@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 99 Sea Zone to 81 Sea Zone 1 fighter moved from Scotland to Nenetsia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry and 2 mech_infantrys moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 4 tactical_bombers moved from Western Ukraine to Smolensk 1 armour, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 3 bombers moved from Western Germany to Russia 3 fighters moved from Western Ukraine to Russia 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Northern Italy to FranceCombat Hit Differential Summary :
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@TinCanoftheSea Intercept over Moscow?
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@flyingbadger Send everything that can to intercept, thank you
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry and 2 mech_infantrys moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 4 tactical_bombers moved from Western Ukraine to Smolensk 1 armour, 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 3 bombers moved from Western Germany to Russia 3 fighters moved from Western Ukraine to Russia 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Northern Italy to France Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Russians launches 4 interceptors out of Russia Attackers Fire, : 0/6 hits, 1.50 expected hits Defenders Fire, : 1/4 hits, 1.33 expected hits 1 fighter owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Trans-Jordan Battle in Archangel Germans attack with 5 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 infantry and 2 mech_infantrys in Archangel, round 2 : 0/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry and 2 mech_infantrys in Archangel, round 3 : 0/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry and 2 mech_infantrys in Archangel, round 4 : 0/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry and 2 mech_infantrys in Archangel, round 5 : 0/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry and 2 mech_infantrys in Archangel, round 6 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Trans-Jordan from British, taking Archangel from Russians with 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 4 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 0/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 3 armour and 3 mech_infantrys in Rostov, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Rostov 4 aaGuns, 9 armour, 7 artilleries, 20 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk 1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 4 tactical_bombers moved from Smolensk to Bryansk 3 infantry moved from Karelia to Novgorod 2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk 2 fighters moved from Russia to Bryansk 2 bombers moved from Russia to Bryansk 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 2 fighters and 3 infantry placed in Western Germany 3 artilleries placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Defenders Fire, : -0.33 Attackers Fire, : -1.50 Russians regular : -0.67 Germans regular : -5.33 Russians AA : 0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Vologda to Archangel 4 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 4 fighters, 6 infantry and 1 tactical_bomber Germans defend with 5 infantry and 2 mech_infantrys Russians roll dice for 4 fighters, 6 infantry and 1 tactical_bomber in Archangel, round 2 : 2/11 hits, 3.67 expected hits Germans roll dice for 5 infantry and 2 mech_infantrys in Archangel, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Archangel, round 3 : 2/10 hits, 3.50 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in Archangel, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Archangel, round 4 : 4/9 hits, 3.33 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 4 infantry Casualties for Germans: 5 infantry and 2 mech_infantrys Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Archangel to Russia 1 aaGun moved from Vologda to Russia 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 11 infantry moved from Timguska to Novosibirsk 1 infantry moved from Tambov to Volgograd Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -2.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Burma to India 1 marine moved from Burma to 38 Sea Zone 1 artillery and 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 39 Sea Zone to Ceylon 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 artillery moved from French Indo China to Shan State 1 mech_infantry moved from Hunan to Shan State 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Chahar to Hunan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 artillery and 5 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to India 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in India, round 2 : 7/12 hits, 5.50 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in 45 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 45 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 battleship and 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 aaGun moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from India to Burma 2 bombers moved from India to Burma 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 2 artilleries placed in French Indo China 1 factory_minor placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 64 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 UK_Pacific regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to France 1 armour moved from Morocco to Tunisia Americans take Tunisia from Italians 1 bomber moved from Gibraltar to 98 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 98 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 bomber moved from 98 Sea Zone to Egypt 1 bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from France to United Kingdom 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery and 5 infantry placed in Western United States 1 carrier and 3 transports placed in 10 Sea Zone Americans undo move 2. 