@cwglee51 Hey what version of tripleA is this?
L21 Simon33 (L+16) vsAetV (X) BM
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I am sorry for taking a little bit longer.
Had a load of work at my Job and wasn’t able to get to our game sooner. -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 marine moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands -
Scramble from W Germany or Caroline Islands?
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@simon33 No scramble in both Scenarios.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 marine moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 115 Sea Zone Americans attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 115 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Norway Americans attack with 1 armour, 1 infantry and 1 marine Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in Norway, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Norway, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Norway Americans roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Americans lost in Norway Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 infantry and 1 marine Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 4 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/7 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 4 infantry in Caroline Islands, round 2 : 1/5 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 fighter and 2 infantry Casualties for Japanese: 1 aaGun, 1 fighter and 4 infantry Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 115 Sea Zone to Archangel 1 carrier moved from 91 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 fighter and 1 infantry moved from Suiyuyan to Hopei 4 infantry moved from Suiyuyan to Chahar 11 infantry moved from Yunnan to Hunan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 11 infantry Japanese defend with 1 artillery Chinese roll dice for 11 infantry in Hunan, round 2 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 11 infantry in Hunan, round 3 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Ethiopia to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 bomber in Trans-Jordan, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 bomber owned by the British retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 artillery and 5 infantry moved from Ethiopia to Kenya 1 artillery and 2 infantry moved from Belgian Congo to Kenya 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 80 Sea Zone to 76 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : -3.83 Americans regular : -0.83 Italians regular : 0.33 Japanese regular : -0.33 Japanese AA : 0.50 Germans regular : 1.33 British regular : -1.50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 2 fighters moved from Southern Italy to Algeria 1 bomber moved from Southern Italy to Algeria Combat - Italians Battle in Algeria Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 2 fighters moved from Algeria to 95 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Romania to Ukraine 1 armour, 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 1 carrier placed in 95 Sea Zone 2 artilleries and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,83 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 artillery and 5 infantry moved from South Australia to Queensland 1 destroyer and 1 transport moved from 80 Sea Zone to 77 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 80 Sea Zone to 77 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 2 artilleries and 1 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Samara Germans take Tambov from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 bomber moved from Ukraine to Samara 1 bomber moved from Ukraine to Archangel Combat - Germans Battle in Archangel Germans attack with 2 artilleries, 1 bomber and 1 infantry Americans defend with 1 bomber; Russians defend with 1 infantry Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Archangel, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 2/2 hits, 0,50 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 bomber Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Novgorod 1 bomber moved from Archangel to Novgorod 2 armour moved from Novgorod to Bryansk 1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 2 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Norway to Finland 2 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 1 infantry moved from 94 Sea Zone to Tunisia Germans take Tunisia from Neutral_Axis 1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk Place Units - Germans 1 destroyer and 1 transport placed in 113 Sea Zone 1 infantry and 2 mech_infantrys placed in Novgorod 2 infantry and 1 mech_infantry placed in Ukraine 1 mech_infantry placed in Germany 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : 2,17 Germans regular : 2,00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 3 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 fighters and 1 infantry moved from Russia to Tambov 1 infantry and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Tambov to Russia 2 infantry moved from Olgiy to Timguska 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Chahar Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Amur to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Soviet Far East 1 artillery moved from Amur to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea Combat - Japanese Battle in Soviet Far East Battle in New Guinea Battle in Siberia Non Combat Move - Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 34 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 3 fighters, 1 marine, 1 submarine and 4 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 carrier moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone 2 bombers moved from Manchuria to French Indo China Place Units - Japanese 1 carrier placed in 36 Sea Zone 1 harbour placed in Paulau Island 1 artillery and 1 infantry placed in French Indo China 1 armour and 1 artillery placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 30 Sea Zone to 23 Sea Zone 1 fighter moved from Hawaiian Islands to 23 Sea Zone 1 submarine moved from 55 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 fighter moved from Hawaiian Islands to 46 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria Combat - Americans Battle in Algeria Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone 1 fighter moved from 23 Sea Zone to 54 Sea Zone 1 fighter moved from 23 Sea Zone to 26 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 2 artilleries moved from Caroline Islands to 33 Sea Zone 2 artilleries and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 55 Sea Zone to 54 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 4 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 3 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan 4 infantry moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Gibraltar to 94 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - British Battle in 94 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 94 Sea Zone to Gibraltar 2 infantry moved from French Central Africa to French Equatorial Africa 2 artilleries and 7 infantry moved from Kenya to Belgian Congo 1 infantry moved from Italian Somaliland to Kenya 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 armour, 6 artilleries, 1 bomber and 8 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Northwest Persia to Trans-Jordan 3 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 infantry placed in United Kingdom 3 infantry placed in Persia 1 armour and 2 infantry placed in Iraq 2 artilleries and 1 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to India: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 3 infantry placed in India Turning on Edit Mode EDIT: Adding units owned by British to Burma: 1 aaGun, 1 artillery and 14 infantry EDIT: Adding units owned by British to Yunnan: 1 armour EDIT: Removing units owned by British from India: 1 aaGun, 1 armour, 1 artillery and 14 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.33 Japanese regular : 0.67 Italians regular : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan 1 bomber owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Bryansk to Caucasus 1 armour moved from Ukraine to Caucasus 1 aaGun moved from Ukraine to Bryansk 1 mech_infantry moved from Romania to Ukraine Place Units - Italians 1 transport placed in 97 Sea Zone 2 artilleries and 1 fighter placed in Egypt 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : -0,83 British regular : 0,67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from Caroline Islands to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 marine in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 fighter moved from New Guinea to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 fighter and 2 infantry moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 77 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 71 Sea Zone to Iraq Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 77 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 2 bombers moved from Novgorod to Samara 1 fighter and 1 tactical_bomber moved from Bryansk to Samara Combat - Germans Battle in Samara Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 2,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Samara to Bryansk 2 bombers moved from Samara to Novgorod 1 mech_infantry moved from Novgorod to Bryansk 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Germany to Eastern Poland 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to Southern Italy 1 infantry moved from Northern Italy to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 2 infantry moved from Tunisia to Libya 1 artillery moved from Archangel to Belarus 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 1 carrier placed in 112 Sea Zone 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda 2 fighters and 1 infantry moved from Russia to Tambov Combat - Russians Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Tambov to Russia 2 infantry moved from Timguska to Novosibirsk 2 infantry moved from Chahar to Buyant-Uhaa 2 infantry moved from Yakut S.S.R. to Buryatia 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 destroyers, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to New Guinea 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 bombers moved from French Indo China to Kwangsi 2 fighters moved from French Indo China to Kiangsi Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 46 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in New Guinea, round 2 : 1/5 hits, 2,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in New Guinea, round 3 : 1/5 hits, 2,33 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kiangsi Japanese attack with 2 fighters Chinese defend with 1 infantry Japanese roll dice for 2 fighters in Kiangsi, round 2 : 2/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Sakha to Amur 1 artillery moved from Siberia to Amur 1 aaGun moved from Manchuria to Amur 1 artillery moved from Soviet Far East to 5 Sea Zone 1 artillery and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 submarines moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 2 tactical_bombers moved from New Guinea to 34 Sea Zone 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 3 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,83 Japanese regular : -1,17 ANZAC regular : -1,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 fighter moved from Queensland to 46 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Germans 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport moved from 109 Sea Zone to 92 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone Americans win with 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 cruiser moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 109 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec EDIT: 1 transport moved from 92 Sea Zone to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 2 carriers, 1 destroyer and 3 fighters placed in 10 Sea Zone Americans undo move 1. 3 fighters placed in Western United States 2 carriers and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Anhwe to Kiangsu 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 fighter moved from Yunnan to Kiangsu 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 : 0/5 hits, 2.17 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 3 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 fighter in Kiangsu, round 3 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 23 Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Anhwe 2 artilleries and 7 infantry moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Kiangsi 2 artilleries and 1 infantry placed in Anhwe Chinese undo move 1. 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Persia to Northwest Persia 1 bomber moved from Trans-Jordan to Northwest Persia 2 fighters and 1 tactical_bomber moved from India to Northwest Persia 1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Kenya 2 infantry moved from French Equatorial Africa to Belgian Congo 5 infantry moved from Belgian Congo to Kenya 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Northwest Persia British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 armour moved from Yunnan to Anhwe 3 infantry moved from India to Burma 1 artillery moved from Burma to Yunnan 10 infantry moved from Burma to Yunnan 2 fighters moved from Northwest Persia to Persia 1 bomber and 1 tactical_bomber moved from Northwest Persia to Iraq 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 transport moved from 109 Sea Zone to 106 Sea Zone Place Units - British 3 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 3 artilleries placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5,3,2,1,4 British collect 35 PUs (1 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.67 Japanese regular : -2.00 Germans regular : 0.67 British regular : -0.67 -
US CV in SZ54 with ANZAC plane also has an empty space.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd Combat - Italians Non Combat Move - Italians 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Egypt to Southern Italy 1 bomber moved from Egypt to Southern Italy 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Caucasus to Volgograd 1 mech_infantry moved from Ukraine to Volgograd Place Units - Italians 1 destroyer placed in 95 Sea Zone 3 infantry placed in Egypt 2 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea ANZAC win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from New Guinea to 54 Sea Zone 2 fighters moved from Yunnan to Anhwe 1 fighter moved from Iraq to India 1 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.67





