@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Battle in Denmark
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 3,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 1/8 hits, 3,83 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 50
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 3 fighters
Japanese defend with 3 carriers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship, 2 destroyers and 3 fighters in 44 Sea Zone, round 3 : 1/6 hits, 2,83 expected hits
Japanese roll dice for 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 3/4 hits, 1,83 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship and 2 fighters in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 44 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship in 44 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -11
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers and 3 fighters
Casualties for Japanese: 3 carriers, 2 submarines and 1 tactical_bomber
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 43 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Korea
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2,17
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Battle in Denmark
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 3,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 1/8 hits, 3,83 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 50
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 3 fighters
Japanese defend with 3 carriers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship, 2 destroyers and 3 fighters in 44 Sea Zone, round 3 : 1/6 hits, 2,83 expected hits
Japanese roll dice for 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 3/4 hits, 1,83 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship and 2 fighters in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 44 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship in 44 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -11
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers and 3 fighters
Casualties for Japanese: 3 carriers, 2 submarines and 1 tactical_bomber
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 43 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Korea
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Malta to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Belgian Congo to Ethiopia
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Kenya to Ethiopia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
Combat - British
Battle in Western Germany
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Western Germany, round 2 : 3/8 hits, 2,83 expected hits
Germans roll dice for 1 armour, 5 infantry and 1 mech_infantry in Western Germany, round 2 : 0/7 hits, 2,50 expected hits
3 infantry owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Western Germany, round 3 : 4/8 hits, 2,83 expected hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Western Germany, round 3 : 2/4 hits, 1,50 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 5 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Ethiopia
British attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 4 infantry and 2 mech_infantrys in Ethiopia, round 2 : 0/6 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the British lost in Ethiopia
British roll dice for 2 infantry and 2 mech_infantrys in Ethiopia, round 3 : 0/4 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Ethiopia
2 mech_infantrys owned by the British and 1 infantry owned by the British retreated to Kenya
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships and 1 transport
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the British lost in 42 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 battleships and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 tactical_bomber owned by the British and 2 battleships owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 18
Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 battleships and 1 transport
Non Combat Move - British
1 fighter moved from 42 Sea Zone to Celebes
1 fighter moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Egypt to Iraq
Place Units - British
2 transports placed in 109 Sea Zone
3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -2,17
Italians regular : 0,33
Japanese regular : 1,00
Germans regular : -2,00
British regular : 0,50
@crockett36 it appears you prefer battles on YouTube ;-)
@martin I’m back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Karelia to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Western Germany, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Western Germany, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Western Germany
Italians roll dice for 1 bomber and 1 mech_infantry in Western Germany, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour and 1 artillery in Western Germany, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Western Germany
Italians roll dice for 1 bomber in Western Germany, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour in Western Germany, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Western Germany
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Western Germany to France
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
@martin France awaits your orders
@crockett36 ouch, I was speeding up with ANZAC to progress the game, and then I completely forgot about France :confounded:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Amur to Manchuria
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
3 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Italian Somaliland
Battle in Vologda
Russians attack with 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 armour
Russians roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Vologda, round 2 : 4/9 hits, 3,83 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Italian Somaliland from Italians, taking Vologda from Germans with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Amur to Korea
2 tactical_bombers moved from Vologda to Russia
4 fighters moved from Vologda to Russia
1 armour moved from Caucasus to Ukraine
3 infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to Kansu
4 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Timguska to Novosibirsk
2 infantry moved from Timguska to Novosibirsk
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
Place Units - Russians
3 armour and 7 infantry placed in Russia
1 infantry placed in Volgograd
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0,50
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers and 1 destroyer; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Hunan to 6 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 fighter moved from Malaya to 42 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Hopei to Hunan
3 tactical_bombers moved from Hunan to Yunnan
4 fighters moved from Hunan to Yunnan
2 bombers moved from Malaya to 6 Sea Zone
1 tactical_bomber moved from Malaya to Yunnan
