@simon-tressel bad luck in Westphalia. I didn’t think you would spend the money to defend Baltic fleet. I am out of town until Wednesday evening. Will try to coordinate with Uk in meantime.
NML 1914 - Team Game #1
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I have no idea how Leo got into such a mess but have increased his bank by 5 as I cannot see how to edit in a tech token
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I protest the edits to add G units to Belg and not remove any units. He removed by edit, 13 ground troops for his attacks, and with a fighter, killed 12 Allied troops in 4 territories with all ground troops surviving, losing only the 4 gas. Also, Witt removed 3 cav from Rhine, but his add backs to captured land were all inf, ST, FG and no cav. While it may be moot because UK retook Belg with no losses, but he might not have used (and thus exposed) as many attackers.
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Also, if Belg was less defended, UK might have divided his attack between Belg and Pic.
Thanks Royal Navy for putting the squeeze on the Flying Dutchman fleet that entered the Med. It will finally go down to Davy Jones locker and be put out of its misery, searching for its lost port of sail. Or was that lost sugar and salt in Margaritaville? -
Sorry FM but I don’t think a protest is warranted. Leo will do his best to be fair. Such is the spirit in which a team game should be enjoyed.
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@private-panic I don’t doubt his honesty, but his memory. No problem, I accept. Its a friendly game.
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And Witt, you’re a good friend, a great player and a witty chap in the postings.
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Thank you both for understanding. Will try to remember to post before Combat next time .
And will look again at my last go when it is my turn again . I had simply had enough of trying and worrying about it . It just wasn’t worth the hassle and potential bad head . Sorry. -
TripleA Turn Summary: Russia round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russia Russia buy 5 conscripts and 3 trenchs; Remaining resources: 18 PUs; 1 techTokens; Place Units - Russia 3 trenchs placed in St. Petersburg 5 conscripts placed in Vladivostok Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 22 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00
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TripleA Turn Summary: Communists round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 11 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 6,2 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover workingWomen Combat Move - Communists 35 conscripts, 15 field_guns and 1 infantry moved from Bratsk to Irkutsk 1 conscript moved from Buryatia to Irkutsk 1 zeppelin moved from Yakutsk to Sea Zone 139 Sea of Okhotsk Purchase Units - Communists Communists buy 20 conscripts and 6 field_guns; Remaining resources: 1 PUs; 0 techTokens; Combat - Communists Battle in Sea Zone 139 Sea of Okhotsk Communists attack with 1 zeppelin USA defend with 3 transports 3 transports owned by the USA lost in Sea Zone 139 Sea of Okhotsk Communists win with 1 zeppelin remaining. Battle score for attacker is 21 Casualties for USA: 3 transports Battle in Irkutsk Communists attack with 36 conscripts, 15 field_guns and 1 infantry Russia defend with 1 Factory, 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs Communists roll dice for 36 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 2 : 6/31 hits, 7.67 expected hits Units damaged: 6 trenchs owned by the Russia Russia roll dice for 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs in Irkutsk, round 2 : 5/25 hits, 6.17 expected hits 5 conscripts owned by the Communists lost in Irkutsk Communists roll dice for 31 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 3 : 6/31 hits, 7.67 expected hits Units damaged: 3 trenchs owned by the Russia Russia roll dice for 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs in Irkutsk, round 3 : 6/25 hits, 6.17 expected hits 3 conscripts owned by the Russia and 6 conscripts owned by the Communists lost in Irkutsk Communists roll dice for 25 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 4 : 7/31 hits, 7.67 expected hits Russia roll dice for 1 cavalry, 3 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs in Irkutsk, round 4 : 4/22 hits, 5.67 expected hits 4 trenchs owned by the Russia, 3 conscripts owned by the Russia and 4 conscripts owned by the Communists lost in Irkutsk Communists roll dice for 21 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 5 : 3/31 hits, 7.67 expected hits Russia roll dice for 1 cavalry, 3 field_guns, 1 heavy_gun, 5 infantry and 5 trenchs in Irkutsk, round 5 : 8/15 hits, 4.50 expected hits 3 trenchs owned by the Russia and 8 conscripts owned by the Communists lost in Irkutsk Communists roll dice for 13 