ABH and crockett36, (A+69) tutor game


  • @crockett36 I would be willing to reduce the karelia stack by 1 or two. I want him to send fighters to attack the troops. figs are a force multiplier and worth trying to take out.



  • @crockett36 for those in cell phones


  • I strongly advice against a stack in Karelia. Anything that doesn’t move back will be trapped and annihilated. There’s no real advantage defending, except inf defending @2. This is easily overcome by crushing odds, which are dictated by the attacker.

    With this setup and a GDOW2 he doesn’t even have to attack the stack at first, but can secure both Vyborg and Finland. You will actually not tie him up at all.

    Russia is not yet a strong attacking force, but has to focus on defense. The exception being a venture to ME. I think the setup towards Iraq is good, but the idea can be contested.

    The air has the option to support a Yunnan-stack R2, if that’s viable. It’s good to have options.

    I’d put the cr in z114 instead, so that it can block an amphi towards Leningrad.

    The sub to z125 is pretty good, but it will likely be put down soon. An alternative is to salvage it by moving it to z111 aiming to combine with allied fleet in z91. It can be a devastating can-opener against Italy.


  • Btw, I consider aa to be more of a defensive deterrent than an offensive tool. The chance to kill german air is low and it’s better needed in Moscow. As are the inf.

    In order to make the north excursion a success, you also need to be a danger on the offense. As it is now Russia isn’t, and not much can change that. Excepting perhaps a crazy bid.


  • Gentlemen, let’s change tack and try this: let’s count Moscow backwards. I call this the battle for Moscow calculator. We already know the approximate composition of the beseiging force. Those infantry on the eastern front will be the only infantry in the battle, yes? The artillery will be the only artillery. If he delays one round the slow movers one off the front will join him. He will buy 10 tanks this round. Probably round 3 as well. Round 4 might be more tanks but it might be dive bombers. Round 5 will be bombers. Please give me your projections of the German army assaulting Moscow turn 5 or turn 6. This is vital information.


  • @crockett36 income projections would be helpful for both Germany and Russia


  • It’s too complex an analysis with too many variables. What we do know however is that a dedicated Barbarossa is very tough to handle. Russia needs to maximize its defense. It’s not impossible, but will need help of quite a lot of foreign air.

    Germany can’t afford a lot of tanks. Some tanks will likely be built, but the mech is rather the golden unit.


  • @trulpen Assuming the turtle, we can add to the current eastern front and France troops plus 11 tanks min or 15 mechanic s. Max. The following turn must be tanks. His income will be determined by our actions. We can’t determine Italy’s income but we can decide whether or not he gets Leningrad t2 or t3. We can determine whether he gets Ukraine t3 or t4.

    If no one else can do it I will in the next 24 hours.

  • '22 '21

  • '22 '21

    @crockett36 Working off of memory of what I usually do for Germany’s full blown Moscow crush is: 28 tanks, 11 artilleries, 24 Men, 2-4 mechs depending on how they survived the Paris Battle, 5 fighters assuming I didn’t lose any from previous battles, 8 divers, 5 Bombers- these are Approximate Numbers, could be off just slightly!!!


  • @nolimit thanks. Exactly what we need

  • 2025 2024 '23 '22 '19 '18

    Btw anybody else find that purchase curious?


  • Nolimit 2021 about 10 hours ago
    @crockett36 Working off of memory of what I usually do for Germany’s full blown Moscow crush is: 28 tanks, 11 artilleries, 24 Men, 2-4 mechs depending on how they survived the Paris Battle, 5 fighters assuming I didn’t lose any from previous battles, 8 divers, 5 Bombers- these are Approximate Numbers, could be off just slightly!!!

    The question then is: what won’t be there because of the battle of 109 AND secondly what does Russia need to defend and win against that?

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            3 infantry moved from Karelia to Novgorod
            4 infantry moved from Vyborg to Novgorod
            2 infantry moved from Eastern Poland to Belarus
            1 artillery and 7 infantry moved from Novgorod to Belarus
            2 infantry moved from Archangel to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            6 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Amur to Buryatia
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 fighter moved from Novgorod to Caucasus
            1 fighter and 1 tactical_bomber moved from Russia to Caucasus
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            2 fighters moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Caucasus to Kazakhstan
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            2 aaGuns moved from Novgorod to Belarus
            2 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 ABH, you are up!


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 7:26:26 PM
    Savegame


  • @crockett36 With the disastrous start for Germany and the heavy bid in the European theater, I would have kept more of the Siberian forces in Siberia, but not a bad choice either way.

    Good choice to move back the forces so they don’t get trapped in Scandinavia. That occasionally works to keep them up there, but usually is a death trap.

    I don’t think the airforce in Kazakhistan can do anything beyond what they could achieve in Moscow, but need to double check that.

    Good choice to be conservative with the purchase. I would have added in a few more artillery, especially with the poor G1 outcomes.


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 fighter moved from 33 Sea Zone to Philippines
            1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from Formosa to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter moved from Okinawa to Kwangtung
            1 fighter moved from Korea to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Japan to Kwangtung
            1 fighter moved from 6 Sea Zone to Kwangtung
            1 bomber moved from Japan to 37 Sea Zone
            1 bomber moved from Japan to Yunnan
            1 mech_infantry moved from Manchuria to Anhwe
    
        Combat - Japanese
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                    Japanese roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 37 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 cruiser
                Casualties for British: 1 battleship
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 5/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 fighter moved from 37 Sea Zone to 43 Sea Zone
            1 bomber moved from 37 Sea Zone to Kwangsi
            1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Japan to Kwangsi
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 6 Sea Zone to Kwangsi
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.83
    Japanese regular : 3.50
    UK_Pacific regular : -0.67
    British regular : -0.33
    

    Savegame


  • @abh A standard J1 opener with good luck in all of the battles.

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