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 19 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 19 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 19 infantry in Shensi, round 2 : 5/20 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 5 infantry moved from West India to India 2 fighters moved from West India to India 1 bomber moved from Eastern Persia to India 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in India British attack with 1 bomber, 2 fighters and 5 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry British roll dice for 1 bomber, 2 fighters and 5 infantry in India, round 2 : 3/8 hits, 2.50 expected hits Japanese roll dice for 4 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 bomber, 2 fighters and 4 infantry in India, round 3 : 0/7 hits, 2.33 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 2 fighters and 4 infantry in India, round 4 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 infantry in India, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 4 infantry Non Combat Move - British 1 bomber and 2 fighters moved from India to Persia 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from West India to Eastern Persia 2 fighters moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Syria to Persia 1 fighter moved from Trans-Jordan to Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from Nenetsia to Russia 1 fighter moved from Scotland to Nenetsia 1 battleship, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to Tobruk 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 fighter moved from Eastern Persia to Persia Place Units - British 2 armour and 1 fighter placed in Persia 2 destroyers and 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,1,4,1,5,3,4,5 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.67 Germans AA : -0.33 Germans regular : 0.67 British regular : -2.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to Tunisia 2 armour moved from Bryansk to Tambov Italians take Tambov from Russians 2 armour moved from Tambov to Rostov Combat - Italians Battle in Tunisia Italians attack with 1 artillery Americans defend with 1 armour Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans win with no units remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery Casualties for Americans: 1 armour Non Combat Move - Italians 1 artillery and 2 infantry moved from Albania to Yugoslavia Place Units - Italians 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Nenetsia to Russia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 3 infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 19 infantry moved from Bryansk to Tambov 7 artilleries moved from Bryansk to Tambov 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd 3 mech_infantrys moved from Rostov to Volgograd 5 tactical_bombers moved from Bryansk to Volgograd 2 bombers and 4 fighters moved from Bryansk to Russia 10 armour and 7 mech_infantrys moved from Bryansk to Tambov 3 artilleries moved from Ukraine to Rostov 2 armour moved from Rostov to Tambov 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 fighters moved from Western Germany to 125 Sea Zone 2 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 2 artilleries and 2 infantry moved from Western Germany to FranceCombat Hit Differential Summary :
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@TinCanoftheSea Intercept?
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@flyingbadger Yes, please intercept all 6 fighters!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 3 infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 19 infantry moved from Bryansk to Tambov 7 artilleries moved from Bryansk to Tambov 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd 3 mech_infantrys moved from Rostov to Volgograd 5 tactical_bombers moved from Bryansk to Volgograd 2 bombers and 4 fighters moved from Bryansk to Russia 10 armour and 7 mech_infantrys moved from Bryansk to Tambov 3 artilleries moved from Ukraine to Rostov 2 armour moved from Rostov to Tambov 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 fighters moved from Western Germany to 125 Sea Zone 2 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 2 artilleries and 2 infantry moved from Western Germany to France Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Russians launches 6 interceptors out of Russia Attackers Fire, : 2/6 hits, 1.67 expected hits Defenders Fire, : 4/6 hits, 2.00 expected hits 4 fighters owned by the Germans lost in Russia 1 fighter owned by the French and 1 fighter owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Archangel Germans attack with 3 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 armour and 3 infantry in Archangel, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 3 armour and 3 infantry in Archangel, round 3 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 125 Sea Zone Germans attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Volgograd Germans attack with 1 armour, 3 mech_infantrys and 5 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 : 2/9 hits, 3.