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L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V


  • TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to z20?

  • 24 23 22 21

    @trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:

    Scramble to z20?

    Yeah, maximum please (which I think is 2 fighters).


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 2 units out of 7 Sea Zone to defend against the attack in 20 Sea Zone
            Battle in 20 Sea Zone
                ANZAC attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer, 2 fighters and 1 transport
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 destroyer, 2 fighters and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            1 cruiser and 2 submarines moved from 47 Sea Zone to 35 Sea Zone
            1 marine moved from New South Wales to 64 Sea Zone
            1 marine and 1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to 55 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 destroyer moved from 64 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 destroyer moved from 27 Sea Zone to 34 Sea Zone
            1 infantry moved from Burma to Eastern India
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 1,83
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 2 units out of 7 Sea Zone to defend against the attack in 20 Sea Zone
            Battle in 20 Sea Zone
                ANZAC attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer, 2 fighters and 1 transport
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 destroyer, 2 fighters and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            1 cruiser and 2 submarines moved from 47 Sea Zone to 35 Sea Zone
            1 marine moved from New South Wales to 64 Sea Zone
            1 marine and 1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from New Guinea to 55 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 destroyer moved from 64 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Caroline Islands
            1 destroyer moved from 27 Sea Zone to 34 Sea Zone
            1 infantry moved from Burma to Eastern India
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 40 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 1,83
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Southern Belarus to Northern Belarus
            2 artilleries and 5 infantry moved from Leningrad to Vyborg
            1 armour and 1 mech_infantry moved from Leningrad to Finland
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Leningrad
            3 armour, 5 artilleries and 3 mech_infantrys moved from Bryansk to Kursk
            2 infantry moved from Ukraine to Kursk
            1 fighter moved from Eastern Poland to Kursk
            10 armour and 10 mech_infantrys moved from Bryansk to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Bryansk to Eastern Poland
            2 infantry moved from Western Ukraine to Ukraine
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Southern Belarus to Eastern Poland
            2 artilleries and 2 infantry moved from Germany to Poland
            1 fighter moved from Egypt to Kursk
            1 artillery and 3 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            1 artillery and 3 infantry moved from Western Germany to France
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 fighters and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from France to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Bryansk to Kursk
            1 artillery and 3 infantry moved from Leningrad to Vyborg
    
        Place Units - Germans
            1 factory_minor placed in Leningrad
            1 factory_minor placed in Ukraine
            1 armour, 3 infantry and 1 mech_infantry placed in Germany
            1 artillery, 3 infantry and 1 tactical_bomber placed in Western Germany
            1 artillery placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,1
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    British regular : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Southern Belarus
                  Russians take Southern Belarus from Germans
            1 infantry moved from Smolensk to Bryansk
                  Russians take Bryansk from Germans
            3 infantry moved from Urals to Northern Sinkiang
            1 armour and 1 mech_infantry moved from Samara to Northern Sinkiang
            1 armour moved from Samara to Northern Sinkiang
            1 infantry moved from Northern Manchuria to Amur
            3 infantry moved from Siberia to Amur
            2 infantry moved from Siberia to Amur
            2 infantry moved from Siberia to Amur
            1 infantry moved from Sakha to Amur
            2 infantry moved from Smolensk to Novgorod
            3 fighters moved from Russia to Novgorod
    
        Combat - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to Novgorod?


  • @trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:

    Scramble to Novgorod?

    Wait, I’m a bit stressed going away. Think I should take it a bit more easy and hold. Disregard the posted file for now.

  • 24 23 22 21

    @trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:

    Scramble to Novgorod?

    No thanks


  • @flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:

    @trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:

    Scramble to Novgorod?

    No thanks

    Ok, if anything there’ll be more units, so that’s cool.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Urals to Northern Sinkiang
            1 infantry moved from Northern Manchuria to Amur
            1 infantry moved from Sakha to Amur
            6 infantry moved from Siberia to Amur
            2 armour and 1 mech_infantry moved from Samara to Northern Sinkiang
            1 infantry moved from Smolensk to Bryansk
                  Russians take Bryansk from Germans
            3 fighters moved from Russia to Novgorod
            2 infantry moved from Smolensk to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Novgorod, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Amur
                Russians attack with 8 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 8 infantry in Amur, round 2 : 2/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northern Sinkiang
                Russians attack with 2 armour, 3 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 1/6 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Northern Sinkiang
                Russians win, taking Northern Sinkiang from Japanese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Stalingrad to Northern Caucasus
            5 armour and 5 mech_infantrys moved from Russia to Samara
            1 infantry moved from Yaroslavl to Gorky
            1 infantry moved from Smolensk to Yaroslavl
            2 aaGuns moved from Smolensk to Russia
            1 aaGun moved from Tula to Russia
            1 infantry moved from Russia to Tula
            2 artilleries and 25 infantry moved from Russia to Samara
            1 infantry moved from Stalingrad to Tambov
            1 aaGun moved from Tambov to Tula
            1 infantry moved from Stalingrad to Kazakhstan
            2 artilleries and 10 infantry moved from Smolensk to Russia
            1 aaGun moved from Siberia to Amur
            3 fighters moved from Novgorod to Russia
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Siberia
            Russians undo move 1.
            2 artilleries and 1 infantry placed in Siberia
            1 infantry placed in Stalingrad
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1
            Russians collect 31 PUs (1 lost to blockades); end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    Germans regular : 0,67
    Russians regular : -1,00
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Southern Manchuria to Northern Manchuria
                  Japanese take Northern Manchuria from Chinese
            1 artillery moved from Eastern Sinkiang to Tsinghai
            2 bombers moved from Kansu to Tsinghai
            1 armour moved from Malaya to Shan State
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 6 artilleries, 13 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 6 artilleries, 13 infantry and 1 mech_infantry in Yunnan, round 2 : 8/21 hits, 6.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 2 bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 bombers in Tsinghai, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Western Australia from ANZAC to Japanese
            EDIT: Turning off Edit Mode
            2 bombers moved from Tsinghai to Kyushu
            1 infantry moved from Southern Manchuria to Korea
            1 marine moved from Korea to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Manilla
            1 marine moved from Java to 43 Sea Zone
            1 battleship and 1 marine moved from 43 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Manilla
            1 artillery moved from Java to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 58 Sea Zone
            1 artillery moved from 58 Sea Zone to Western Australia
            1 battleship, 2 carriers, 2 cruisers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 132 Sea Zone to 22 Sea Zone
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 36 Sea Zone
            6 transports moved from 132 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
            1 destroyer moved from 5 Sea Zone to 17 Sea Zone
            1 destroyer moved from 17 Sea Zone to 18 Sea Zone
            1 destroyer moved from 7 Sea Zone to 23 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from French Indo China to Davao
            1 aaGun moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
    
