Oh I forgot the walk to Alexandria. I will add that on NCM.
p2v nikola1975 L vs aagamerz13 x+9
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 2 destroyers moved from 93 Sea Zone to 107 Sea Zone 2 tactical_bombers moved from 93 Sea Zone to 107 Sea Zone 1 fighter moved from Gibraltar to 107 Sea Zone 1 bomber moved from Eastern India to Egypt 1 fighter moved from 55 Sea Zone to 46 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from 32 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 marines moved from 32 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 55 Sea Zone to 27 Sea Zone 2 mech_infantrys moved from Morocco to Tunisia 1 armour moved from Algeria to Tunisia 4 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 4 infantry moved from Algeria to Tunisia 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 2 transports moved from 93 Sea Zone to 104 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@aagamerz13 Scramble at Normandy?
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@nikola1975 can’t carrier scramble for subs and transports. Only for defending surface ships. So, no scramble as not allowed
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@aagamerz13 Yes, you are right. Good catch.
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@aagamerz13 I have edited one destroyer back to Gibraltar seazone, attacked with 1 instead of 2. If you think this was not fair, please edit it back to where the battle was.
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@nikola1975 the edit is fine
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Rostov to Southern Caucasus 1 bomber moved from Rostov to Southern Caucasus Combat - Italians Battle in Southern Caucasus Italians attack with 1 bomber and 2 mech_infantrys British defend with 1 armour Italians roll dice for 1 bomber and 2 mech_infantrys in Southern Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Southern Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Southern Caucasus Italians win, taking Southern Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Italians 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 94 Sea Zone to 97 Sea Zone 2 fighters moved from Southern France to Southern Italy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk 2 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Southern France to Northern Italy 1 bomber moved from Southern Caucasus to Rostov Place Units - Italians 1 airfield placed in Bryansk 1 destroyer placed in 99 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,2,1 Italians collect 17 PUs (3 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.50 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Rostov to Southern Caucasus 1 bomber moved from Rostov to Southern Caucasus Combat - Italians Battle in Southern Caucasus Italians attack with 1 bomber and 2 mech_infantrys British defend with 1 armour Italians roll dice for 1 bomber and 2 mech_infantrys in Southern Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Southern Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Southern Caucasus Italians win, taking Southern Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Italians 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 94 Sea Zone to 97 Sea Zone 2 fighters moved from Southern France to Southern Italy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk 2 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Southern France to Northern Italy 1 bomber moved from Southern Caucasus to Rostov Place Units - Italians 1 airfield placed in Bryansk 1 destroyer placed in 99 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,2,1 Italians collect 17 PUs (3 lost to blockades); end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bulgaria: 2 infantry EDIT: Adding units owned by Italians to Greece: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.50 -
@aagamerz13 use last save
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 47 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 2 fighters moved from Queensland to Dutch New Guinea 1 carrier moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from Eastern India to Northwest Persia 2 fighters moved from 55 Sea Zone to Dutch New Guinea Combat - ANZACCombat Hit Differential Summary :
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@nikola1975 Do you want to send Kamikazes onto Destroyer? You have 3 left.
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@nikola1975 no
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 47 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 2 fighters moved from Queensland to Dutch New Guinea 1 carrier moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from Eastern India to Northwest Persia 2 fighters moved from 55 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in 22 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone ANZAC win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to 55 Sea Zone 2 fighters moved from Dutch New Guinea to 55 Sea Zone Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 82 Sea Zone to 83 Sea Zone Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.33 -
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 carrier, 1 fighter, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Gorky to Samara 4 bombers moved from Western Germany to 101 Sea Zone 2 bombers moved from Bryansk to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Bryansk to 101 Sea Zone 1 armour moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Tula to Bryansk 4 fighters moved from Bryansk to Samara 4 tactical_bombers moved from Bryansk to Samara 1 infantry moved from Saratov to Penza Germans take Penza from Russians 1 infantry moved from Kursk to Tula 1 infantry moved from Nenetsia to Gorky 1 infantry moved from Novgorod to Smolensk 1 submarine moved from 113 Sea Zone to 107 Sea Zone 5 fighters moved from 113 Sea Zone to 107 Sea Zone Combat - GermansCombat Hit Differential Summary :
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@aagamerz13 scramble anywhere?