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 4 aaGuns moved from Bryansk to Tambov 5 tactical_bombers moved from Volgograd to Rostov 2 fighters moved from 125 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Novgorod 3 artilleries placed in Ukraine 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Defenders Fire, : 2.00 Attackers Fire, : 0.33 Russians regular : -0.50 Germans regular : -1.00 Russians AA : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 24 PUs; Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour, 5 artilleries, 4 fighters, 53 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Tambov 11 infantry moved from Novosibirsk to Vologda 3 infantry moved from Samara to Tambov Combat - Russians Battle in Tambov Russians attack with 5 armour, 5 artilleries, 4 fighters, 56 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 4 aaGuns, 12 armour, 7 artilleries, 19 infantry and 7 mech_infantrys Germans roll AA dice in Tambov : 0/5 hits, 0.83 expected hits Russians roll dice for 5 armour, 5 artilleries, 4 fighters, 56 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 14/73 hits, 17.33 expected hits Italians roll dice for 4 aaGuns, 12 armour, 7 artilleries, 19 infantry and 7 mech_infantrys in Tambov, round 2 : 18/45 hits, 17.00 expected hits 18 infantry owned by the Russians, 4 aaGuns owned by the Germans and 10 infantry owned by the Germans lost in Tambov Russians roll dice for 5 armour, 5 artilleries, 4 fighters, 38 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 15/55 hits, 14.33 expected hits Italians roll dice for 12 armour, 7 artilleries, 9 infantry and 7 mech_infantrys in Tambov, round 3 : 16/35 hits, 13.67 expected hits 16 infantry owned by the Russians, 9 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 5 armour, 5 artilleries, 4 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 11/39 hits, 11.67 expected hits Italians roll dice for 12 armour, 7 artilleries and 1 mech_infantry in Tambov, round 4 : 9/20 hits, 8.67 expected hits 9 infantry owned by the Russians, 7 artilleries owned by the Germans, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Russians roll dice for 5 armour, 5 artilleries, 4 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 5 : 12/30 hits, 10.17 expected hits Italians roll dice for 9 armour in Tambov, round 5 : 5/9 hits, 4.50 expected hits 5 infantry owned by the Russians and 9 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 5 armour, 5 artilleries, 4 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 61 Casualties for Russians: 48 infantry Casualties for Germans: 4 aaGuns, 12 armour, 7 artilleries, 19 infantry and 7 mech_infantrys Battle in Vologda Russians attack with 11 infantry Germans defend with 1 infantry Russians roll dice for 11 infantry in Vologda, round 2 : 3/11 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Tambov to Russia 1 aaGun moved from Novosibirsk to Kansu 1 aaGun moved from Novosibirsk to Vologda 3 infantry moved from Samara to Russia Place Units - Russians 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 4.17 Germans AA : -0.83 Germans regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 fighters, 5 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 mech_infantry moved from Burma to India 2 bombers, 2 fighters and 2 tactical_bombers moved from Burma to India 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 1 submarine moved from 39 Sea Zone to 79 Sea Zone 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kweichow Combat - Japanese Battle in India Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in India, round 2 : 9/15 hits, 8.00 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 39 Sea Zone 3 transports moved from 37 Sea Zone to 36 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 2 bombers moved from India to Burma 2 fighters and 2 tactical_bombers moved from India to Burma 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 artillery moved from Shan State to Burma 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 45 Sea Zone to 35 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 infantry and 2 marines placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 2 fighters, 1 infantry and 1 mech_infantry placed in Japan Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 2 marines placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China 3 destroyers placed in 6 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 1 infantry placed in Malaya Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 UK_Pacific regular : 1.00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Northern Italy to Malta 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 18 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 18 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 18 infantry in Suiyuyan, round 2 : 4/19 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - British 2 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 3 armour moved from Persia to Eastern Persia 1 mech_infantry moved from Eastern Persia to Persia 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Tobruk to Libya 4 artilleries and 4 infantry moved from Egypt to Alexandria 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 2 destroyers and 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 1 fighter moved from Nenetsia to Russia 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 2 artilleries and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,1,1,5,4,4,1,4,6,2,1,6,5,5 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33 Germans AA : -0.17 British regular : 0.50 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 14 PUs; Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 armour moved from Rostov to Samara Italians take Samara from Russians Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Combat - French Battle in 79 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone French win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 French regular : -0.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Volgograd to Ukraine 2 artilleries moved from Rostov to Ukraine 3 artilleries moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 infantry moved from Smolensk to Bryansk 5 tactical_bombers moved from Rostov to Southern Italy 1 infantry moved from Archangel to Smolensk 3 armour and 2 infantry moved from Archangel to Novgorod 3 armour moved from Novgorod to Eastern Poland 1 bomber moved from Novgorod to Western Germany 1 artillery moved from Western Germany to France Combat - Germans Non Combat Move - Germans Place Units - Germans 3 infantry placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod Germans undo move 1. 1 infantry and 2 mech_infantrys placed in Ukraine 1 submarine placed in 112 Sea Zone 3 fighters placed in Western Germany 2 artilleries and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :





