@Ghostglider I added your proton email to the new dice server per the communication and updated to the latest version of Triple A. Can you please go to your proton email and verify per the link you received and tell me afterwards. I’ll then continue with our game.
L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 3 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Manchuria 6 infantry moved from Yenisey to Timguska 1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey 3 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Russia to Bryansk 2 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 2 artilleries moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 3 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Russia to Novgorod Place Units - Russians 1 artillery and 2 mech_infantrys placed in Ukraine 1 armour and 2 artilleries placed in Novgorod 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 4 infantry moved from Jehol to Manchuria 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Caroline Islands to 6 Sea Zone 1 destroyer moved from 49 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Hainan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Hainan to 44 Sea Zone 1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu 1 fighter moved from Hunan to Kansu 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Hunan to Shensi 2 infantry moved from Anhwe to Kweichow 1 fighter moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Hunan to 6 Sea Zone 1 bomber moved from Marshall Islands to Philippines 1 bomber moved from Hainan to Philippines Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 8 infantry Russians defend with 1 aaGun and 3 infantry Japanese roll dice for 8 infantry in Manchuria, round 2 : 3/8 hits, 1.33 expected hits Chinese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria Japanese roll dice for 7 infantry in Manchuria, round 3 : 2/7 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 6 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Kansu Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kansu, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 37 Sea Zone 1 tactical_bomber owned by the Japanese retreated French win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Kwangsi Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Anhwe to Hunan 2 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Kwangtung to Hunan 4 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Hainan 1 tactical_bomber moved from Kwangsi to Kiangsu 1 fighter moved from Kweichow to Kiangsu 1 fighter moved from Kansu to Suiyuyan 1 tactical_bomber moved from Shensi to Anhwe 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 2 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 Japanese collect 48 PUs (1 lost to blockades); end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 French regular : 0.67 Japanese regular : 2.17 ANZAC regular : -0.50 British regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Western United States to British Columbia Combat - AmericansCombat Hit Differential Summary :
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@feltmarskal do you scramble to SZ6?

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@feltmarskal and any Kamikaze?
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@martin No scramble , Kamikaze yes 3 on battleship, 2 on Cruiser , 1 on destroyer
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Western United States to British Columbia Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 2,1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,3,2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 6 Sea Zone Americans attack with 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 carriers and 4 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 carriers and 3 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Central United States to 101 Sea Zone Place Units - Americans 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 2,00 Japanese regular : 0,50 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Western United States to British Columbia Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 2,1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,3,2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 6 Sea Zone Americans attack with 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 carriers and 4 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 carriers and 3 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Central United States to 101 Sea Zone Place Units - Americans 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Tanganyika Territory to Ethiopia 1 fighter moved from Malta to Egypt 1 fighter and 1 tactical_bomber moved from Malta to Gibraltar 2 fighters moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 infantry moved from India to Burma 1 artillery and 1 infantry moved from West India to India 1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone Combat - British Battle in Iraq British attack with 1 armour, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British retreated to Persia Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_Axis: 2 infantry Battle in Java British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Java British win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 aaGun moved from Burma to Yunnan 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 76 Sea Zone 2 artilleries moved from Alexandria to Egypt 1 artillery moved from Alexandria to Tobruk 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 3 infantry moved from Brazil to British Guiana Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 artillery, 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 21 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 2,00 Japanese regular : 0,83 Neutral_Axis regular : 1,00 British regular : 2,17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Poland to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 armour, 2 artilleries and 2 infantry moved from Romania to Bessarabia 1 bomber moved from Southern Italy to Eastern Poland 3 fighters moved from Southern Italy to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 2 artilleries, 3 fighters and 2 infantry Russians defend with 3 infantry Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in Bessarabia, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Eastern Poland Italians attack with 1 armour, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Northern Italy 5 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Bessarabia to Romania 1 fighter moved from Bessarabia to Romania 1 fighter moved from Bessarabia to Romania Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -0.83 Russians regular : -1.33 -
