@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseABH and crockett36, (A+69) tutor game
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 bomber moved from Germany to 109 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone
Combat Hit Differential Summary :
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The bid was very impactful at preserving one of the Atlantic fleets and guarenteeing the Med. I think that could have been accomplished much cheaper with just a fighter in Scotland and the sub, but overall not bad.
The 15 PUs spent in Russia will help protect Moscow from falling on G6, but long-term I don’t think they will be that impactful. Not a waste, but not giving me much scare as the Axis.
I will have to see how the China bid affects my Japanese strategy. So much will depend on the dice rolls on the first turn. I personally would have been much more scared if you had a large number of Russian planes that could have flown over on R1 and guaranteed no Japanese capture of Yunnan on J2. Trulpen’s bid was much more impactful than what you ended up with.
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Scramble?
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@arthur-bomber-harris I’ve never done it and he literally said he wasn’t great at oob. I personally don’t think that’s true, but it didn’t give me enough confidence to go out on a limb. Yeah the Russian part had to be enough to help bit not enough to deter Barbarossa.
Let me look.
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Calling squirecam, no limit, trulpen, world. should I scramble? I think I should scramble into 109 with both Scotland and London fighters. 6 vs 6 with me throwing 2 pips more. Probably 55/45 my favor and the transport is saved in a draw. Take the Scottish and French as casualties first. My losses would be fractionally more expensive since my first loss is 2 ipcs more expensive. My vote would be to scramble out of both air bases into 109 and charge the pilots to shoot straight and pray a blessing on them.
the cleverist spin I can put on this is that he is attempting to blunt the English attack on 97, betting on even odds.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 bomber moved from Germany to 109 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea Zone
Combat Hit Differential Summary :
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sorry, rushed through that planning and had one too few subs in 109. That would have been a disaster.
Scrambles?
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@crockett36 FIGHT(ERS)!!!✊👊
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@crockett36 said in ABH and crockett36, (A+69) tutor game:
Calling squirecam, no limit, trulpen, world. should I scramble? I think I should scramble into 109 with both Scotland and London fighters. 6 vs 6 with me throwing 2 pips more. Probably 55/45 my favor and the transport is saved in a draw. Take the Scottish and French as casualties first. My losses would be fractionally more expensive since my first loss is 2 ipcs more expensive. My vote would be to scramble out of both air bases into 109 and charge the pilots to shoot straight and pray a blessing on them.
the cleverist spin I can put on this is that he is attempting to blunt the English attack on 97, betting on even odds.
I suggest a full scramble (5 figs) to z109, with the hope of taking down some german air. The upside is that you might save the tr, the downside is that the aggressor dictates the battle, so he has the choice of continuing if it goes really well or aborting if it doesn’t go well enough.
Anyhow, the Luftwaffe is more valuable than RAF at this point, so I’d say take the shot at crippling it. Basically it’s a crap-shoot, but I believe a scramble is worth it looking at the context.
Taranto is not the best of moves anyway and there’s also a chance that there will be exposed german fleet in z111 that UK wants to attack.
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You heard the boys! May all your rolls be 4 or less brave pilots of the raf!
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 4:19:49 PM
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@crockett36 Germans get 3 hits from the planes in Round 1 of 109. Such an important battle that I will do round-by-round.
Orders?
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@arthur-bomber-harris said in ABH and crockett36, (A+69) tutor game:
Orders?
Nothing else than max d, really, although it’s crockett’s call.
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Agree. The entire goal of scrambling at this point is to kill as many German units as possible while maximizing your defense.
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Kill kill max kill.
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@crockett36 so destroyer, French plane, 1 Scott plane
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Question: since this game is not about trophies or scalps, should we do it low luck? What think you all?
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@crockett36 Nooooo, keep it real!!!
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@crockett36 said in ABH and crockett36, (A+69) tutor game:
Question: since this game is not about trophies or scalps, should we do it low luck? What think you all?
Definitely not.
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Alrighty then! Real it is