@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
Combat - ANZAC
Combat Hit Differential Summary :
Scramble to z20?
@trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
Scramble to z20?
Yeah, maximum please (which I think is 2 fighters).
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of 7 Sea Zone to defend against the attack in 20 Sea Zone
Battle in 20 Sea Zone
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 destroyer, 2 fighters and 1 transport
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 cruiser and 2 submarines moved from 47 Sea Zone to 35 Sea Zone
1 marine moved from New South Wales to 64 Sea Zone
1 marine and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 64 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 27 Sea Zone to 34 Sea Zone
1 infantry moved from Burma to Eastern India
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 1,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of 7 Sea Zone to defend against the attack in 20 Sea Zone
Battle in 20 Sea Zone
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer, 2 fighters and 1 transport
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 destroyer, 2 fighters and 1 transport
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 cruiser and 2 submarines moved from 47 Sea Zone to 35 Sea Zone
1 marine moved from New South Wales to 64 Sea Zone
1 marine and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 64 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 27 Sea Zone to 34 Sea Zone
1 infantry moved from Burma to Eastern India
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 1,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Southern Belarus to Northern Belarus
2 artilleries and 5 infantry moved from Leningrad to Vyborg
1 armour and 1 mech_infantry moved from Leningrad to Finland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Leningrad
3 armour, 5 artilleries and 3 mech_infantrys moved from Bryansk to Kursk
2 infantry moved from Ukraine to Kursk
1 fighter moved from Eastern Poland to Kursk
10 armour and 10 mech_infantrys moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Bryansk to Eastern Poland
2 infantry moved from Western Ukraine to Ukraine
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Southern Belarus to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 fighter moved from Egypt to Kursk
1 artillery and 3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery and 3 infantry moved from Western Germany to France
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Bryansk to Kursk
1 artillery and 3 infantry moved from Leningrad to Vyborg
Place Units - Germans
1 factory_minor placed in Leningrad
1 factory_minor placed in Ukraine
1 armour, 3 infantry and 1 mech_infantry placed in Germany
1 artillery, 3 infantry and 1 tactical_bomber placed in Western Germany
1 artillery placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
British regular : -1.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
3 infantry moved from Urals to Northern Sinkiang
1 armour and 1 mech_infantry moved from Samara to Northern Sinkiang
1 armour moved from Samara to Northern Sinkiang
1 infantry moved from Northern Manchuria to Amur
3 infantry moved from Siberia to Amur
2 infantry moved from Siberia to Amur
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
2 infantry moved from Smolensk to Novgorod
3 fighters moved from Russia to Novgorod
Combat - Russians
Combat Hit Differential Summary :
Scramble to Novgorod?
@trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
Scramble to Novgorod?
Wait, I’m a bit stressed going away. Think I should take it a bit more easy and hold. Disregard the posted file for now.
@flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
@trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
Scramble to Novgorod?
No thanks
Ok, if anything there’ll be more units, so that’s cool.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Urals to Northern Sinkiang
1 infantry moved from Northern Manchuria to Amur
1 infantry moved from Sakha to Amur
6 infantry moved from Siberia to Amur
2 armour and 1 mech_infantry moved from Samara to Northern Sinkiang
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
3 fighters moved from Russia to Novgorod
2 infantry moved from Smolensk to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians roll dice for 8 infantry in Amur, round 2 : 2/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Sinkiang
Russians attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 1/6 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Sinkiang
Russians win, taking Northern Sinkiang from Japanese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Stalingrad to Northern Caucasus
5 armour and 5 mech_infantrys moved from Russia to Samara
1 infantry moved from Yaroslavl to Gorky
1 infantry moved from Smolensk to Yaroslavl
2 aaGuns moved from Smolensk to Russia
1 aaGun moved from Tula to Russia
1 infantry moved from Russia to Tula
2 artilleries and 25 infantry moved from Russia to Samara
1 infantry moved from Stalingrad to Tambov
1 aaGun moved from Tambov to Tula
1 infantry moved from Stalingrad to Kazakhstan
2 artilleries and 10 infantry moved from Smolensk to Russia
1 aaGun moved from Siberia to Amur
3 fighters moved from Novgorod to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Siberia
Russians undo move 1.