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@aagamerz13 No
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 carrier, 1 fighter, 2 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Gorky to Samara 4 bombers moved from Western Germany to 101 Sea Zone 2 bombers moved from Bryansk to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Bryansk to 101 Sea Zone 1 armour moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Tula to Bryansk 4 fighters moved from Bryansk to Samara 4 tactical_bombers moved from Bryansk to Samara 1 infantry moved from Saratov to Penza Germans take Penza from Russians 1 infantry moved from Kursk to Tula 1 infantry moved from Nenetsia to Gorky 1 infantry moved from Novgorod to Smolensk 1 submarine moved from 113 Sea Zone to 107 Sea Zone 5 fighters moved from 113 Sea Zone to 107 Sea Zone Combat - Germans Battle in 101 Sea Zone Germans attack with 6 bombers, 1 fighter and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport Germans roll dice for 6 bombers, 1 fighter and 1 tactical_bomber in 101 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 101 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 2 destroyers owned by the British and 1 tactical_bomber owned by the Germans lost in 101 Sea Zone Germans roll dice for 6 bombers and 1 fighter in 101 Sea Zone, round 3 : 2/7 hits, 3.50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 101 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 battleship owned by the British lost in 101 Sea Zone 1 transport owned by the British lost in 101 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is 19 Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport Battle in 107 Sea Zone Germans attack with 5 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Samara Germans attack with 4 fighters, 1 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Samara, round 2 : 4/9 hits, 4.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Samara to Bryansk 1 armour moved from Ukraine to Bryansk 1 infantry moved from Rostov to Northern Caucasus 1 infantry moved from Ukraine to Kursk 1 infantry moved from Ukraine to Rostov 1 armour moved from Southern Belarus to Bryansk 1 armour moved from Leningrad to Southern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 1 infantry moved from Vyborg to Finland 2 infantry moved from Leningrad to Northern Belarus 3 armour moved from Germany to Eastern Poland 5 fighters moved from 107 Sea Zone to 113 Sea Zone 5 bombers moved from 101 Sea Zone to Greece Place Units - Germans 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Leningrad 1 carrier, 1 fighter and 1 transport placed in 113 Sea Zone 2 armour and 2 mech_infantrys placed in Germany 1 submarine placed in 115 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : -2.83 British regular : 0.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Penza 1 tactical_bomber moved from Russia to Penza Combat - Russians Battle in Penza Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Penza, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Penza, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Penza Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Penza to Russia Place Units - Russians 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 armour, 1 carrier, 1 destroyer, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 2 infantry and 4 transports EDIT: Adding units owned by Japanese to 43 Sea Zone: 4 transports EDIT: Adding units owned by Japanese to Celebes: 2 infantry EDIT: Turning off Edit Mode 1 infantry moved from Komi to Kirov Japanese take Kirov from Russians 1 infantry moved from Northern Sinkiang to Kansu Japanese take Kansu from Chinese 1 infantry moved from Urals to Northern Sinkiang 1 artillery moved from Honan to Tsinghai 1 armour moved from Chahar to Tsinghai 1 infantry moved from Shansi to Honan 1 armour moved from Southern Manchuria to Chahar 1 armour moved from Southern Manchuria to Chahar 1 armour moved from Southern Manchuria to Shansi 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 tactical_bomber moved from Japan to 22 Sea Zone 1 fighter moved from 20 Sea Zone to 22 Sea Zone 1 fighter moved from 20 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Dutch New Guinea 1 transport moved from 43 Sea Zone to 45 Sea Zone 2 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea 1 fighter moved from 43 Sea Zone to 56 Sea Zone 2 bombers moved from Yunnan to Tsinghai Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Tsinghai Japanese attack with 1 armour, 1 artillery and 2 bombers Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Tsinghai, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 2.67 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter moved from 56 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 3 artilleries moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Kiangsi to Kweichow 2 bombers moved from Tsinghai to French Indo China 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Hopei to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 carrier moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 transports moved from 20 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Manilla to Davao 1 fighter and 2 tactical_bombers moved from Timguska to Szechwan Place Units - Japanese 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 3 mech_infantrys placed in Southern Manchuria 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.83 ANZAC regular : -0.67





