@simon33 said in cwglee51 allies+40 vs simon Axis OOB:
Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
Slight update, same Q.
@aagamerz13
• The attacking bombers and fighter escorts and the
defending fighter interceptors will be the only units
participating in this special combat.
• The combat lasts for only one round
@aagamerz13 Hm, I didn’t understand it will shoot down the fighter? Are you sure, will it not shoot the bomber first?
@nikola1975 we both pick casualties like with regular aa
@aagamerz13 so I would lose fighter first. Your fighter cannot hit my bombers
@aagamerz13 I understand, thanks. No scramble then, I will play from the savegame you sent.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy nothing; Remaining resources: 26 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Urals
4 infantry moved from Samara to Russia
1 artillery moved from Samara to Urals
1 infantry moved from Samara to Urals
Combat - Russians
Battle in Urals
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
2 infantry moved from Samara to Russia
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
Turn Complete - Russians
Russians collect 10 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Russians regular : 0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Komi to Urals
1 fighter and 2 tactical_bombers moved from Yenisey to Urals
1 infantry moved from Olgiy to Kansu
1 mech_infantry moved from Inner Mongolia to Kansu
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 56 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
3 cruisers moved from 132 Sea Zone to 36 Sea Zone
2 battleships moved from 132 Sea Zone to 36 Sea Zone
1 carrier moved from 132 Sea Zone to 36 Sea Zone
3 fighters moved from 132 Sea Zone to Paulau
2 tactical_bombers moved from 132 Sea Zone to Paulau
1 tactical_bomber moved from French Indo China to Paulau
1 fighter moved from 132 Sea Zone to 22 Sea Zone
1 fighter moved from 21 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from Davao to 22 Sea Zone
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 132 Sea Zone to 22 Sea Zone
3 destroyers moved from 132 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to 22 Sea Zone
1 bomber moved from French Indo China to Paulau
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from Shansi to 36 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to Paulau
1 armour moved from Shansi to Kansu
Combat - Japanese
Combat Hit Differential Summary :
@nikola1975 scramble?
@aagamerz13 Scramble 4 fighters to 22
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Komi to Urals
1 fighter and 2 tactical_bombers moved from Yenisey to Urals
1 infantry moved from Olgiy to Kansu
1 mech_infantry moved from Inner Mongolia to Kansu
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 56 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
3 cruisers moved from 132 Sea Zone to 36 Sea Zone
2 battleships moved from 132 Sea Zone to 36 Sea Zone
1 carrier moved from 132 Sea Zone to 36 Sea Zone
3 fighters moved from 132 Sea Zone to Paulau
2 tactical_bombers moved from 132 Sea Zone to Paulau
1 tactical_bomber moved from French Indo China to Paulau
1 fighter moved from 132 Sea Zone to 22 Sea Zone
1 fighter moved from 21 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 fighter moved from Davao to 22 Sea Zone
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 132 Sea Zone to 22 Sea Zone
3 destroyers moved from 132 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to 22 Sea Zone
1 bomber moved from French Indo China to Paulau
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from Shansi to 36 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Kwangtung to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to Paulau
1 armour moved from Shansi to Kansu
Combat - Japanese
Americans scrambles 3 units out of 35 Sea Zone to defend against the attack in 22 Sea Zone
Americans scrambles 1 units out of 23 Sea Zone to defend against the attack in 22 Sea Zone
Battle in 56 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 3 cruisers, 5 destroyers, 1 fighter, 1 submarine and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 5 destroyers, 1 fighter and 2 transports in 36 Sea Zone, round 2 : 7/11 hits, 5.00 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 2 battleships, 1 carrier, 3 cruisers, 5 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 4 fighters and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 2 transports in 22 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 fighter and 2 transports in 22 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the ANZAC and 1 fighter owned by the Americans lost in 22 Sea Zone
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer, 4 fighters and 1 transport
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Urals
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Urals, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Paulau
Japanese attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Paulau, round 2 : 3/10 hits, 4.50 expected hits
Americans roll dice for 2 infantry in Paulau, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Paulau
Japanese win, taking Paulau from Americans with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 21 Sea Zone to 36 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 fighter moved from 56 Sea Zone to 36 Sea Zone
1 bomber moved from Paulau to French Indo China
1 bomber moved from 22 Sea Zone to French Indo China
3 carriers moved from 132 Sea Zone to 36 Sea Zone
4 transports moved from 132 Sea Zone to 36 Sea Zone
