2dfe9ba0-e39c-46db-bf48-bc3f96d3f4e3-image.png
build was 7 guns
scramble options for SZ 110 and 111
Yes please - max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 fighter moved from Novgorod to Novosibirsk
1 fighter moved from Archangel to Novosibirsk
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 fighter moved from Germany to Normandy Bordeaux
1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
5 artilleries, 1 bomber and 10 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Novosibirsk
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 6 artilleries, 2 bombers, 3 fighters, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns and 11 infantry; Americans defend with 1 bomber, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
British roll AA dice in Normandy Bordeaux : 3/6 hits, 1.00 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 6 artilleries, 2 bombers, 1 fighter, 11 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/25 hits, 8.00 expected hits
Americans roll dice for 2 aaGuns, 1 bomber, 17 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 7/19 hits, 6.17 expected hits
2 aaGuns owned by the British, 7 infantry owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 6 artilleries, 2 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/18 hits, 6.83 expected hits
Americans roll dice for 13 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 7/14 hits, 4.67 expected hits
3 artilleries owned by the Germans, 4 infantry owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/11 hits, 4.67 expected hits
Americans roll dice for 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/8 hits, 2.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 5 : 3/8 hits, 3.83 expected hits
Americans roll dice for 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 3/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 6 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -32
Casualties for Germans: 5 artilleries, 2 fighters, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 1 bomber, 6 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns and 11 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Normandy Bordeaux to Western Germany
EDIT: 1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Novosibirsk to Archangel
1 fighter moved from Novgorod to Western Germany
1 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
3 armour, 2 artilleries, 3 infantry and 7 mech_infantrys moved from Ukraine to Bessarabia
3 aaGuns, 17 artilleries and 24 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
1 mech_infantry moved from Kansu to Tsinghai
3 armour moved from Evenkiyskiy to Kansu
1 fighter moved from Egypt to Southern Italy
4 mech_infantrys moved from Germany to Western Germany
3 infantry moved from Western Germany to Germany
1 infantry moved from Novgorod to Vyborg
3 artilleries and 3 mech_infantrys moved from Vyborg to Finland
Place Units - Germans
6 infantry and 4 mech_infantrys placed in Western Germany
4 infantry placed in Germany
3 artilleries placed in France
3 artilleries placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 4.50
British AA : 2.00
Russians regular : -0.33
Germans regular : -5.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 infantry moved from Russia to Bryansk
1 artillery moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
2 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun and 2 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 armour, 3 artilleries and 13 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Bryansk to Russia
1 aaGun moved from Rostov to Bryansk
15 artilleries and 57 infantry moved from Rostov to Caucasus
Place Units - Russians
2 infantry placed in Volgograd
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.67
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Caroline Islands to 17 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
8 fighters and 6 tactical_bombers moved from 6 Sea Zone to Manchuria
1 bomber and 3 fighters moved from Japan to Manchuria
1 bomber moved from Philippines to Manchuria
1 armour moved from Kwangtung to Kwangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 9 fighters; Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers in Manchuria, round 2 : 11/23 hits, 12.17 expected hits
Chinese roll dice for 10 fighters and 8 infantry in Manchuria, round 2 : 11/18 hits, 9.33 expected hits
7 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 5 fighters owned by the Americans and 8 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Manchuria, round 3 : 7/12 hits, 7.00 expected hits
Chinese roll dice for 5 fighters in Manchuria, round 3 : 5/5 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the Americans and 1 fighter owned by the Chinese lost in Manchuria
Japanese win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 2 artilleries, 11 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 8 infantry
Casualties for Americans: 9 fighters
Non Combat Move - Japanese
1 bomber moved from Manchuria to Philippines
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from India to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Sikang to Yunnan
1 bomber moved from Manchuria to Japan
1 fighter moved from 17 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 tactical_bombers moved from Manchuria to 6 Sea Zone
Place Units - Japanese
3 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
2 artilleries, 2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 3.33
Japanese regular : -0.50
Not the first time I have attacked only planes with planes and had every defending plane hit. Urgh.
If I lose (which I think I may), it may not be because of dice though.
I guess I have removed some allied footholds but USSR have too many troops relative to Germany.
Note: edited plane casualties for Germany - forgot to do that on German NCM.