@feltmarskal I thought we were friends - and now, you declare war on me?:cry:
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 49 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 49 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Combat - French Battle in 35 Sea Zone French attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone French win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 artillery and 2 infantry moved from Poland to Baltic States 1 fighter moved from Western Germany to 104 Sea Zone 3 infantry moved from Finland to Vyborg 4 infantry moved from Finland to Karelia 1 tactical_bomber moved from Western Germany to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine Combat - Germans Battle in Karelia Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber British defend with 2 transports; Americans defend with 1 armour, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber 2 submarines owned by the Americans submerged Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 4 bombers in 91 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the British, 1 bomber owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 armour, 1 carrier, 1 fighter and 1 tactical_bomber Casualties for British: 2 transports Battle in Western Ukraine Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Western Germany to 104 Sea Zone 3 bombers moved from 91 Sea Zone to Normandy Bordeaux 1 aaGun and 1 artillery moved from France to Normandy Bordeaux 1 tactical_bomber moved from Western Ukraine to Eastern Poland 3 armour, 2 artilleries and 7 infantry moved from Romania to Bessarabia 3 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 aaGun, 1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Poland to Bessarabia 1 aaGun, 7 artilleries and 12 infantry moved from Poland to Eastern Poland 2 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 10 infantry moved from Germany to Poland 2 armour moved from Western Germany to Poland 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Western Germany to France 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 fighter placed in Western Germany 5 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 113 Sea Zone 2 infantry placed in Western Germany 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Russians regular : -1.67 Germans regular : 0.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Belarus to Baltic States 3 artilleries moved from Ukraine to Bessarabia 2 mech_infantrys moved from Ukraine to Bessarabia 8 mech_infantrys moved from Bryansk to Bessarabia 1 mech_infantry moved from Bryansk to Bessarabia 2 tactical_bombers moved from Novgorod to Bessarabia 1 fighter moved from Novgorod to Bessarabia 2 mech_infantrys moved from Bryansk to Bessarabia 3 armour moved from Bryansk to Bessarabia 2 armour moved from Bryansk to Bessarabia 1 artillery moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Bessarabia 1 armour moved from Bryansk to Bessarabia 1 mech_infantry moved from Russia to Western Ukraine 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in Bessarabia Russians attack with 6 armour, 3 artilleries, 2 fighters, 13 mech_infantrys and 2 tactical_bombers Germans defend with 5 armour, 2 artilleries, 7 infantry and 5 mech_infantrys; Italians defend with 1 armour, 2 artilleries and 2 infantry Russians roll dice for 6 armour, 3 artilleries, 2 fighters, 13 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 11/26 hits, 9,00 expected hits Italians roll dice for 6 armour, 4 artilleries, 9 infantry and 5 mech_infantrys in Bessarabia, round 2 : 10/24 hits, 9,00 expected hits 10 mech_infantrys owned by the Russians, 7 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the Italians lost in Bessarabia Russians roll dice for 6 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Bessarabia, round 3 : 9/16 hits, 7,33 expected hits Italians roll dice for 6 armour, 4 artilleries and 3 mech_infantrys in Bessarabia, round 3 : 7/13 hits, 5,33 expected hits 3 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans, 3 artilleries owned by the Russians, 1 armour owned by the Germans, 2 artilleries owned by the Italians, 3 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Bessarabia Russians roll dice for 5 armour, 2 fighters and 2 tactical_bombers in Bessarabia, round 4 : 4/9 hits, 4,83 expected hits Italians roll dice for 4 armour in Bessarabia, round 4 : 0/4 hits, 2,00 expected hits 4 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 5 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Russians: 1 armour, 3 artilleries and 13 mech_infantrys Casualties for Germans: 5 armour, 2 artilleries, 7 infantry and 5 mech_infantrys Casualties for Italians: 1 armour, 2 artilleries and 2 infantry Battle in Baltic States Russians attack with 1 artillery and 5 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery and 5 infantry in Baltic States, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Western Ukraine Russians attack with 4 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 4 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/5 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 4 infantry and 1 mech_infantry in Western Ukraine, round 3 : 0/5 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 4 infantry and 1 mech_infantry in Western Ukraine, round 4 : 1/5 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians roll dice for 3 infantry and 1 mech_infantry in Western Ukraine, round 5 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Russia to Volgograd 3 infantry moved from Timguska to Novosibirsk 3 infantry moved from Timguska to Novosibirsk 6 infantry moved from Yenisey to Timguska 2 infantry moved from Yenisey to Yakut S.S.R. 1 aaGun moved from Yenisey to Timguska 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Bryansk to Western Ukraine 3 artilleries moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 1 artillery moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 1 aaGun moved from Belarus to Smolensk 3 infantry moved from Belarus to Smolensk 2 fighters moved from Bessarabia to Bryansk 2 tactical_bombers moved from Bessarabia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 3 infantry moved from Belarus to Bryansk Place Units - Russians 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 1 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,67 Russians regular : 1,50 -
