• TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to Shensi
                  Chinese take Szechwan from Japanese
                  Chinese take Shensi from Japanese
            1 armour moved from Yunnan to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from India to Yunnan
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
    
        Combat - British
            Battle in Borneo
            Battle in 44 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 44 Sea Zone
                British win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
    
        Place Units - British
            1 artillery and 4 infantry placed in India
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
            British collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 8
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Shensi
            1 fighter moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kweichow to Shensi
            1 armour moved from Kwangsi to French Indo China
            1 armour moved from Kwangsi to French Indo China
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to French Indo China
            1 submarine moved from 44 Sea Zone to 45 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Kwangsi to Philippines
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in French Indo China
                Japanese attack with 2 armour and 5 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 armour and 5 infantry in French Indo China, round 2 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 2 armour and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Szechwan
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Szechwan to Kweichow
            1 mech_infantry moved from Kweichow to Tsinghai
            1 tactical_bomber moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 bomber moved from Philippines to Kwangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            2 submarines placed in 19 Sea Zone
            1 armour placed in Kiangsu
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -0.33
    Japanese regular : 2.83
    British regular : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 cruisers, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Caroline Islands to 36 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 battleship and 1 cruiser moved from 23 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 5,1
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3,3
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Korea
    
        Non Combat Move - Americans
            1 bomber moved from 36 Sea Zone to Guam
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 fighter moved from Caroline Islands to Midway
            1 fighter moved from Caroline Islands to Midway
            2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 harbour placed in Midway
            2 cruisers and 2 transports placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 21 PUs; end with 21 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to Shensi
            1 armour moved from Sikang to Shensi
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery and 4 infantry moved from India to Burma
            1 infantry moved from Yunnan to Shan State
            1 artillery and 10 infantry moved from Yunnan to Burma
    
        Combat - British
            Battle in 35 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                British win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Shensi
                British attack with 2 armour
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 armour in Shensi, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in Shensi
                    British roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Japanese: 1 mech_infantry
            Battle in Hunan
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Yunnan to Burma
    
        Place Units - British
            2 artilleries and 4 infantry placed in India
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
            British collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 armour moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 9
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Kwangsi to 6 Sea Zone
            1 mech_infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Shensi
            1 fighter moved from Kweichow to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Hunan
            1 mech_infantry moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kweichow to Szechwan
            1 armour moved from Kiangsu to Hunan
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from British
            1 armour moved from Siam to Shan State
            1 armour moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kweichow to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Shan State
                Japanese attack with 1 armour and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 2 artilleries and 2 infantry
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Hunan, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Hunan, round 3 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Shensi
                Japanese attack with 1 fighter and 2 mech_infantrys
                British defend with 1 armour
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry
                Chinese defend with 1 fighter and 8 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 5/15 hits, 4.50 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 3.33 expected hits
                    3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 3/12 hits, 4.00 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 4 : 3/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
                Casualties for Japanese: 5 infantry
                Casualties for Chinese: 1 fighter and 8 infantry
            Battle in 6 Sea Zone
                Japanese attack with 3 bombers, 1 fighter and 2 submarines
                Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 3 bombers and 1 fighter in 6 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 cruiser, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
                Casualties for Japanese: 2 bombers and 2 submarines
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - Japanese
            1 aaGun moved from Kwangsi to Yunnan
            1 aaGun moved from Kwangsi to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from 6 Sea Zone to Kwangtung
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Szechwan to Kwangtung
            1 fighter moved from Szechwan to Kwangtung
            1 fighter moved from Shensi to Kiangsu
    
        Place Units - Japanese
            3 submarines placed in 20 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            Japanese undo move 1.
            2 submarines placed in 20 Sea Zone
            1 submarine placed in 20 Sea Zone
            1 artillery and 2 infantry placed in Japan
            Japanese undo move 4.
            Japanese undo move 3.
            Japanese undo move 1.
            1 armour and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Kwangtung
            1 artillery placed in Japan
            1 mech_infantry placed in Kiangsu
            Japanese undo move 4.
            Japanese undo move 3.
            1 artillery placed in Kwangtung
            1 submarine placed in 6 Sea Zone
            Japanese undo move 5.
            Japanese undo move 4.
            1 submarine placed in 20 Sea Zone
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Americans regular : -1.00
    Japanese regular : -1.33
    British regular : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Guam to 35 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Shantung
            1 infantry moved from 19 Sea Zone to Shantung
            1 artillery moved from Midway to 25 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 19 Sea Zone
            1 artillery moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Korea to Manchuria
            1 artillery moved from 19 Sea Zone to Shantung
            1 infantry moved from 19 Sea Zone to Shantung
    
        Combat - Americans
            Battle in Shantung
            Battle in 35 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Shantung from Japanese with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 35 Sea Zone to Guam
            1 destroyer moved from 25 Sea Zone to 19 Sea Zone
            1 destroyer moved from 25 Sea Zone to 18 Sea Zone
            2 cruisers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Midway to Korea
            1 fighter moved from Midway to Korea
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Korea
            1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 21 PUs; end with 21 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 51 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            3 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
            1 artillery moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 artilleries and 4 infantry
                Japanese defend with 1 armour and 2 infantry
                    British roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 2 infantry
    