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 6 : 6/29 hits, 7.50 expected hits Russia roll dice for 1 cavalry, 3 field_guns, 1 heavy_gun, 5 infantry and 2 trenchs in Irkutsk, round 6 : 3/12 hits, 4.00 expected hits 3 infantry owned by the Russia, 2 trenchs owned by the Russia, 1 cavalry owned by the Russia and 3 conscripts owned by the Communists lost in Irkutsk Communists roll dice for 10 conscripts, 15 field_guns and 1 infantry in Irkutsk, round 7 : 9/26 hits, 7.00 expected hits Russia roll dice for 3 field_guns, 1 heavy_gun and 2 infantry in Irkutsk, round 7 : 3/6 hits, 2.50 expected hits 3 field_guns owned by the Russia, 2 infantry owned by the Russia, 1 heavy_gun owned by the Russia and 3 conscripts owned by the Communists lost in Irkutsk Communists win, taking Irkutsk from Russia with 7 conscripts, 15 field_guns and 1 infantry remaining. Battle score for attacker is 17 Casualties for Communists: 29 conscripts Casualties for Russia: 1 cavalry, 6 conscripts, 3 field_guns, 1 heavy_gun, 5 infantry and 9 trenchs Non Combat Move - Communists 1 zeppelin moved from Sea Zone 139 Sea of Okhotsk to Aldan 2 conscripts moved from Vladimir to Archangelsk 4 conscripts moved from Volgograd to Ryazan 2 conscripts moved from Kazan to Vladimir 2 conscripts moved from Omsk to Kazan 2 field_guns moved from Western Siberian Lowlands to Vologda 8 conscripts, 4 field_guns and 1 infantry moved from Yakutsk to Aldan Place Units - Communists 4 conscripts placed in Volgograd 2 conscripts placed in Omsk 14 conscripts and 6 field_guns placed in Yakutsk Activate Technology - Communists Communists activating workingWomen Trigger CommunistsT1: buyfield_gun_w added to productionCommunists Trigger CommunistsT1: buyheavy_gun_w added to productionCommunists Trigger CommunistsT1: buyfield_gun removed from productionCommunists Trigger CommunistsT1: buyheavy_gun removed from productionCommunists Trigger CommunistsT1: buygas_w added to productionCommunists Trigger CommunistsT1: buyfighter_w added to productionCommunists Trigger CommunistsT1: buygas removed from productionCommunists Trigger CommunistsT1: buyfighter removed from productionCommunists Turn Complete - Communists Communists collect 58 PUs; end with 59 PUs Communists collect 6 PUs from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
Communists regular : -8.17 Russia regular : -0.00
Production/PUs Summary :
Germany : 122 / 144 France : 74 / 86 Serbia : 7 / 7 Austria : 109 / 109 Italy : 13 / 0 Arabia : 0 / 0 Turkey : 92 / 92 Britain : 107 / 113 Russia : 19 / 40 Communists : 58 / 65 USA : 95 / 95
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While Irk had no chance, at least C rolled poorly and had fewer units left than predicted. In my game with Entek, R moved out of Irk to attack C with 98% chance and 10 units predicted surviving. But after 2 rounds, R rolled -4.5 and C +2 and I retreated.
After USA’s last turn, I looked at the C and US moves and saw the Zep build in Yak, and saw there was no way to save the US tt’s. Since US had used the tt’s in combat, he couldn’t change his move. The T and C investments in Zep have been very productive. 5 Allied tt’s sunk and Allies spending on AA’s and then zep moves to threaten somewhere else. Paris will have to build an AA, since there are no other immediate targets for the T Zep. -
@fmerwinrommel Fear the Zep!
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@redrum I got my MBA from the Univ of Maryland and our sports teams were the Terrapins and their motto was Fear the Turtle.
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@fmerwinrommel Sorry to hear that… as the only thing I know Maryland for is being traitors and leaving the ACC to go the the Big Ten.
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@redrum I also was disappointed when UMD left the ACC. I loved college basketball and the great rivalries and famous teams and players at UMD, Duke, NC, etc. from years past. And I didn’t follow college football, which is why UMD left for the Big Ten, to get more football sports revenue. Maryland’s football team wasn’t very good at the time.
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@fmerwinrommel i was disappointef when UK left EU! :-D
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@fmerwinrommel Ah! I know a bit about college basketball rivalries as I graduated from Duke :)
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@elrood said in NML 1914 - Team Game #1:
@fmerwinrommel i was disappointef when UK left EU! :-D
How dare you interrupt this all important discussion with such an irrelevance! :facepunch:
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@private-panic it is that “priorisation” which led to Brexit I think. ;-)
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and i must say elrood is right.
Who wanted the EU anyway?
But i can see what their evillll plan was.First in, first out…
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@aequitas-et-veritas Enough chit chat everyone, USA is up