p2v nikola1975 L vs aagamerz13 x+9


  • @aagamerz13
    • The attacking bombers and fighter escorts and the
    defending fighter interceptors will be the only units
    participating in this special combat.
    • The combat lasts for only one round


  • @aagamerz13 Hm, I didn’t understand it will shoot down the fighter? Are you sure, will it not shoot the bomber first?


  • @nikola1975 we both pick casualties like with regular aa


  • @aagamerz13 so I would lose fighter first. Your fighter cannot hit my bombers


  • @aagamerz13 I understand, thanks. No scramble then, I will play from the savegame you sent.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 26 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Russia to Urals
            4 infantry moved from Samara to Russia
            1 artillery moved from Samara to Urals
            1 infantry moved from Samara to Urals
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Urals
                Russians win, taking Urals from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Urals to Russia
            2 infantry moved from Samara to Russia
            1 cruiser moved from 117 Sea Zone to 118 Sea Zone
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Russians regular : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Komi to Urals
            1 fighter and 2 tactical_bombers moved from Yenisey to Urals
            1 infantry moved from Olgiy to Kansu
            1 mech_infantry moved from Inner Mongolia to Kansu
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 56 Sea Zone
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            3 cruisers moved from 132 Sea Zone to 36 Sea Zone
            2 battleships moved from 132 Sea Zone to 36 Sea Zone
            1 carrier moved from 132 Sea Zone to 36 Sea Zone
            3 fighters moved from 132 Sea Zone to Paulau
            2 tactical_bombers moved from 132 Sea Zone to Paulau
            1 tactical_bomber moved from French Indo China to Paulau
            1 fighter moved from 132 Sea Zone to 22 Sea Zone
            1 fighter moved from 21 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 fighter moved from Davao to 22 Sea Zone
            1 submarine moved from 38 Sea Zone to 36 Sea Zone
            1 destroyer moved from 132 Sea Zone to 22 Sea Zone
            3 destroyers moved from 132 Sea Zone to 36 Sea Zone
            1 bomber moved from French Indo China to 22 Sea Zone
            1 bomber moved from French Indo China to Paulau
            1 destroyer moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from Shansi to 36 Sea Zone
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from Kwangtung to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to Paulau
            1 armour moved from Shansi to Kansu
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @nikola1975 scramble?


  • @aagamerz13 Scramble 4 fighters to 22


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Komi to Urals
            1 fighter and 2 tactical_bombers moved from Yenisey to Urals
            1 infantry moved from Olgiy to Kansu
            1 mech_infantry moved from Inner Mongolia to Kansu
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 132 Sea Zone to 56 Sea Zone
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            3 cruisers moved from 132 Sea Zone to 36 Sea Zone
            2 battleships moved from 132 Sea Zone to 36 Sea Zone
            1 carrier moved from 132 Sea Zone to 36 Sea Zone
            3 fighters moved from 132 Sea Zone to Paulau
            2 tactical_bombers moved from 132 Sea Zone to Paulau
            1 tactical_bomber moved from French Indo China to Paulau
            1 fighter moved from 132 Sea Zone to 22 Sea Zone
            1 fighter moved from 21 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 fighter moved from Davao to 22 Sea Zone
            1 submarine moved from 38 Sea Zone to 36 Sea Zone
            1 destroyer moved from 132 Sea Zone to 22 Sea Zone
            3 destroyers moved from 132 Sea Zone to 36 Sea Zone
            1 bomber moved from French Indo China to 22 Sea Zone
            1 bomber moved from French Indo China to Paulau
            1 destroyer moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from Shansi to 36 Sea Zone
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from Kwangtung to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to Paulau
            1 armour moved from Shansi to Kansu
    
        Combat - Japanese
            Americans scrambles 3 units out of 35 Sea Zone to defend against the attack in 22 Sea Zone
            Americans scrambles 1 units out of 23 Sea Zone to defend against the attack in 22 Sea Zone
            Battle in 56 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 3 cruisers, 5 destroyers, 1 fighter, 1 submarine and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 5 destroyers, 1 fighter and 2 transports in 36 Sea Zone, round 2 : 7/11 hits, 5.00 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Americans with 2 battleships, 1 carrier, 3 cruisers, 5 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer, 4 fighters and 1 transport; ANZAC defend with 1 transport
                    Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer, 4 fighters and 2 transports in 22 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 fighter and 2 transports in 22 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the ANZAC and 1 fighter owned by the Americans lost in 22 Sea Zone
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
                Casualties for Japanese: 1 destroyer and 1 fighter
                Casualties for Americans: 1 destroyer, 4 fighters and 1 transport
                Casualties for ANZAC: 1 transport
            Battle in Kansu
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Urals
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Urals, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Paulau
                Japanese attack with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Paulau, round 2 : 3/10 hits, 4.50 expected hits
                    Americans roll dice for 2 infantry in Paulau, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Paulau
                Japanese win, taking Paulau from Americans with 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 21 Sea Zone to 36 Sea Zone
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Davao
            1 fighter moved from 56 Sea Zone to 36 Sea Zone
            1 bomber moved from Paulau to French Indo China
            1 bomber moved from 22 Sea Zone to French Indo China
            3 carriers moved from 132 Sea Zone to 36 Sea Zone
            4 transports moved from 132 Sea Zone to 36 Sea Zone
            3 fighters moved from Paulau to 36 Sea Zone
            3 tactical_bombers moved from Paulau to 36 Sea Zone
            2 fighters moved from 22 Sea Zone to 36 Sea Zone
            1 fighter moved from 22 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Manilla
            1 fighter moved from 36 Sea Zone to Davao
            1 fighter moved from 36 Sea Zone to Davao
            1 infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from Shansi to Hopei
            1 mech_infantry moved from Southern Manchuria to Shansi
            1 aaGun, 1 artillery and 3 infantry moved from Yenisey to Timguska
            1 fighter and 2 tactical_bombers moved from Urals to Timguska
            1 marine moved from Shan State to Yunnan
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            2 armour and 1 mech_infantry placed in Southern Manchuria
            2 fighters, 1 infantry and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 77 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -1.67
    Japanese regular : 0.83
    ANZAC regular : 0.67
    Russians regular : -0.67
    

