L21 #1 max334 (X+5) vs trulpen (A) P2V

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Northern Belarus to Smolensk
            1 artillery moved from Tambov to Tula
            1 infantry moved from Kursk to Bryansk
            1 fighter moved from Leningrad to Smolensk
            2 armour and 2 mech_infantrys moved from Rostov to Tula
            1 infantry moved from Tambov to Saratov
            1 fighter and 1 tactical_bomber moved from Rostov to Saratov
            1 artillery and 1 infantry moved from Rostov to Northern Caucasus
            1 infantry moved from Rostov to Northern Caucasus
            1 armour moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Austria to Northern Italy
            1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries and 4 infantry moved from Austria to Yugoslavia
                  Germans take Yugoslavia from British
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            1 infantry moved from France to Holland Belgium
            1 artillery moved from Holland Belgium to France
            1 artillery moved from Normandy Bordeaux to France
            1 bomber moved from Southern Italy to Bryansk
            1 infantry moved from French Central Africa to French Equatorial Africa
                  Germans take French Equatorial Africa from French
    
        Combat - Germans
            Russians scrambles 3 units out of Russia to defend against the attack in Smolensk
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/4 hits, 2.17 expected hits
                    1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Smolensk
                Russians win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
                Casualties for British: 1 infantry and 1 tactical_bomber
            Battle in Tula
                Germans attack with 2 armour, 1 artillery and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Tula, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tula
                Germans win, taking Tula from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Bryansk, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour, 1 bomber and 1 fighter in Bryansk, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Saratov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Saratov, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Saratov
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Northern Caucasus
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Northern Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Caucasus
                Germans win, taking Northern Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Moving scrambled unit from Smolensk back to originating territory: Russia
            Moving scrambled unit from Smolensk back to originating territory: Russia
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Ukraine to Kursk
            1 bomber moved from Bryansk to Kursk
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            1 artillery and 1 infantry moved from Germany to 117 Sea Zone
            3 armour moved from Western Germany to 116 Sea Zone
            2 artilleries moved from Germany to 116 Sea Zone
            3 infantry moved from Germany to 116 Sea Zone
            1 infantry moved from Western Germany to 116 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            3 armour, 2 artilleries, 4 infantry and 5 transports moved from 116 Sea Zone to 118 Sea Zone
            3 armour, 3 artilleries and 5 infantry moved from 118 Sea Zone to Leningrad
            1 infantry moved from Leningrad to Archangel
            1 artillery moved from Leningrad to Novgorod
            1 tactical_bomber moved from United Kingdom to Southern Italy
            1 bomber moved from Southern Italy to Ukraine
            1 fighter moved from Bryansk to Kursk
            1 fighter and 1 tactical_bomber moved from Saratov to Kursk
            1 tactical_bomber moved from France to Southern Belarus
            1 fighter and 1 tactical_bomber moved from Southern Italy to Kursk
            1 aaGun moved from Austria to Yugoslavia
            2 carriers and 1 destroyer moved from 116 Sea Zone to 115 Sea Zone
            1 submarine moved from 116 Sea Zone to 115 Sea Zone
            2 tactical_bombers moved from Western Germany to Leningrad
            1 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 115 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            Germans undo move 2.
            2 armour and 1 infantry placed in Ukraine
            Germans undo move 2.
            2 armour and 1 mech_infantry placed in Ukraine
            1 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            2 artilleries and 3 infantry placed in Germany
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,2,6,4,4,1,4
            Germans collect 70 PUs (3 lost to blockades); end with 70 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 73 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 3.17
    Germans regular : -2.50
    

    Savegame

  • 2024 '22 '21 '19 '18


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Penza to Russia
            1 aaGun and 3 infantry moved from Gorky to Russia
            1 infantry moved from Komi to Gorky
            1 infantry moved from Komi to Samara
            1 aaGun moved from Komi to Samara
            3 infantry moved from Komi to Samara
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Russia
            3 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '21 '19 '18

    Is this game still winnable for me? I mean with the pending collapse of Japan and our new Victory City condition rule


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    Is this game still winnable for me? I mean with the pending collapse of Japan and our new Victory City condition rule

    It looks hard, but I don’t mind that we carry on the game. Unlike some other people I’ve encountered I won’t take offense. Not in the slightest.

  • 2024 '22 '21 '19 '18

    @trulpen You say some people would take offense? Not sure i understand…how so


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    @trulpen You say some people would take offense? Not sure i understand…how so

    I’ve played opponents who have explicitly told me to give up and then taking offense when I didn’t comply.

    I play competitive chess. There it’s even in the rules that your opponent can play on for how long he wishes and take any amount of time to do so as long as you’re not mated or have run out of time.

    I feel that approach applies to this game as well. It’s extremely bad manners to try to force or convince your opponent to give up, and even more so taking offense from not following that recommendation. Doesn’t matter if it’s a lost position or not.