Hold on…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Caroline Islands to 17 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
8 fighters and 6 tactical_bombers moved from 6 Sea Zone to Manchuria
1 bomber and 3 fighters moved from Japan to Manchuria
1 bomber moved from Philippines to Manchuria
1 armour moved from Kwangtung to Kwangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers
Americans defend with 9 fighters; Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers in Manchuria, round 2 : 11/23 hits, 12.17 expected hits
Chinese roll dice for 10 fighters and 8 infantry in Manchuria, round 2 : 11/18 hits, 9.33 expected hits
7 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 5 fighters owned by the Americans and 8 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Manchuria, round 3 : 7/12 hits, 7.00 expected hits
Chinese roll dice for 5 fighters in Manchuria, round 3 : 5/5 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the Americans and 1 fighter owned by the Chinese lost in Manchuria
Japanese win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 2 artilleries, 11 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 8 infantry
Casualties for Americans: 9 fighters
Non Combat Move - Japanese
1 bomber moved from Manchuria to Philippines
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from India to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Sikang to Yunnan
1 bomber moved from Manchuria to Japan
1 fighter moved from 17 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 tactical_bombers moved from Manchuria to 6 Sea Zone
Place Units - Japanese
3 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
2 artilleries, 2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Southern France: 1 artillery
EDIT: Adding units owned by Japanese to 93 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 96 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Japanese from Malta: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3.33
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 7 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Norway to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Holland Belgium
Americans attack with 2 fighters and 4 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
4 carriers, 2 fighters, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery, 1 battleship, 10 carriers, 2 cruisers, 5 destroyers, 1 fighter, 3 infantry, 6 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
3 fighters moved from 25 Sea Zone to Midway
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 transport placed in 10 Sea Zone
7 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Manchuria
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - British
Battle in Crete
Non Combat Move - British
4 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 110 Sea Zone to Norway
1 bomber moved from Anglo Egyptian Sudan to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
1 fighter and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.67
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Germany to Holland Belgium
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans submerged
Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Italians attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
Americans defend with 3 infantry
Italians roll dice for 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/7 hits, 3.00 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Southern Italy
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Albania to Bulgaria
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 aaGun and 1 mech_infantry moved from Northern Italy to Southern France
1 fighter moved from 99 Sea Zone to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
1 infantry moved from Egypt to Alexandria
1 aaGun, 2 artilleries and 5 infantry moved from Northwest Persia to Iraq
1 armour moved from Turkmenistan to Persia
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Italians collect 20 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from Northern Territory to Queensland
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
2 fighters and 1 infantry moved from Archangel to Belarus
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Buryatia to Sakha
Germans take Amur from Russians
Germans take Sakha from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Bessarabia to Ukraine
2 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Ukraine
Germans attack with 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/12 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
1 fighter moved from Southern Italy to Egypt
1 tactical_bomber moved from Western Germany to Egypt
1 fighter moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Belarus to Novgorod
1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys moved from Archangel to Novgorod
1 armour, 3 artilleries, 2 fighters and 3 mech_infantrys moved from Novgorod to Vyborg
2 fighters moved from Vyborg to Novgorod
1 infantry moved from Vyborg to Finland
1 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
3 aaGuns, 17 artilleries and 24 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
1 infantry moved from Southern France to 93 Sea Zone
2 bombers moved from Normandy Bordeaux to Western Germany
2 artilleries moved from France to Southern France
3 artilleries and 16 infantry moved from Germany to Poland
7 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
1 fighter placed in Germany
3 artilleries placed in Novgorod
3 infantry placed in Southern France
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 6.
2 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.67
Germans regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Russia to Sikang
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 fighters moved from Russia to Belarus
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Italians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
49 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
2 fighters moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Sikang to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Urals
1 aaGun moved from Vologda to Smolensk
14 artilleries and 8 infantry moved from Caucasus to Rostov
2 armour moved from Smolensk to Russia
2 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
1 infantry moved from Volgograd to Rostov
Place Units - Russians
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
3 tactical_bombers moved from 6 Sea Zone to Manchuria
3 fighters moved from Japan to Manchuria
1 bomber moved from Philippines to 43 Sea Zone
1 destroyer and 2 fighters moved from 36 Sea Zone to 43 Sea Zone
2 armour and 1 mech_infantry moved from Kwangtung to Kiangsi
1 armour, 7 artilleries and 8 infantry moved from Kwangsi to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 2 battleships in Manchuria, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 7/10 hits, 4.83 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in Kiangsi
Japanese attack with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry in Kiangsi, round 2 : 7/19 hits, 6.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
ANZAC defend with 2 submarines
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Philippines
1 carrier and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
1 aaGun moved from Kwangsi to Kiangsi
3 infantry moved from India to Burma
1 infantry moved from Burma to Yunnan
1 artillery moved from French Indo China to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Kwangsi
3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
3 carriers moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 cruiser and 2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
Place Units - Japanese
3 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
2 artilleries, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : 3.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
Combat - Americans
Battle in Korea
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from Tunisia to Libya
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Jehol
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
2 artilleries and 1 infantry placed in Norway
3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
Americans undo move 5.
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Combat - Chinese
Chinese creates battle in territory Tsinghai
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kiangsu
12 infantry moved from Anhwe to Jehol
8 infantry moved from Anhwe to Hopei
Place Units - Chinese
5 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from United Kingdom to Norway
1 transport moved from 92 Sea Zone to 110 Sea Zone
10 infantry moved from United Kingdom to 110 Sea Zone
10 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to 92 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
7 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : -0.33
Germans regular : -1.00
I think Axis could be doomed here. USA income might just be too high and can radically outbuild Japan - how historical. Meanwhile, Norway will take a massive investment to dislodge and USSR are growing.
I agree that it looks very difficult for axis, but feel free to continue if you like.
If you want to call it a game, please let me know if you want a rematch.
Result posted. Not ready for another game - a few things on right now.