    Savegame


  • @aagamerz13 Hm, that scramble wasn’t the most fortunate decision.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Caroline Islands to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to Eastern India
            2 marines moved from Marianas to 23 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 marines moved from 23 Sea Zone to 32 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 7 infantry moved from Morocco to Algeria
            1 armour moved from Gibraltar to 93 Sea Zone
            1 mech_infantry moved from Gibraltar to 93 Sea Zone
            1 mech_infantry moved from Gibraltar to 93 Sea Zone
            2 infantry moved from Gibraltar to 93 Sea Zone
            1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from 94 Sea Zone to Algeria
            2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
            1 destroyer moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from Eastern United States to 93 Sea Zone
            1 aaGun and 3 infantry moved from Eastern United States to 104 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 aaGun and 3 infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 93 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 transport placed in 11 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 infantry placed in Eastern United States
            1 destroyer and 2 submarines placed in 11 Sea Zone
            3 fighters placed in Western United States
            1 destroyer placed in 104 Sea Zone
            1 destroyer placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Eastern Sinkiang to Kansu
            1 fighter moved from Eastern Sinkiang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Eastern Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Eastern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 107 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 transport moved from 93 Sea Zone to 109 Sea Zone
            1 bomber moved from Egypt to Southern Caucasus
            1 armour moved from Northeast Persia to Southern Caucasus
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Crete
            1 fighter moved from Egypt to Crete
            1 infantry moved from Eastern India to Burma
                  UK_Pacific take Burma from Japanese
            1 artillery and 1 infantry moved from Italian Somaliland to 78 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
            1 fighter moved from Ethiopia to Northwest Persia
            2 fighters moved from Egypt to Northwest Persia
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Crete
                British win, taking Crete from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
            Battle in Southern Caucasus
                British attack with 1 armour and 1 bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 bomber in Southern Caucasus, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 bomber in Southern Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Southern Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern Caucasus
                British win, taking Southern Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Southern Caucasus to Iraq
            1 artillery and 4 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
            1 fighter moved from Eastern India to Northwest Persia
            1 tactical_bomber moved from Eastern India to Northwest Persia
            1 fighter moved from Crete to Egypt
            1 armour and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Morocco to Algeria
    
        Place Units - British
            1 factory_minor placed in Southern Persia
            1 carrier placed in 109 Sea Zone
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.00
    Japanese AA : -0.17
    Germans regular : -1.00
    British regular : -1.17
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 battleship moved from 99 Sea Zone to 94 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 94 Sea Zone
            1 cruiser moved from 99 Sea Zone to 95 Sea Zone
            1 cruiser moved from 95 Sea Zone to 94 Sea Zone
            2 fighters moved from Southern Italy to 94 Sea Zone
            1 armour moved from Northern Caucasus to Southern Caucasus
            1 bomber moved from Bryansk to Southern Caucasus
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble?


  • @nikola1975 Scramble three fighters from Gibraltar and two from the carriers.


  • @nikola1975 you don’t have an airbase in gib


  • @aagamerz13 Well, right… Good I didn’t leave the full fleet there for Germans to attack. No scramble in that case.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 battleship moved from 99 Sea Zone to 94 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 94 Sea Zone
            1 cruiser moved from 99 Sea Zone to 95 Sea Zone
            1 cruiser moved from 95 Sea Zone to 94 Sea Zone
            2 fighters moved from Southern Italy to 94 Sea Zone
            1 armour moved from Northern Caucasus to Southern Caucasus
            1 bomber moved from Bryansk to Southern Caucasus
    
        Combat - Italians
            Battle in Southern Caucasus
                Italians attack with 1 armour and 1 bomber
                British defend with 1 armour
                    Italians roll dice for 1 armour and 1 bomber in Southern Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Southern Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Southern Caucasus
                Italians win, taking Southern Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in 94 Sea Zone
                Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 submarine; Americans defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the British lost in 94 Sea Zone
                    1 transport owned by the Americans lost in 94 Sea Zone
                Italians win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Americans: 1 destroyer and 1 transport
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            2 fighters moved from 94 Sea Zone to Southern France
            1 bomber moved from Southern Caucasus to Rostov
            2 mech_infantrys moved from Northern Caucasus to Rostov
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Southern France
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : -0.83
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Caroline Islands to Dutch New Guinea
            1 fighter moved from Caroline Islands to Dutch New Guinea
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 destroyer moved from 35 Sea Zone to 47 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to 55 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Caroline Islands to Dutch New Guinea
            1 fighter moved from Caroline Islands to Dutch New Guinea
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 destroyer moved from 35 Sea Zone to 47 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to 55 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            3 infantry moved from Algeria to Tunisia
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.33
    

    Savegame

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