  • 2024 '22 '21 '19 '18

    @trulpen oh ok, now i understand. Yes, in a game where an opponent is clearly defeated, but they keep playing because their intend is to ACTUALLY be annoying. In those kind of games, for some justifiesd or maybe unjustified reason a player has gone sauer and, of course, when that happens you will not have good rapport. Our game is different in that we’ve had good rapport pretty much from the beginning. And yes, you are clearly the better player, but I was holding out hope that I could just kind of cleverly sneak in a Victory City win. It was fun, and I felt you were having fun too, seeing if the Germans could secure 2 more (I think) Victory Cities. Until last round, I thought I had a fairly good chance at it.


  • Yes, definitely no hard feelings in our game, I think. Perhaps the only instance is when I denied an edit of 2 air from Rome before the first SL.

    A successful overtake of London is big and you’ve also skillfully held on to that capital.


  • Grabbing Moscow on this map is also big.

  • 2024 '22 '21 '19 '18

    So Japan is about to take Egypt and the Allies cant retake Egypt, not this turn anyway. So if Germany had been able to take back Moscow and Stalingrad, wouldn’t I have won the game?

  • 2024 '22 '21 '19 '18

    @max334 … I meant to say Moscow AND/OR Stalingrad. I’m just wondering, for my own peace of mind, I guess. I’m not very clear on the VC rules


  • I think you would. On the EU-map it requires to control atleast 8 VCs for a full round if both Berlin and Tokyo are under Axis control. If Tokyo has fallen it takes 9 VCs.


  • That is, if the Allies couldn’t take back Egypt immediately.

  • 2024 '22 '21 '19 '18

    scramble options
    fed6adf4-6ab4-49b1-9bc7-94dd5c806b7d-image.png


  • Scramble 2 aussie-figs to Kyushu.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Iraq to 82 Sea Zone
            2 artilleries, 4 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 4 tactical_bombers and 2 transports moved from 82 Sea Zone to 83 Sea Zone
            1 armour moved from Union of South Africa to Belgian Congo
                  Japanese take Belgian Congo from British
            1 artillery moved from Rhodesia to Tanganyika Territory
                  Japanese take Tanganyika Territory from British
            1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
            3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers moved from 83 Sea Zone to Egypt
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 fighter moved from Buryatia to Hokkaido
            2 fighters moved from Japan to Kyushu
            1 tactical_bomber moved from Japan to Hokkaido
            1 infantry moved from Japan to Hokkaido
            1 infantry moved from Japan to Kyushu
    
        Combat - Japanese
            Americans scrambles 2 units out of 7 Sea Zone to defend against the attack in Kyushu
            Battle in Kyushu
                Japanese attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry; ANZAC defend with 2 fighters
                    Japanese roll dice for 2 fighters and 1 infantry in Kyushu, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 2 fighters and 1 infantry in Kyushu, round 2 : 2/3 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the Americans lost in Kyushu
                1 fighter owned by the Japanese retreated
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 fighter
                Casualties for Americans: 1 infantry
            Battle in Hokkaido
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hokkaido, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Hokkaido
                Japanese win, taking Hokkaido from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Egypt
                Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 12 infantry
                    Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers in Egypt, round 2 : 6/13 hits, 6.00 expected hits
                    British roll dice for 12 infantry in Egypt, round 2 : 5/12 hits, 4.00 expected hits
                    3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 6 infantry owned by the British lost in Egypt
                    Japanese roll dice for 1 artillery, 3 fighters and 4 tactical_bombers in Egypt, round 3 : 2/8 hits, 4.33 expected hits
                    British roll dice for 6 infantry in Egypt, round 3 : 2/6 hits, 2.00 expected hits
                    2 tactical_bombers owned by the Japanese and 2 infantry owned by the British lost in Egypt
                    Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Egypt, round 4 : 4/6 hits, 3.17 expected hits
                    British roll dice for 4 infantry in Egypt, round 4 : 1/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 4 infantry owned by the British lost in Egypt
                Japanese win, taking Egypt from British with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
                Casualties for Japanese: 2 artilleries, 3 infantry and 3 tactical_bombers
                Casualties for British: 12 infantry
            Moving scrambled unit from Kyushu to 7 Sea Zone
    
        Non Combat Move - Japanese
            1 fighter moved from Egypt to 83 Sea Zone
            1 tactical_bomber moved from Egypt to 83 Sea Zone
            2 fighters moved from Egypt to 83 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hokkaido to Japan
            1 fighter moved from Kyushu to Japan
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Iraq
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 2,3,4,4,4,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,3,4,1,5,1,3,3,6
            Japanese collect 14 PUs (7 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.00
    Japanese regular : 0.00
    British regular : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 17

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 4 fighters, 7 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Soviet Far East to 4 Sea Zone
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 destroyer and 3 submarines moved from 95 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from 96 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Germans
            2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Hokkaido
            4 fighters and 3 tactical_bombers moved from 4 Sea Zone to Hokkaido
            1 fighter moved from 7 Sea Zone to Hokkaido
    
        Combat - Americans
            Americans creates battle in territory 7 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to Haikkido and/or z99?


  • Not any wiser, so will assume no scramble if you’re not able to tell atm. With 3 subs attacking it’s likely no air will roll anyway.

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