@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
p2v nikola1975 L vs aagamerz13 x+9
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@aagamerz13 Hm, that scramble wasn’t the most fortunate decision.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Caroline Islands to French Indo China Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Non Combat Move - Americans 1 bomber moved from French Indo China to Eastern India 2 marines moved from Marianas to 23 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 marines moved from 23 Sea Zone to 32 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 7 infantry moved from Morocco to Algeria 1 armour moved from Gibraltar to 93 Sea Zone 1 mech_infantry moved from Gibraltar to 93 Sea Zone 1 mech_infantry moved from Gibraltar to 93 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 armour and 1 infantry moved from 94 Sea Zone to Algeria 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Eastern United States to 93 Sea Zone 1 aaGun and 3 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 aaGun and 3 infantry moved from 93 Sea Zone to Morocco 1 transport moved from 93 Sea Zone to 104 Sea Zone Place Units - Americans 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 11 Sea Zone 3 fighters placed in Western United States 1 destroyer placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Eastern Sinkiang to Kansu 1 fighter moved from Eastern Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kansu to Eastern Sinkiang Place Units - Chinese 1 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 107 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 bomber moved from Egypt to Southern Caucasus 1 armour moved from Northeast Persia to Southern Caucasus 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 1 fighter moved from Egypt to Crete 1 infantry moved from Eastern India to Burma UK_Pacific take Burma from Japanese 1 artillery and 1 infantry moved from Italian Somaliland to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone 1 fighter moved from Ethiopia to Northwest Persia 2 fighters moved from Egypt to Northwest Persia Combat - British Battle in Crete British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Crete British win, taking Crete from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Battle in Southern Caucasus British attack with 1 armour and 1 bomber Germans defend with 1 mech_infantry British roll dice for 1 armour and 1 bomber in Southern Caucasus, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 bomber in Southern Caucasus, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Southern Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern Caucasus British win, taking Southern Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Southern Caucasus to Iraq 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia 1 fighter moved from Eastern India to Northwest Persia 1 tactical_bomber moved from Eastern India to Northwest Persia 1 fighter moved from Crete to Egypt 1 armour and 1 infantry moved from Gibraltar to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 artillery and 3 infantry moved from Morocco to Algeria Place Units - British 1 factory_minor placed in Southern Persia 1 carrier placed in 109 Sea Zone 2 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.00 Japanese AA : -0.17 Germans regular : -1.00 British regular : -1.17 -
TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 battleship moved from 99 Sea Zone to 94 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 94 Sea Zone 1 cruiser moved from 99 Sea Zone to 95 Sea Zone 1 cruiser moved from 95 Sea Zone to 94 Sea Zone 2 fighters moved from Southern Italy to 94 Sea Zone 1 armour moved from Northern Caucasus to Southern Caucasus 1 bomber moved from Bryansk to Southern Caucasus Combat - ItaliansCombat Hit Differential Summary :
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@aagamerz13 scramble?
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@nikola1975 Scramble three fighters from Gibraltar and two from the carriers.
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@nikola1975 you don’t have an airbase in gib
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@aagamerz13 Well, right… Good I didn’t leave the full fleet there for Germans to attack. No scramble in that case.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 battleship moved from 99 Sea Zone to 94 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 94 Sea Zone 1 cruiser moved from 99 Sea Zone to 95 Sea Zone 1 cruiser moved from 95 Sea Zone to 94 Sea Zone 2 fighters moved from Southern Italy to 94 Sea Zone 1 armour moved from Northern Caucasus to Southern Caucasus 1 bomber moved from Bryansk to Southern Caucasus Combat - Italians Battle in Southern Caucasus Italians attack with 1 armour and 1 bomber British defend with 1 armour Italians roll dice for 1 armour and 1 bomber in Southern Caucasus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Southern Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Southern Caucasus Italians win, taking Southern Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 94 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 submarine; Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the British lost in 94 Sea Zone 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for Americans: 1 destroyer and 1 transport Casualties for British: 1 submarine Non Combat Move - Italians 2 fighters moved from 94 Sea Zone to Southern France 1 bomber moved from Southern Caucasus to Rostov 2 mech_infantrys moved from Northern Caucasus to Rostov 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Southern France 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -0.83 Russians regular : -0.50 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Caroline Islands to Dutch New Guinea 1 fighter moved from Caroline Islands to Dutch New Guinea 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to 55 Sea Zone Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Caroline Islands to Dutch New Guinea 1 fighter moved from Caroline Islands to Dutch New Guinea 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to 55 Sea Zone Place Units - ANZAC 1 carrier placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 3 infantry moved from Algeria to Tunisia 1 infantry moved from Egypt to