2 artilleries and 1 infantry placed in Siberia
1 infantry placed in Stalingrad
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1
Russians collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : 0,67
Russians regular : -1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 artillery moved from Eastern Sinkiang to Tsinghai
2 bombers moved from Kansu to Tsinghai
1 armour moved from Malaya to Shan State
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 6 artilleries, 13 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 6 artilleries, 13 infantry and 1 mech_infantry in Yunnan, round 2 : 8/21 hits, 6.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Tsinghai, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Western Australia from ANZAC to Japanese
EDIT: Turning off Edit Mode
2 bombers moved from Tsinghai to Kyushu
1 infantry moved from Southern Manchuria to Korea
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Manilla
1 marine moved from Java to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Manilla
1 artillery moved from Java to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 58 Sea Zone
1 artillery moved from 58 Sea Zone to Western Australia
1 battleship, 2 carriers, 2 cruisers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 132 Sea Zone to 22 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone
6 transports moved from 132 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 5 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 destroyer moved from 7 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from French Indo China to Davao
1 aaGun moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
Place Units - Japanese
6 destroyers placed in 7 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 4.83
@trulpen Struggled with that move, I fear the Japanese have already hit their high water mark.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 115 Sea Zone to Normandy Bordeaux
1 marine moved from Norway to 115 Sea Zone
1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Normandy Bordeaux
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Paulau to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Iwo Jima
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 submarine moved from 34 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 34 Sea Zone to 22 Sea Zone
1 fighter moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 27 Sea Zone to 23 Sea Zone
1 fighter moved from 27 Sea Zone to 23 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 battleship and 1 marine moved from 35 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Combat Hit Differential Summary :
@flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
@trulpen Struggled with that move, I fear the Japanese have already hit their high water mark.
I feel you. UK is heppy the pressure is temporarily off Calcutta, yet the chinese are worried.
I’ll assume no scramble to z22.
@trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
@flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:
@trulpen Struggled with that move, I fear the Japanese have already hit their high water mark.
I feel you. UK is heppy the pressure is temporarily off Calcutta, yet the chinese are worried.
I’ll assume no scramble to z22.
Yes, no scramble.
I was hopeful that the move to pressure India would open up Yunnan, but the US, ANZACs and Russians are closing in too fast from the other sides.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 115 Sea Zone to Normandy Bordeaux
1 marine moved from Norway to 115 Sea Zone
1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Normandy Bordeaux
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from Paulau to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Iwo Jima
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 submarine moved from 34 Sea Zone to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 34 Sea Zone to 22 Sea Zone
1 fighter moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 27 Sea Zone to 23 Sea Zone
1 fighter moved from 27 Sea Zone to 23 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 battleship and 1 marine moved from 35 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 infantry, 3 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 23 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 fighter and 1 transport in 23 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win, taking 23 Sea Zone from Japanese with 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking 18 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in Marshall Islands
Americans attack with 2 infantry and 2 marines
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Iwo Jima from Japanese, taking Marshall Islands from Japanese with 2 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Marianas
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3,17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 113 Sea Zone
4 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 23 Sea Zone
1 carrier and 2 destroyers moved from 34 Sea Zone to 23 Sea Zone
4 destroyers moved from 35 Sea Zone to 23 Sea Zone
1 carrier moved from 27 Sea Zone to 23 Sea Zone
1 carrier and 2 submarines moved from 11 Sea Zone to 32 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 fighter moved from 18 Sea Zone to 23 Sea Zone
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from 22 Sea Zone to 23 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 fighter placed in Eastern United States
1 artillery and 5 infantry placed in Central United States
1 destroyer, 1 submarine and 2 transports placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,6,4,2,2,3
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -0,33
Germans regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Szechwan to Hunan
1 fighter moved from Szechwan to Kiangsi
1 infantry moved from Hopei to Kiangsi
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 9 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 10 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 11 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 11 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Japanese regular : -3,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Szechwan to Hunan
1 fighter moved from Szechwan to Kiangsi
1 infantry moved from Hopei to Kiangsi
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 5 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 9 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 10 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 11 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 11 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -1,50
Japanese regular : -3,33