@feltmarskal you neglect me… ;-)
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 6 infantry moved from Manchuria to Korea 1 mech_infantry moved from Kansu to Tsinghai 1 artillery moved from Kansu to Shensi 2 infantry moved from Hunan to Kweichow 1 infantry and 1 mech_infantry moved from Kwangsi to French Indo China 1 fighter moved from Suiyuyan to Tsinghai 1 tactical_bomber moved from Anhwe to Shensi 1 tactical_bomber moved from Kiangsu to Kweichow 1 tactical_bomber moved from Borneo to 42 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 fighter moved from Borneo to French Indo China 1 tactical_bomber moved from Hainan to 6 Sea Zone 2 bombers moved from Philippines to 6 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Siam to French Indo China Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kweichow Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone 1 fighter owned by the Japanese retreated ANZAC win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans defend with 2 carriers and 4 fighters Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits Americans roll dice for 2 carriers and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/10 hits, 6.00 expected hits Americans roll dice for 3 fighters in 6 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 2 carriers owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 28 Casualties for Americans: 2 carriers and 4 fighters Casualties for Japanese: 2 carriers and 1 cruiser Battle in Tsinghai Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from French with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in French Indo China Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 0/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 3 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Korea Japanese attack with 6 infantry Russians defend with 1 infantry Japanese roll dice for 6 infantry in Korea, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 infantry in Korea, round 3 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 6 Sea Zone and was removed 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from French Indo China to Kwangsi 3 mech_infantrys moved from Kiangsu to Kiangsi 3 mech_infantrys moved from Kiangsi to Kwangsi 1 aaGun, 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Tsinghai to Suiyuyan 1 tactical_bomber moved from Shensi to Suiyuyan 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 bombers moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Philippines 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan 1 destroyer and 2 transports placed in 6 Sea ZoneCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 French regular : -0.33 Japanese regular : -5.33 UK_Pacific regular : 0.33 ANZAC regular : 0.67 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 6 infantry moved from Manchuria to Korea 1 mech_infantry moved from Kansu to Tsinghai 1 artillery moved from Kansu to Shensi 2 infantry moved from Hunan to Kweichow 1 infantry and 1 mech_infantry moved from Kwangsi to French Indo China 1 fighter moved from Suiyuyan to Tsinghai 1 tactical_bomber moved from Anhwe to Shensi 1 tactical_bomber moved from Kiangsu to Kweichow 1 tactical_bomber moved from Borneo to 42 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 fighter moved from Borneo to French Indo China 1 tactical_bomber moved from Hainan to 6 Sea Zone 2 bombers moved from Philippines to 6 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Siam to French Indo China Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kweichow Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone 1 fighter owned by the Japanese retreated ANZAC win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans defend with 2 carriers and 4 fighters Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits Americans roll dice for 2 carriers and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/10 hits, 6.00 expected hits Americans roll dice for 3 fighters in 6 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 2 carriers owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 28 Casualties for Americans: 2 carriers and 4 fighters Casualties for Japanese: 2 carriers and 1 cruiser Battle in Tsinghai Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from French with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in French Indo China Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 0/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 3 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Korea Japanese attack with 6 infantry Russians defend with 1 infantry Japanese roll dice for 6 infantry in Korea, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 infantry in Korea, round 3 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 6 Sea Zone and was removed 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from French Indo China to Kwangsi 3 mech_infantrys moved from Kiangsu to Kiangsi 3 mech_infantrys moved from Kiangsi to Kwangsi 1 aaGun, 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Tsinghai to Suiyuyan 1 tactical_bomber moved from Shensi to Suiyuyan 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 bombers moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Philippines 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 French regular : -0.33 Japanese regular : -5.33 UK_Pacific regular : 0.33 ANZAC regular : 0.67 Russians regular : 0.00 -
@feltmarskal Battle in sz 6 i was too fast on casualty. sink a carrie and keep a plane, i meant to do the opposite. i edit , hop its ok. The plane sunk.
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@feltmarskal I could actually have saved one more carrier for a plane.





