TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
3 tactical_bombers moved from 6 Sea Zone to Manchuria
3 fighters moved from Japan to Manchuria
1 bomber moved from Philippines to 43 Sea Zone
1 destroyer and 2 fighters moved from 36 Sea Zone to 43 Sea Zone
2 armour and 1 mech_infantry moved from Kwangtung to Kiangsi
1 armour, 7 artilleries and 8 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 2 battleships in Manchuria, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 7/10 hits, 4.83 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in Kiangsi
Japanese attack with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry in Kiangsi, round 2 : 7/19 hits, 6.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
ANZAC defend with 2 submarines
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Philippines
1 carrier and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
1 aaGun moved from Kwangsi to Kiangsi
3 infantry moved from India to Burma
1 infantry moved from Burma to Yunnan
1 artillery moved from French Indo China to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Kwangsi
3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
3 carriers moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 cruiser and 2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
Place Units - Japanese
3 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
2 artilleries, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : 3.33
ANZAC regular : -0.33
Savegame