUs; end with 34 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -4.50 Japanese regular : -1.00 UK_Pacific regular : 0.50 Russians regular : -1.00
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 3 destroyers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 7 destroyers, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Anhwe to Kiangsi 2 armour moved from Kiangsu to Hunan 7 tactical_bombers moved from Kiangsu to Hunan 2 bombers moved from Kiangsu to Hunan 6 fighters moved from Kiangsu to Hunan Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber UK_Pacific defend with 1 infantry and 1 transport 1 infantry owned by the UK_Pacific and 1 transport owned by the UK_Pacific lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for UK_Pacific: 1 infantry and 1 transport Battle in Sumatra Battle in Hunan Japanese attack with 2 armour, 2 bombers, 6 fighters and 7 tactical_bombers UK_Pacific defend with 3 fighters Japanese roll dice for 2 armour, 2 bombers, 6 fighters and 7 tactical_bombers in Hunan, round 2 : 13/17 hits, 10.00 expected hits Chinese roll dice for 3 fighters in Hunan, round 2 : 1/3 hits, 2.00 expected hits 3 fighters owned by the UK_Pacific and 1 fighter owned by the Japanese lost in Hunan Japanese win, taking Sumatra from Dutch, taking Hunan from Chinese with 2 armour, 2 bombers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 fighter Casualties for UK_Pacific: 3 fighters Battle in 33 Sea Zone Japanese attack with 1 artillery, 1 carrier, 7 destroyers, 2 fighters, 1 infantry and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 carrier, 7 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 2/9 hits, 3.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 carrier, 7 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 mech_infantry UK_Pacific defend with 1 mech_infantry Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 7 tactical_bombers moved from Hunan to Kiangsu 2 bombers moved from Hunan to Kiangsu 5 fighters moved from Hunan to Kiangsu 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone Place Units - Japanese 3 armour placed in Kiangsu 1 infantry placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -0.33 Japanese regular : 1.50 UK_Pacific regular : 0.67