3 fighters moved from Paulau to 36 Sea Zone
3 tactical_bombers moved from Paulau to 36 Sea Zone
2 fighters moved from 22 Sea Zone to 36 Sea Zone
1 fighter moved from 22 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Manilla
1 fighter moved from 36 Sea Zone to Davao
1 fighter moved from 36 Sea Zone to Davao
1 infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Shansi to Hopei
1 mech_infantry moved from Southern Manchuria to Shansi
1 aaGun, 1 artillery and 3 infantry moved from Yenisey to Timguska
1 fighter and 2 tactical_bombers moved from Urals to Timguska
1 marine moved from Shan State to Yunnan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Southern Manchuria
2 fighters, 1 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.67
Japanese regular : 0.83
ANZAC regular : 0.67
Russians regular : -0.67
@aagamerz13 Hm, that scramble wasn’t the most fortunate decision.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from French Indo China to Eastern India
2 marines moved from Marianas to 23 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 marines moved from 23 Sea Zone to 32 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 7 infantry moved from Morocco to Algeria
1 armour moved from Gibraltar to 93 Sea Zone
1 mech_infantry moved from Gibraltar to 93 Sea Zone
1 mech_infantry moved from Gibraltar to 93 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Eastern United States to 93 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from 93 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 11 Sea Zone
3 fighters placed in Western United States
1 destroyer placed in 104 Sea Zone
1 destroyer placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Eastern Sinkiang to Kansu
1 fighter moved from Eastern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kansu to Eastern Sinkiang
Place Units - Chinese
1 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 93 Sea Zone to 109 Sea Zone
1 bomber moved from Egypt to Southern Caucasus
1 armour moved from Northeast Persia to Southern Caucasus
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 83 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Crete
1 fighter moved from Egypt to Crete
1 infantry moved from Eastern India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 1 infantry moved from Italian Somaliland to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 fighter moved from Ethiopia to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
Combat - British
Battle in Crete
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Crete
British win, taking Crete from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Battle in Southern Caucasus
British attack with 1 armour and 1 bomber
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 bomber in Southern Caucasus, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 bomber in Southern Caucasus, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Southern Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern Caucasus
British win, taking Southern Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Southern Caucasus to Iraq
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
1 fighter moved from Eastern India to Northwest Persia
1 tactical_bomber moved from Eastern India to Northwest Persia
1 fighter moved from Crete to Egypt
1 armour and 1 infantry moved from Gibraltar to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 artillery and 3 infantry moved from Morocco to Algeria
Place Units - British
1 factory_minor placed in Southern Persia
1 carrier placed in 109 Sea Zone
2 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.00
Japanese AA : -0.17
Germans regular : -1.00
British regular : -1.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 battleship moved from 99 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 armour moved from Northern Caucasus to Southern Caucasus
1 bomber moved from Bryansk to Southern Caucasus
Combat - Italians
Combat Hit Differential Summary :
@aagamerz13 scramble?
@nikola1975 Scramble three fighters from Gibraltar and two from the carriers.
@nikola1975 you don’t have an airbase in gib
@aagamerz13 Well, right… Good I didn’t leave the full fleet there for Germans to attack. No scramble in that case.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 battleship moved from 99 Sea Zone to 94 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 armour moved from Northern Caucasus to Southern Caucasus
1 bomber moved from Bryansk to Southern Caucasus
Combat - Italians
Battle in Southern Caucasus
Italians attack with 1 armour and 1 bomber
British defend with 1 armour
Italians roll dice for 1 armour and 1 bomber in Southern Caucasus, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Southern Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Southern Caucasus
Italians win, taking Southern Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 submarine; Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the British lost in 94 Sea Zone
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 1 transport
Casualties for British: 1 submarine
Non Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern France
1 bomber moved from Southern Caucasus to Rostov
2 mech_infantrys moved from Northern Caucasus to Rostov
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : -0.83
Russians regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 55 Sea Zone
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to 55 Sea Zone
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from Egypt to Trans-Jordan
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33