Trans-Jordan Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Samara Germans take Samara from Russians 1 infantry moved from Stalingrad to Saratov Germans take Saratov from Russians 1 infantry moved from Yaroslavl to Gorky Germans take Gorky from Russians 1 infantry moved from Smolensk to Yaroslavl 1 infantry moved from Northern Belarus to Smolensk 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 4 fighters moved from 113 Sea Zone to 107 Sea Zone 1 submarine moved from 113 Sea Zone to 107 Sea Zone 1 bomber moved from Western Germany to 107 Sea Zone 1 bomber moved from Western Germany to United Kingdom 2 armour moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Tula to Bryansk 1 armour moved from Tula to Bryansk Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in 107 Sea Zone Germans attack with 1 bomber, 4 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 107 Sea Zone Germans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 4 fighters moved from 107 Sea Zone to 113 Sea Zone 1 bomber moved from 107 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 armour moved from Rostov to Bryansk 1 infantry moved from Ukraine to Rostov 1 bomber moved from Leningrad to Bryansk 1 bomber moved from Leningrad to Western Germany 1 infantry moved from Ukraine to Kursk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Leningrad to Southern Belarus 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Northern Belarus 1 mech_infantry moved from Ukraine to Bryansk Place Units - Germans 1 bomber placed in Western Germany 1 carrier, 1 destroyer and 1 fighter placed in 113 Sea Zone 1 armour and 2 infantry placed in Ukraine 1 armour and 2 infantry placed in Leningrad 3 armour placed in Germany Turn Complete - Germans Germans collect 64 PUs; end with 65 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
British AA : -0.17 Germans regular : 0.67 British regular : -0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 24 PUs; Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 armour moved from Russia to Tula Russians take Tula from Germans 1 armour moved from Tula to Russia 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 79 PUs; 3 SuicideAttackTokens; Japanese buy 3 armour, 3 artilleries, 1 carrier, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 transport moved from 36 Sea Zone to 21 Sea Zone 2 infantry moved from Kwangtung to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Dutch New Guinea 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone 1 fighter moved from Davao to Guam 1 fighter moved from Davao to Guam 1 infantry moved from Timguska to Komi 1 infantry moved from Urals to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 infantry moved from Timguska to Urals 1 infantry moved from Timguska to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter and 2 tactical_bombers moved from Timguska to Kansu 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 5 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 56 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kansu, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Guam Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield; ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Guam, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Japanese roll dice for 2 fighters and 1 infantry in Guam, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 4 transports moved from 36 Sea Zone to 43 Sea Zone 3 cruisers and 5 destroyers moved from 36 Sea Zone to 43 Sea Zone 5 carriers moved from 36 Sea Zone to 43 Sea Zone 2 battleships moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 43 Sea Zone 5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from Guam to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Kansu to Timguska 1 infantry moved from Szechwan to Tsinghai 1 armour moved from Inner Mongolia to Olgiy 1 mech_infantry moved from Chahar to Inner Mongolia 2 armour and 1 mech_infantry moved from Southern Manchuria to Central Mongolia 1 armour moved from Southern Manchuria to Chahar 1 armour moved from Southern Manchuria to Central Mongolia 1 mech_infantry moved from Shansi to Tsagaan Olom 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 armour moved from Yunnan to Kweichow 1 mech_infantry moved from Hunan to Kiangsi 5 infantry moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Yunnan 1 fighter moved from Japan to French Indo China Place Units - Japanese 3 infantry placed in French Indo China Japanese undo move 1. 3 artilleries placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 3 armour placed in Southern Manchuria 1 carrier and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Paulau: 2 infantry EDIT: Adding units owned by Japanese to 43 Sea Zone: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 77 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.33 Japanese regular : -2.67 ANZAC regular : 0.00 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 2 destroyers moved from 93 Sea Zone to 107 Sea Zone 2 tactical_bombers moved from 93 Sea Zone to 107 Sea Zone 1 fighter moved from Gibraltar to 107 Sea Zone 1 bomber moved from Eastern India to Egypt 1 fighter moved from 55 Sea Zone to 46 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from 32 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 marines moved from 32 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 55 Sea Zone to 27 Sea Zone 2 mech_infantrys moved from Morocco to Tunisia 1 armour moved from Algeria to Tunisia 4 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 4 infantry moved from Algeria to Tunisia 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 2 transports moved from 93 Sea Zone to 104 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@aagamerz13 Scramble at Normandy?
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@nikola1975 can’t carrier scramble for subs and transports. Only for defending surface ships. So, no scramble as not allowed
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@aagamerz13 Yes, you are right. Good catch.
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@aagamerz13 I have edited one destroyer back to Gibraltar seazone, attacked with 1 instead of 2. If you think this was not fair, please edit it back to where the battle was.
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@nikola1975 the edit is fine