        Place Units - Japanese
            6 destroyers placed in 7 Sea Zone
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 4.83
    

    Savegame

  • 24 23 22 21

    @trulpen Struggled with that move, I fear the Japanese have already hit their high water mark.


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 115 Sea Zone to Normandy Bordeaux
            1 marine moved from Norway to 115 Sea Zone
            1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Normandy Bordeaux
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            1 infantry moved from Paulau to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 23 Sea Zone
            1 infantry moved from 23 Sea Zone to Marianas
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            1 infantry moved from 18 Sea Zone to Iwo Jima
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 submarine moved from 34 Sea Zone to 18 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 18 Sea Zone
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
            1 fighter moved from 34 Sea Zone to 22 Sea Zone
            1 fighter moved from 34 Sea Zone to 22 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 submarine moved from 27 Sea Zone to 23 Sea Zone
            1 fighter moved from 27 Sea Zone to 23 Sea Zone
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 battleship and 1 marine moved from 35 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:

    @trulpen Struggled with that move, I fear the Japanese have already hit their high water mark.

    I feel you. UK is heppy the pressure is temporarily off Calcutta, yet the chinese are worried.

    I’ll assume no scramble to z22.

  • 24 23 22 21

    @trulpen said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:

    @flyingbadger said in L21 #1 FlyingBadger (X+6) vs trulpen (A) P2V:

    @trulpen Struggled with that move, I fear the Japanese have already hit their high water mark.

    I feel you. UK is heppy the pressure is temporarily off Calcutta, yet the chinese are worried.

    I’ll assume no scramble to z22.

    Yes, no scramble.

    I was hopeful that the move to pressure India would open up Yunnan, but the US, ANZACs and Russians are closing in too fast from the other sides.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 115 Sea Zone to Normandy Bordeaux
            1 marine moved from Norway to 115 Sea Zone
            1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Normandy Bordeaux
            1 submarine moved from 35 Sea Zone to 22 Sea Zone
            1 infantry moved from Paulau to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 23 Sea Zone
            1 infantry moved from 23 Sea Zone to Marianas
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            1 infantry moved from 18 Sea Zone to Iwo Jima
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 submarine moved from 34 Sea Zone to 18 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 18 Sea Zone
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
            1 fighter moved from 34 Sea Zone to 22 Sea Zone
            1 fighter moved from 34 Sea Zone to 22 Sea Zone
            2 infantry moved from Western United States to 11 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 submarine moved from 27 Sea Zone to 23 Sea Zone
            1 fighter moved from 27 Sea Zone to 23 Sea Zone
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 battleship and 1 marine moved from 35 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 fighter, 1 infantry, 3 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 23 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 23 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win, taking 23 Sea Zone from Japanese with 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win, taking 18 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
            Battle in Marshall Islands
                Americans attack with 2 infantry and 2 marines
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Iwo Jima from Japanese, taking Marshall Islands from Japanese with 2 infantry and 2 marines remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Marianas
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3,17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to 113 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 carrier moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 aaGun and 1 mech_infantry moved from Central United States to 104 Sea Zone
            1 aaGun, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 90 Sea Zone
            2 infantry moved from French Guiana to 90 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from Gibraltar to 113 Sea Zone
            4 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 23 Sea Zone
            1 carrier and 2 destroyers moved from 34 Sea Zone to 23 Sea Zone
            4 destroyers moved from 35 Sea Zone to 23 Sea Zone
            1 carrier moved from 27 Sea Zone to 23 Sea Zone
            1 carrier and 2 submarines moved from 11 Sea Zone to 32 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 fighter moved from 18 Sea Zone to 23 Sea Zone
            3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 18 Sea Zone to 23 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from 22 Sea Zone to 23 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 fighter placed in Eastern United States
            1 artillery and 5 infantry placed in Central United States
            1 destroyer, 1 submarine and 2 transports placed in 104 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,6,4,2,2,3
            Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : -0,33
    Germans regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            4 infantry moved from Szechwan to Hunan
            1 fighter moved from Szechwan to Kiangsi
            1 infantry moved from Hopei to Kiangsi
            2 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 5 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 7 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 8 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 9 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 10 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 10 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 11 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 11 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Szechwan
            1 infantry placed in Tsinghai
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Japanese regular : -3,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Kwangsi
                  Chinese take Kwangsi from Japanese
            4 infantry moved from Szechwan to Hunan
            1 fighter moved from Szechwan to Kiangsi
            1 infantry moved from Hopei to Kiangsi
            2 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 5 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 7 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 8 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 9 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 10 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 10 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 11 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 11 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Szechwan
            1 infantry placed in Tsinghai
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,50
    Japanese regular : -3,33
    

    Savegame

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