        Non Combat Move - British
            2 aaGuns and 9 infantry moved from Burma to India
    
        Place Units - British
            1 armour and 4 infantry placed in India
    
        Turn Complete - British
            British collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Dutch New Guinea to 45 Sea Zone
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 45 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 armour moved from 20 Sea Zone to Kwangtung
            1 fighter moved from 20 Sea Zone to Kwangtung
            1 fighter moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
                    ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 2 : 2/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 33
                Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - ANZAC
            1 fighter moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Kwangtung to 20 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 62 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 10
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 18 Sea Zone
            1 fighter moved from Japan to 18 Sea Zone
            1 armour moved from Hunan to Kwangtung
            1 armour moved from Yunnan to Shan State
            1 mech_infantry moved from Yunnan to Kwangtung
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 armour moved from Yunnan to Kwangtung
            1 mech_infantry moved from Szechwan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 mech_infantry moved from Szechwan to Burma
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in 18 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 18 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 18 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                British defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 armour, 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/8 hits, 2.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits
                    2 infantry owned by the ANZAC lost in Kwangtung
                    Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kwangtung, round 3 : 2/8 hits, 2.33 expected hits
                    British roll dice for 1 armour and 1 artillery in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in Kwangtung
                Japanese win, taking Kwangtung from British with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                British defend with 2 artilleries and 3 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/7 hits, 2.17 expected hits
                    British roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 3 : 3/6 hits, 2.00 expected hits
                    British roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 3/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Japanese: 3 infantry and 1 mech_infantry
                Casualties for British: 2 artilleries and 3 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter and 2 submarines
                Americans defend with 1 destroyer and 2 transports
                    Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                    2 transports owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer and 2 transports
    
        Non Combat Move - Japanese
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Hunan to Anhwe
            1 aaGun moved from Yunnan to Shan State
            1 artillery moved from Hunan to Anhwe
            1 mech_infantry moved from Shensi to Anhwe
            1 mech_infantry moved from Sikang to Kweichow
            1 fighter moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 18 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 destroyer and 1 fighter placed in 6 Sea Zone
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5,3,2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
            Japanese collect 33 PUs (6 lost to blockades); end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -1.83
    British regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            2 artilleries and 2 infantry moved from Shantung to Kiangsu
            1 fighter moved from Korea to Kiangsu
            1 bomber moved from Guam to Kiangsu
            1 fighter moved from Korea to 6 Sea Zone
            2 cruisers moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Kiangsu
                Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 1 armour, 1 factory_minor, 1 fighter and 3 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Kiangsu, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Kiangsu, round 2 : 1/5 hits, 2.17 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 3 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 0/3 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kiangsu
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Kiangsu, round 4 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 armour, 1 fighter and 3 infantry
            Battle in 6 Sea Zone
                Americans attack with 4 cruisers and 1 fighter
                Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                    Americans roll dice for 4 cruisers and 1 fighter in 6 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    4 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                1 fighter owned by the Americans retreated
                Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is -40
                Casualties for Americans: 4 cruisers
                Casualties for Japanese: 1 destroyer
                2 fighters owned by the Japanese forced to land in Japan
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to Shantung
            1 fighter moved from Kiangsu to Shantung
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 bomber moved from Kiangsu to Guam
            1 infantry moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 armour placed in Korea
            1 cruiser and 1 destroyer placed in 6 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 21 PUs; end with 22 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 52 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shantung
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,2
            Chinese collect 3 PUs (6 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 2 artilleries and 17 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 armour, 2 artilleries and 17 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 2 artilleries and 17 infantry in Burma, round 2 : 3/20 hits, 4.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 2 artilleries and 17 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 aaGuns moved from India to Burma
    
        Place Units - British
            1 fighter placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - British
            British collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 carrier, 1 cruiser and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 2 submarines
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 carrier, 1 cruiser and 2 fighters
                Japanese defend with 1 carrier
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
    
        Non Combat Move - ANZAC
            1 armour moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 armour moved from 45 Sea Zone to Dutch New Guinea
            1 bomber moved from New South Wales to Dutch New Guinea
            2 transports moved from 20 Sea Zone to 45 Sea Zone
            2 fighters moved from 6 Sea Zone to Korea
    
        Place Units - ANZAC
            1 harbour placed in Dutch New Guinea
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    ANZAC regular : 0.50
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 10:56:45 PM
    Savegame