5 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to Szechwan
4 tactical_bombers moved from Yunnan to Szechwan
4 fighters moved from Yunnan to Szechwan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers
Americans defend with 2 cruisers, 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans submerged
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Americans roll dice for 2 cruisers, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
Americans roll dice for 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 cruisers, 1 destroyer and 2 transports
Battle in Szechwan
Japanese attack with 1 artillery, 4 fighters, 5 infantry, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 4 fighters, 5 infantry, 2 mech_infantrys and 4 tactical_bombers in Szechwan, round 2 : 6/16 hits, 6.33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 4 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Manchuria, round 3 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 artillery
British defend with 1 fighter
Japanese roll dice for 1 armour and 1 artillery in Celebes, round 2 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 fighter in Celebes, round 2 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Celebes
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 fighter in Celebes, round 3 : 1/1 hits, 0.67 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Celebes
UK_Pacific win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 fighter
Non Combat Move - Japanese
1 bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
4 fighters and 4 tactical_bombers moved from Szechwan to Yunnan
1 fighter moved from 42 Sea Zone to Malaya
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Japanese collect 42 PUs (2 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.83
Japanese regular : -1.33
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 factory_minors, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Denmark to Western Germany
1 armour moved from Norway to Karelia
Russians take Karelia from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 mech_infantrys
Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Manchuria
Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 transport
Italians defend with 2 destroyers
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 95 Sea Zone
1 transport owned by the Americans lost in 95 Sea Zone
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
Italians win with 1 destroyer remaining. Battle score for attacker is -13
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Casualties for Italians: 1 destroyer
Battle in Western Germany
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 1/4 hits, 1,33 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
Place Units - Americans
1 factory_minor placed in Korea
1 factory_minor placed in Norway
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,4,3
Americans collect 65 PUs (3 lost to blockades); end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Italians regular : 0,33
Japanese regular : -1,33
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 factory_minors, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Denmark to Western Germany
1 armour moved from Norway to Karelia
Russians take Karelia from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 mech_infantrys
Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese lost in Manchuria
Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 transport
Italians defend with 2 destroyers
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 95 Sea Zone
1 transport owned by the Americans lost in 95 Sea Zone
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
Italians win with 1 destroyer remaining. Battle score for attacker is -13
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Casualties for Italians: 1 destroyer
Battle in Western Germany
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 1/4 hits, 1,33 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
Place Units - Americans
1 factory_minor placed in Korea
1 factory_minor placed in Norway
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,4,3
Americans collect 65 PUs (3 lost to blockades); end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 3 artilleries, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Siam to French Indo China
1 armour moved from Caucasus to Rostov
2 mech_infantrys moved from Kenya to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Germany
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Holland Belgium
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 44 Sea Zone
British win, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Ethiopia
British attack with 1 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 infantry and 3 mech_infantrys in Ethiopia, round 2 : 1/4 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 infantry and 3 mech_infantrys in Ethiopia, round 3 : 0/4 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 1,00 expected hits
British roll dice for 1 infantry and 3 mech_infantrys in Ethiopia, round 4 : 1/4 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 3 mech_infantrys in Ethiopia, round 5 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 5 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British lost in Ethiopia
British roll dice for 1 mech_infantry in Ethiopia, round 6 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 6 : 0/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Ethiopia, round 7 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 7 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Ethiopia
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry and 3 mech_infantrys
Non Combat Move - British
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Turkmenistan to Kazakhstan
2 infantry moved from Turkmenistan to Kazakhstan
2 artilleries moved from India to Burma
4 infantry moved from India to Burma
2 armour moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from Norway to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Norway
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from West India to Eastern Persia
Place Units - British
1 submarine placed in 98 Sea Zone
3 artilleries and 7 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : 0,83
Italians regular : -1,00
Japanese regular : -1,67
Germans AA : -0,17
Germans regular : -0,67
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from France to 93 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Italian Somaliland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Italian Somaliland, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Italian Somaliland
Italians win, taking Italian Somaliland from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Germany
Place Units - Italians
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : 0.33
British regular : -0.67
@crockett36 do you understand why Italy got the 5 IPC bonus despite a British sub sitting in SZ98?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :