ABH and crockett36, (A+69) tutor game

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Vyborg to Karelia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Novgorod to Karelia
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun, 1 artillery, 1 fighter and 7 infantry moved from Novgorod to Belarus
            2 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            1 fighter moved from Belarus to Caucasus
            1 fighter and 1 tactical_bomber moved from Russia to Caucasus
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            2 infantry moved from Archangel to Belarus
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 This is my proposed turn. Not the real thing!


  • @crockett36 I would be willing to reduce the karelia stack by 1 or two. I want him to send fighters to attack the troops. figs are a force multiplier and worth trying to take out.



  • @crockett36 for those in cell phones


  • I strongly advice against a stack in Karelia. Anything that doesn’t move back will be trapped and annihilated. There’s no real advantage defending, except inf defending @2. This is easily overcome by crushing odds, which are dictated by the attacker.

    With this setup and a GDOW2 he doesn’t even have to attack the stack at first, but can secure both Vyborg and Finland. You will actually not tie him up at all.

    Russia is not yet a strong attacking force, but has to focus on defense. The exception being a venture to ME. I think the setup towards Iraq is good, but the idea can be contested.

    The air has the option to support a Yunnan-stack R2, if that’s viable. It’s good to have options.

    I’d put the cr in z114 instead, so that it can block an amphi towards Leningrad.

    The sub to z125 is pretty good, but it will likely be put down soon. An alternative is to salvage it by moving it to z111 aiming to combine with allied fleet in z91. It can be a devastating can-opener against Italy.


  • Btw, I consider aa to be more of a defensive deterrent than an offensive tool. The chance to kill german air is low and it’s better needed in Moscow. As are the inf.

    In order to make the north excursion a success, you also need to be a danger on the offense. As it is now Russia isn’t, and not much can change that. Excepting perhaps a crazy bid.


  • Gentlemen, let’s change tack and try this: let’s count Moscow backwards. I call this the battle for Moscow calculator. We already know the approximate composition of the beseiging force. Those infantry on the eastern front will be the only infantry in the battle, yes? The artillery will be the only artillery. If he delays one round the slow movers one off the front will join him. He will buy 10 tanks this round. Probably round 3 as well. Round 4 might be more tanks but it might be dive bombers. Round 5 will be bombers. Please give me your projections of the German army assaulting Moscow turn 5 or turn 6. This is vital information.


  • @crockett36 income projections would be helpful for both Germany and Russia


  • It’s too complex an analysis with too many variables. What we do know however is that a dedicated Barbarossa is very tough to handle. Russia needs to maximize its defense. It’s not impossible, but will need help of quite a lot of foreign air.

    Germany can’t afford a lot of tanks. Some tanks will likely be built, but the mech is rather the golden unit.


  • @trulpen Assuming the turtle, we can add to the current eastern front and France troops plus 11 tanks min or 15 mechanic s. Max. The following turn must be tanks. His income will be determined by our actions. We can’t determine Italy’s income but we can decide whether or not he gets Leningrad t2 or t3. We can determine whether he gets Ukraine t3 or t4.

    If no one else can do it I will in the next 24 hours.

  • '22 '21

  • '22 '21

    @crockett36 Working off of memory of what I usually do for Germany’s full blown Moscow crush is: 28 tanks, 11 artilleries, 24 Men, 2-4 mechs depending on how they survived the Paris Battle, 5 fighters assuming I didn’t lose any from previous battles, 8 divers, 5 Bombers- these are Approximate Numbers, could be off just slightly!!!


  • @nolimit thanks. Exactly what we need

  • 2025 2024 '23 '22 '19 '18

    Btw anybody else find that purchase curious?


  • Nolimit 2021 about 10 hours ago
    @crockett36 Working off of memory of what I usually do for Germany’s full blown Moscow crush is: 28 tanks, 11 artilleries, 24 Men, 2-4 mechs depending on how they survived the Paris Battle, 5 fighters assuming I didn’t lose any from previous battles, 8 divers, 5 Bombers- these are Approximate Numbers, could be off just slightly!!!

    The question then is: what won’t be there because of the battle of 109 AND secondly what does Russia need to defend and win against that?

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            3 infantry moved from Karelia to Novgorod
            4 infantry moved from Vyborg to Novgorod
            2 infantry moved from Eastern Poland to Belarus
            1 artillery and 7 infantry moved from Novgorod to Belarus
            2 infantry moved from Archangel to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            6 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Amur to Buryatia
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 fighter moved from Novgorod to Caucasus
            1 fighter and 1 tactical_bomber moved from Russia to Caucasus
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            2 fighters moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Caucasus to Kazakhstan
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            2 aaGuns moved from Novgorod to Belarus
            2 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @crockett36 ABH, you are up!


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 7:26:26 PM
    Savegame


  • @crockett36 With the disastrous start for Germany and the heavy bid in the European theater, I would have kept more of the Siberian forces in Siberia, but not a bad choice either way.

    Good choice to move back the forces so they don’t get trapped in Scandinavia. That occasionally works to keep them up there, but usually is a death trap.

    I don’t think the airforce in Kazakhistan can do anything beyond what they could achieve in Moscow, but need to double check that.

    Good choice to be conservative with the purchase. I would have added in a few more artillery, especially with the poor G1 outcomes.

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