  • TripleA Turn Summary: Nationalist round 1

    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

    Game History

    Round: 1
    
        Combat Move - Nationalist
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            2 elites, 2 infantry and 1 light_artillery moved from Anyang to Tsingtai
            1 light_artillery moved from Tsinan to Kaifeng
            3 armour, 1 elite and 2 heavy_artillerys moved from Lungkow to Kaifeng
            4 elites and 2 infantry moved from Lungkow to Ichow
            3 armour, 2 elites and 1 heavy_artillery moved from Weihsien to Ichow
            1 light_artillery moved from Hsuchow to Kaifeng
            1 infantry moved from Weihsien to Lungkow
            1 elite moved from Weihsien to Jih-Chao
            1 elite moved from Weihsien to Weihaiwei
            2 light_artillerys moved from Tsingtao to Ichow
            7 elites and 1 infantry moved from Tsingtao to Weihsien
            1 conscript moved from Kaifeng to Anyang
            1 conscript and 2 infantry moved from Hsuchow to Ichow
            5 elites and 2 light_artillerys moved from Hangchow to Ningpo
            1 conscript moved from Ningpo to Hangchow
            1 infantry moved from Foochow to Yen-ping
            1 infantry moved from Amoy to Kan
            1 conscript moved from Canton to Swatow
            1 armour, 2 cavalrys, 15 elites, 1 fighter, 1 heavy_artillery, 1 infantry and 2 light_artillerys moved from Nanking to Anking
            1 fighter moved from Wuhan to Kaifeng
            1 conscript moved from Luan to Nanking
            1 conscript moved from Fancheng to Juning
            1 fighter moved from Chungking to Kaifeng
            3 conscripts moved from Tali to Puel
            2 conscripts moved from Mengtsi to Puel
            1 heavy_artillery moved from Kunming to Puel
            1 light_artillery moved from Kunming to Puel
    
        Purchase Units - Nationalist
            Nationalist repair damage of 8x factory; Remaining resources: 14 PUs; 0 techTokens; 
            Nationalist buy 3 conscripts, 1 heavy_artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Nationalist
            Battle in Puel
                Nationalist attack with 5 conscripts, 1 heavy_artillery and 1 light_artillery
                Neutral defend with 3 infantry and 1 ruralproduction
                    Nationalist roll dice for 5 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 2 : 1/7 hits, 1.67 expected hits
                    Neutral roll dice for 3 infantry in Puel, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral lost in Puel
                    Nationalist roll dice for 5 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 3 : 1/7 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry in Puel, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel
                    Nationalist roll dice for 4 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 4 : 0/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 infantry in Puel, round 4 : 0/1 hits, 0.33 expected hits
                    Nationalist roll dice for 4 conscripts, 1 heavy_artillery and 1 light_artillery in Puel, round 5 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 infantry in Puel, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Puel
                Nationalist loses 0 PUs for violating Puels neutrality.
                Nationalist win, taking Puel from Neutral with 3 conscripts, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 5
                Casualties for Neutral: 3 infantry
                Casualties for Nationalist: 2 conscripts
            Battle in Tsingtai
                Nationalist attack with 2 elites, 2 infantry and 1 light_artillery
                Japanese defend with 2 elites and 1 ruralproduction
                    Nationalist roll dice for 2 elites, 2 infantry and 1 light_artillery in Tsingtai, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 elites in Tsingtai, round 2 : 0/2 hits, 0.67 expected hits
                    2 elites owned by the Japanese lost in Tsingtai
                Nationalist win, taking Tsingtai from Japanese with 2 elites, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 elites
    
        Non Combat Move - Nationalist
            4 elites, 1 heavy_artillery, 1 infantry and 2 trains moved from Tsinan to Wuhan
            1 conscript moved from Kining to Tsinan
            1 infantry moved from Kaifeng to Kining
            4 armour, 2 heavy_artillerys and 2 trains moved from Tsingtao to Wuhan
            2 conscripts, 1 infantry and 1 train moved from Kweiyang to Nanchang
            1 conscript and 1 infantry moved from Nanchang to Poyang
            1 elite, 1 infantry and 1 train moved from Chungking to Changsha
            1 conscript, 1 infantry, 1 light_artillery and 2 trains moved from Changsha to Nanchang
            2 elites and 6 infantry moved from Wuhan to Hwanggang
            3 conscripts, 1 heavy_artillery, 4 infantry, 1 light_artillery and 2 trains moved from Kunming to Changsha
            1 train moved from Nanchang to Kweiyang
            2 conscripts and 1 infantry moved from Nanning to Kweilin
            1 conscript moved from Hsingi to Kweiyang
            1 conscript moved from Cheng-tu to Chungking
            1 conscript moved from Pa-chung to Chungking
            1 conscript moved from Chih-Chiang to Changsha
            1 elite moved from Weihsien to Tsingtao
    
        Place Units - Nationalist
            3 conscripts placed in Poyang
            1 heavy_artillery placed in Nanchang
            1 infantry placed in Kaifeng
    
        Turn Complete - Nationalist
            Nationalist collect 146 PUs; end with 146 PUs
            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 166 PUs
            Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 186 PUs
            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs
            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 206 PUs
            Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 226 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Nationalist regular : -2.83
    Neutral regular : -0.33
    

    Savegame

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