@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 3 hits. Rolls: 2,1,6,1
Battle in 35 Sea Zone
Japanese defend with 2 transports
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC winJapanese win with 2 transports remaining, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 3 hits. Rolls: 2,1,6,1
Battle in 35 Sea Zone
Japanese defend with 2 transports
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC winJapanese win with 2 transports remaining, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 5 artilleries, 24 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Romania to Belarus
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
9 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 bomber, 3 fighters and 4 tactical_bombers moved from Karelia to Novgorod
5 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Novgorod, round 2 : 7/10 hits, 5.50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 armour, 5 artilleries, 24 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 5 artilleries, 24 infantry and 5 mech_infantrys in Bryansk, round 2 : 11/36 hits, 8.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 5 artilleries, 23 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from Novgorod to Belarus
4 tactical_bombers moved from Novgorod to Belarus
1 bomber moved from Novgorod to Belarus
Place Units - Germans
5 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
1 armour placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 armour, 5 artilleries, 23 infantry and 5 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 0/5 hits, 1,50 expected hits
Germans roll dice for 2 armour, 5 artilleries, 23 infantry and 5 mech_infantrys in Bryansk, round 2 : 12/35 hits, 12,00 expected hits
3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk
Germans win with 2 armour, 5 artilleries, 23 infantry and 5 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Russians: 2 artilleries and 3 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Bessarabia to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 aaGun moved from Vologda to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 8 infantry moved from Yenisey to Timguska
1 aaGun moved from Archangel to Vologda
1 mech_infantry moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to Caucasus
Place Units - Russians
1 armour, 2 artilleries, 2 fighters and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
4 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 submarines moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Siam to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 battleships moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Siam to Sumatra
3 carriers moved from 37 Sea Zone to 44 Sea Zone
5 tactical_bombers moved from Siam to Hunan
5 fighters moved from Siam to Hunan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for British: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 3 carriers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the British, 1 transport owned by the British and 1 battleship owned by the British lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from UK_Pacific with 3 carriers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 35
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Battle in Jehol
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Jehol, round 3 : 2/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour in Celebes, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 armour in Celebes, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 armour in Celebes, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Celebes
UK_Pacific win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 1 artillery, 6 infantry and 4 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 1 artillery, 6 infantry and 4 mech_infantrys in Yunnan, round 2 : 2/11 hits, 2.17 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Sumatra
Japanese attack with 1 armour and 2 bombers
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Sumatra, round 2 : 1/3 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 fighters and 2 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Java
Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 3 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 2 fighters in Java, round 3 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Java
UK_Pacific win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
2 bombers moved from Sumatra to Malaya
1 fighter moved from 43 Sea Zone to Malaya
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,6,3,2,6,1
Japanese collect 41 PUs (9 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -2.67
ANZAC regular : -0.33
UK_Pacific regular : 1.17
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Combat Hit Differential Summary :
@crockett36 do you scramble to SZ6? How? Any Kamikaze in SZ6 (you have 2 left)?
@martin max at carrier
@crockett36 thank you, but what about scrambling?
@martin yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Battle in Denmark
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 3,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 1/8 hits, 3,83 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 50
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 3 fighters
Japanese defend with 3 carriers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship, 2 destroyers and 3 fighters in 44 Sea Zone, round 3 : 1/6 hits, 2,83 expected hits
Japanese roll dice for 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 3/4 hits, 1,83 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship and 2 fighters in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 44 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship in 44 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -11
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers and 3 fighters
Casualties for Japanese: 3 carriers, 2 submarines and 1 tactical_bomber
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 43 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Korea
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2,17
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Battle in Denmark
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/8 hits, 3,83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 1/8 hits, 3,83 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 50
Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 3 fighters
Japanese defend with 3 carriers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship, 2 destroyers and 3 fighters in 44 Sea Zone, round 3 : 1/6 hits, 2,83 expected hits
Japanese roll dice for 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 3/4 hits, 1,83 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship and 2 fighters in 44 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 44 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship in 44 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -11
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers and 3 fighters
Casualties for Japanese: 3 carriers, 2 submarines and 1 tactical_bomber
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 43 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Korea
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Malta to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Belgian Congo to Ethiopia
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Kenya to Ethiopia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
Combat - British
Battle in Western Germany
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Western Germany, round 2 : 3/8 hits, 2,83 expected hits
Germans roll dice for 1 armour, 5 infantry and 1 mech_infantry in Western Germany, round 2 : 0/7 hits, 2,50 expected hits
3 infantry owned by the Germans lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Western Germany, round 3 : 4/8 hits, 2,83 expected hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Western Germany, round 3 : 2/4 hits, 1,50 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 5 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Ethiopia
British attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 4 infantry and 2 mech_infantrys in Ethiopia, round 2 : 0/6 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the British lost in Ethiopia
British roll dice for 2 infantry and 2 mech_infantrys in Ethiopia, round 3 : 0/4 hits, 0,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Ethiopia
2 mech_infantrys owned by the British and 1 infantry owned by the British retreated to Kenya
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships and 1 transport
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
1 destroyer owned by the British and 1 fighter owned by the British lost in 42 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 battleships and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 tactical_bomber owned by the British and 2 battleships owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 18
Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 battleships and 1 transport
Non Combat Move - British
1 fighter moved from 42 Sea Zone to Celebes
1 fighter moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 armour moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Egypt to Iraq
Place Units - British
2 transports placed in 109 Sea Zone
3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -2,17
Italians regular : 0,33
Japanese regular : 1,00
Germans regular : -2,00
British regular : 0,50
@crockett36 it appears you prefer battles on YouTube ;-)
@martin I’m back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Karelia to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Western Germany, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Western Germany, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Western Germany
Italians roll dice for 1 bomber and 1 mech_infantry in Western Germany, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour and 1 artillery in Western Germany, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Western Germany
Italians roll dice for 1 bomber in Western Germany, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour in Western Germany, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Western Germany
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber moved from Western Germany to France
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
@martin France awaits your orders
@crockett36 ouch, I was speeding up with ANZAC to progress the game, and then I completely forgot about France :confounded: